GT5 "Spec 2.0" Discussion Thread - Read the First post!

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How come people always think that people will just simply change to Forza if GT5 is not as good. I think that about 1% of the people who play Forza/GT5 have both consoles. And most people with both consoles will buy and play both games anyway as they are the best racing games on the console they are at.
 
Its enough to keep the unfaithful long enough I think. Why not give them the one thing they'd been working towards? keep them occupied long enough then hit them with Spec 2.0... Seems reasonable to me...

How come people always think that people will just simply change to Forza if GT5 is not as good. I think that about 1% of the people who play Forza/GT5 have both consoles. And most people with both consoles will buy and play both games anyway as they are the best racing games on the console they are at.

Its not so much what we think, it'd be the way Kaz would be looking at it..
 
That's only assuming that A) They don't have one already, and B) They even want one in the first place.

Most people here who do have them (including myself) lost the novelty factor waaaaay back :)
I guess newer players would be especially turned on by the idea.
 
The DLC as i see it, can only be cars.. Helmets & Suits will keep coming during the new seasonal each week. Tracks can not be played during online game as the other drivers may not have that track.

Actually looking more forward to the Spec 2.0 update which i am sure will be a lot of improvements, all way around the game.
 
The DLC as i see it, can only be cars.. Helmets & Suits will keep coming during the new seasonal each week. Tracks can not be played during online game as the other drivers may not have that track.

Actually looking more forward to the Spec 2.0 update which i am sure will be a lot of improvements, all way around the game.

Other car games have released tracks after and people can still play, its the same with new maps on call of duty etc... It wont be a problem.
 
What's the problem? Users who don't have (potential) DLC's tracks most likely won't be able to enter the race (or even the lobby). The same happens with expansion packs (such as multiplayer maps) on other games: Killzone, Uncharted, CoD, etc.

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I don't think it's the same as custom Course Maker tracks, because those are free... and are pretty easy to share (every user has the "skin" of the track, he just need the infos about turns, straights, etc).
 
Tracks can not be played during online game as the other drivers may not have that track.

So? Then that circuit isn't used. It'd be greyed out on the list if not everyone in the room had the DLC.
 
So? Then that circuit isn't used. It'd be greyed out on the list if not everyone in the room had the DLC.

And would it be grayed out in the new offline a-spec events also? or they wouldnt be used for that??

It makes more sence to be cars in the DLC...
 
I love how all my friends at school thought Forza 3 was the **** and GT4 sucked. Great.
 
And would it be grayed out in the new offline a-spec events also? or they wouldnt be used for that??

It makes more sence to be cars in the DLC...

Yeah, you'd need the DLC stored in your game for it to show up playable anywhere in the game.

Cars would be great DLC, but I can't help feeling that it'll just be some Standards upgraded to Premium. I'd have new cars over that any day of the week.

Also - I MISS MIDFIELD RACEWAY! I'd exchange that for any car DLC! :)
 
Yeah, you'd need the DLC stored in your game for it to show up playable anywhere in the game.

Cars would be great DLC, but I can't help feeling that it'll just be some Standards upgraded to Premium. I'd have new cars over that any day of the week.

Also - I MISS MIDFIELD RACEWAY! I'd exchange that for any car DLC! :)

I beleave that cars upgraded from standard (if any) will be free... DLC should be new cars
 
I've been bored with GT5 as of late. I'm pretty excited about this update, even if it only has minimal content it's still better than a kick in the pants.
 
it's still better than a kick in the pants.

Says it all right there!

"WAHHHHH! I DON'T LIKE SPEC 2.0 BECAUSE IT DOESN'T HAVE 1,500 PORSCHES. I'M SELLING MY COPY!

"It's still better than a kick in the pants."

LOL
 
all updated standard to premium cars should also be included with spec 2.0 update and again any new for gt5 cars in dlc....
I'm not sure how many Stds will be upgraded to Prems, but I wouldn't hope for more than 20 in the update itself. Most likely, they're going to be in DLC car packs of from 20 to 50 cars. They may well be free, in fact, built from scratch cars and tracks might be free too, but keep in mind that SONY needs cash way more than MS does, and you pay for almost everything with MS, including playing online. You might want to set aside some mad money for the end of October, just in case. ;)

And remember, there won't be a flood of Premium content. It still takes around six man-months per car and up to two man-years per track! This is going to take time to make.
 
Why not? It works with custom tracks so whats stopping other tracks working the same way?

Wouldn't really matter, typically all DLC content is added in a patch so players don't have issues in multiplayer/online mode. The main issue I see with DLC tracks is that if a host were to pick that track how would it filter people who didn't buy the DLC? Would they just not be able to enter? Can they race that track as long as the host has the DLC? Then what's the point of buying it? I think they'll most likely make the tracks free and the cars you'll have to pay for. But how much do you wanna bet the DLC will just be the Stealth and Chromeline cars?
 
I'm not sure how many Stds will be upgraded to Prems, but I wouldn't hope for more than 20 in the update itself. Most likely, they're going to be in DLC car packs of from 20 to 50 cars. They may well be free, in fact, built from scratch cars and tracks might be free too, but keep in mind that SONY needs cash way more than MS does, and you pay for almost everything with MS, including playing online. You might want to set aside some mad money for the end of October, just in case. ;)

And remember, there won't be a flood of Premium content. It still takes around six man-months per car and up to two man-years per track! This is going to take time to make.

Yeah, I work with some 3d modeling bits and know some modelers too and I can guarantee that this 6 month period probably is the whole process, photos, measurements, analysis, modelling, textures, rendering, optimizing... its a tough process. But I bet, they should have at least 30 modelers. If they started to model cars during the GT5 development (Kaz said they were still modelling stuff even after the game got released, and some stuff havent made it in time like the Scirocco)... They could have at least 20 fully modeled cars per month...

It's a crazy math, but I think you guys can understand...

Regarding new content, I think we're going to get between 30-40 new cars on spec2 (some cars that didnt make it in time, Scirocco, etc and some others that are nonsense to be missing, like the MKIV Supra), plus some standards converted to premium (the biggest part of Miatas, Skylines, etc, as its just a matter of adding badges and minor differences)...

Then they'll put like 50 cars as DLC to begin with. Plus, all that tracks that we discovered logos, mostly GT4 tracks with some minor rework.
 
Yeah, the time from analysis and measuring to finished, textured model is the full half-year.

Either it was said by Kaz or speculated in an article, but about half the team are modelers, which if they have 150 members now would be around 75. So in half a year's time, they could have made more than 50 Premium cars and 2 - 5 tracks. If they simply upgraded Standard cars and tracks a bit, they could have way more.
 
I'm not sure how many Stds will be upgraded to Prems, but I wouldn't hope for more than 20 in the update itself. Most likely, they're going to be in DLC car packs of from 20 to 50 cars. They may well be free, in fact, built from scratch cars and tracks might be free too, but keep in mind that SONY needs cash way more than MS does, and you pay for almost everything with MS, including playing online. You might want to set aside some mad money for the end of October, just in case. ;)
I think "customization"-type DLC (liveries, aero, body kits, apparel, etc) has more potential of being paid than tracks and cars in GT5.

And remember, there won't be a flood of Premium content. It still takes around six man-months per car and up to two man-years per track! This is going to take time to make.
Being a free-time 3d modeling hobbyist, (though still novice) and thus at least partially understanding what goes into making such content, those figures are to be taken with a grain of salt in my opinion. They might be only partially justifiable in the worst case scenario by taking into account the work going outside actual 3d modeling.

There are around 30 track modelers and 50 car modelers at PD, by the way, which would translate in 100 unique cars/year and 15 full tracks/year (again, worst case scenario).
 
SHIRAKAWA, I do pray you're right on both counts! You are pretty reliable. 👍

Shakira?! Gah, am I tired...
 
SHIRAKAWA Akira
There are around 30 track modelers and 50 car modelers at PD, by the way, which would translate in 100 unique cars/year and 15 full tracks/year (again, worst case scenario).

So, it could be a possibility than some GT4 tracks than didn't make the cut into retail disc may have been redone (El Capitan, Seattle, New York, midfield raceway) with PS3 Assets?
 
SHIRAKAWA, I do pray you're right on both counts! You are pretty reliable. 👍
You can check that yourself in GT5 credits.
Track modelers are called landscape modelers or something similar, and you have to count in modeler supervisors/directors (can't remember right now, but it was something along those lines) who are supposedly capable of modeling as well.

So, it could be a possibility than some GT4 tracks than didn't make the cut into retail disc may have been redone (El Capitan, Seattle, New York, midfield raceway) with PS3 Assets?
I was referring to completely new tracks (possibly from real locations) made from scratch. Regarding old tracks, most of those have already been partially redone/improved in GTPSP compared to GT4 (there even were a few hidden ones from past GTs, in addition to hints of possible inclusions, but that goes into speculation realm). They would have to improve a bit the detail in some areas and increase texture resolution, but I doubt it would take much time to port them into GT5. Likely, more work would go into game integration (use in A/B spec events, testing, UI integration, etc).
 
Hmm... I believe when they finished the game they might have been at 150 members, and over 2011 hired some more, thanks to GT5 profits trickled down from SONY. Here's hoping to a few more devoted people in the team.

And yes, porting in assets from prior games should be much easier, depending on how much more detail needs to be remodeled. But I forgot all that work done in GT PSP, which should be in good shape for inclusion in GT5.
 
I'm coming guy's

female-orgasm1.jpg

:lol::lol::lol::lol:
 
Yeah, I work with some 3d modeling bits and know some modelers too and I can guarantee that this 6 month period probably is the whole process, photos, measurements, analysis, modelling, textures, rendering, optimizing... its a tough process. But I bet, they should have at least 30 modelers. If they started to model cars during the GT5 development (Kaz said they were still modelling stuff even after the game got released, and some stuff havent made it in time like the Scirocco)... They could have at least 20 fully modeled cars per month...

It's a crazy math, but I think you guys can understand...

Regarding new content, I think we're going to get between 30-40 new cars on spec2 (some cars that didnt make it in time, Scirocco, etc and some others that are nonsense to be missing, like the MKIV Supra), plus some standards converted to premium (the biggest part of Miatas, Skylines, etc, as its just a matter of adding badges and minor differences)...

Then they'll put like 50 cars as DLC to begin with. Plus, all that tracks that we discovered logos, mostly GT4 tracks with some minor rework.
It's actually more than half of the PD team that takes care of the interior and exterior modelling. The number of people working on the premiums can be anywhere from 60-80 workers.


I think "customization"-type DLC (liveries, aero, body kits, apparel, etc) has more potential of being paid than tracks and cars in GT5.

Being a free-time 3d modeling hobbyist, (though still novice) and thus at least partially understanding what goes into making such content, those figures are to be taken with a grain of salt in my opinion. They might be only partially justifiable in the worst case scenario by taking into account the work going outside actual 3d modeling.

There are around 30 track modelers and 50 car modelers at PD, by the way, which would translate in 100 unique cars/year and 15 full tracks/year (again, worst case scenario).
The thing is, even the head (correction - he was being interviewed but didn't say he was the head, he still works there though) of the car modelling department said that it took 5-6 months, or 5-6 times longer than it took for GT4 car models.

Skip to 5:49



I wish visual damage had an ON/OFF button like half the other options that aren't there. :( Only because I'm a "crasher" when I'm doing hot laps and plan on watching the replay.


I think "customization"-type DLC (liveries, aero, body kits, apparel, etc) has more potential of being paid than tracks and cars in GT5.
https://www.gtplanet.net/yamauchi-interview-reveals-more-on-gt5-development/

"Then he showed us a look at another set of game features that he says make Gran Turismo what is today, a reference in the world of driving simulations. Arcade and GT Modes are the same as previous versions, but taken to the next generation. That is, new graphics, new physics, new details. In the shop there will be many accessories to improve your cars. The master was particularly proud of this facet of the game. He commented that we can change almost every imaginable piece of the vehicle, not just the typical sections of the engine, brakes, etc."



Every Imaginable? I don't know if I really can believe that. It's SOUNDS too good to be true.
 
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I think "customization"-type DLC (liveries, aero, body kits, apparel, etc) has more potential of being paid than tracks and cars in GT5.

Being a free-time 3d modeling hobbyist, (though still novice) and thus at least partially understanding what goes into making such content, those figures are to be taken with a grain of salt in my opinion. They might be only partially justifiable in the worst case scenario by taking into account the work going outside actual 3d modeling.

There are around 30 track modelers and 50 car modelers at PD, by the way, which would translate in 100 unique cars/year and 15 full tracks/year (again, worst case scenario).

I didnt knew the right ammount of modelers, and yeah... thats good enough for a year! 👍
 
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