GT5 Used Car Database [in progress]

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Day 1495 - 1509...I'm US..... C and P version....


Day 1495

Hyundai - Tuscani '01
Honda - S2000 '01
Peugeot - 106 Rallye '03
Nissan - SKYLINE GTS-t Type M (R32) '89
Acura - HSC Concept '04
Nissan - R92CP Race Car '92

Day 1496

Buick - GNX '87
Nissan - SILVIA Q's (S13) '88
Nissan - SKYLINE GT-R V-Spec LM Limited (R33) '96
Toyota - MR2 G-Limited '97
Mazda - RX-7 Type RS (FD) '98
Mazda - MX-5 Miata J-Limited II (NA, J) '93

Day 1497

Citroën - Xantia 3.0i V6 Exclusive '00
Mitsubishi - Lancer Evolution III GSR '95
Mazda - SAVANNA RX-7 INFINI III (FC) '90
Scion - xA '03
Scion - xB '03
MG - MGF '97

Day 1498

Toyota - CELICA SS-II (ST202) '97
Toyota - Yaris U Euro Sport Edition (J) '00
Jaguar - E-TYPE Coupe '61
Honda - S2000 (US) '01
Lotus - Elise Type 72 '01
Mitsubishi - MIRAGE CYBORG ZR '97

Day 1499

Citroën - Xsara Rally Car '99
Toyota - COROLLA RUNX Z AEROTOURER '02
Subaru - IMPREZA Coupe WRX typeR STi Version VI '99
Mercedes-Benz - CL 600 '00
Honda - PRELUDE Type S '96
Chrysler - Crossfire '04

Day 1500

Toyota - CELICA 2000GT-R (ST162) '86
Toyota - PRIUS G (J) '02
Mitsubishi - Lancer Evolution V GSR '98
Nissan - SKYLINE GTS-t Type M (R32) '91
Toyota - ist 1.5S '02
Mine's - BNR34 SKYLINE GT-R V-Spec N1 base '00

Day 1501

Mazda - MX-5 Miata 1800 RS (NB, J) '04
Lexus - IS 300 Sport Cross '01
Honda - NSX '99
Mitsubishi - LEGNUM VR-4 Type V '98
Dodge - Viper GTS '99
Opel - Tigra 1.6i '99

Day 1502

Volkswagen - Lupo1.4 '02
Hyundai - Tiburon Turbulence '99
Toyota - Tacoma X-Runner '04
Nissan - CUBE X '98
Daihatsu - SIRION CX 4WD (J) '98
Daihatsu - SIRION X4 (J) '00

Day 1503

BMW - M3 '04
Subaru - LEGACY Touring Wagon 3.0R '03
Suzuki - WAGON R RR '98
Honda - NSX '99
Mazda - MX-5 Miata J-Limited II (NA, J) '93
Honda - CIVIC SiR-II (EG) '92


Day 1504

Honda - CIVIC TYPE R (EP) '01
Nissan - BLUEBIRD 1600 Deluxe (510) '69
Nissan - SILVIA Q's (S13) '88
Volkswagen - Bora V6 4MOTION '01
Toyota - COROLLA LEVIN BZ-R '98
Lancia - DELTA S4 Rally Car '85


Day 1505

Toyota - GT-ONE Race Car (TS020) '99
Mazda - MX-5 V-Special II (NA, J) '93
Suzuki - GSX-R/4 Concept '01
Subaru - LEGACY B4 2.0GT '03
Scion - xA '03
Dodge - RAM 1500 LARAMIE Hemi Quad Cab '04


Day 1506

Mitsubishi - MIRAGE CYBORG ZR '97
Lotus - Elise Type 72 '01
Honda - Z ACT '70
Subaru - LEGACY B4 RSK '98
Subaru - IMPREZA Sedan WRX STi Version VI '99
Ford - Ka '01


Day 1507

Toyota - ALTEZZA AS200 '98
Honda - CIVIC TYPE R (EK) '98
Nissan - OPTION Stream Z '04
Toyota - bB 1.5Z X Version '00
Subaru - CUSCO SUBARU ADVAN IMPREZA '03
Mitsubishi - Lancer Evolution VII GT-A '02

Day 1508

Alpine - A310 1600VE '73
Hyundai - Tuscani '01
Mazda - Familia Sedan Sport 20 '02
Mitsubishi - CZ-3 Tarmac Rally Car
Nissan - SKYLINE Sport Coupe (BLRA-3) '62
Honda - ELEMENT '03

Day 1509

Mazda - Eunos Roadster V-Special II (NA) '93
Toyota - VITZ F '99
Mitsubishi - Lancer Evolution VI RS T.M. '00
Dodge - Charger 440 R/T '70
Renaultsport - Clio Renault Sport V6 Phase 2 '03
Gran Turismo - Formula Gran Turismo
 
Did anyone see a UCD cycle writer or something similiar in the GT5 credits? :)

I saw the first ending video the other day and dont remember seeing one. However, I did see a few headings which contained names of people who could have done a better job...
 
I saw the first ending video the other day and dont remember seeing one. However, I did see a few headings which contained names of people who could have done a better job...

Tell me about it, everyone who was credited as a "tester" should hang their head in shame. I'm a developer myself so I can appreciate that it's not easy to get the whole picture right when you're getting stuck in working on the nitty gritty. Which is why no matter how confident you are in your work, it needs testing. Their job is to spot the mistakes the developers make, so my finger of shame remains firmly pointed at them.
 
Tell me about it, everyone who was credited as a "tester" should hang their head in shame...

I was thinking more along the lines of the 'event creators', who must have only been on part-time hours.
Oh well, we can only enjoy what we are given.
 
Hopefully we are given some more. If only to keep us interested in this game long enough to finally find the answer to the UCD cycle.
 
My personal belief is that it's not a cycle of a specific length. I've suspected from the outset that the list is not stored anywhere on the disc, but that UCD contents are procedurally generated in a pseudo-random way. The fact that we now have something like 2000 days of data reinforces that. What I don't understand however is how the initial seed is both derived from the console/disc and also a valid value within the cycle where the initial seed is different.

Unfortunately, if I'm right, then it's possible that we have two (or more) completely separate cycles which will never overlap, if the initial seed for one is not a valid value in the other. We'd also never be able to prove that.

I've been leaning the same way since beginning the list. I'm unsure how the list is generated pseudo-randomly though if we have so many people matching their lists up with different starting points. Being a very inexperienced programmer though I very well could be missing a simple explanation as to how that is possible.
 
I've been leaning the same way since beginning the list. I'm unsure how the list is generated pseudo-randomly though if we have so many people matching their lists up with different starting points. Being a very inexperienced programmer though I very well could be missing a simple explanation as to how that is possible.

Bad explanation incoming (it's midnight and I should be asleep by now)...

As I'm sure you're aware, computers don't do real random. Random number generators usually work by taking an initial value (the seed) and applying a series of operations to reach a new value, which is then used as the seed for the next iteration. Obviously if you start the process over at the beginning and use the same seed then you'll get the same sequence of values; if you use a different seed you'll get a different sequence.

When you're trying to give the impression of true randomness you take steps to ensure that the initial seed will always be different - you incorporate things like the time (preferably the seconds.milliseconds element rather than hours:minutes) and perhaps a guid derived from the hardware - and to try to prevent the cycle ever landing on the same value twice (as it will then repeat).

In other applications you sometimes use deliberately bad random number generation, when what you're trying to achieve isn't the impression of genuine randomness but just a lengthy sequence of values. In such a case you might still try to prevent repeats but not try to make the initial seed unique.

However there are still strange things about this - especially the fact that some lists are offset by only a single car, meaning the seed for one list is also the first derived value of the other list. To me that seems like quite an unlikely coincidence, though it's hard to be sure what makes sense and what doesn't when there are so many unknown factors.
 
So how far do we take this before we decide that it isnt a cycle, and just an endless string with several different starting points?
 
However there are still strange things about this - especially the fact that some lists are offset by only a single car, meaning the seed for one list is also the first derived value of the other list. To me that seems like quite an unlikely coincidence, though it's hard to be sure what makes sense and what doesn't when there are so many unknown factors.

This is the part that has me still wondering if it is a random list as you described.

I had also thought that PD did something like this to generate the original list that is preserved on the disc (to ensure that all the cars will be seen in peoples used car lot) and the starting point in the list is generated via the console/disc combination.

With the info we currently have we can't really say yet what the real method is (and may never know).
 
So how far do we take this before we decide that it isnt a cycle, and just an endless string with several different starting points?
I think many of us are unwilling to accept this. Not to mention that they could not have an endless list unless the cars were generated by the game rather than using a master list (endless list = infinite space). As such, we won't stop adding to the list until we get fed up with tracking stuff. I don't know how far away that would be though :lol:

I had also thought that PD did something like this to generate the original list that is preserved on the disc (to ensure that all the cars will be seen in peoples used car lot) and the starting point in the list is generated via the console/disc combination.

I believe that there wasn't someone who sat there creating the list but I think they probably made some algorithm to generate the master list for them. This way they can verify the list and be certain that all the cars they want to appear actually do appear (by using a master list) but they don't have to pay someone for hours of work to create a list with KM/price/color/etc but rather just the testers to check the list.

I'm thinking that maybe if our lists never do overlap, since we have eliminated region as a factor, that it might be when the discs were pressed. There might have been two different versions of the game on release because possibly when they delayed it they already had discs pressed.

I'm also thinking that maybe the starting point is disc based we know that the same disc on the same console will create the same starting point all the time. I remember reading earlier in the thread that someone tried their disc on two different PS3s and got the same starting list, someone else tried it and got a different starting list.

These last two paragraphs are somewhat of pointless guesses on my part however because knowing either of those won't help us complete this list.
 
I'm also thinking that maybe the starting point is disc based we know that the same disc on the same console will create the same starting point all the time. I remember reading earlier in the thread that someone tried their disc on two different PS3s and got the same starting list, someone else tried it and got a different starting list.

I have proven that wrong by taking my disc to my brothers PS3 and the list started about 20 days earlier in the cycle than on my PS3.
 
Last update for the night for me. Added barra333's info, got khaddar's day 151-223 in, added 911_RS's latest post, and tacked on visualfaces most recent days.

We've eclipsed 9 years (~3400 days at least), if it is one big list or at least 4-5 years if there is two lists that eventually cycle back (but why only two?)

Or we just added more info to a never ending list (I have not accepted this one yet).

I haven't checked 01GTP for awhile to see if there is any overlap yet. Maybe later.

Edit: Oh yeah I also added in some more groupings as I catch up with 911_RS.
 
I have proven that wrong by taking my disc to my brothers PS3 and the list started about 20 days earlier in the cycle than on my PS3.

interesting. then it must be based off of something on the ps3

anyways this list has been extremely helpful for me in finding some rare cars so kudos to everybody who has contributed to this list 👍

oh and i am using a u.s disk. i have been matching tornado's, crazedmodder, and pr0cy0n622's list
 
Just checked one of my sub accounts....my day 133 ties perfectly to Tornado's day 106 (line 925)....👍

Seeing what's coming up in the UCD takes this game to a new level....
 
Tornadoalley,

Here is my latest contribution, I fixed and extended entries starting from my day 940. I've used decimal number in day number to designate order within a day, this is helpful to me in debugging in case I make a typo. Feel free to remove or convert them (hint: excel number format). I had to recreate master day, since entries were out of order. Master day numbering is from sheet which is couple versions back.

I do think that there are at least two separate lists. I also think that each of the lists might have few cars missing and only way to get those is by trading. Similar way that forza 2 had few us/eu/japan specific cars that could only be obtained by trading.

For now there are 12 cars that I cannot access, either their day is negative or there is no known day in the future. Some of them are just few days negative, but for example "Mitsubishi - Lancer Evolution IV Rally Car '97" is way back in negative numbers. But on the other hand this car has several occurances, but none on the days I can access.
 

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Tornadoalley,

Here is my latest contribution, I fixed and extended entries starting from my day 940. I've used decimal number in day number to designate order within a day, this is helpful to me in debugging in case I make a typo. Feel free to remove or convert them (hint: excel number format). I had to recreate master day, since entries were out of order. Master day numbering is from sheet which is couple versions back.

I do think that there are at least two separate lists. I also think that each of the lists might have few cars missing and only way to get those is by trading. Similar way that forza 2 had few us/eu/japan specific cars that could only be obtained by trading.

For now there are 12 cars that I cannot access, either their day is negative or there is no known day in the future. Some of them are just few days negative, but for example "Mitsubishi - Lancer Evolution IV Rally Car '97" is way back in negative numbers. But on the other hand this car has several occurances, but none on the days I can access.

Thanks for the update. Got it put in.

I tried splitting the list into the two sections and the result was that there are some cars that haven't appeared in each half (not counting the 3 standards that nobody has seen). 12 cars were missing in one list and 11 cars were missing from the other list.
 
What if each car as they were building them up was given a specific day all to itself for when it would appear again like say a skyline every 5 or 10 gamedays and more rare cars a farther spread in days...that would make this list extremely complicated and random or even each car has two different days in which it reappears like say the skyline on the fifth day the first time then the tenth day after the first appearance...hope that made sense but obviously it completely a theory
 
TornadoAlley, there's one thing I completely forgot to say every time I posted here yesterday:

Thank you very much for your efforts in collating all this data. The compiled list is a great resource regardless of how we eventually figure out that this system works.
 
TornadoAlley, there's one thing I completely forgot to say every time I posted here yesterday:

Thank you very much for your efforts in collating all this data. The compiled list is a great resource regardless of how we eventually figure out that this system works.

Ditto.

I will also go back at some point and make a new account to fix up the mistakes i my data, but Im in no rush because it will just be for the sake of completeness - I dont like the gaps and "?" in 'my' section.
 
My UCD isn't syncing with this spreadsheet.

For my day 716 the upper right car doesn't exist in the spreadsheet dropdown.
Ford GT '02

For other days, 783-809, where I can find the cars, the result is "No Pattern Found"

I think it was on day 782 that the NSX-R Prototype LM Road car showed up in the two bottom spots, after there being only one occurrence the prior days.


I get "No Pattern Found" too for my second account which is on day 5.
 
My UCD isn't syncing with this spreadsheet.

For my day 716 the upper right car doesn't exist in the spreadsheet dropdown.
Ford GT '02

For other days, 783-809, where I can find the cars, the result is "No Pattern Found"

I think it was on day 782 that the NSX-R Prototype LM Road car showed up in the two bottom spots, after there being only one occurrence the prior days.


I get "No Pattern Found" too for my second account which is on day 5.

Make sure you are looking at the compiled list, it has much more data in it than the indexed one with detailed info about all the cars. There are definitely occurences of the GT '02 in that one.
 
My UCD isn't syncing with this spreadsheet.

For my day 716 the upper right car doesn't exist in the spreadsheet dropdown.
Ford GT '02

For other days, 783-809, where I can find the cars, the result is "No Pattern Found"

I think it was on day 782 that the NSX-R Prototype LM Road car showed up in the two bottom spots, after there being only one occurrence the prior days.

As Barra33 said look at the compiled list (see my sig). You are in an area of the cycle not in my personal list. I'm guessing from your posts that you might be somewhere in Fastas region of the list possibly shifted 40-50 days from his days.

Without knowing a set of cars (the top six for example) it is hard to figure out where you are.
 
Make sure you are looking at the compiled list, it has much more data in it than the indexed one with detailed info about all the cars. There are definitely occurences of the GT '02 in that one.


Ok. I found about where I am for the most part. 1645 BMW - V12 LMR Race Car '99 is a good reference point.

So there is a little bit of a shift going on in my UCD. :confused:
This is what it looks like on day 809.


day809.jpg
 
Ok. I found about where I am for the most part. 1645 BMW - V12 LMR Race Car '99 is a good reference point.

So there is a little bit of a shift going on in my UCD. :confused:
This is what it looks like on day 809.

Yeah that is easy to find now. You are 48 days shifted from Fastas days with two cars appearing a day earlier. I'll probably throw your list in when I get a chance to correct the order of Fastas list in that region. The shift is perfectly normal.

I know I've been looking at this list too much when I could guess a 40-50 day shift with only knowing the Ford GT '02 and the Fairlady Z LM Road car :crazy:
 
Some of my day 811-812 cars fill in the 1649-1650 Fastas range.

811
TVR V8S '91_________Daihatsu Midget II D type '98
Honda Insight '98____________Suzuki Alto Works RS-Z '97
Lotus Elise 111S '03_________Lotus Esprit Sport 350 '00


812
Ford GT '05 _____________________________Mazda RX-7 Type R (FD,J) '93
Lamborghini Countach 25th Anniversay '88____BMW V12 LMR Race Car '99
Mini Mini Cooper '02______________________RUF CTR2 '96
 
Been having a lot of rare and awesome cars pop up in my used car garage lately. Picked up the BMW 330i, a Mazda Carol, both Scions, and a few other rare cars. Also saw the Zonda LM Race car, one of the Pescalaros, the Audi A4 DTM car and some other million dollar cars. Too bad I'm trying to save up to 20 million. at the moment.
 
Just wanted to say thanks to all you guys that have put in so much work into this. I just downloaded TornadoAlley's document and it seems to have worked ok for me. :)
 
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