Based on the livery, I'm assuming this is the lightweight variant that Speedstar made over on Pasta's Discord? If so, it's because the 3D model is being referenced for the normal WSC car, and CM Showroom is unable to get a reference to it. It then loads this version instead.Probably a stupid question, but any idea why my CM Showroom only displays as follows with no options UI anymore no matter what showroom I pick - seems to say showroom lite:
View attachment 1560923
it's because the file doesn't have a KN5. (hi, i'm the guy that did that lightweight)Probably a stupid question, but any idea why my CM Showroom only displays as follows with no options UI anymore no matter what showroom I pick - seems to say showroom lite:
View attachment 1560923
Yes, I definitely have the most recent patch. I also installed the two hotfixes but the E-type LM was not among the fixes.Have you definitely got the last patch installed (manually)?
I know it's fixed internally (and has been reported before) but not sure if it was in the last release.
CSP/CM had an auto fix for this on any car though, I'm wondering if there's a bug with that in its latest version.
I very much like Blacina, he has done a great job on that track, and the enhancements you and the guys have done work well.
Nice update. Does add some much needed life to a nice little track. I had previously done a little work on the original version awhile back that I kind of forgot about. This update reminded me that I never finished it. I carried over some things I did, plus a few new adjustments. For me I needed a little more green and saturation in the grass and tress so I did a little color adjusting for myself via some track skins. Let me know if you have any interest in adding them to your version as an option for people. I'm still working on the color\saturation balance so don't judge too harshly. I also did some config file adjustments for things like the wires, grass objects and bushes, but that may be because of CSP differences. On my end, the wires were too thick and the grasses were overly bright.Blackwood Edit
View attachment 1560705
Original track - Grandsurf, crisT86
Crowds texture by Kniker97
Tried to give the track a bit more life with various additions
Installs as new track
Rally Cross layouts I did my best with the AI (may only be hotlap)
Credit & Thanks @leBluem, @RMi_wood, @Masscot, @shi & others
I am finding 2 different Cadillac versions online, a GTP version and an AC Friends version. The link is referring to a FSR version that I cannot seem to find. Does anyone have a link where I can get this?Hi.
Finally no more that turbo ''nonsense'' just pure fire breathing V8 monster is available for a ride. Cadillac DPi-V-R.
Competition was updated with IMSA BOP, and other fixes and additions.
Mazda RT24-P DPi.
Acura ARX-05 DPi.
Nissan Onroak DPi.
View attachment 1560691
be great to include in the next update ThanksNice update. Does add some much needed life to a nice little track. I had previously done a little work on the original version awhile back that I kind of forgot about. This update reminded me that I never finished it. I carried over some things I did, plus a few new adjustments. For me I needed a little more green and saturation in the grass and tress so I did a little color adjusting for myself via some track skins. Let me know if you have any interest in adding them to your version as an option for people. I'm still working on the color\saturation balance so don't judge too harshly. I also did some config file adjustments for things like the wires, grass objects and bushes, but that may be because of CSP differences. On my end, the wires were too thick and the grasses were overly bright.
Before:
View attachment 1561050
After:
View attachment 1561052
When I get things where i like them, i'll send them over to you.be great to include in the next update Thanks
Hi. It must be this, i think. Download.I am finding 2 different Cadillac versions online, a GTP version and an AC Friends version. The link is referring to a FSR version that I cannot seem to find. Does anyone have a link where I can get this?
The one I've had previously was a rollovers version too
Thanks guys, I thought I had inadvertently hit yet another function in CM that I wasn't aware of. The lightweight is a really nice addition to the line-up. Thanks again for all the replies.it's because the file doesn't have a KN5. (hi, i'm the guy that did that lightweight)
there's this tweak with a few mods that if they use a same model say like the WSC legends 330 P4 spyder. You don't need the actual KN5 files (apart from collider) within the actual file. in the lods.ini you do ../file here/kn5 here it uses said KN5 file for the car which gives the lite showroom. The old 488 GTE mod did this and that came out years ago which uses the Kunos 488 GT3 file.
Never driven this track previously, it has a really nice flow and the updates make a lovely addition.be great to include in the next update Thanks
If you want you can add also windows transparency and "fake" room lights to pit buildingbe great to include in the next update Thanks
No idea on which version he worked on since my version (which is the one i supposed he was working on) already have all of those things. Waiting for the update in order to understand what his version is missing compared to mineIf you want you can add also windows transparency and "fake" room lights to pit building
[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Windows transparency fix
MATERIALS = material_2950
IS_TRANSPARENT=1
BLEND_MODE=ALPHA_BLEND
PROP_... = fresnelEXP, 50
PROP_... = isAdditive, 1
PROP_... = ksAmbient, 0.4
PROP_... = ksDiffuse, 0.4
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 500
[Material_RoomWindows]
ACTIVE = 1
DebugMode = 0
MESHES = material_2950_SAFECLUSTER_1
EmissiveMode = DIFFUSE_TEXTURE
SnapToTexCoords = 0
TexCoordsSnapScale = 1.0
TexCoordsSnapOffset = 0.0
RoomHeight = 3.7
RoomVerticalOffset = -1.0
RoomDepth = 6
RoomNearEdgeClipping = 6
RoomCeilingRotation = 45
RoomCeilingOffset = 0,0
RoomCeilingScale = 0.5
Shape1_X_W = 0.1
Shape1_Y_W = 0.5
ShapeChance = 0.4
ShapeSmoothness = 0.5
InteriorMult = 1.0
InteriorBaseBrightness = 0.2
InteriorVolumeBrightness = 0
InteriorLightsBrightness = 2
InteriorGlowBrightness = 1
InteriorVolumeAmbientBrightness = 0
I think his version is Blackwood RELOADED (UHD Version) 0.8 GrandSurf and not Blackwood 2.0 BETA by Tiago LimaNo idea on which version he worked on since my version (which is the one i supposed he was working on) already have all of those things. Waiting for the update in order to understand what his version is missing compared to mine
I mean, he asked my permission to update my version, which of course was based on a version of the track. But as first check, i don't see any of my work on his release yetI think his version is Blackwood RELOADED (UHD Version) 0.8 GrandSurf and not Blackwood 2.0 BETA by Tiago Lima
I quite agree. Not sure where we are up to with these.I updated at some point myself.Is this the official link to the Guerilla GT4 cars?
If not... what is?
I thought they were beyond 0.99 now.
Edit: nvm, there's also a link to v1.0 https://www.patreon.com/guerilla/posts/gt4-1-0-release-114723997
Seems odd that the 0.99 post and link is still active.
Edit 2: the plot thickens... I have some v1.1 cars in my collection, yet v1.0 seems to be the last official update?
I may have got mixed up which version I was working from sorry for any confusionI mean, he asked my permission to update my version, which of course was based on a version of the track. But as first check, i don't see any of my work on his release yet
No problem man, take your time and do whatever you think is right. The only point is to have a proper, updated version without loosing (if possible) all the things doneI may have got mixed up which version I was working from sorry for any confusion
There was a balancing and AI update that was in testing for release a long time ago now. It never came.Is this the official link to the Guerilla GT4 cars?
If not... what is?
I thought they were beyond 0.99 now.
Edit: nvm, there's also a link to v1.0 https://www.patreon.com/guerilla/posts/gt4-1-0-release-114723997
Seems odd that the 0.99 post and link is still active.
Edit 2: the plot thickens... I have some v1.1 cars in my collection, yet v1.0 seems to be the last official update?
Pace Park v1.5
View attachment 1560612
Fictional circuit.
-CSP recommended
-28 pit/start
-AI, cam
Credits & Thanks;
Original F1C Track by MonSum
AC conversion by derDumeklemmer
AC updated by shin956
Crowds texture by Kniker97
AI lines by KevinK2
logo.png by Fanapryde
marshall and cameraman by kunos
"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
Test and Feedback by Mascot
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.5 changelog;
Updated many uv map, shaders and textures.
Replaced cranes.
Replaced trees.
Changed the spectators to face the camera.
Added night lights, marshals, a cameraman, pit tents, and a 3D background.
Smoothed out the edges of the track surface.
Created the ext_config.ini file.
Created a replay camera.
Changed the AI lines to those created by KevinK2.
Other minor fixes.
Just gonna let you know now, If you got permission from iDT and ISO to port this all over i'd suggest including that somewhere in your original post unless you want it to be nuked from orbit of OT. All it takes it 1 reportAfter more than six months of work, I’m proud to release the 1994 PPG Indy Car World Series mod for Assetto Corsa.
View attachment 1561362
This mod was originally created by the iDT team for rFactor in 2008 and has been ported to other games in the years since. This mod includes the Lola T94, the Reynard 94i and the Penske PC-23 from 1994 (note: the PC-23 was largely ported from the 1993 ISO release, but includes elements from the 1994 iDT release). It also includes short oval chassis from 1993 that were modified for 1994, as well as skins from 1994 that were used on 1992/93 cars.
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In order to take full advantage of this mod, you will need some 1992 and 1993 chassis from BruceD’s Patreon (https://www.patreon.com/BDDesigns/posts/update-1993-cars-167862393). Skins for the 1994 season will need his cars in order to complete full grids. Some models in this download have been adapted from Bruce’s original releases, but have upgraded specs or engines for 1994 (such as short oval setups with removed rear wing planes, the Lola T93 with the new-for-1994 Honda engine, or the Penske PC-22 with Ilmor D engine).
I spent much of the spring reworking the physics of Bruce’s 1993 mod in order to align the cars with the 1994 season - give them a try, the Lola T93 feels amazing.
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Consider this mod a “remastering” of the original mod for 2026, with many materials upgraded (specifically the cockpit and other mechanical parts of the car) to improve the immersion.
Almost every skin from the original mod has been repainted from scratch in 4K, along with driver helmets, suits and gloves. Accuracy depends on the availability of reference photos - some skins are bang-on 100% race day accurate, others are borderline guesses as all I could find were one or two blurry photos for a one-off entry. When combined with Bruce’s cars, the 1994 mod includes 37 chassis and 133 skins. Every driver who participated in the 1994 season is represented with a skin, along with a skin per chassis used.
Models, aero and tyre physics are unique across road, short oval and superspeedway configurations.
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Aero and suspension physics were originally largely modeled after the VRC NA 1999, but have been heavily reworked in order to make the cars feel like a less-refined version of the VRC NA 1999.
Feel the power of “The Beast” in the Penske PC-23, pushing 1024 horsepower at Indianapolis. Take the last laps of Mario Andretti in the Lola T94/00 on the “Arrivederci Mario” tour. Join rookie Jacques Villeneuve, pushing nearly 200 mph in a trimmed-out Reynard 94i at Road America.
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You’ll feel the dominance afforded by 55 inches of boost for the Menard and Mercedes engines at Indianapolis. You’ll be afforded a bit of slide in the tyres on road courses. You’ll notice the different engine characteristics, especially on superspeedways.
Engines have been researched as much as possible to provide accurate torque curves for the Ford XB, Ilmor D, Ilmor C, Mercedes-Benz 500i, Menard, Buick and Honda engines. Each provide a unique experience. Engine sounds have been ported from Bruce’s previous releases, original sounds by Richard Wilks, converted by BruceD, updated by Felix Seven89. New audio has not yet been created for the Honda and Beast/Mercedes-Benz 500i engines.
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My thanks go out to the iDT and ISO teams for originally creating these models and skins, giving me a create base to work with.
Extra thanks to BruceD for being a valuable collaborator throughout the year.
Custom Shaders Patch is needed to take full advantage.
View attachment 1561346
Permission was granted by ISO for this. And it is in the original post.Just gonna let you know now, If you got permission from iDT and ISO to port this all over i'd suggest including that somewhere in your original post unless you want it to be nuked from orbit of OT. All it takes it 1 report
Not that i will do it, But OT users are some of the weirdest users anywhere and will report anything lol.
All Good:Just gonna let you know now, If you got permission from iDT and ISO to port this all over i'd suggest including that somewhere in your original post unless you want it to be nuked from orbit of OT. All it takes it 1 report
Not that i will do it, But OT users are some of the weirdest users anywhere and will report anything lol.