GT5 vs Live For Speed

I just played some LFS on the PC running on G25 with TH8RS shifter and I really didn't feel any jump from playing GT5 all aids off ABS off Sport hard tires and lower.
The game pretty much felt the same except the AI was way harder on pro and the sound was a lot better in LFS.
Hearing from PC Sim snobs, I would have thought it would be some crazy jump and learning curve to play LFS but it really felt pretty much the same as GT5.
 
You better watch that tone, bwoi. just kidding

That's interesting. Did you mess with any tuning settings? That's one of the reasons they rave about PC sims so much, but I know what you mean.
 
I've been hopping between LFS and GT5 a lot lately (I originally started simracers with LFS ages ago) and after 2.0 when the braking feel of Gt5 was greatly improved I agree with you, in the end there isn't that big a difference.

When you race against online competitors with downloaded setups you do notice a difference though since most fast setups run quite low tyre pressures. Every time you turn you can feel the sidewalls flexing and the car sort of lurching from side to side a bit in fast bends (you also feel the suspension move a lot more). Since GT doesn't have tyre flexing you can't feel that but other than that, there really isn't that big a difference.

The scene in LFS is great because LFS doesn't really allow any contact between cars. Very rarely can you touch an another car in a corner and get away with it, you spin really easily. Also there's the simple benefit of being on a PC since you can type really quickly even while racing, and people use binds to communicate while racing (to say sorry or warn about blue flag and so forth).

Also I like the fact that with a recent patch (and when I say recent I mean a time frame of 1-2 years) auto clutch was seriously nerfed and that meant using a manual clutch and doing proper heel-and-toe was actually a benefit instead of a hindrance which I really like 👍.

I immediately forget all these facts though when I take a premium car for a midnight duel around nordschleife with no hud and maybe even rain. Gt5 has so much more to offer in terms of cars and tracks and as you said, with sports hard or less the difficulty level is similar.
 
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I was also surprised that even the clutch felt the same in LFS as GT5. I was expecting LFS to punish me for not heal and toeing properly but I never felt the car lurch from possibly incorrect heal and toeing. Eg too much gas or too little gas.
OK8
Also I like the fact that with a recent patch (and when I say recent I mean a time frame of 1-2 years) auto clutch was seriously nerfed and that meant using a manual clutch and doing proper heel-and-toe was actually a benefit instead of a hindrance which I really like 👍.
 
GT5 has graphics, tracks, and cars, where all LFS (in my opinion) has, is just damn good physics, if somehow these two worlds could meet, it would be amazing.
 
I just played some LFS on the PC running on G25 with TH8RS shifter and I really didn't feel any jump from playing GT5 all aids off ABS off Sport hard tires and lower.
The game pretty much felt the same except the AI was way harder on pro and the sound was a lot better in LFS.
Hearing from PC Sim snobs, I would have thought it would be some crazy jump and learning curve to play LFS but it really felt pretty much the same as GT5.
Better physics don't necessarily imply that cars are harder to control.
 
I was expecting it to feel different and it really didn't. The only exception was that you could flip you car in LFS which I thought was pretty awesome, but Grip Driving physics were interchangable. It seemed LFS was just as picky about the racing line as GT5 where you would be punished with slow laps everytime you were off the line.
Better physics don't necessarily imply that cars are harder to control.
 
I totally agree with newbielives (apart from the "LFS sounds better than GT5" thing)

I played LFS years ago a lot and loved the physics engine and the scene that played it. When GT5 came out I loved the game even more. Still I always thought that since it's a console game, it can't possibly offer as much physics wise as a PC sim.

After playing GT5 so much that I eventually got bored with it I switched back to LFS and was surprised how similar they felt. Of course the difference is there but this gave me a whole new respect for GT5. If only we could turn the voice chat permanently off...
 
I totally agree with newbielives (apart from the "LFS sounds better than GT5" thing)

I played LFS years ago a lot and loved the physics engine and the scene that played it. When GT5 came out I loved the game even more. Still I always thought that since it's a console game, it can't possibly offer as much physics wise as a PC sim.

After playing GT5 so much that I eventually got bored with it I switched back to LFS and was surprised how similar they felt. Of course the difference is there but this gave me a whole new respect for GT5. If only we could turn the voice chat permanently off...
But...., you can. Or, am I missing something?
 
I just played some LFS on the PC running on G25 with TH8RS shifter and I really didn't feel any jump from playing GT5 all aids off ABS off Sport hard tires and lower.
The game pretty much felt the same except the AI was way harder on pro and the sound was a lot better in LFS.
Hearing from PC Sim snobs, I would have thought it would be some crazy jump and learning curve to play LFS but it really felt pretty much the same as GT5.

Well I am sure if you could someone blindfold people while they play they would not have such a high opinion of PC sims versus their console counterparts. People naturally think PC sims are better, it is a perception. Unfortunately it is a very well proven fact that our perception of something before experiencing it dramatically effects our opinion of it.

Personally I've tried just about every game on the market and I don't think GT5 loses physics wise to any of them. Everyone raves about iRacing but I got bored of it very quickly. Physics wise iRacing and GT5 are VERY similar, you can (as I did) jump from one to the other with no problems using exactly the same driving style in both. The only real standout area was the braking, iRacing gives much better feedback under heavy braking and you can really feel the tyres griping or slipping. But that is feedback related and not necessarily connected to the physics. It's been a while since I have plated LFS, so I wont comment on that one.

Really these days the physics in all games are top notch. Any differences are nitpicking. Given that I stand GT5 above all other driving sims. No other game has anywhere near as good graphics (PC sims still look like amateur efforts), the number of cars or variety of tracks. GT5 is the unquestionable king of graphics and content.
 
Well I am sure if you could someone blindfold people while they play they would not have such a high opinion of PC sims versus their console counterparts. People naturally think PC sims are better, it is a perception. Unfortunately it is a very well proven fact that our perception of something before experiencing it dramatically effects our opinion of it.

Personally I've tried just about every game on the market and I don't think GT5 loses physics wise to any of them. Everyone raves about iRacing but I got bored of it very quickly. Physics wise iRacing and GT5 are VERY similar, you can (as I did) jump from one to the other with no problems using exactly the same driving style in both. The only real standout area was the braking, iRacing gives much better feedback under heavy braking and you can really feel the tyres griping or slipping. But that is feedback related and not necessarily connected to the physics. It's been a while since I have plated LFS, so I wont comment on that one.

Really these days the physics in all games are top notch. Any differences are nitpicking. Given that I stand GT5 above all other driving sims. No other game has anywhere near as good graphics (PC sims still look like amateur efforts), the number of cars or variety of tracks. GT5 is the unquestionable king of graphics and content.

Wow. You must be smoking some good stuff to not see a difference in graphics, and physics. I wont even mention a ported track with a bunch of standards on it for GT5.

Now LFS was made in '03. Its hard to make it look pretty. Then you have S2 for the PC which with the mods looks much better than anything on console. rFactor looking great as well, and even iRacing 2.0 is pretty to look at.

Now physics, I find the funniest. Do you play these with a wheel? I am going to assume you dont. iRacing physics cant be touched right now with anything on the consoles. Car and track physics are superb, and that is why its called a simulator not a game.

Now I have no problems jumping from FM4 to GT5 to Dirt3 to F1 2011 to iRacing. That doesnt mean its all the same....
 
I love GT and Forza, and I loved LFS when I was playing it, but IMO iRacing is on a whole different planet compared to these games. It's not just the physics either, but it actually fosters genuine competition and a desire to race cleanly and it takes no effort to find a good race. That's a rush I don't ever feel like I'll experience in GT, because the online experience is pretty bad in comparison.... but that's okay, because iRacing was designed from the ground up to be an online experience while GT was not. GT appeals to me for different reasons, and it's fun all the same, just in a different way.
 
I have played GTR2 and race on for 2years and i can easily say that GT5 has a better Physics but it's lacK in FB where Race On has a much better and advanced FB while GTR2 has the worst and poorest FB in the history of racing games!so GT5 with the quality of Race On FB would be a perfect game for me!
 
What about the drifting side of GT5??? Big difference there, shows the difference in physics :D.

About the same. As for sounds, I think GT5 sounds better if you do not replace original sounds of LFS with mods(which you should of course do :) )
To me they are so close in physics that fact that LFS does not have real cars makes makes it difficult to judge which is better.

Customisation is of course miles better with LFS because it is a PC game and not a locked product like a console game.

/off topic warning
I got already bored with F4 and returned to GT5. Physics are ok but my old turbo S wheel wheels much better in GT5. Also I do not like the progress model of forza.
/off topic warning
 
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This whole thread is a laugh a minute. Comparing a PC sim that was designed almost 10 years ago by a small developer on a limited budget to the flagship racing game on the PS3 platform? Granted it's been tweaked and improved along the way, but it would perhaps be more accurate, along an evolutionary time line, to compare it to GT3.

When I bought my PS3 in 2008, it was a financial decision. Buying the PS3 was much cheaper than buying a new (dedicated gaming) PC. And with the money I saved by going the console route, I bought a Playseat and G25. And I harbor no regrets over that decision because I've garnered so much enjoyment out of my PS3 racing forays.

But over the years, the events I put together changed from 5~6 lap sprint races, to fully blown championships lasting several months, with individual races almost 2 hours long. I wanted more. More realism. More true-to-life physics. More 'virtual reality'. I wanted events and races that closely mirrored their real life counter parts. And I found over the years that the majority of PS3 racing games, and indeed, the vast majority of console gamers, didn't share my enthusiasm for virtual racing with quite the same intensity. Just look at my sig. There's a wide chasm in philosophy between what I wanted and what most people "out there" seem to desire. At least, in the console world.

And more and more, I began to wonder if what I really wanted was the kind of racing one allegedly finds on PC sims. And so, I decided to try. About 9 months ago, I bought a moderately powerful gaming PC. I spent countless hours pouring over online forums, weighing in on different PC racing sims: LFS, Race 07 & GTR Evolution, Netkar Pro, RFactor, iRacing and even Ferrari Virtual Academy. The things you can read in these forums makes your head spin. It would be like trying to decide between GT5 and Forza IV and venturing here to GTP and over to Forzacentral and trying to weigh each other's pros and cons by reading forum posts. PC sim racers can be just as biased and blind as PS3 and Xbox sim racing fans. It's unbelievable how closed minded people can be when defending their weapon of choice, without ever really knowing the other side.

After spending weeks, taking notes, and trying to make decisions, I gave up. I simply threw away my notes and went and bought or downloaded nearly all of these games. I tried to stamp out any preconceived notions and start from a fresh sheet of paper. I spent a lot of time with most of them. I only played one at a time and tried to immerse myself in that particular game and really give myself a chance to know it without constant distractions and comparisons. I joined communities for those individual games and tried to concentrate on tweaks and tips and suggestions, while ignoring the unhelpful comparisons. I downloaded updates and community driven content.

And each of them had their pros and cons. But what I found after many months of testing, was that one PC racing sim was head and shoulders above the rest. And it is that way because of the philosophy of the people running the company. They're the only ones to go through the trouble and expense of laser scanning the tracks. They have partnerships with real racing teams. One co-owner is also owner owner of a racing team, so there is real data going back and forth. But more importantly, on a game play level, the racing rating system and safety rating system employed by them is an ingenious system that forces you take the racing seriously, or bugger off. That game is iRacing. And for all the reasons I mentioned, any many I didn't, I found it to be on another level completely.


Well I am sure if you could someone blindfold people while they play they would not have such a high opinion of PC sims versus their console counterparts.

I would beg to differ. And those that can't tell the difference would probably be just as happy with a racing game and not a racing sim. As a console game, GT5 holds up remarkably well. It has the best physics in PS3 land by a wide margin. If you play the game with all aids off, it's clear they've done a decent job to make it a reasonably accurate driving game. But in the end, it's still a game. A game that has to appeal to a mass audience who aren't all dedicated sim racers and racing enthusiasts. And it will always be a compromise.

GT5 compares favorably with most of these games. And it still has the best visuals. It's breathtaking and when you haven't played GT in a while and come back to it, it's smiles all over again. But it also falls flat compared to nearly every PC sim I listed above for 2 reasons. The first is the tire model. Compared to iRacing's NTM, that is constantly being tweaked and refined with every update, GT's tire model is a joke. How can anybody consider GT5 to be an accurate simulation when it doesn't even account for tire pressure or wheel and rim size? Anybody who has raced a real car in a real race or taken a professional driving course or even driven their own car in an autocross competition should understand this. GT5 is at it's best with road cars on road tires (comfort tires). The physics, at the limit of grip, simply don't cut it. You have this magical grip at the limit of adhesion that in many cases, just allows you to regain control of the car with a casual flick of opposite lock. In real life, it's just not that easy. And sims like iRacing, show you very clearly how difficult it can be.

The second issue, is not really GT's fault, but IMO, an inherent flaw in online gaming through the PS3 and the PSN. No matter how good you connection, no matter how little noise and jitter is on your line, no matter how low your latency is to each other, there will nearly ALWAYS be some lag and issues with online connections. Sheer distance and the physical realities of time and space will mean somebody from Australia will suffer lag racing somebody in Finland. But after playing GTR Evo and iRacing with 30+ cars in the lobby with almost NO lag and apparent stutter, it makes GT5's or any console racing game with 12~16 car lobbies with cars jumping around wildly, seem like a second rate side show.

I still boot up the PS3 and play GT5 from time to time. It has many positive merrits and it can be a lot of fun. But these threads that spring up in the GT5 section from time to time, with people claiming it has comparable physics to the best PC sims, just make me laugh. Take it for what is, a very good, very impressive game, that has the best physics on the PS3. But that's where it stops.
 
I have played GTR2 and race on for 2years and i can easily say that GT5 has a better Physics but it's lacK in FB where Race On has a much better and advanced FB while GTR2 has the worst and poorest FB in the history of racing games!so GT5 with the quality of Race On FB would be a perfect game for me!
Wajdi, GTR2, Race On, and all SimBin title they all come from Gmotor 2.0. Basically they are rFactor mods. Now there's no doubt Race On is newer. SimBin had more time to smooth and finetune FFB properly but it doesn't mean you can't change FFB in GTR2. You can editing the .PLR file. This an example of improved settings for G25 http://www.nogripracing.com/details.php?filenr=22841and here's another one http://www.nogripracing.com/forum/showpost.php?p=271964&postcount=7
life for speed is stupid i just drove around a track and i kept spinning
I'm not sure who the stupid is, really.
 
Wajdi, GTR2, Race On, and all SimBin title they all come from Gmotor 2.0. Basically they are rFactor mods. Now there's no doubt Race On is newer. SimBin had more time to smooth and finetune FFB properly but it doesn't mean you can't change FFB in GTR2. You can editing the .PLR file. This an example of improved settings for G25 http://www.nogripracing.com/details.php?filenr=22841and here's another one http://www.nogripracing.com/forum/showpost.php?p=271964&postcount=7

I'm not sure who the stupid is, really.
Thanks Metal:)i will give it a try!
 
I played lfs from the beginning but with the lack of updates i lost my interest. I played with the same steering wheel as i play gt5 with (G25) FFB is better with lfs. And from what i remember most rwd cars act as a ruf yellowbird. Hate the tyre heating in the game. Drift a half lap and the tyres are useless.
Have had a lot of fun with lfs but since 2005 (LFS S2) there is nothing really new in the game (car and trackwise) they are working on a new tyre model for ages now.. So i buy ps3 + gt5 and i love it!
 
Thanks Metal:)i will give it a try!

You are welcome, I have to say going trough the .PLR file with can be a pain, remember to backup somewhere before to edit it. I don't have Race On so I can't guarantee this settings will match it. But they can improve GTR2 feeling. If after trying this you still don't like it, you have 2 options:
- forget about it
- read the Julien Regnard's FFB guide and try to build your own settings.
 
About the same. As for sounds, I think GT5 sounds better if you do not replace original sounds of LFS with mods(which you should of course do :) )
To me they are so close in physics that fact that LFS does not have real cars makes makes it difficult to judge which is better.

Customisation is of course miles better with LFS because it is a PC game and not a locked product like a console game.

/off topic warning
I got already bored with F4 and returned to GT5. Physics are ok but my old turbo S wheel wheels much better in GT5. Also I do not like the progress model of forza.
/off topic warning

Off topic: Which mods? I use LFS as a testbed for my sounds, using InSim / OutSim / Outgauge, and I did look to see if there was an existing sound replacer (there is, but it doesn't do replays).


On Topic:
I agree that I don't really have to adjust my driving style coming from LFS to GT5, but going the other way, I find that I tend to oversteer a lot more. But it's only minor. I'd argue that the FF in LFS is marginally "better", too, but I don't feel qualified to say why.

Coming from iRacing to GT5 is a nightmare, though. I miss my lines, (steer too late) brake too late and spin out etc. Whist going the other way, I'm prone to spinning out just by turning the wheel too much or, more generally, too quickly. iRacing requires so much more finesse (it's not harder exactly, just different) but I like that, because it can really feel like you're dancing on the limit (peaky tyres permitting), whereas you can seem to be fighting the FF in GT5 when you really start to push it.

I guess that means the steering is more "forgiving" in GT5, whilst LFS' tyre model has a great progressive feel, but perhaps too much.

@ jjaisli: I agree. iRacing is incredible. It's just so damned expensive. (And LFS is incredible for just three guys' work, too.)
 
I agree with this. Physicswise GT5 is on the same level as PC-Sims are. At least the games that I played 2 years ago on the PC. Since GT5P I did not touched any PC-Sim. Maybe the tuning is not as good as on PC but the physics are brillant. Just compared to GT Legends, GTR2, rFactor and LFS. Just the FFB is a bit soft and weak in GT5. I like it when you nearly cant hold the wheel and miss that.
 
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