GT5 vs

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I know in real life if I crashed into a wall going 200+ mph I'd probably be a bit sore in the morning, maybe even have a bruise.
 
saidaouita
I know in real life if I crashed into a wall going 200+ mph I'd probably be a bit sore in the morning, maybe even have a bruise.

Crashing aside, it's great, before this I played the nascar series, and over time they became overdone and confusing, so IMO NASCAR: dirt to daytona was best, and gt5 tops it by a mile, definately a great buy, I have absolutely no regrets for buying GT5. I have a feeling that if they payed more attention to damage, other things would be as great, it becomes time management
 
Forza 4 does have some amazing qualities to it that I wish GT5 had. The cars rock around on their suspensions much more realistically, and crashes often resemble those in sims such as Live For Speed. However, the driving feel is completely different to me, and I'm not a big fan of it. GT5 is much more intuitive and realistic with a good wheel to me. And I'd say on the tire squeel issue, I can hear the tires complaining to me before I lose grip, much as they do on my Dunlops. I wish I could make the tire sounds louder though.

As it stands now, GT5 is very close to both real life and PC sims. It's quite enjoyable if you aren't demanding perfection, but even then, it still should be a blast. I would like even more realism though, so that if you wreck, you end up with replays that look like those in Grid or Dirt. I'd love a physics boost in a Spec III or IV to the point that no one has much to criticize.
 
:tup:Whilst I do agree with you to a certain extent, I would urge you to consider that the general purpose of the forum is to excite discussion appertaining to the subject of GT5.

Whilst I am sure your intention is to educate and enlighten others perhaps less educationally advanced as your goodself, taken in context, it may be considered by certain parties, that your post may be intended to antagonise the hoy polloy.;)

I agree with you also . I was going to further add to this discussion , ( which was the reason I came into this thread ) . But it's kind of off putting when you stumble across incredibly lazy grammar posting that ruins the enjoyment of reading through the discussion I guess . 👍

But on topic : Is GT5 real enough ?

In my opinion yes & no . It does many things right right in this respect . Its physics are accurate to a certain point but with every new hardware generation cycle , consoles get more powerful & thus push simulators closer to reality . 👍
 
Biggamehit
I always say im over defending GT-series games.. however I defend GT5 as being the most relistic console game I have ever played. I Drift under D1 Corporation and did Auto-x under SCCA in reality, and the inputs are shockingly close. Its also cool to host a party and watch all of my other buddies drive the same car and do horrible and I come in and show them how to do it basically by using the brakes and proper lines.

So basically from a real racer of 11 years motorsports experience, this game rocks and you can take what you learn from it and apply it in reality. One of the biggest shockers will be forces on your body which if you are not in good physical shape will make you tired and probably sick.

That's nice! Do u race in any other event like touring series?
 
In reality,feedback compare to GT5 ,is gt5 real enough?

I find it pretty good. Even GT4 was a fair approximation – enough to learn about the way cars respond at and over the limit.

GT5 has improved on that … and since the 2.0 upgrade it is even better.

it can never be the same as reality due to the lack of G-forces, but the characteristics of real cars are recognisable. Several of the cars that I have owned/own are in the game and there is definitely a similarity to the handling of the real ones.

I have recently tried PC sims as they are supposed to be "better". All I can say is that with rFactor – no matter what settings I use – the cars feel like they have bars of soap strapped to the tyres – absolutely hopeless! When I complained on an rFactor forum that I'd been trying for weeks with various recommended settings and still had no feel in the steering, the answer was basically, "Weeks? We've been trying for 6 years!" :rolleyes:
 
speedyK
I find it pretty good. Even GT4 was a fair approximation – enough to learn about the way cars respond at and over the limit.

GT5 has improved on that … and since the 2.0 upgrade it is even better.

it can never be the same as reality due to the lack of G-forces, but the characteristics of real cars are recognisable. Several of the cars that I have owned/own are in the game and there is definitely a similarity to the handling of the real ones.

I have recently tried PC sims as they are supposed to be "better". All I can say is that with rFactor – no matter what settings I use – the cars feel like they have bars of soap strapped to the tyres – absolutely hopeless! When I complained on an rFactor forum that I'd been trying for weeks with various recommended settings and still had no feel in the steering, the answer was basically, "Weeks? We've been trying for 6 years!" :rolleyes:

"6 years" open mouth
 
Ok, here I have read comments ranging from fun factor, to yet more comparisons to Forza to lack of g-force, etc.

Actually the fun-factor comment made me think a while. Yes this is the key element. Driving a real car fast is fun. Pushing a reasonably powerful car down a country road with little traffic to distract is an exhilarating, engaging experience.

The OP asked (or rather stated) simply GT5 vs Reality and I think we need to analyse this premise.

What are we comparing here?

Physics? yes.
Graphics? yes.
Interface (ie controller/steering wheel)? yes.
Sound? yes.
Ability to buy/drive hundreds of different cars of all different shapes, sizes, and powers? I don't think so.
Forza? no.

Now, looking at it logically, we should restrict this analysis to the first 3 items on the list as these are all we have to work with when comparing GT5 vs Reality as a driving exprerience. GT5 does not have G-forces as a variable open to discussion, so we can simply mention this fact and move on to other attributes it does have.

To compare GT5 to Forza in this thread is not applicable. It has no meaning; other than using Forza as a point of reference when trying to compare GT5 to reality. Unfortunately I have not had the pleasure of trying out Forza, so I cannot comment.

In my opinion, the GT5 driving experience is holistic. That is, the experience should be seen as something which is the sum of many variables working together to create the complete illusion of the reality of driving. Or, more specifically, when we couple the following together;

1) the detailed cockpit graphics of the premium cars,
2) the driving model itself,
3) the graphical interface of the driving experience
4) the tactile analogue control we have via either the PS3 controller or steering wheel,
5) the sound generated by engine and tyres in different environments,

overall, it does a very good job of actually making the solo driving experience fun and exhilarating.

I have been testing out cars regularly on The Nürburgring in and there are moments when I am completely absorbed; at one with the "vehicle", forgetting completely that it's all just a collection of pixels, ones and zeroes, so to speak.

Also a good indictment is the fact that I am very often driving by sight only; finding the speed indications, and times, etc mere distractions - my fastest times are when all is switched off, and it's just me, the vehicle and the track. Wonderful stuff. If the variables were not accurate enough for me to drive successfully like this in the simulator, then I simply would fail to stay on the track and complete a respectable time for the lap. In real life it is like this. When I am driving in the country at speed, negotiating bends and suchforth, I am not checking my GPS map, nor looking at my speed constantly round certain bends. No, I am focussing on my driving line to take a bend, and taking my visual clues from passing objects and perspective changes to guage speed and momentum of the car, accordingly.

So, back to the main premise of the post....

Yes, I really think GT5 has enough variables covered to fool us into blurring the disctinction between illusion and reality quite successfully.

It's rather like drawing or painting. Put enough coloured shapes in the right places on the paper or canvas and a picture emerges, which your brain recognises as being somewhere or something. Its all an illusion, get enough of it right and the brain is fooled enough to be completely engaged.

I trust PD implicitly in this, we are completely on the same page (Notwithstanding the lack of intuitive interface and some strange ideas when it comes to car choices, these are miniscule issues compared with the overall driving experience, which is wholly engaging). The detail is everything; the higher the detail seen in the cars and the movements thereof, the better the illusion and comparison to reality, and the more visual clues we get which allow us to detach from the simulator and focus more on the whole experience.

I have no doubt, future generations of GT will improve further in this regard, as graphics engines will get faster and faster and more and more "fooling" detail will be able to be presented at higher speeds.

GT5 is very, very good, and allows us (perhaps more appertaining to experienced realworld drivers - I guess I have clocked up perhaps a half a million miles on the real roads in the last 25 years) to have FUN driving, simply driving, not even racing, just enjoying the drive! Mario Cart was a fun driving game but in no way could it be said to be like reality. However GT5 is fun BECAUSE it is like reality. If it had poor physics, it would just be awful, boring, repetitive and have a very short lifespan.


Final note... back to Nürburgring; this for me is the only track which really allows me to focus and drive "normally". It's a fantastically engineered piece of software. I just can't get enough. If the game were just this track and a Ford GT 40, no other cars, tracks or distractions, it would still be marvellous and worth every penny ;-)
 
I have to agree it is the best 'simulator' on consoles.

Im lucky enough to get to drive this http://www.youtube.com/watch?v=xA7jbd6toyk
on an almost daily/weekly basis. My university uses it as a teaching tool and is open for anyone in our department to hop on. Nothing compares to being able to feel the car underneath you and even this isnt 100%.

Comparing GT5 to an actual simulator, its pretty close. Run the Cruden without motion and the only difference is the sophistication in the tyre model which on GT5 is obviously a set standard whereas on the sim we use pacejka tire models.

excellent thanks for that. You are one lucky bunny ;-)

please post some further experiences of the simulator, it looks very very cool. what driving software does it use? tracks? cars? any way to hook up GT5 to it?
 
I agree with you also . I was going to further add to this discussion , ( which was the reason I came into this thread ) . But it's kind of off putting when you stumble across incredibly lazy grammar posting that ruins the enjoyment of reading through the discussion I guess . 👍

But on topic : Is GT5 real enough ?

In my opinion yes & no . It does many things right right in this respect . Its physics are accurate to a certain point but with every new hardware generation cycle , consoles get more powerful & thus push simulators closer to reality . 👍

Check my full post. I hope it will stimulate some rational discussion :-)
 
It's rather like drawing or painting. Put enough coloured shapes in the right places on the paper or canvas and a picture emerges, which your brain recognises as being somewhere or something. Its all an illusion, get enough of it right and the brain is fooled enough to be completely engaged.
This is exactly the allegory I've used. GT5 isn't as impressionistic as a Monet, is more literal like a Rembrandt. You can see that it's a painting, that there are differences between it and real life still (a photograph), which cause some people to complain that it's not realistic.

But as others have said who own cars in the game, the sense of realism, of the car behaving in the game as it does in real life on the road is very close. It's so close, I really don't care much that much that it's a bit off here and there. Of course I want Kaz and the team to keep polishing and perfecting, but with a game this accurate and fun, I'm content to wait for it. And no PC sim I'm aware of has our cars, with the possible exception of mods done for rFactor, which I'll get into below.

I have recently tried PC sims as they are supposed to be "better". All I can say is that with rFactor – no matter what settings I use – the cars feel like they have bars of soap strapped to the tyres – absolutely hopeless! When I complained on an rFactor forum that I'd been trying for weeks with various recommended settings and still had no feel in the steering, the answer was basically, "Weeks? We've been trying for 6 years!" :rolleyes:
PC sims in general are more accurate with better physics and damage, but in comparison, they're too dry and clinical for me, and many of us feel the same way. In particular, your assessment of rFactor sounds like my experience. I've barely touched my copy because the game is so BADLY designed. If you hate the user interface of GT5, you should try rFactor. I didn't have the manual handy and it took me almost half an HOUR to find where those nitwits had buried the Auto/Manual transmission settings! And the car felt like it was on a spindle on the center of gravity, and the world was rotating under it. It really didn't feel like a moving car to me, and I didn't like those tires either.

Unfortunately, PC sims bore me, with the handful of cars available - many of them just skins with slight performance differences, and graphics that are like something from the PS2 with the colors washed out in HD. The whole point of PC sims is to race online with friends or in a league, and seeing how you stack up in a points board, and that's just not enough for me. I especially don't feel any connection to the cars, they all feel like loaners with someone else's name on them. GT has spoiled me with the ability to collect all kinds of cars which behave realistically, and give me a sense of ownership.

Looks like I'm a Gran Turismo fan for life, but that's perfectly fine with me. ;)
 
This is exactly the allegory I've used. GT5 isn't as impressionistic as a Monet, is more literal like a Rembrandt....

...But as others have said who own cars in the game, the sense of realism, of the car behaving in the game as it does in real life on the road is very close. It's so close, I really don't care much that much that it's a bit off here and there.

I think this is the point. It is a bit off, here and there; but overall the realism is good enough to forget the "off" bits when it matters. So actually, to reply to the specific question of the OP, it IS realistic enough!!👍

I like your comparison to impressionistists and realists :-) - good it's not a Dahli, eh? Or maybe that would open up something new and even more exciting! :lol:
 
i am now having fun for so many years with GT, the fifth and latest version is in my opinion very good and will last me so much more driving .... why even think about another game....

proud to tell ; the only gamedisc my new ps3 (second one) has entered is GT5, and i guess this will not change for quit a while...
 
i am now having fun for so many years with GT, the fifth and latest version is in my opinion very good and will last me so much more driving .... why even think about another game....

proud to tell ; the only gamedisc my new ps3 (second one) has entered is GT5, and i guess this will not change for quit a while...
Similar to you... actually I hijack my son's PS3, bought GT5 christmas last year, never played another game since. This year, am proud to say, am getting my very own PS3 for Christmas - solely to play GT5, lol! In fact, they should sell a special version of the PS3, hardcoded with GT5, for rapid track loading times :)
 
Similar to you... actually I hijack my son's PS3, bought GT5 christmas last year, never played another game since. This year, am proud to say, am getting my very own PS3 for Christmas - solely to play GT5, lol! In fact, they should sell a special version of the PS3, hardcoded with GT5, for rapid track loading times :)

I still have the unopened free games that came with my PS3 when I bought it at this time last year. I did try out some of the "Move" games, but spend most of my time on the PS3 with GT5 or Netflix.
 
I haven't never driven a real race car in my life, however I've driven WAY faster then I should have in a dozen or more real cars I've owned, over my 49 years of life, and I can say that the GT5 doesn't give you that seat of the pants feel that you get in a real car. Aside from that, it seems like a pretty good representation of what it feels like to drive a car at or near it's limits, but much less painful and less costly when you make a mistake, or a cop sees you.

Basically , until they create a affordable simulator that gives you that seat of the pants feel of losing traction, I don't think your going to get too much better at simulation in a home environment.

Oh, and I know MotorCityHamilton personally, and while I haven't yet seen him race his Miata live and in person... I can tell you that he's about as honest and upstanding a guy as your ever going to meet.
 
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