GT5P vs. Forza 2: Video Comparison

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Unimental
For those interested, I've put together a few videos of the Corvette Z06 at Suzuka East from replays in GT5:P and Forza 2. This isn't meant to be a graphics comparison, but one of physics.

Both laps are run with stock tuning and race tires (top brand in Forza 2 and R3's in GT5:P). No assists were utilized and pro physics was in effect for GT5:P. I'm also running with a wheel on both (Logitech G25 and MS Wireless, respectively).

Without further ado... here's the links:

Bumper-cam view
GT5:P
Forza 2

TV Camera view
GT5:P
Forza 2

You'll notice two things if you run them side by side...

First, the Forza 2 lap is much faster. The laptimes? GT5:P was 53.4 and Forza 2 came in at 49.9. Switiching to the stock "sport" tires on Forza 2 still turned a faster lap than even the fastest GT5:P Suzuka East time (52.1 in the new GTR). Changing the tires to S3 on GT5:P put me back in the 56 second range. The difference is coming in the turns, as the car comes off with a heavier feel in GT5:P which requires more time to get things balanced before hitting the throttle.

Second, the GT5:P replay demonstrates wondeful body-roll during braking and cornering. It's more subtle than GT4, a welcome improvement. Forza 2 appears "flatter" camera-wise. This is even evident on the TV replays, though they're hard to compare due to different camera angles and cuts.

I've put nearly 200 hours into Forza 2, and have been very impressed with the driving physics. However, it looks like GT5 (at least in stock configurations) may actually provide the most realistic driving experience on a console when pro physics are turned on. Just my opinion, of course. :)

Anyone else try a comparison between the two games?
 
I don't have much to add to than what's already been said, but this is the perfect opportunity to comment on Forza replays since you can easily see the comparison here. For me personally they are probably the worst replays I've ever seen in a videogame.

In this generation of gaming we really shouldn't be seeing this crap lackluster effort and try and pass it off as a replay. If all I'm seeing is onboard bumper cam for the start finish line, and half of the lap itself, what's the point? Why do I need to see a close-up of the bonnet for 3 corners?

It just utterly shocks me everytime I play Forza 2 and how the replays just made it pass quality control.:yuck:
 
Nice comparison, although I have to say there was no point in comparing both in Replay mode. Forza 2's replay system is just...god, bad.

Invisible +rep to you. 👍
 
Forza always felt to fast for me compared to GT. You can take corners way to fast all with just a dab on the brakes, compared to GT where you really need to brake and wait to get the car to balance correctly. I do enjoy playing both but when it comes to more of a driving feel, GT is always the way to go for me.

The two things that I obviously like about Forza though is the sound, though The Vette did sound pretty good in GT5P, it sounded way better in Forza, also, the track in GT5P, amazing as it looked, still felt way to sterile, to perfect, whereas in Forza, the track looks like it's been around for a while ya know.

As far as replays, jesus, it's night and day between the two!
 
Nice work, it's good to see both side by side. Although i'm a pro-GT, anti-Forza kind of guy, i have to say that the Forza rendition of Suzuka looks the more realistic, from what i can see in these vids anyway. GT's circuits always look a little bit too 'clean' and lifeless for some reason. Most of this could be down to the fact that i'm just so used to the Granturismo 'look' these days.

Invisible +rep from me too 👍
 
GT looks a lot more sim like. in forza i see the car takes corners too fast and like shawtyoner said you need to brake and balance your car before the corner
so GT is the winner...

in terms of graphics.. WOW GT5P of course
the sunshine effects the light and shadow. and i love GT has reflection from the pavement and forza does not. so driving in GT feels a bit more real too :)
i hear both games are 60 FPS but gt is 1080p vs forza 720p and GT has a lot more cars on the track too 16!!! twice as much as forza, and twice the resoultion, and 10 times better graphics. i remeber that someone did a video comparing not graphics or phsycs but how cars looked to real life. and GT4 won over forza 1. he had pictures and pointed out that FORZA did a terrible job in recreating cars since bumpers and some windows etc etc were too wide or narrow.
 
Nice work, it's good to see both side by side. Although i'm a pro-GT, anti-Forza kind of guy, i have to say that the Forza rendition of Suzuka looks the more realistic, from what i can see in these vids anyway. GT's circuits always look a little bit too 'clean' and lifeless for some reason. Most of this could be down to the fact that i'm just so used to the Granturismo 'look' these days.

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i bet you GT has more real looking circuit. that creator is a perfectionist. and since real race car drivers perfer to play GT over another sim racer its because GT has the best as real to life courses out there :)
besides they prob live like next door to that circuit so i bet inch to inch its more realistic.
 
Forza always felt to fast for me compared to GT. You can take corners way to fast all with just a dab on the brakes, compared to GT where you really need to brake and wait to get the car to balance correctly. I do enjoy playing both but when it comes to more of a driving feel, GT is always the way to go for me.

The two things that I obviously like about Forza though is the sound, though The Vette did sound pretty good in GT5P, it sounded way better in Forza, also, the track in GT5P, amazing as it looked, still felt way to sterile, to perfect, whereas in Forza, the track looks like it's been around for a while ya know.

As far as replays, jesus, it's night and day between the two!

I agree that GT physics seem more realistic than FM2's. But the sound is not very good. I can't believe Ferrari would let there cars sound so flat. The Z06 in FM2 sounded real, vs very flat in GT. I guess its the different recording techniques. FM records with numerous mics with the vehicle under load on a dyno, whereas PD revs them in neutral. The sound of a car in FM2 in neutral free revving and actually driving down the track is very different. Great exhaust notes in FM2 also, but GT is mainly engine sound. The godawful replays in FM2 are inexcusable and hurt that area badly. Thanks for the vid, I knew GT would be more realistic in physics, especially the body roll.
 
i have to say that the Forza rendition of Suzuka looks the more realistic, from what i can see in these vids anyway. GT's circuits always look a little bit too 'clean' and lifeless for some reason.

I with you in this one. I think GT circuits are like pool tables, too perfect, too "velveted", too computer generated, not bumpy, not dirty, everything shines too much.

I wish driving through the GT circuits was a more raw expecience like in LFS or rFactor, where you can really see the vibrations in the cockpit view or really feel the road through the force feedback, or even feel one tyre loosing traction because of the jumpy road, this is something GT lacks IMHO. Maybe El Capitán, Trial Mountain and Autumn Ring are the best circuits in this aspect, but still not as good as say LFS or even Forza looks more raw.
 
I with you in this one. I think GT circuits are like pool tables, too perfect, too "velveted", too computer generated, not bumpy, not dirty, everything shines too much.

I wish driving through the GT circuits was a more raw expecience like in LFS or rFactor, where you can really see the vibrations in the cockpit view or really feel the road through the force feedback, or even feel one tyre loosing traction because of the jumpy road, this is something GT lacks IMHO. Maybe El Capitán, Trial Mountain and Autumn Ring are the best circuits in this aspect, but still not as good as say LFS or even Forza looks more raw.


Well the one track where GT really got this down was on the Ring. Driving on the Ring in GT compared to Forza is another night and day experience for me, especially with the G25 wheel which I just bought. Holy Cow, i mean I feel almost every little bump and it makes driving the Ring what it should be, challenging as all hell. In Forza, everything is just to smooth, although when you pull up the telemetry, you can see just how strongly the suspension is oscillating, but there is no rumble or feedback coming through to you via the wheel which kills the experience.
 
nice to see the comparison. as much as i love GT, the Z06 in forza sounds MUCH better imo. id also have to agree that now that i think about it some gt tracks really are too clean for their own good.

wish the videos werent youtube videos cause i cant really say much on the graphics.
 
I'm glad the vids could spark some conversation. :)

I myself do prefer the Forza 2 look of Suzuka, and the Vette definitely does sound a lot throatier when compared to GT5:P. Both systems are running through the same receiver (HDMI for the PS3 and optical for the 360) and same monitor, though like I said, don't make too many graphical judgements since they're just Youtube clips.

This evening I ran the Audi R8 on Suzuka East and Suzuka full. Laptimes were faster for Forza 2 on both tracks under the same conditions again (race tires, no assists, pro physics), but a bit closer since the R8 handles much better in GT5:P in stock form.

A few other notes:

1) The Casino Triangle and Hairpin turns (on the full Suzuka circuit) are much more enjoyable in GT5:P. Someone had mentioned in another thread that they felt Polyphony had really nailed the low-speed physics in the latest release, and I would have to agree wholeheartedly.

2) It's much, much easier to lock up the brakes in Forza 2 without ABS. You'll even see that on the first turn during the replays. Part of this is due to the limited travel of the MS Wheel pedals, but even a light foot will sometimes result in lock-up. I had grown accustomed to it until getting the G25 set up on the PS3. There's greater travel for both pedals and especially the wheel, but I'm not sure if that's specific to the G25 or the game itself.

3) I included the external replays for reference, and not necessarily quality comparison. Especially in regards to body-roll coming out of the first curve. I don't think anyone would argue that Forza has a chance against the GT series replays.

4) Thanks, Robin, for embedding the clips in the thread. I didn't realize I could do that on this board. :)
 

Thats another really good comparison, the car seems so much more natural in GT when going through the corners, Im not sure if both laps were done using the wheel, but if so, you can see how much better it is controlling the car in GT. The inaccurate speed in which you take a turn in Forza is so obviously blatant in this video, does anyone know what tires they were using? Man I cannot wait to get GT5.
 
Links to a few comparison shots from the high-res video:

Forza A
GT5P A

Forza B
GT5P B

Forza C
GT5P C

The laps both seem rather conservative, and I'm tempted to run a few myself. :)

cool pics :)

i think GT has a lot better graphics and the track is more real life like :)
the car.. it looks a lot better in GT5P looks like it has more poligons or whatever u call it, looks more curvier and sexier :)
and the sunshine looks a lot better in GT
and yes GT has actual grass. while forza only has painted ground ;) haha

winner GT5p in my book :)
 
A Suzuka image comparison thread was posted awhile ago comparing GT5P demo, Forza 2 and real life. I was pretty clear GT5P demo was more accurate to real life than Forza's but as others have said, GT tracks have that sterile/perfect look to them.

The updated Eiger track (updated since GTHD) is a good example of PD improving the look of the track so it actually looks driven on, GTHD version had no surface marks while GT5P version does (plus many other improvements).
 

Looks like Digital Polyphony wasn't full of it when they said the graphics will be excellent. There's no comparison really.

I would've been interesting to see the laps with the telemetry data displayed. I don't know if GT5P has the same sort of telemetry data view as Forza 2 has, but a comparison of the two should reveal what's different with the car behavior. It kinda looked like the GT5P version of that car had softer suspension or something.
 
GT5 makes forza look like a PS2 game WOW. :nervous:

but its obvious though PS3 is far more powerfull then x360 and the makers of GT are always good at making the most beautifull graphics we will ever see this gen.
 
i have to say that the Forza rendition of Suzuka looks the more realistic, from what i can see in these vids anyway. GT's circuits always look a little bit too 'clean' and lifeless for some reason. Most of this could be down to the fact that i'm just so used to the Granturismo 'look' these days.
Turn 10 does a nice job adding gritty details to the race courses. But keep in mind a few things. For the PS2, the graphic demands of recreating a race track are very hard to do on that gimped system. Kaz and the lads had to do a lot of very visible grass tiling to fill out the trackside. Buildings were very bland and skimpy on details so polys and textures could go to where they did the most good. Also, the tracks were quite a bit plainer on GT3. There was some nice additional detail in GT4, but once again, they couldn't add too much because the "resource budget" of the PS2 wasn't that great.

Also, Prologue is a very early look at GT5. Others have pointed out how Eiger has been worked on a bit to make it look even more worn than it had been in GT HD. I expect a bit more "unpolishing" of the racetracks for GT5. ;)

But at the same time, I expect that GT5 is going to be the PS3's GT3, a simpler game than the sequel which... when it comes out is anyone's guess. 2012-13? I expect GT6 with a highly advanced game engine will show up GT5 in every way conceivable, the way GT4 showed up 3 A-Spec.

I also agree with the others on Forza 2. It's a great game, but it drives too fast with too much grip and usually oversteer which is way too strong, not to mention the insta-grab brakes when you take off ABS. Gotta give serious props to the bodykits and paint shop though. Turning a 355 Challenge into a racing Ferrari is the coolest thing ever. Memo to Kazunori-dono: please give us some of that?? ;)
 
As it's probably been pointed out before, it seems that the odd number games are "smaller" than the even number games, probably because the odd number games are the first on said system.
 
even notice that when forza 2 cars are in motion, thier wheels change from 3D to almost a 2.5D wheels... you see that the middle of the rim is almost 3d.. while the rest changes to 2D... once u stop car, teh wheels become 3D again.. they prob do this so it can handle FPS...

GT on the other hand. always has full 3D wheels, in motion or not...
 
2) It's much, much easier to lock up the brakes in Forza 2 without ABS. You'll even see that on the first turn during the replays. Part of this is due to the limited travel of the MS Wheel pedals, but even a light foot will sometimes result in lock-up. I had grown accustomed to it until getting the G25 set up on the PS3. There's greater travel for both pedals and especially the wheel, but I'm not sure if that's specific to the G25 or the game itself.

The fact that GT5 doesn't have ABS or wheel lock would make it kinda hard to compare it to Forza, which has a lot more realistic braking physics
 
If GT had the environmental realism, the damage and marks on the track like Forza, the buildings and trees... oh and sound GT would be complete!

Robin
 
Something I've noticed about the replays...

From the bumper cam, Forza 2 looks a HELL of a whole different than GT5:P. Like, it's almost unrecognizable. I mean, it's almost two different tracks. It's almost like Turn 10 made the track width in the main straight larger than the main straight in GT5:P. you could tell that Turn 10 is an American-based developer, because they had no idea how to model Suzuka accurately, or at least compared to Polyphony and GT5:P

*One Last Thing (Off-Topic)*

In Forza 1, the straight leading to the Corkscrew was called Bobby Rahal Straight or something like that (in fact, it was displayed on the overhang immeltitly before the Corkscrew). Yet in GT4, the overhang was blank. Nothing on it. Did anybody find this weird?
 
Looks like Digital Polyphony wasn't full of it when they said the graphics will be excellent. There's no comparison really.

i agree. the environment of Forza looks like a late 90s PC game. its as flat as GT5's sound. on the topic of sound, i would say that forzas tires are just as terrible. it sounds like the car is driving on a flat tire. and there is not much dynamic as well, its pretty much the same sound. however the engine note is just leaps and bounds ahead of gt.

graphics:
gt

tire sounds:
they both suck

engine sound:
forza

they each win a category and its a draw as to whos tires are worse. physics i cant comment on as i have not played either f2 or gt5p.
 
I have been doing a ton of online racing in FM2 lately. I really ready for GT5, or even GT5P. But while I have been on FM2 I have noticed the super fast cornering some have mentioned. I also created a Japanese account so I could download the demo of GT5P, of course it is no longer there, just the full game. I know PD is a Japanese company, but if GT5p is like a beta, why would they alienate their largest customer base. I guess I should be used to it by now, they have usually done that with the car list in the last 4 games, but why do developers remove stuff from the PS store, every demo ever out for Xbox Live is still available. That's really irritating.
 
Polyphony Digital / SCEJ released this demo because of Tokyo Auto/Motor Show. Otherwise, it would not have been released. When Tokyo Auto/Motor Show was over, they removed the demo. So, it is not a regular demo.
 
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