Scaff
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I don't think that anyone has said anything that would lead you to believe that we think that?That's the thing you guys don't seem to get... Race cars don't have the movement that regular cars have. So if you're looking for the car to make insane leans through turns, it's not going to happen with a race car. Watch any F1 race, Lemans race, Indy Car, etc. Aside from NASCAR, which is arguably the most primitive form of racecar, the cars don't have much side to side, nor front to back movement... If their suspension was that soft, the cars would either be too tall and catch too much air under the car, or they'd bottom out at every turn and stop since they're millimeters off the ground to begin with.
However lets get one thing 100% clear, stiffer suspension may reduce or stop body roll and heave, but what it does not stop is load transfer. And GRiD has almost no concept of load transfer in its physics model at all. If it did we would not get cars rotating around a fixed central axis, cars yaw around the COG, which varies as load moves around the car. GT5 (and many other games) model this well, GRiD does not.
What GRiD also fails to do is model the yaw at the tyres, as a result the cars rotate with almost no regard for forward velocity at all, thats the reason why you don't have to apex corners in GRiD, rather you just drive into them and slam on the brakes, turn the wheel and the car rotates pretty much on the spot and you then accelerate away.
Its not realistic at all, not in any way, shape or form.
No it doesn't and its incrediably miss-leading to suggest that the GT series does not model the effects of differeing suspension set-up and how the change load distribution and transfer speeds. GT5 does so in a manner that GRiD could only wish to be able to do.Not only does the stiff suspension and lack of travel make the feel a bit more accurate.
I would agree that the AI in GRiD is more challenging, but I would not agree that its more realistic at all.But the AI is FAR better than any AI in ANY GT games bar none. And more realistic or not; A) you're not going to out drive a Formula car in a Skyline (like you can in GT) and B) The AI never changes in GT. They always make the same moves, every race, every track. If you've raced a track long enough, you know exactly what the AI is going to do at the beginning every time... and you only need to know what the AI is going to do at the beginning because it's so damn easy to pull away once you're ahead of them... Especially if you're in equal cars. Are you kidding? Realistic? I'd rather have the realism of spontaneous AI with human-like reactions, damage that affects the way a car handles, and AI that can not only keep up, but actually pose as a challenge.
Drive like the AI in GRiD and you would get black flagged by the end of the first lap. Its as wrong as GT is, just for very different reasons.
To date the only games that have come close to good AI for me are Enthusia, Ferrari Challenge and to a lesser degree F1:CE.
Its the same physics engine, it doesn't differ for road and race cars at all and the race cars have a huge difference in the way they handle. Are you honestly saying that the Mugen Civic and Panoz in GT handle the same? Both are race cars and both handle in very different ways.While GT has the best physics (of any racing game I've played) in the hands of standard automobiles, the race cars in the game have very little difference in their handling.
The only thing that bites me about the physics in GRiD is how utterly wrong it is in every single way. Its fine as an arcade game, but nothing about the physics model is even remotely close to being a sim.The only thing that really bites me about the physics in Grid is the rain driving... I know, it's not raining while you're driving, but the roads are wet... and there's NO lack of traction and there really should be. Codemasters did a great job of changing the way the cars react depending on racing surface and weather in DiRT, I can't see why they didn't do it in Grid.
??????????????And most of the reason I've preferred GT over any other racing game is because of the GT mode itself, not the Arcade mode, which oddly enough, most people here prefer to play in.
Not in my experince at all, personally I have hardly ever spent time in the arcade mode at all. Spend time in the GT tuning and set-up threads and you will find many, many people who live and breath the GT mode.
I have say (and it is personal) that I've done the same and not got bored with it at all, but I actually prefer tuning to raceing (mainly because I'm a much better tuner that I am racer). Physics and the nuts and bolt mechanics of what makes a car go interest me to a huge degree. That is however just a side effect of my working life.Most of my enjoyment in GT comes from the hours I can spend tweaking a car to perfection and beating my best lap times as well as competing with others to do so... granted, I'm far from great, but it's the challenge of it that draws me to it. But in the end, that just simply gets too boring after not too long either.
GT4 Prologue had no tuning options at all, yet GT4 had the normal set-up we have come to expect, so I fully expect to see normal service back for GT5 (and fingers crossed for more).The physics on the race cars such as the LMP2 and LMP1 cars are no different from that of the same cars in Grid. They handle the same way, with the same grip, and the same lack of motion. But in essence, the lack of "tunability" in Grid puts me off a bit. I'd really like to be able to set up my cars. GT5P still has that, but not as in depth, but being a demo, I hope they bring the same setup back that they had in GT4.
However LMP2 and LMP1 cars in GRiD do not drive the same as the identical cars in GT4 at all. The handling and grip levels are very different (for a start GT4 has actually heard of understeer) and GT4 has at least a rudimentary understanding of load transfer, GRiD doesn't.
I don't think anyone disputes that damage in the GT series is long overdue, and the Fall/Autumn update should resolve that. However damage alone does not make GRiD more realistic as a whole.Yeah, but GT doesn't even make an effort... Both NASCAR, DiRT, and Grid, do. And in all actuality, GT has all the crashing featured in Grid... you just don't get damage from it... makes if far more realistic, yeah?
Are you seriously suggesting that the tinest level of detail is given to each and every tuning option, its suitability for each car and price????? Every other racing game around does exactly the same as GT in this regard, even previous versions of Race Driver did (that's right CM not only removed the ability to set-up cars but also the ability to change parts).Realistic tuning options??? Maybe setup options... but not tuning. You mean to tell me that there are three thousand different cars in the world that can have all the same aftermarket parts installed? And they're all the same price? I've been in auto and truck parts for the better part of a decade and I'm yet to see half the crap GT lets you put on the average, every-day driver. Since, of course, there's nothing like putting a 6-speed, high performance tranny in a 1984 Civic 3-door, or a locking differential... Just like the brake balance adjustment kit that you can put on your cars... It's called a knob operated proportionate vavle that you can simply put on your dashboard to control how much pressure goes where... And it doesn't cost $10K.
As for fitting parts of this nature to daily drivers, sorry but its more than possiable, if you have the money it can be done.
Here's a quaife application list that include a diff for Civics back to '88...
http://www.quaifeamerica.com/differentials/diff_apps.htm
.. and that's an off the shelf application, and here's some more...
http://www.aj-racing.com/catalog/home.php?cat=137
....to suggest that its not possiable to fit parts of this nature is simply not true. Some will be off the shelf and some would need to be custom fabricated, but almost all of them can/could be done.
Now that I agree with.And with the time it takes Polyphony to make a GT game, and the innovation that they brought to the genre in the first place, I don't see why that isn't possible. It would, in deed, be the perfect racing game, in my humble opinion. Is it really that far out of reach?
Feels good doesn't it and I for one thank you.Whoo Hoo!!! I made a post without swearing like a jerk!
Regards
Scaff