I find it a bbit hard to follow what your saying as your all over the place but are you trying to suggest that GRID is a sim? You say you have raced cars before but if you believe that GRIDS physics are accurate than you have never driven a car before...I love grid for what it is but I would never say it's anything close to being realistic...
That's the thing you guys don't seem to get... Race cars don't have the movement that regular cars have. So if you're looking for the car to make insane leans through turns, it's not going to happen with a race car. Watch any F1 race, Lemans race, Indy Car, etc. Aside from NASCAR, which is arguably the most primitive form of racecar, the cars don't have much side to side, nor front to back movement... If their suspension was that soft, the cars would either be too tall and catch too much air under the car, or they'd bottom out at every turn and stop since they're millimeters off the ground to begin with.
Not only does the stiff suspension and lack of travel make the feel a bit more accurate. But the AI is FAR better than any AI in ANY GT games bar none. And more realistic or not; A) you're not going to out drive a Formula car in a Skyline (like you can in GT) and B) The AI never changes in GT. They always make the same moves, every race, every track. If you've raced a track long enough, you know exactly what the AI is going to do at the beginning every time... and you only need to know what the AI is going to do at the beginning because it's so damn easy to pull away once you're ahead of them... Especially if you're in equal cars. Are you kidding? Realistic? I'd rather have the realism of spontaneous AI with human-like reactions, damage that affects the way a car handles, and AI that can not only keep up, but actually pose as a challenge. While GT has the best physics (of any racing game I've played) in the hands of standard automobiles, the race cars in the game have very little difference in their handling.
The only thing that really bites me about the physics in Grid is the rain driving... I know, it's not raining
while you're driving, but the roads are wet... and there's NO lack of traction and there really should be. Codemasters did a great job of changing the way the cars react depending on racing surface and weather in DiRT, I can't see why they didn't do it in Grid.
Be specific. List all the game that you claim have equal or better graphics. Also list all the games that have crash effects with licensed production road cars (not race cars) from over thirty different manufacturers. List all the games that you claim have all that and are in 1080p @ 60fps with lossless 7.1 channel PCM high definition sound. List all the racing games with real world tracks that are more accurate and detailed.
Better or equal graphics - Dirt, Grid, NASCAR '09
Um, let's see, well, since NO game has crash effects for licensed road cars from over thirty different manufacturers... that kind of makes your point irrelevant.
And since GT doesn't have any of that at all, it doesn't fit into your, "All that and are in 1080P @ 60fps with lossless 7.1 channel PCM high definition sound." either.
NASCAR games have more than 45 tracks in most of them... very accurately detailed and with this last installment, more so than ever. Daytona Super Speedway in NASCAR '09, puts the track in GT5P to bed.
And most of the reason I've preferred GT over any other racing game is because of the GT mode itself, not the Arcade mode, which oddly enough, most people here prefer to play in. Most of my enjoyment in GT comes from the hours I can spend tweaking a car to perfection and beating my best lap times as well as competing with others to do so... granted, I'm far from great, but it's the challenge of it that draws me to it. But in the end, that just simply gets too boring after not too long either. The physics on the race cars such as the LMP2 and LMP1 cars are no different from that of the same cars in Grid. They handle the same way, with the same grip, and the same lack of motion. But in essence, the lack of "tunability" in Grid puts me off a bit. I'd really like to be able to set up my cars. GT5P still has that, but not as in depth, but being a demo, I hope they bring the same setup back that they had in GT4.
OK, so besides the childish remarks.... either you don't want the racing to be realistic or you have never seen or participated in an actual professional race. After all, even NASCAR, famous for the phrase "Rubbing is racing", doesn't have nearly the amount of contact and crashing as featured in GRiD nor most driving games for that matter.
Yeah, but GT doesn't even make an effort... Both NASCAR, DiRT, and Grid, do. And in all actuality, GT has all the crashing featured in Grid... you just don't get damage from it... makes if far more realistic, yeah?
However some are better than others, especially when it comes to physics, graphics, cars and tracks, and having multiple realistic tuning options... things I happen to care about in sim style games.
Realistic tuning options??? Maybe setup options... but not tuning. You mean to tell me that there are three thousand different cars in the world that can have all the same aftermarket parts installed? And they're all the same price? I've been in auto and truck parts for the better part of a decade and I'm yet to see half the crap GT lets you put on the average, every-day driver. Since, of course, there's nothing like putting a 6-speed, high performance tranny in a 1984 Civic 3-door, or a locking differential... Just like the brake balance adjustment kit that you can put on your cars... It's called a knob operated proportionate vavle that you can simply put on your dashboard to control how much pressure goes where... And it doesn't cost $10K.
Personally, I wish I could have a game with PD's physics engine, graphics, car selctions and tracks... combined with DiRT's/GRiD's damage modeling, and F1CE's interactive pit stops and weather effects. If I had a game like that I would be thrilled! 👍
And with the time it takes Polyphony to make a GT game, and the innovation that they brought to the genre in the first place, I don't see why that isn't possible. It would, in deed, be the perfect racing game, in my humble opinion. Is it really that far out of reach?
I'll have to get that F1CE game to see what you're talking about with interaction pit stops... the only games I've played with pit stops are GT and NASCAR... both of which suck in that department. NASCAR games used to be better, but EA has sacrificed handling and interaction between you and your team for better graphics... and it totally sucks for me since I'm such a huge NASCAR fan overall. I'd love to be able to enjoy another one of those games, but I fear that EA will never put out a good product. Yeah, the graphics are amazing, but how hard is it to detail all of maybe 9 cars?
Whoo Hoo!!! I made a post without swearing like a jerk!