- 27,162
- United Kingdom
You've got that right i got punted into a wall and wrecked the other night, race overThere isn't this incentive in GRID and because of the factors you mentioned, it tends to attract the more agressive, arcade-focused drivers who aren't adverse to a little punting
Well you have me there.... I'm a mere 46...
Not offended on the name thing at all, no worries. I do think it's amusing when other players want to be PSN friends because they think I'm a girl. .[/I])
Again I wasn't specifying you in general, I have no idea how you drive in GRiD or any other game for that matter. I mean the game in itself is pretty easy to drive, driving single player sure winning everything isn't a hard task. Online in the open 'pits' well that's another story only because it's open season on anyone that wins a lot. .[/I])
The best driving MP driving/racing game I ever played was Viper Racing. It was great. It has great damage, if you ever played that game I'm sure you liked it. It did have issues with SB cards though..[/I])
Yep, no doubt about that. I put GT5P back on and I thought perhaps my hand/eye internal wiring was shot. The tendency to over-steer everything because of the power-sliding you do in GRiD is pretty funny.
(But you still watched the replays, right? I mean that's pretty cool you gotta admit.)
I will have to look Viper Racing up.
So...you're saying you think EPR is bad, and asking me how I feel about the fact that it sold copies. Old information and a pointless question do not good trolling make. Go practice some more and perhaps you'll have better luck riling me up next time.If you really feel that Polyphony Digital spewed out garbage, and still sold millions of copies, I must wonder how you feel about the fact that Konami's Waste Management sized steaming pile of excrement, aka...EPR, managed to sell any copies at all?
Gotcha. I see what you mean now.I didn't call Codemaster's games driving sims, I called them realistic race titles Subtle but significant difference.
We'll have to agree to disagree, then.That said, the handling in all of those games is better than GRID.
You could certainly put it that way, but because the TOCA Race Driver series never interested me, I wouldn't. The way I see it, GRID took the TRD formula and streamlined it, removing some of the simulation fluff from what was always an arcade-handling series and replacing the more eccentric racing disciplines with ones that are much, much more relevant to the interests of the average racing game player.About GRID, from the litle I still know of this game, I only think that we're not talking about a "TOCA Race Driver" game anymore. Now, we're facing a game with almost no real world tracks (TRD3 had a full load of them), without pits, fuel and tyre wear, tuning of the cars, a wide range of cars and race series to race (Aussie V8s , Formula 3, Caterhams, GT, Oval Racing, DTM, Classics, etc, etc).
What did we get? Better graphics, sure (that was expected); a few Le Mans prototypes and the Le Mans track with day/night cycle; and ... drifting contests
GRID is for fans of crashes, drifting, and aggressive high-speed racing, and GT isn't. Many GRID fans like to race aggressively, which is fine, because that's partly what GRID is built on. Again, it's how games are designed and marketed to consumers: you know what you're going to get. Don't expect to have tea parties in Grand Theft Auto IV. Likewise, don't expect to find clean and respectful racing in GRID.
I'm sorry but your saying GT is'nt full of crashes and aggressive drivers.... hate to say it but there is, everytime i am on GT5P online theres a noob waiting to punt me off, thats why i aint touched the game for 2 months. theres even a full forum page of its own to the lovely drivers that do haha did you miss it?
But in the end it's "All show, no substance"
I'm sorry but your saying GT is'nt full of crashes and aggressive drivers.... hate to say it but there is, everytime i am on GT5P online theres a noob waiting to punt me off, thats why i aint touched the game for 2 months. theres even a full forum page of its own to the lovely drivers that do haha did you miss it?
GRID not worth bying, played the demo. GT5 full version ( 2009 ) will remain the best driving game ever.
I'm sorry but your saying GT is'nt full of crashes and aggressive drivers.... hate to say it but there is, everytime i am on GT5P online theres a noob waiting to punt me off, thats why i aint touched the game for 2 months. theres even a full forum page of its own to the lovely drivers that do haha did you miss it?
Haha no we didn't If you're prepared to leave the game aside just because you've been hit off a few times then that's a shame, but it's been covered in a number of threads before that if you're quick enough then the punters don't pose a problem anyway.
Personally I'm prepared to shrug off the 20% of races where I come across someone a little too agressive for the 80% of races that I really enjoy.
If you'd like to try playing GT5P against some better drivers then feel free to join us from around 7pm and every 15 mins each night in the professional classes - you're sure to find some good, clean racing there.
But I'll defend 91hondawagon in his point - GT is a much cleaner racing environment than GRID.
Full of punters? I don't think so. They are certainly there, but GRID is so much worse. And yes I've read that thread - I've posted in it multiple times. Don't patronize me.
GRID not worth bying, played the demo. GT5 full version ( 2009 ) will remain the best driving game ever.
It hasn't even come out, but it will "remain the best driving game ever". This goes to show that most posts on this forums are indeed from people who are just full of Gran Turismo kool-aid.
ok well may as well give my 2 pence worth...
I've only played the demo of grid but found it pretty enjoyable for an arcade style racer (which im nit a fan of NFS etc). I found the DTM style race enjoyable and am considering it as a purchase (maybe when its been out a while and can be picked up pretty cheap)
Now as for comparing against GT5 I dont think you really can as they are very different... but one thing that made me chuckle and I guess the reason why Im posting this is people saying that you cant compare as GT5 is a sim and GRID is an arcade...
whilst I agree you cant compare I wouldnt really classify GT5 as a sim yet as the only game id classify as a race sim is Live For Speed.... graphics arnt all that but the physics are VERY good!
Also whats this about codemasters making sims previously? although I agree toca 1 and 2 were very good fun they were a mile off being sims (unless theres another codemasters game people are on about?)
So yeah to conclude personally I think its all about enjoying something for what it is... the GT series I do really like as like a half way house between arcade and sim but I got the feeling from the dmeo that id enjoy grid as a kind of pick up and play for 10 mins at a time kind of game.
Link - https://www.gtplanet.net/forum/showpost.php?p=3049641&postcount=105He also emphasised the team's commitment to making the car damage as realistic as possible. But what about the handling? Codies has turned the Colin McRae and Toca franchises, previously known for their hardcore realism, into more arcadey experiences for the mass market.
Cousens says the F1 game will do both. "We want to be able to offer both things within the game, - simulation for the hardcore gamers, but also an arcade experience that you can truly pick up and play. I believe we've balanced that in Grid and I believe we're going to balance it in Formula One."
Huh? Most of us, those with whom I've corresponded have several racing (and other) games that we enjoy beside GT (any version). I personally enjoy the GT series, TOCA Race Driver 2 & 3, Enthusia, Colin McCrae World Rally Series, and several others for the PS2; Forza for the Xbox; GT5, DiRT, and Motor Storm for the PS3; GTR2, GT Legends, Race '07, SEGA Rally Revo, most of the Need for Speed series, and Test Drive Unlimited for the PC.
Most of the comments and repsonses in this thread have been informative and intelligent until THAT remark. Notice that GRID is no longer in my list of games listed - I was so disappointed I took it back and started this thread with my initial posting - still feel the same way. I don't think I will be going out to get another copy of it real soon, but I will try to enjoy those which I still have. By the way. Is there any such thing as GRID Kool-Aid (notice that I capitalized it because it is a TRADE Name like GRID).
That's got to be the biggest load of poo I have ever read regarding GRID. You're practically saying GRID is actually realistic in its physics engine that you can set a lap time close to the real world's.While I'm racing the cars dip and sway. The braking is a little too responsive, but I have no problem with the handling of the cars. If anything, it's almost more real than GT, at least you can compare your times with real world records on the tracks set by real drivers in real cars. The problem I've always had in GT was that if you set up your Honda Civic exactly the way you set up your Minolta, you'll get different lap times, but your "marks" will stay the same. In GRID, your marks change. This means that if you're in your Boss 302, you have to start braking at a different time than if you're in your Lamborghini... Far more realistic in my opinion.
Really? Because the nightly races held here say otherwise.In the racing aspect, GT is just plain boring by comparison. In GRID, you can choose from one of 5 difficulty levels, letting you challenge yourself to the max. The only challenge I've EVER gotten from GT was the license tests in GT1, the racing against people of this group with GT3 and GT4, and dealing with the online morons of GT5. And I can't STAND racing online with these people (GT5P). It's horrible. No matter what level you race on, there's always someone that can't drive properly, or is simply hitting you on purpose.
Must be your experience, then. I've never had the AI hit me. In fact, they do their best to avoid me when they know they're faster.The AI is slow, quite slow... in fact, really slow. Only two races in the entire game gave me trouble when it came to beating the AI. But EVERY Super License race was trouble right from the start. If you went into a turn and a car rear-ended you, not only did you go flying out of the Apex, but you got a collision and short-cut penalty too. If you were going through the Apex of the turn and the AI came in under you and hit you, you'd get a ramming penalty. And since most of this happens in technical turns, just before long straights, it's ten times as aggravating. Not to mention, GT5P seriously lacks car setup as well.
Ugh, pretty sure we had similar lists in all the GTs that said what was & wasn't allowed.But here's the best parts. Who here has played GT and had little money, went out and bought a car and it couldn't compete in the race? Well, in GRID, that doesn't happen. With each race, they give you a list of cars that qualify for that race, from that screen, you can either purchase a new car, or use one already in your garage.
Oh goody! A system that basically lets you go back in time. Yeah, that's super realistic.And the Instant Replay and Flashback options or brilliant. Who here hasn't been running a perfect lap only to get hit by the AI and spun out, or slightly run off the track and into the grass? With GRID, you can hit the Instant Replay button, go back to a certain time in the race, and redo that particular spot and go from there. I use it quite a bit with my teammates. If you see them spin out or crash either in front of or behind you, you can hit the Flashback and it gives THEM the chance to correct it!
Simply untrue.When it comes to handling, the cars are spot on. Like I said before, the car dictates your marks, and thus when you turn. In GT, you just hit your marks on every track the same way with every car and you're perfect.
Of course, not. But you can go back in time which is practically the same thing to me.In GT, the AI does the exact same thing every race. So if you go into turn 1 and hit a car, you can simply restart and adjust your entry angle from there. In GRID, you can't do that... You have to be prepared or you're simply going to crash. There is variety in the races... and that is really something new to everyone I think... Very much like DiRT in a lot of ways.
The basic fact of the matter is that unless GT5 makes some HUGE improvements, it will be the first GT installment that I don't even pre-order, let alone buy. GRID beats GT in every way, shape or form... Hands down, GT doesn't hold a candle to GRID. But if you like the same old, boring, repetitive crap all the time, GT is the game for you... If you'd like some variety in your racing, GRID is head above the rest.
Please for the love of all that is holy tell me that you are joking!!!!!!While I'm racing the cars dip and sway. The braking is a little too responsive, but I have no problem with the handling of the cars. If anything, it's almost more real than GT, at least you can compare your times with real world records on the tracks set by real drivers in real cars. The problem I've always had in GT was that if you set up your Honda Civic exactly the way you set up your Minolta, you'll get different lap times, but your "marks" will stay the same. In GRID, your marks change. This means that if you're in your Boss 302, you have to start braking at a different time than if you're in your Lamborghini... Far more realistic in my opinion.
As opposed to those detailed and in-depth set-up screens that every car has in GRiD? Post a quick picture of one up again just to remind us exactly what they look like.Not to mention, GT5P seriously lacks car setup as well.
I hate this with a vengeance, its racing for those with an attention span of zero, the ultimate distillation of the 'restart' race option. "Ohh I messed up, don't worry soon fix that". Give Ferrari Challenge a go,seven event series, with 2 x 15 minute races with NO option to even restart a race, never mind an option to rewind it.And the Instant Replay and Flashback options or brilliant. Who here hasn't been running a perfect lap only to get hit by the AI and spun out, or slightly run off the track and into the grass? With GRID, you can hit the Instant Replay button, go back to a certain time in the race, and redo that particular spot and go from there. I use it quite a bit with my teammates. If you see them spin out or crash either in front of or behind you, you can hit the Flashback and it gives THEM the chance to correct it!
I honestly had to check your age on your profile when I read this to check that you were old enough to drive.When it comes to handling, the cars are spot on. Like I said before, the car dictates your marks, and thus when you turn. In GT, you just hit your marks on every track the same way with every car and you're perfect.
Just about the only thing I agree with you on, but its not enough to either make GRID a sim or redeem itself as a game.Damage not only looks good, but it also affects the handling and performance of your car. So in essence, you're penalized for contact, but the game itself doesn't decide your penalty, you do.
Personally if GT heads in the direction GRiD has been taken by CM then I will want nothing to do with it at all, just as many want nothing to do with the F1 game they are now going to put out (for exactly the same reason - they want a sim not an arcade game).The basic fact of the matter is that unless GT5 makes some HUGE improvements, it will be the first GT installment that I don't even pre-order, let alone buy. GRID beats GT in every way, shape or form... Hands down, GT doesn't hold a candle to GRID. But if you like the same old, boring, repetitive crap all the time, GT is the game for you... If you'd like some variety in your racing, GRID is head above the rest.
GTP UAPYou will not post any material that is knowingly false, misleading, or inaccurate.