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- TurkeyBurgers
I do not think the downshifting has enough pull. I just don't feel like I am downshifting, it is like when I let off the gas and downshift it doesn't have that pull or grab. IDK.
with what tyres was this based on?The way the cars move is still really floaty and awkward. It's hard to get a grip on what your car is doing when you feel so disconnected. This was the most disappointing part.
- RWD cars still have a bit too much trouble getting the tail out (though it's much improved over GT4!). I never ran into any oversteer I didn't ask for. What's more, once you do get them sideways, the arc they carve into the pavement doesn't feel right. I sometimes felt like the car was actually accelerating as it slid right off the track, and it was almost impossible to adjust my line once I got sideways. Low-speed oversteer is very awkward, and seems programmed just to fix GT4's donut problem, and nothing else.
- In general, wheelspin is still too much like an on-off switch -- either you're got traction, or you're bouncing off the rev limiter, with very little inbetween. Apparently that's a Gran Turismo tradition that PD aren't planning on giving up anytime soon. I didn't even need to do any corrective steering to keep the car pointed in the right direction -- just like GT4. Yawn.
with what tyres was this based on?
I played in Pro mode with all assists turned off, ABS set to 1, and tried both N2s and the default S3s.
get in you car in the garage at home take it out and drive it into a wall.....then go home and do it in the game ....the difference will be very clear
GT has blur while driving fast?
Are we playing the same GT?
the biggest flaw imo for GT5P with regards to real life is it fails to upset the balance of the car when you lift off mid corner.
get in you car in the garage at home take it out and drive it into a wall.....then go home and do it in the game ....the difference will be very clear
I do not think the downshifting has enough pull. I just don't feel like I am downshifting, it is like when I let off the gas and downshift it doesn't have that pull or grab. IDK.
...no consequences for not matching RPM to the gear shift. Why wouldn't they model this ?
The speed sense is fine I think...GT4 did this with the super cars and my God that was insanely overdone..too much blur effect. Hopefully this time around they can do it better, i just hate when they use too much blur effect to make it look like the car is actually moving fast, it distracts you from the action sometimes.
One technique in tt mode is to downshift from whatever gear and speed you are in on a straight, right into first gear, just as you begin to brake. One of the fastest leaderboard guys in the world does this (Imallin7777).
I couldnt disagree with you more. 'Throttle tipulation oversteer" (TTO) occurs most easily in light, mid-engined cars around fast corners...so take out a lotus elise on the daytona speeway roadcourse, and try lifting while turning into the small chicane before the finish. you'll spin before you can say "oh....AWESOME!" (i really appreciate this kind of realism.) If you want a physical explanation......When you lift the throttle in a well balanced car, the front end will lurch forward slightly because of the abrupt stop of acceleration. This leads to less weight on the rear wheels and consequently less grip to use. At the same time the front wheels gain more grip and start turning in faster than the rear wheels can handle...and as a result, off the track you go! Try giving MORE gas for more grip...strange huh?
Here we have a case of an extremely basic function NOT being accounted for. Matching revs is a requirement going back to the Model-T. I only mention it because some people make it sound like PD has left no stone unturned in its obsessive demand for simulation.
One technique in tt mode is to downshift from whatever gear and speed you are in on a straight, right into first gear, just as you begin to brake. One of the fastest leaderboard guys in the world does this (Imallin7777).
Oh I hate that and the car is bouncing off limiter (when in real life the engine would be dragged well past limiter into engine rebuilders hands), tons of people do it intentional or not, it's my number one pet peeve when viewing others replays.
As much as I like gt5p there is a lot of projecting people do about what is-or-isnt being simulated in the physics engine. Here we have a case of an extremely basic function NOT being accounted for. Matching revs is a requirement going back to the Model-T. I only mention it because some people make it sound like PD has left no stone unturned in its obsessive demand for simulation.
I have to admit I abandoned using the clutch on my G25 after a couple of weeks using it with GT5P, as I found myself uncompetitive with it & the lack of "feel" made it not particularly satisfying to use. I wonder how many G25 users are using the clutch in online racing? However, I do always (where appropriate) use the H-shifter, even though I think that is also a disadvantage compared to sequential shifting - the more you have to do with your hands, the less focus there is on brake/throttle/steering. I don't know how controller drivers manage?!