OMG Brace yourself, the GT fanboys have come.
I tune every car in any game/sim that allows me to. That means I tune my cars in Shift 2 also and the physics just are what they are.
PS...I don't need any video, I own the game.
Hope I won't break your heart here dragonitti; but I didn't post that video just for you...
I will admit some cars suffer from a fault in the physics that makes them almost undrivable stock. I do not know what is the cause but then you indeed have those "icy physics" on straights like Tokoturismo is always talking about. So far i have only encountered the classic Ford GT40 to suffer from this. I haven't tried tuning it extensively yet, so it might as well be solved that way, as with tuning all the other cars ingame i made them perfectly drivable/ raceable, and they weren't even bad to begin with...
People that nag about Shift 2 physics are people that probably tried the game, but never put much effort in it afterwards when they encountered problems with the handling at some point and just threw it aside. I'm guessing you got disappointed in the beginning and didn't bother much with it afterwards...
I'm sorry that's simply just isn't true. I road race and time attack in real life. Running over curbing, touching grass never effected my stability to the point of spinning completely off course the very INSTANT my tire touched it. If it did, I wouldn't have a car anymore. I've come off banks at 140+mph and breaking into left/right hand sweepers, have run off into the grass before, etc. Cars do not act that drastic on a road course in real life. And it's not because the driver had some super suspension tuning to prevent it.
So putting the back wheels on the grass on one side during corner entry does not make your car spin (like what happened to me in the video)?

Just go take a look at Youtube there are plenty of examples of spins caused this way...
Also you think taking that jump at cape ring at full throttle in GT, and not having any instability effect when landing is normal? Neither GT nor Shift 2 have the perfect physics just like @
PepeMickey said.
the game is filled with so many flaws its impossible to have fun with it.
You talking about GT6 now right? Cause if you talking about Shift 2 being "riddled with flaws" compared to GT6 then that would be the most hypocrite post in this thread so far...
Comparing Shift 2 and GT6?
Just laugh, at least i'm enjoying a racing game now that cost me 6 times less, and is far more refreshing than GT6 which is just a copy paste (errors and flaws included) from GT5...
I also have to fight to win races, they do not get handed to me with bots waiting for me at the finish line, and whilst i am doing that i hear car engines, not vacuum cleaners
The other physics aspect that turned me off about Shift was how if you barely touch a blade of grass, you are SUCKED/VACUUMED off the track, like you got to close to the black hole or something. This simply does not happen on a real race track. If you one tire dip, you don't go flying off into the grass like someone stuck a giant hook to the side of your car. The one thing you do in real life is if you have any good amount of speed, and you go all 4 tires off into the grass, it's hard to stop and most likely will meet the tire barrier/rail. But just one dirt drop will not do this. And that is how it should be, just as it is in GT.
The **** you talking about? You don't get "sucked into a black hole" for touching the grass that's BS again...

Yesterday i was testing a Caterham at Spa and i made a dozen shortcuts through the grass and ended up on track again with no sucking involved (at least not physics wise

).