GT6 Copying NFS ?

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Before you said GT's physics is all it had going for it and everything else was lifeless and boring. Now the cars are lifeless and boring too...lol. Sure if that's how you feel.

See, here you are again making something up. I said nothing about the physics. Pfff...

Edit: Talking about your last post btw in wich you brought up physics.. I still think the physics in GT are good but thats not what I'm talking about.
 
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Comparing Shift 2 and GT6?

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You call me a hypocrit while you're the one defending a game that all it has got going are good physics and many cars. Everything else in GT just feels lifeless and boring.

Now you're just making stuff up and being stupid. It's not about the amount of cars. Taking out the dupes in GT wil not make the cars feel any less lifeless. I don't care how many cars GT has!


See, here you are again making something up. I said nothing about the physics. Pfff...


Excuse me if I misinterpreted your previous quotes as you talking about physics....lol.

To me, lifeless is having horrible physics. Since you said the cars feel lifeless, then I take it as they have crappy physics.
 
The other physics aspect that turned me off about Shift was how if you barely touch a blade of grass, you are SUCKED/VACUUMED off the track, like you got to close to the black hole or something. This simply does not happen on a real race track. If you one tire dip, you don't go flying off into the grass like someone stuck a giant hook to the side of your car. The one thing you do in real life is if you have any good amount of speed, and you go all 4 tires off into the grass, it's hard to stop and most likely will meet the tire barrier/rail. But just one dirt drop will not do this. And that is how it should be, just as it is in GT.
 
Why is it so hard to understand? It doesn't matter if GT has so many cars, when you can't do anything with them, they sound like crap and half of them are mid 90s econoboxes that don't even have interiors, they're irrelevant. Even if you only count the premiums, the selection isn't that great, so many cars from the past 5 years are still missing.

It's not about physics, none of these games are truly realistic so stop acting like GT is better overall by default just because it does one thing slightly better than others and that is debatable.

When you play Shift 2, you never feel like there are cars missing but when you play GT, you stare at the roster for 5 minutes searching for something you would like to drive and even if you finally choose a car and a track, you'll be greeted with a horrible sound, boring gameplay (combination of visual effects, sound effects, camera angles, sense of speed and get this IMMERSION) With all of this, you either get bored and play something else or you fall asleep mid-lap through the ring.

Why hate on a game that is just trying to be fun? and no, GT is not even trying, with such AI and gameplay, it's forcing you to endless hot-lapping.

Also, what is so wrong about playing multiple games? Is it a rule that GTP members must only play Gran Turismo? Damnit if I jump from "sim" to "sim" and I have opinions on them, why can't I express them without being tagged as a "hater", "troll". It's ridiculous and specially when the people who call you like that can't even see for themselves when the issues are so obvious.

If somebody likes GT, ok fine but you just can't act like the issues don't exist and then **** on another game for being "different".
 
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Why hate on a game that is just trying to be fun?
I would have had fun with Shift 2 if it wasn't for the icy physics, input lag, glued to AIs and walls, the game is filled with so many flaws its impossible to have fun with it. Also, who is hating on the game? Now you know how fans of GT and other franchises feel when others talk bad about their games they love.

It's great that others are enjoying Shift 2, but I'll choose GT and others racers over it anyday.
 
OMG Brace yourself, the GT fanboys have come.
I tune every car in any game/sim that allows me to. That means I tune my cars in Shift 2 also and the physics just are what they are.
PS...I don't need any video, I own the game.
Hope I won't break your heart here dragonitti; but I didn't post that video just for you...
I will admit some cars suffer from a fault in the physics that makes them almost undrivable stock. I do not know what is the cause but then you indeed have those "icy physics" on straights like Tokoturismo is always talking about. So far i have only encountered the classic Ford GT40 to suffer from this. I haven't tried tuning it extensively yet, so it might as well be solved that way, as with tuning all the other cars ingame i made them perfectly drivable/ raceable, and they weren't even bad to begin with...

People that nag about Shift 2 physics are people that probably tried the game, but never put much effort in it afterwards when they encountered problems with the handling at some point and just threw it aside. I'm guessing you got disappointed in the beginning and didn't bother much with it afterwards...

I'm sorry that's simply just isn't true. I road race and time attack in real life. Running over curbing, touching grass never effected my stability to the point of spinning completely off course the very INSTANT my tire touched it. If it did, I wouldn't have a car anymore. I've come off banks at 140+mph and breaking into left/right hand sweepers, have run off into the grass before, etc. Cars do not act that drastic on a road course in real life. And it's not because the driver had some super suspension tuning to prevent it.
So putting the back wheels on the grass on one side during corner entry does not make your car spin (like what happened to me in the video)? :odd: Just go take a look at Youtube there are plenty of examples of spins caused this way...
Also you think taking that jump at cape ring at full throttle in GT, and not having any instability effect when landing is normal? Neither GT nor Shift 2 have the perfect physics just like @PepeMickey said.

the game is filled with so many flaws its impossible to have fun with it.
You talking about GT6 now right? Cause if you talking about Shift 2 being "riddled with flaws" compared to GT6 then that would be the most hypocrite post in this thread so far...

Comparing Shift 2 and GT6?

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Just laugh, at least i'm enjoying a racing game now that cost me 6 times less, and is far more refreshing than GT6 which is just a copy paste (errors and flaws included) from GT5...
I also have to fight to win races, they do not get handed to me with bots waiting for me at the finish line, and whilst i am doing that i hear car engines, not vacuum cleaners :lol:

The other physics aspect that turned me off about Shift was how if you barely touch a blade of grass, you are SUCKED/VACUUMED off the track, like you got to close to the black hole or something. This simply does not happen on a real race track. If you one tire dip, you don't go flying off into the grass like someone stuck a giant hook to the side of your car. The one thing you do in real life is if you have any good amount of speed, and you go all 4 tires off into the grass, it's hard to stop and most likely will meet the tire barrier/rail. But just one dirt drop will not do this. And that is how it should be, just as it is in GT.
The **** you talking about? You don't get "sucked into a black hole" for touching the grass that's BS again... :odd:
Yesterday i was testing a Caterham at Spa and i made a dozen shortcuts through the grass and ended up on track again with no sucking involved (at least not physics wise ;)).
 
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Comparing Shift 2 and GT6?

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LMFAOOOA,

Anyway i hooked up My pc with My wheel to my tv today and played shift 2 after I played gt6, I have shift 2 modded to the bone physics etc so it's more realistic , still doesn't feel better than gt6, graphics aren't bad but not better than gt6 because of the lighting and the cars obviously still behave differently ,
I have. Fully tuned gtr32 that's specially tuned
For nordschleife

Took me a week or so in fine tuning everything , now I went on gt and tuned it quickly ... In shift 2 my gtr feels like a darn boat (I don't play the game at all It was all because this topic )z. Even with stock tune it's retarded and gameplay is totally different.
 
LMFAOOOA,

Anyway i hooked up My pc with My wheel to my tv today and played shift 2 after I played gt6, I have shift 2 modded to the bone physics etc so it's more realistic , still doesn't feel better than gt6, graphics aren't bad but not better than gt6 because of the lighting and the cars obviously still behave differently ,
I have. Fully tuned gtr32 that's specially tuned
For nordschleife

Took me a week or so in fine tuning everything , now I went on gt and tuned it quickly ... In shift 2 my gtr feels like a darn boat (I don't play the game at all It was all because this topic )z. Even with stock tune it's retarded and gameplay is totally different.
Like i said before physics wise in some cases GT has the upper hand for sure, but in others (like loosing stability over curbs, grass and jumps), Shift 2 is better.

Anyway it's a good alternative, and an enjoyable racing game to me in the end (because of the racing), and that is what counts.
 
Like i said before physics wise in some cases GT has the upper hand, but in others (like loosing stability over curbs, grass and jumps), Shift 2 is better.

Anyway it's a good alternative, and an enjoyable racing game to me in the end (because of the racing), and that is what counts.

Yeah I enjoy(ed) the game (since I never use my PC for racing unless assetto corsa)

Losing stability really depends on what car, one game is better in it with one car than the other, but they're both not horrible racing games ESPECIALLY when you mod the hell out of nfs shift 2!
 
I will admit some cars suffer from a fault in the physics that makes them almost undrivable stock. I do not know what is the cause but then you indeed have those "icy physics" on straights like Tokoturismo is always talking about. So far i have only encountered the classic Ford GT40 to suffer from this. I haven't tried tuning it extensively yet, so it might as well be solved that way, as with tuning all the other cars ingame i made them perfectly drivable/ raceable, and they weren't even bad to begin with...

People that nag about Shift 2 physics are people that probably tried the game, but never put much effort in it afterwards when they encountered problems with the handling at some point and just threw it aside. I'm guessing you got disappointed in the beginning and didn't bother much with it afterwards...



You sir, would be a horrible guesser in that case. One might be inclined to believe you, if it wasn't for the fact that I've completed just about 90% of Shift 2. Did you forget that I own the game also? In GT you tune your cars to your driving style, to squeeze out those extra seconds around the track in hopes of being faster. In Shift, you tune your cars simply to make them bearable to drive. You even said so yourself...."that makes them almost undrivable stock". I found that out with EVERY car I've driven in Shift and my roster isn't minuscule. Even one of my favorites in my garage, the World Racing AWD Time Attack tC, had this god awful driving tune on it, until I corrected it. It behaved NOTHING like an AWD car. Down right Twitchy to the point it was impossible to be smooth. Had to fix the car. That brings me to another thing with Shift in terms of Online play. I figured I would whoop up most of the people I raced against, because I figured the demographic of Shift players didn't really "tune" their cars. I couldn't find any good drivers to race against needless to say. And the online just doesn't feel like there was a whole lot of people on it (I got the game on launch day by the way).


So putting the back wheels on the grass on one side during corner entry does not make your car spin (like what happened to me in the video)? :odd: Just go take a look at Youtube there are plenty of examples of spins caused this way...


Do my 60+ videos that span roughly 4yrs worth, of me racing on different tracks, and also drifting a few events in my old 350z in real life count? I'm sorry, putting the back wheel on the grass does not equate to an automatic spin. Doing it under braking does yes (this happens in GT as well). However, I find the grass in Shift to be dramatized beyond reality. If you touch it you are sucked off track.



Also you think taking that jump at cape ring at full throttle in GT, and not having any instability effect when landing is normal? Neither GT nor Shift 2 have the perfect physics just like @PepeMickey said.

Depends on how you take it in GT as you can upset the car on landing in GT also.


The **** you talking about? You don't get "sucked into a black hole" for touching the grass that's BS again... :odd:
Yesterday i was testing a Caterham at Spa and i made a dozen shortcuts through the grass and ended up on track again with no sucking involved (at least not physics wise ;)).


It's dramatized far greater than reality sorry to break it to you. Over the past 4 years of tracking both my old 350z, and boosted tC as well as driving a couple of other cars on the race track, this simply is not as drastic as Shift makes it to be. You have to tune the car just to correct the dramatizations, that is the only way you can make clean laps in Shift. I call them dramatizations because they simply don't happen like that in the real world.

What it has going for it, is the level of competition from the AI. They are fairly matched with your speed. In order for me to do that in GT, I run 150-200pp lower car than what the race calls for. But I can't bring myself to select Fun/challenging AI over better/more realistic physics. It's not in me to do that.
 
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@dragonitti , Saying that you need to tune every car otherwise it's undrivable is a huge exaggeration, and simply not true. Most cars i tried so far drive fine but, like you mention you have to do in GT, I tune them until they fit my driving style. I said some of them (and so far i've only had it with the GT40), are undrivable out of the box, but i'm sure this can be corrected also as the tuning options in Shift 2 are very broad.

This isn't a sim for sure, but it does the job in providing a nice racing experience and has a lot of nice touches, and altough GT has a better physics model, as a racing game it's flawed, dated and boring in comparison to Shift.

That's why i bought this game instead of GT6.
 
The other thing that made Shift 2 un-enjoyable for me was the lack realistic representation of tracks compared to their actual real world version. Nurburg for example....Shift has a horrible modeling of one of my favorite tracks in the world. This makes it almost unbearable to play. Elevation changes are next to none and everything is very flat. They didn't take the time to model the On and Off camber angles of the turns at all. And that is with nearly every track in the game.
 
@dragonitti , Saying that you need to tune every car otherwise it's undrivable is a huge exaggeration, and simply not true. Most cars i tried so far drive fine but, like you mention you have to do in GT, I tune them until they fit my driving style. I said some of them (and so far i've only had it with the GT40), are undrivable out of the box, but i'm sure this can be corrected also as the tuning options in Shift 2 are very broad.

This isn't a sim for sure, but it does the job in providing a nice racing experience and has a lot of nice touches, and altough GT has a better physics model, as a racing game it's flawed, dated and boring in comparison to Shift.

That's why i bought this game instead of GT6.


Would you like my cars roster list? I've had to tune EVERY one of them to make them drive like a car should. And I had to tune every one of them to FIX the on curb encounters that I have, cause the very moment you touch the curb and you are doing ANYTHING BUT going in a straight line, your car is all over the road. You have to tune it out just so the car doesn't do that....and that's default in every car I have ran. I drive on Professional or whatever the setting is in Shift called where there are no aids. I drive with no aids in every racing game I own (every GT I've had, Shfit 1 and 2, GRID 1 and 2, Dirt 2 and 3, I'm probably leaving something out). My gaming collection involving racing series widely out numbers anything else I have. I have a handful of NFS titles on the PS2 as well. I have never bought a game and simply set it aside because I didn't like it. I have either beaten the title fully, or to a vast % enough to have an opinion on it. I would say I was well versed in racing games (the ones released on the Sony console that is) and not simply narrow sighted in only having driven the GT franchises. I have been tracking my car in real life for the past 4-5yrs now with some seasons doing nearly 2 track events every month. When I take all of this and combine it with my experience, I simply draw the conclusion that Shifts physics are just not on par. They have dramatized stuff way to much for my liking.


How much of GT6 have you played?

Name me a car in Shift that has a decent default tune and it's unbearable to drive stock. And I will go blow the dust off my disc and buy that car and revisit the game again.
 
I would have had fun with Shift 2 if it wasn't for the icy physics,


Going back to what Toko said about the icy physics. To add to this and what I think Toko is saying also is that there is no "Road Feel" to the game. You can't "feel" the contact between the tires and the surface. Not being able to feel that sensation in your driving is a downer. Lack of sensation for what your rubber is doing is a turn off.
 
Shift 1 & 2 sucks ( Unleashed sucks less), GT5 and GT6 are better than both and it's not even a contest.

Oh and adding to what dragonniti was saying, the tracks in both shift's are hilariously bad, Willow Springs in Shift is so comical, nurburgring I don't even...
 
Name me a car in Shift that has a decent default tune and it's unbearable to drive stock. And I will go blow the dust off my disc and buy that car and revisit the game again.
Doesn't matter as you gonna **** all over it anyway :rolleyes:

I'll just keep posting videos once in a while so neutral folk can make up their minds themselves, if the cars are "all over the place" or not and the circuits are "comically unrealistic"...

How about the engine sounds and the AI in Shift? GT fans wanna make some comments about how ridiculous they are also? Guess not :dopey:.
 
You talking about GT6 now right? Cause if you talking about Shift 2 being "riddled with flaws" compared to GT6 then that would be the most hypocrite post in this thread so far...
Ahh yes, GT6 does has its flaws and I don't disagree. HOWEVER, at least PD actually updates their game, unlike Shift 1 and 2 (Shift 2 did update their game once but that's it). So where did I mention GT6, really? Why are you getting all defensive?
Going back to what Toko said about the icy physics. To add to this and what I think Toko is saying also is that there is no "Road Feel" to the game. You can't "feel" the contact between the tires and the surface. Not being able to feel that sensation in your driving is a downer. Lack of sensation for what your rubber is doing is a turn off.
This. 👍 That's why I say Shift has icy physics, because you can't "feel" the road the car is driving on.
 
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Ahh yes, GT6 does has its flaws and I don't disagree. HOWEVER, at least PD actually updates their game, unlike Shift 1 and 2 (Shift 2 did update their game once but that's it). So where did I mention GT6, really? Why are you getting all defensive?
You didn't have to, you are known on this forum as one of the biggest GT supporters no matter what, so it's funny that you go ahead and say shift 2 is riddled with flaws as that simply isn't the case, but the game you adore is.

And about Kaz and his magical updates, don't forget to light a new candle before the old one goes out :lol:
 
mister dog
How about the engine sounds and the AI in Shift? GT fans wanna make some comments about how ridiculous they are also? Guess not :dopey:.

Whilst the sounds were great for the most part, and really captured the motorsport feeling, I did think having the sounds of straight cut gears in stock vehicles was just a dumb move.
 
Doesn't matter as you gonna **** all over it anyway :rolleyes:

I'll just keep posting videos once in a while so neutral folk can make up their minds themselves, if the cars are "all over the place" or not and the circuits are "comically unrealistic"...

How about the engine sounds and the AI in Shift? GT fans wanna make some comments about how ridiculous they are also? Guess not :dopey:.


I approach things with a fair and balanced method. I figured you would realized that being that I have more than just GT franchise seat time.

I already stated above that I liked the AI in Shift, so not sure why you made that comment. The sounds are pretty good also. Those as I also mentioned before, do not supersede the physics/handling for me. I value physics and handling over AI and Sound. Now there are a couple of cars in GT that I stopped driving simply because they sound horrible. But so far that has only happened to the Anniversary cars. The regular version of the same car sounds way better than the Anniversary version, so I almost never drive the Anni cars.
 
You didn't have to, you are known on this forum as one of the biggest GT supporters no matter what, so it's funny that you go ahead and say shift 2 is riddled with flaws as that simply isn't the case, but the game you adore is.
Why thank you. GT is my most favorite franchise, but not my only. I mean sure, if GT ended up like Shift 2, of course I would have complained about it. However, the flaws in GT aren't always in my face 24.7 now are they? Like say, there's no input lag. ;)
 
You didn't have to, you are known on this forum as one of the biggest GT supporters no matter what.

And about Kaz and his magical updates, don't forget to light a new candle before the old one goes out :lol:
As are you known as one of the biggest critics, and you know what they say when 2 massive forces collide.

They cancel each other out.
 
First of all, if porsche was in gt, i would probably never bought shift(i would, but bare with me...)Shift is for those who want to be able to use porsches in the ps3,at least, that was my motivation to buy it.

I just saw rush, so i'm using the movie as comparisson, there's niki lauda fun, and james hunt fun, one is fun due to control the other is for the lack of, both got the same job done (f1 champ) each for their merits... Some people love fine tuning, some people love fine tuned cars, and its not for everyone to play engineer too. I hate grinding, and a game that i can buy almost every single car not repeating a single event is a big plus in my book.

I like that side, and the fact that things you would do to a real car actually work... How would a full up, front suspension on a lmp car would work? I tell you, like mark webbers mb clk gtr...thats how real gt5 is.inverted suspension setups.

I couldnt care less if a game freezes once a while as long as it sound good and make me hold my breath (like irl) every now and then...
And no matter what, if you're young, go mown lawns, deliver paper, if you're old, eat some noodles for a month,but buy a WHEEL
Ps i hated the game with ds3, loved it with a wheel
And go to the tuning track and tinker with tire pressures, a lot(like irl) start in the upper 20's to the low 30's like in real life cold tire presure, put 24ish degrees wheel angle, and stay on the tarmac.
Keeping in mind each track(wow, like irl) has its own grip, track temp and so on so you gotta make a tradeoff in your tire pressures to keep the actual tire temp as constant as possible.
I love bombing downhill in donington more than any corner in any game...
 
Going back to what Toko said about the icy physics. To add to this and what I think Toko is saying also is that there is no "Road Feel" to the game. You can't "feel" the contact between the tires and the surface. Not being able to feel that sensation in your driving is a downer. Lack of sensation for what your rubber is doing is a turn off.

So by this logic, all arcade racers are obviously **** and GT is "the best" because of it's physics which are still buggy and dodgy at best, nevermind the PS1 era sounds, the PS2 cars, the lack of customization, the 90s styled menus, the huge amount of irrelevant cars, the lack of damage, the horrible estructure of it's career mode, the awful AI, the lack of options for racing, the stupid restrictions like the paint chip system.

Nevermind all of that, the rest of the game can continue to be crap as long as the physics are good you guys will be happy so why bother arguing with us wether Shift 2 is good or not, you obviously don't need or you don't want any other racing game besides GT.

If you want I can show you myself driving these "unbearable" cars completely stock but it's pointless because you've already made up mind so stay on your side and enjoy your game, just don't act like GT is perfect.
 

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