While we all laugh at the way the OP brings his message across, I cant say he's entirely wrong.
I'd put it like this. Microsoft tried hard to 'beat' PD by using PGR and Forza.
While I understand why PD went the way they did, I feel it harks back to the day when games were hard just for the sake of it.
Microsoft's Forza, for good or bad, is focussed on the racing. And isnt that what we want?
I personally dont like drift or time trials or drag runs but I realise that these are a part of motor racing so I accept them as part of the game.
I also understand that there's a lot of pandering to casuals in games. I may call it pandering but I also see it as the companies trying to get a wider audience.
PD got rid of endurance races because they have stats that show that 1% of people did it.
Microsoft got rid of 5-10 lap races because they found out people dont have the patience for it.
Pretty much every other forum I've been on seems to slag off GT as if its a fallen title.
This is true to some extent. Gran Turismo is an OLD formula. It needs a revamp. I think using licenses like this to exclude content (if you're crap) isnt what games are about in 2015.
eg. Microsoft moved to gold meaning a podium finish ('1-2-3') and 3 lap races as being what "Forza Motorsport" is. Now this doesnt sit well with me but its what people's idea of what 'racing' is I guess... everyones a winner... for that 5 mins
I'm not sure PD has to go that far but I can see that this is inevitable if they want more people buying their game.
1. Both games need a few more drift events. A bit like GRID (where 1/10 events are drift roughly).
2. You NEED licences. You can do a similar thing by making all the fast cars hideously expensive. They prevent idiots from getting straight into a "Super-LMP" with 1,114 BHP and attempting to take it around the Nurburgring for example.
3. Every third event in Forza 5 seems to be a stupid Top Gear Event. Same with the "cross country" and all of the Storm Island events in Horizon 2.
4. I do think that we need 5-10 lap races, but what we need to do is ensure that there aren't that many of them. (and put them at the end for more dedicated players). And also let arcade mode make money. I can do an arcade race and beat some really tough opposition (that feeling when it puts the Sauber against a GT500), and get exactly 🤬 all money (read:zero). I understand that it will put in opposition for a stock car only (so if your GT500 has 850bhp and a nice big turbocharger it turns the table a bit) but it still is hard to win.
5. Maybe give us some decent AI. We know you can do it. B-Spec "push it hard!" mode proves this.
6. One proper two hour endurance event with 8 million with a top credit prize wouldn't hurt...
7. Stop deciding endurance events by who has the most fuel. I beat every single one of the S-class events with two cars: The Furai and the MP4-12C. Both these cars have big fuel tanks... and I cut a corner on the Big Willow a bit... anyway the reason I did it with a relatively terrible car was the fact it held a lap more fuel than most anything else.
8. Yeah it kinda does need a revamp. For example, a 1,000 car game with every single car from Forza 5/Horizon 2 added to the current list, with all the duplicates taken away (except base models, I understand a need for them until we get a livery editor) would have makings for an ultimate racing game...