GT6 S-Lincense

  • Thread starter Thread starter Tinyt69
  • 68 comments
  • 4,585 views
It's actually not even that hard, I'm no pro just an average player and I have golded it with a controller and wheel.

I guess all you need is practice....

My time with a controller was 2:10.3 and wheel 2:08.7
 
Last edited:
Probably been covered at least a million times already but I will never buy another polyphony digital game again they destroyed the best driving simulator ever by forcing us to do impossible stuff such as drive a Bugatti that has zero handling on a track that requires you to be able to handle your car games are supposed to be fun not so hard you can have a dang coronary trying to just get a friggin bronze nothing fun abt not being able to finish a game due to one piece of crap car on an impossible track I wont be buying gt7 in 2017 nor will I ever buy a game from polyphony digital ever again complete waste of time and money got better things to do with my money like play games that can actually be beaten even on their hardest settings course they take time and effort but the effort that goes into trying to just get a bronze so I can race ain't worth it mark me as one totally unsatisfied customer
The key here is practise and practise, and the things you said like I will never buy another polyphony digital game again they destroyed the best driving simulator ever by forcing us to do impossible stuff. It is not impossible you can do or at lease you can try to do it to your ability. By the way the Bugatti licence test was easy for me to get gold, but once again it can be hard for someone else to get bronze, you just have to keep trying and don't have a defeated attitude for this game.
 
"All Gold License Tests with a DS3 Controller" crew checking in.

It's do-able. It took me a LOT of practice, but it's do-able.

Less qq, more... uh, vroom vroom, I guess.
 
I suggest turning on Steering Assist for it that changed my time from 2.20 to 2.17. Considering both the cars in my profile pic are 100PP less and can lap over ten seconds faster than that, it is a stupid license test... but you get a nice new Audi GT3 at the end (its the ugliest one, but also the fastest)
Note: Aventador test is harder. Also you will cry when attempting GT Academy, especially the FR car events... I actually broke my controller in anger over the 370Z time trial.
Edit: the two cars in my profile pic are the Wedsport Celica GT300 '03 (that I was driving at the time of the photo) and an ARTA Grayiya '08 (an AI driver)... both are 500,000 CR.
 
As everyone has been saying, I started on GT5, and enjoyed the career mode. Then I bought GT4, it is extremely difficult to me because I am still very new at driving and the license tests are required. When I heard that GT6 had required license tests, I was concerned, but I started playing and realized just how east they had become. I am no where near the skill to gold everything yet but I enjoy the game try my best at the licenses until I pass.
 
While we all laugh at the way the OP brings his message across, I cant say he's entirely wrong.

I'd put it like this. Microsoft tried hard to 'beat' PD by using PGR and Forza.

While I understand why PD went the way they did, I feel it harks back to the day when games were hard just for the sake of it.

Microsoft's Forza, for good or bad, is focussed on the racing. And isnt that what we want?

I personally dont like drift or time trials or drag runs but I realise that these are a part of motor racing so I accept them as part of the game.

I also understand that there's a lot of pandering to casuals in games. I may call it pandering but I also see it as the companies trying to get a wider audience.

PD got rid of endurance races because they have stats that show that 1% of people did it.

Microsoft got rid of 5-10 lap races because they found out people dont have the patience for it.

Pretty much every other forum I've been on seems to slag off GT as if its a fallen title.

This is true to some extent. Gran Turismo is an OLD formula. It needs a revamp. I think using licenses like this to exclude content (if you're crap) isnt what games are about in 2015.

eg. Microsoft moved to gold meaning a podium finish ('1-2-3') and 3 lap races as being what "Forza Motorsport" is. Now this doesnt sit well with me but its what people's idea of what 'racing' is I guess... everyones a winner... for that 5 mins

I'm not sure PD has to go that far but I can see that this is inevitable if they want more people buying their game.
 
The S Licence Bugatti challenge is about working with the weight of the car. It helps alot by braking in a straight line. other wise the weight the car will just course it to slide off track. I've said it loads of times on here. sometimes going fast isn't always the fastest way around the track. take your time and build up and learn the car and track before going all guns blazing. You will surprise yourself how easy it is if you approach it that way.
 
I've been struggling a bit to gold the last two (I'm barely off with the lambo). I use a DS3 and I normally drive with the SRF off (it's weird for me to drive with it on but obviously it can't be switched off) and I tend to fly off the track because I try to minimize braking. Do you guys have any tips or suggestions for this and the last Senna Challenge at Brands Hatch (I find the car to be extremely twitchy)?
 
I've been struggling a bit to gold the last two (I'm barely off with the lambo). I use a DS3 and I normally drive with the SRF off (it's weird for me to drive with it on but obviously it can't be switched off) and I tend to fly off the track because I try to minimize braking. Do you guys have any tips or suggestions for this and the last Senna Challenge at Brands Hatch (I find the car to be extremely twitchy)?

I don't remember the trick to do the Senna challenge anymore.

But the key to suceed in the Aventador is maximizing the amount of speed that you can carry through the corners. Specially in the last sector, where the slower and narrower corners are.
 
While we all laugh at the way the OP brings his message across, I cant say he's entirely wrong.

I'd put it like this. Microsoft tried hard to 'beat' PD by using PGR and Forza.

While I understand why PD went the way they did, I feel it harks back to the day when games were hard just for the sake of it.

Microsoft's Forza, for good or bad, is focussed on the racing. And isnt that what we want?

I personally dont like drift or time trials or drag runs but I realise that these are a part of motor racing so I accept them as part of the game.

I also understand that there's a lot of pandering to casuals in games. I may call it pandering but I also see it as the companies trying to get a wider audience.

PD got rid of endurance races because they have stats that show that 1% of people did it.

Microsoft got rid of 5-10 lap races because they found out people dont have the patience for it.

Pretty much every other forum I've been on seems to slag off GT as if its a fallen title.

This is true to some extent. Gran Turismo is an OLD formula. It needs a revamp. I think using licenses like this to exclude content (if you're crap) isnt what games are about in 2015.

eg. Microsoft moved to gold meaning a podium finish ('1-2-3') and 3 lap races as being what "Forza Motorsport" is. Now this doesnt sit well with me but its what people's idea of what 'racing' is I guess... everyones a winner... for that 5 mins

I'm not sure PD has to go that far but I can see that this is inevitable if they want more people buying their game.

1. Both games need a few more drift events. A bit like GRID (where 1/10 events are drift roughly).
2. You NEED licences. You can do a similar thing by making all the fast cars hideously expensive. They prevent idiots from getting straight into a "Super-LMP" with 1,114 BHP and attempting to take it around the Nurburgring for example.
3. Every third event in Forza 5 seems to be a stupid Top Gear Event. Same with the "cross country" and all of the Storm Island events in Horizon 2.
4. I do think that we need 5-10 lap races, but what we need to do is ensure that there aren't that many of them. (and put them at the end for more dedicated players). And also let arcade mode make money. I can do an arcade race and beat some really tough opposition (that feeling when it puts the Sauber against a GT500), and get exactly 🤬 all money (read:zero). I understand that it will put in opposition for a stock car only (so if your GT500 has 850bhp and a nice big turbocharger it turns the table a bit) but it still is hard to win.
5. Maybe give us some decent AI. We know you can do it. B-Spec "push it hard!" mode proves this.
6. One proper two hour endurance event with 8 million with a top credit prize wouldn't hurt...
7. Stop deciding endurance events by who has the most fuel. I beat every single one of the S-class events with two cars: The Furai and the MP4-12C. Both these cars have big fuel tanks... and I cut a corner on the Big Willow a bit... anyway the reason I did it with a relatively terrible car was the fact it held a lap more fuel than most anything else.
8. Yeah it kinda does need a revamp. For example, a 1,000 car game with every single car from Forza 5/Horizon 2 added to the current list, with all the duplicates taken away (except base models, I understand a need for them until we get a livery editor) would have makings for an ultimate racing game...
 
1. Both games need a few more drift events. A bit like GRID (where 1/10 events are drift roughly).
2. You NEED licences. You can do a similar thing by making all the fast cars hideously expensive. They prevent idiots from getting straight into a "Super-LMP" with 1,114 BHP and attempting to take it around the Nurburgring for example.
3. Every third event in Forza 5 seems to be a stupid Top Gear Event. Same with the "cross country" and all of the Storm Island events in Horizon 2.
4. I do think that we need 5-10 lap races, but what we need to do is ensure that there aren't that many of them. (and put them at the end for more dedicated players). And also let arcade mode make money. I can do an arcade race and beat some really tough opposition (that feeling when it puts the Sauber against a GT500), and get exactly 🤬 all money (read:zero). I understand that it will put in opposition for a stock car only (so if your GT500 has 850bhp and a nice big turbocharger it turns the table a bit) but it still is hard to win.
5. Maybe give us some decent AI. We know you can do it. B-Spec "push it hard!" mode proves this.
6. One proper two hour endurance event with 8 million with a top credit prize wouldn't hurt...
7. Stop deciding endurance events by who has the most fuel. I beat every single one of the S-class events with two cars: The Furai and the MP4-12C. Both these cars have big fuel tanks... and I cut a corner on the Big Willow a bit... anyway the reason I did it with a relatively terrible car was the fact it held a lap more fuel than most anything else.
8. Yeah it kinda does need a revamp. For example, a 1,000 car game with every single car from Forza 5/Horizon 2 added to the current list, with all the duplicates taken away (except base models, I understand a need for them until we get a livery editor) would have makings for an ultimate racing game...

Not the thread for this discussion, but anyways...

1- Drifting may be not as popular as you might think.
2- Why? I already paid for the game. Why do I need to grind to get access to stuff that I already bought? More to the point, if a player wants to get a LMP around Nordschleife straight away, whats wrong with it? You can set what it is fun and what is not.
4- If you like arcade games that much, why are you trying to change the small racing bits in GT and FM?
5- Another lose battle. From GT5 to 6, the already ridiculous AI was dumbed down. They don't care about the hardcore player anymore.
6- That happens because GT6 have next to nothing when it comes down to proper racing simulation. If proper motorsport simulation were a priority, the use of real world regulations and classes would prevent this kind of discrepancy.
8- I see your wishful thinking, and I say that's not going to happen.
 
you missed 7 which means it was a good point...
also all I want them to do is get rid of duplicates and add some new cars.
 
For me the gamechanger was to shift manually. Befor the car gets up to it's full turbopower and spins you out, you shift into the next gear. (ofcourse you have to have every driving aids of beside ABS on 1)

Yeah. The car is simply not in full power on auto and aids. It designed to be manual and no aids.


The turbo lag is tremendous.
 
Yeah. The car is simply not in full power on auto and aids. It designed to be manual and no aids.


The turbo lag is tremendous.

I remember that after Monza, I thought: "this lag is fun, but it is easy to control".

But then I got to Brands Hatch with its narrow track and short straights. Took sometime to learn how to not stamp on the gas as soon as I get out of a corner.

80s F1 drivers were true heroes to tame those massively powerful cars.
 
S-license is supposed to be "challenging", there's a reason it's the final license to obtain. Luckily it wasn't to difficult for me.
 
I haven't completed all the licences. I did nearly GOLD all licences upto IB or IA. I completed all licences in GOLD upto IA and mostly GOLD in IA with the exception of a few BRONZE and SILVER in IA. I never went further than the internationals so I'll be sure to re attempt it someday. Its easy to BRONZE or SILVER most every race in this game for me after a few attempts. GOLD can come easy within 1-2 races and some races GOLD can take me 15-30 minutes on the odd one.

The problem is the licences on GT6 just made me get bored so I have never carried them on. I haven't found any enthusiasm to play GT6 career mode or licences lately. All I'll fire GT6 up for is to drag race or race every now and again with my friends online. And since GT6 still lacks no "Acceleration "Test" or "Speed Test" it doesn't bring me any excitement. I haven't even done the new Vision GT seasonal race to even bother bronze it just to get a free Vision GT VW Golf. It just doesn't interest me enough.

It's completely possible to earn all GOLDS though with a DS3 controller. Because I use a controller and I think I used the default settings for the cars with AU gearbox and Manual for some. I find that if I use AU you can sometimes concentrate more on cornering and braking and accelerating without having to think about gear shifting in the right places or gear shifting up or down too many gears. Sometimes I can do the lap faster with AU because it helps give me more concentration.

Never give up and never let the game defeat you. Use the driving line as other people have said and braking in the correct areas and make sure the ghost is on. I love having the ghost switched on because it helps me a massive amount to make better laps and see where I slowed down to much or went wrong or took the corner at the wrong speed. Sometimes braking later can also help or save you in some weird circumstances where you can still shave milliseconds off but are still able to take the corners well and gain more speed.

Stay calm and take breaks like others have said. That really does help. Sometimes you can come back to it another day and it is easier than the last day you tried to do it. I'm not sure what that's all about but I've never quite figured it out. Its just your health, your mood, your mental state and your biological state are better some days than others. I am by no means a pro racing driver as I don't race often enough to get my racing skills back up to a good level. Currently my racing skills are pretty low from not doing many races.
 
Last edited:
Probably been covered at least a million times already but I will never buy another polyphony digital game again they destroyed the best driving simulator ever by forcing us to do impossible stuff such as drive a Bugatti that has zero handling on a track that requires you to be able to handle your car games are supposed to be fun not so hard you can have a dang coronary trying to just get a friggin bronze nothing fun abt not being able to finish a game due to one piece of crap car on an impossible track I wont be buying gt7 in 2017 nor will I ever buy a game from polyphony digital ever again complete waste of time and money got better things to do with my money like play games that can actually be beaten even on their hardest settings course they take time and effort but the effort that goes into trying to just get a bronze so I can race ain't worth it mark me as one totally unsatisfied customer

Lincence? :lol: Think you should fix that Typo before someone makes a joke 👍
 
I never understood the complaining about the Bugatti S-License test, I got a 2:11-2:13 (I don't remember) on my second try ( I miscalculated the braking zone for the first chicane in the first try).

Compare it with the GT1/2 License tests, achieving Gold in their International A tests must be celebrated as a National holiday.
 
Do you guys have any tips or suggestions for this and the last Senna Challenge at Brands Hatch (I find the car to be extremely twitchy)?

Practice practice practice.

Learn the track. Some turns on this one you can take much quicker than on modern Brand's Hatch. Use that to your advantage. Once you get a feel for how to hit turns with the car, it isn't so bad.

Learn the car. The car isn't that twitchy, it's super accurate actually. Turbo-lag is the twitchy in the car. Turbo-lag will kill your time, because, for me, it destroyed any grip the car had coming out of a turn once I max'd the revs (I use a wheel and did this with Automatic tranny because it was brutal in manual. Focusing on hitting every turn perfect and the gear shifting would have made this take a lot longer than it did.) Ease on and off the gas to compensate a bit out of turns (into turns isn't too terrible).

Hell, I just did this a few hours ago after forever of trying. You'll get there.

/rant
 
I somehow have the power of controlling a Veyron completely.

I golded the Veyron lap on Ascari on the first try. Everything else? Eeeeeeeeh.
 
Never really had problems with the Veyron and Aventador tests.

The TZ3 however...
(The fact I hate Willow Springs also didn't help).
 
Another thing... does anyone really enjoy Goodwood?

I mean here's a slim little point to point track that just isnt too fun.

I know there's the 'spectacle' as a spectator but as a driver?
 
Back