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- Canada
- Brok3nFlywheel
you all fail to remember that the people who are the most hurt over the game are going to speak up the most while everyone who is enjoying GT6 is grinding away to build their garage / credits.
you all fail to remember that the people who are the most hurt over the game are going to speak up the most while everyone who is enjoying GT6 is grinding away to build their garage / credits.
Ya there is, i havent had a problem inducing lift off oversteer in my ep civicThose physics differences that STILL have absolutely no capability for lift-off oversteer on FF cars...
Aint no competition matey...Where did you read them not loving the physics then? Go and take a look at the FM5 subforum here; the majority of people currently playing it love it, whilst the GT6 forum seems seriously divided at the moment...
And before the "don't start it" comments come; yes yes i know we are not allowed to mention the competition.
I've played Forza 5 and I can tell you the physics in GT6 is vastly superior to Forza 5.The boys currently playing FM5 would disagree with ya
So PD can just as well model a potato for you to drive, and you still would be happy?
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All I know is that my 240zg "standard" looks AMAZING!! Can't possibly tell me that looked the same on gt4 or gt5.
Regarding the physics department there is room for debate; one would say FM5, the other GT6 frankly they are both good at it in their own perspective, I can't judge as i haven't tried neither of the 2.I've played Forza 5 and I can tell you the physics in GT6 is vastly superior to Forza 5.
To be somewhat fair though, the premiums are well future proof (especially the Photo Travel versions) and I doubt the standards will make it to the PS4. We'll probably get 500-600 cars in GT7, all premiums, and prettier than ever.GT7 on PS4 will be filled with PS2 & PS3 cars. It's just PD's way of keeping content at a very high level.
one would say FM5, the other GT6
I love standards in GT5/6, however if there are standards in GT7 on PS4, I won't be buying it for a long time. I mentioned In another post (probably 2 months ago) hat my expectations, car-wise, for GT7 would be.To be somewhat fair though, the premiums are well future proof (especially the Photo Travel versions) and I doubt the standards will make it to the PS4. We'll probably get 500-600 cars in GT7, all premiums, and prettier than ever.
You wanna play the big bad moderator or something ? Why don't you quote Kolloson for starters, and go search for any other comparison remarks in all the other threads, redirecting them too... good luck!
I have to say the ' drivatar ' feature is probably the best thing Turn 10 have ever introduced, an evolving AI based on actual players as I understand it, that is an exciting prospect but how it is implemented is unclear, I only tried the demo. Kaz did say he wanted to make GT6 accessible to novice players which is why the novice races are very easy, maybe Forza 5 does the same thing at the very start then introduces the drivatar AI later ?Regarding the physics department there is room for debate; one would say FM5, the other GT6 frankly they are both good at it in their own perspective, I can't judge as i haven't tried neither of the 2.
For the excitement of the races, the sounds and the AI however it's fair to say there is no debate on who demolishes the other tough...
Its also based on cloud and a more powerful architecture. GT7 could utilises this on the Ps4 but for now, i think we may have to live with it.I have to say the ' drivatar ' feature is probably the best thing Turn 10 have ever introduced, an evolving AI based on actual players as I understand it, that is an exciting prospect but how it is implemented is unclear, I only tried the demo. Kaz did say he wanted to make GT6 accessible to novice players which is why the novice races are very easy, maybe Forza 5 does the same thing at the very start then introduces the drivatar AI later ?
I would rather have the standard cars to drive in a driving game than have very few cars to drive in this driving game. They have the same physics as the premium cars, and they are just as fun to drive. PD gave us a bonus this time around and touched some of them up visually and yet people still complain.
PD has really put itself in a corner with this - the amount of time it takes to get a premium car working in game is massive and with the PS4, it'll be even more so. There's no way that they will want to go 'backwards' so seeing ps2 cars is gonna be painful on a ps4 [please no!].GT7 on PS4 will be filled with PS2 & PS3 cars. It's just PD's way of keeping content at a very high level.
Those physics differences that STILL have absolutely no capability for lift-off oversteer on FF cars...
I think the ongoing upgrades of the "standard" cars to "semi-premium" is a clear signal that PD is planning to continue to carry their assets forward in the series. I think they'd be crazy to throw them away, and they appear to agree with me.
I haven't made an FF swing around, but I've had a lot more success getting them to rotate in turns (and stay rotated) by giving up throttle than I ever did with GT5.
(And MR cars are downright twitchy now off-throttle... you've got to be very careful and they don't give you a whole lot of warning before the back end goes out.)
Yeah standard cars is probably the worst thing about GT5 and GT6. Would gladly take 50 different premiums rather than standard cars. Can't believe they made this decision for GT6
I realize only thing they did with standard cars is that they gave it a black cockpit view, that's it, graphic are ps2 stuff. IF you watch replay of standard cars, the jagged edge and everything is verryyyy noticeable! How many premiums cars are there anyway.
I am very disappointed that the 6th time around isn't any improvement, except more cars and maps, and different interface