GT6 vs Forza Motorsport 6 Car Selection. Which is most appealing?

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Which game offers best car selection?


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    236
Eh, sort of: over 3/4 of the first page (sorted by Likes) is in FM6, but a good chunk of them have been in the series for years, at least since FM4 four years ago. There's long-running wishlists in the Forza community too, and I imagine both series fans' have a lot of similar tastes.

...Over 3/4? That's actually more than I expected. Wow. Even if I'm biased toward road going machines, that car list is mighty impressive.
 
...Over 3/4? That's actually more than I expected. Wow. Even if I'm biased toward road going machines, that car list is mighty impressive.
Trust me, there is no shortage when you get in game. I almost religiously stick to road cars, especially the lower level ones, and I still have a hard time figuring out what I want to buy next :lol:
 
...Over 3/4? That's actually more than I expected. Wow. Even if I'm biased toward road going machines, that car list is mighty impressive.

Out of the top 35, I count the Testarossa*, Agera S**, 911***, Rt-35, TS030, 206 T16 Pikes Peak, Formula Ford****, TS020 Road Car*****, R30 Skyline, Espace F1, Pantera******, and Murcielago 670 R-SV.

* - 512 TR is in.
** - "Base" Agera is in.
*** - A gaggle of Porsches will show up in 2016.
**** - Don't think that particular 1.0L model is in, it's a bigger engine with the road-going aero options available.
***** - Only the road car, though you could just paint it plain red. :p
****** - Was in FM4, hasn't returned since. :(

So, depending on how close you consider those asterisked models, yeah, over 3/4. ;)
 
Out of the top 35, I count the Testarossa*, Agera S**, 911***, Rt-35, TS030, 206 T16 Pikes Peak, Formula Ford****, TS020 Road Car*****, R30 Skyline, Espace F1, Pantera******, and Murcielago 670 R-SV.

* - 512 TR is in.
** - "Base" Agera is in.
*** - A gaggle of Porsches will show up in 2016.
**** - Don't think that particular 1.0L model is in, it's a bigger engine with the road-going aero options available.
***** - Only the road car, though you could just paint it plain red. :p
****** - Was in FM4, hasn't returned since. :(

So, depending on how close you consider those asterisked models, yeah, over 3/4. ;)
I was just thinking about the Pantera, today. Sad that it wasn't included in 6, as I would have loved to build that along side my Jalpa!
 
Immersion? What immersion? There is no immersion whatsoever. Try to drive real cars and you will see that there is absolutely zero immersion in videogames. Get real guys.
Its still a damn game. The only bit of immersion you can get is from the force feedback and physics of the game, but thats about it. And you do get that with or without interior.

A couple weeks ago I drove a REAL Triumph Spitfire like the one in the game, and I tell you it is absolutely nothing like in the game. Video freaking games arent immersive at all. Maybe in 2050 they will be, who knows.
...are you legitimately taking gaming so seriously?

For the second time: Certain games allow us to experience what an overwhelming majority of players can't experience. In this case it will be racing.
The feeling of your car potentially oversteering when you don't want it to.
The feeling of flooring the gas pedal in your almighty Aventador on a straightaway.
The feeling of taking a corner with 15 other competitors so close by that you can smell them.
The feeling of driving your dream car like a total maniac.

These feelings are undoubtedly possible to be somewhat achieved when you don't have an interior in your game view. But they are boosted greatly if you do have one. If you can actually look at that RPM gauge reaching 8500 RPM as the speedometer needle breaches 260 KPH. If your virtual driver's virtual eyes look at the virtual track and gaze upon virtual leather interior.

THIS is immersion. Feeling like you're doing something when you're actually not. You can't set that against actually driving a Spitfire because of course it will be different. Gaming has yet to get remotely close to perfect simulation. I've yet to see a 4/10 realistic POV camera view (although I must say that early trailers of DriveClub did a pretty good job at that).
...Over 3/4? That's actually more than I expected. Wow. Even if I'm biased toward road going machines, that car list is mighty impressive.
It's weird how I'm a Sony/PlayStation fanboy and still I can't help but feel super "excited" (definitely not the word I'm looking for) about F6's car list. I, too, am one of those who rather goes for road cars, but daaamn, Turn 10 sure know their cars, be it on street or on track. There's no denying that.
Trust me, there is no shortage when you get in game. I almost religiously stick to road cars, especially the lower level ones, and I still have a hard time figuring out what I want to buy next :lol:
I'd actually prepare a list of cars I'd want to buy. I'm not even kidding.
 
You don't want it? Who cares, you are not the voice of anyone besides yourself, so stop stating it any other way.

This makes absolutely no sense that it's laughable! From this post, all I'm getting is that you don't seem to know what the word immersion means. Visual immersion is just as much if not more necessary to a lot of people. With no visual immersion, what good is the physical?

That's the physics problem, not the visuals.

Nice, this is the first time you're actually making it seem like an opinion! I get just fine a view with my single screen setup, those are not necessity. Just like buying a wheel isn't a necessity to play racing games.

Why are you talking to him as if he said that? The one and only thing I like about GT's car list is the Japanese cars. Would love them to be premium with fully modeled interiors so that when I drive it immerses me, though.

I know I'm my own voice, no need to remember, and when did I say I'm the voice of more people besides me exactly? Do I need to write "in my opinion" in every single sentence? It is not necessary.

It makes no sense? Immersion for me means playing and trying to make it as if it was real life, and trust me playing videogames is nothing like driving the real car, and chances are that it will never be... interior view or not. Visual immersion? All you need to do is look at the road, the track, thats what you need to look at. When you're racing (understood) And the gauges of course... but you see them all the time in any view, with our without modeled interior, and actually you see them much better without the interior view.

Trust me, its nothing about physics. Its the feeling in general, that wooden steering wheel, that dodgy gear lever, those small metal pedals, those very low seats near the ground, that rough sound, that vibration, that gasoline smell, everything... it just cant compare at any level driving the real thing to playing a game, and I repeat, interior or not.

Have you ever driven a real car? I suppose yes, but why wont you admit that the view you get in the real car is much much better than the interior view in GT6 and most games on a single screen? Because it is, far far better.

He apparently said that that a Subaru Legacy MK1 is as good as the upcoming Bugatti VGT... okay then... So perhaps the Daihatsu Cuore is as good as a LaFerrari?
 
On the discussion of interiors, I love them but I can't play using them.

I only have one 50 inch TV and sadly even at that size, cockpits in most games occupy and obstruct way too much screen, completely opposite to the windshield/fov relation in real life.

They'll certainly be the best when VRs take off though.
That's where cockpit view adjustability options come in handy, as in PCars and other sims. You can adjust the FOV in increments of 1 to get the view you like, and you can move the seat up and down, back and forth and tilt it up and down in each car separately. Assetto Corsa allows you to move right and left as well, a neat feature that really lets you adjust where the pillars and mirrors are in your view. Look to apex is also a handy option. Once you go cockpit (in a game with full customization), you never go back:sly:

I know I'm my own voice, no need to remember, and when did I say I'm the voice of more people besides me exactly? Do I need to write "in my opinion" in every single sentence? It is not necessary.

It makes no sense? Immersion for me means playing and trying to make it as if it was real life, and trust me playing videogames is nothing like driving the real car, and chances are that it will never be... interior view or not. Visual immersion? All you need to do is look at the road, the track, thats what you need to look at. When you're racing (understood) And the gauges of course... but you see them all the time in any view, with our without modeled interior, and actually you see them much better without the interior view.

Trust me, its nothing about physics. Its the feeling in general, that wooden steering wheel, that dodgy gear lever, those small metal pedals, those very low seats near the ground, that rough sound, that vibration, that gasoline smell, everything... it just cant compare at any level driving the real thing to playing a game, and I repeat, interior or not.

Have you ever driven a real car? I suppose yes, but why wont you admit that the view you get in the real car is much much better than the interior view in GT6 and most games on a single screen? Because it is, far far better.

He apparently said that that a Subaru Legacy MK1 is as good as the upcoming Bugatti VGT... okay then... So perhaps the Daihatsu Cuore is as good as a LaFerrari?
Immersion isn't recreating driving a real car. This is immersion:

immersion
noun im·mer·sion \i-ˈmər-zhən, -shən\
: complete involvement in some activity or interest

Some people are immersed enough driving from the front bumper on a 32" screen with sound coming from the tv speakers and don't care to get any deeper. That's fine for them. Others want the full cockpit, pedals, shifter, good quality wheel, good surround system, large or triple screens etc. I find the older I get, the more immersion I want. The more detailed a game's physics are, the more immersed I want to be. I want to manage tires lap by lap, fuel consumption, pit stops, tire strategy etc. I never drove cockpit much at all until I went to pc sims and found out all the adjustability that was there and was able to tailor the game to my personal preferences. Immersion isn't recreating the feeling of driving a real car, you're right, can't get close to that in your living room. It's the desire to suspend everything outside the viewscreen and focus only on the car on the track, your inputs and the feedback you get from the audio, visual and tactile produced by the game.
 
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I know I'm my own voice, no need to remember, and when did I say I'm the voice of more people besides me exactly? Do I need to write "in my opinion" in every single sentence? It is not necessary.
No, what you need to do is not come and tell people that what they want is not needed. Start it as an opinion, instead of shouting it like its fact for all.

It makes no sense? Immersion for me means playing and trying to make it as if it was real life, and trust me playing videogames is nothing like driving the real car, and chances are that it will never be... interior view or not. Visual immersion? All you need to do is look at the road, the track, thats what you need to look at. When you're racing (understood) And the gauges of course... but you see them all the time in any view, with our without modeled interior, and actually you see them much better without the interior view.
Yeah, and what an interior does is add even more to that visual immersion. For me, and as well as a lot of others, this is a great feature and makes racing games all the more better. It's awesome when you turn off all the HUD and run off what just the engine noises as well as the what the gauges are reading. You've seen the road, the cars, the trees, the turns in GT1, why did you buy another game?

Trust me, its nothing about physics. Its the feeling in general, that wooden steering wheel, that dodgy gear lever, those small metal pedals, those very low seats near the ground, that rough sound, that vibration, that gasoline smell, everything... it just cant compare at any level driving the real thing to playing a game, and I repeat, interior or not.
Yes it is, you said the car you drove in real life didn't feel anything like what you drove in the game. That is because that is physics related, and nothing to do with modeling an interior, so I'm not sure where you were getting that from. No one was saying its just like real life, but more so that its replicating it, what we are saying is that immerses us and gives us a visual representation of real life, and that is what we like.

Whats odd is that you're using that description to put down not needing an interior, but the exact same can be said about the actual racing in the first place. it doesn't do anything so why do you need it? Just go drive a real car if thats what you're into.

Have you ever driven a real car? I suppose yes, but why wont you admit that the view you get in the real car is much much better than the interior view in GT6 and most games on a single screen? Because it is, far far better.
I was never comparing the two.

He apparently said that that a Subaru Legacy MK1 is as good as the upcoming Bugatti VGT... okay then... So perhaps the Daihatsu Cuore is as good as a LaFerrari?
Not sure where you leading with this.
 
...are you legitimately taking gaming so seriously?

For the second time: Certain games allow us to experience what an overwhelming majority of players can't experience. In this case it will be racing.
The feeling of your car potentially oversteering when you don't want it to.
The feeling of flooring the gas pedal in your almighty Aventador on a straightaway.
The feeling of taking a corner with 15 other competitors so close by that you can smell them.
The feeling of driving your dream car like a total maniac.

These feelings are undoubtedly possible to be somewhat achieved when you don't have an interior in your game view. But they are boosted greatly if you do have one. If you can actually look at that RPM gauge reaching 8500 RPM as the speedometer needle breaches 260 KPH. If your virtual driver's virtual eyes look at the virtual track and gaze upon virtual leather interior.

THIS is immersion. Feeling like you're doing something when you're actually not. You can't set that against actually driving a Spitfire because of course it will be different. Gaming has yet to get remotely close to perfect simulation. I've yet to see a 4/10 realistic POV camera view (although I must say that early trailers of DriveClub did a pretty good job at that).
Hey Slipztrem, he apparently states his opinion as if it was a fact, correct him!! ;)

For the second time, it is not immersive... get in a real car and see for yourself, videogames are nothing like the real thing and I've experienced that with several different types of cars, including a Ferrari, my own Golf, and the Triumph Spitfire that my cousin let me drive.

And I take gaming as a playing games, having fun, not as a professional job, I dont know about you. I have never taken a game "seriously" in every sense of the word.
 
I know I'm my own voice, no need to remember, and when did I say I'm the voice of more people besides me exactly? Do I need to write "in my opinion" in every single sentence? It is not necessary.

It makes no sense? Immersion for me means playing and trying to make it as if it was real life, and trust me playing videogames is nothing like driving the real car, and chances are that it will never be... interior view or not. Visual immersion? All you need to do is look at the road, the track, thats what you need to look at. When you're racing (understood) And the gauges of course... but you see them all the time in any view, with our without modeled interior, and actually you see them much better without the interior view.

Trust me, its nothing about physics. Its the feeling in general, that wooden steering wheel, that dodgy gear lever, those small metal pedals, those very low seats near the ground, that rough sound, that vibration, that gasoline smell, everything... it just cant compare at any level driving the real thing to playing a game, and I repeat, interior or not.

Have you ever driven a real car? I suppose yes, but why wont you admit that the view you get in the real car is much much better than the interior view in GT6 and most games on a single screen? Because it is, far far better.

He apparently said that that a Subaru Legacy MK1 is as good as the upcoming Bugatti VGT... okay then... So perhaps the Daihatsu Cuore is as good as a LaFerrari?

Maybe I suggest you should stop replying? Just leave your own opinions about interiors to yourself!
Mate don't take offense because I really want this thread to be subtle. (Trust me I'm trying to help you. Not everyone..tolerates own self opinions that aren't agreeable to them.) So I say let's leave it at that or you can always PM me to discuss what needs to be addressed. Okay?
 
Hey Slipztrem, he apparently states his opinion as if it was a fact, correct him!! ;)

For the second time, it is not immersive... get in a real car and see for yourself, videogames are nothing like the real thing and I've experienced that with several different types of cars, including a Ferrari, my own Golf, and the Triumph Spitfire that my cousin let me drive.

And I take gaming as a playing games, having fun, not as a professional job, I dont know about you. I have never taken a game "seriously" in every sense of the word.
No, he's explaining what immerses him into the game.

it is immersive, as what this is doing is giving you the most it can to replicate real life visuals and physics. That is what immersive means. The exact definition.

And I take gaming as a playing games, having fun, not as a professional job, I dont know about you. I have never taken a game "seriously" in every sense of the word.
You don't seem like you are having any fun really. People don't come around and get mad at peoples opinions when all they are doing is describing their way to have fun. You seem very much like you are actually taking this as a professional job, as if you have something on the line that you're going to lose.
 
Maybe I suggest you should stop replying? Just leave your own opinions about interiors to yourself!
Mate don't take offense because I really want this thread to be subtle. (Trust me I'm trying to help you. Not everyone..tolerates own self opinions that aren't agreeable to them.) So I say let's leave it at that or you can always PM me to discuss what needs to be addressed. Okay?
Why do I have to stop replying and why not the others?
 
No, what you need to do is not come and tell people that what they want is not needed. Start it as an opinion, instead of shouting it like its fact for all.

Yes it is, you said the car you drove in real life didn't feel anything like what you drove in the game. That is because that is physics related, and nothing to do with modeling an interior, so I'm not sure where you were getting that from. No one was saying its just like real life, but more so that its replicating it, what we are saying is that immerses us and gives us a visual representation of real life, and that is what we like.

Whats odd is that you're using that description to put down not needing an interior, but the exact same can be said about the actual racing in the first place. it doesn't do anything so why do you need it? Just go drive a real car if thats what you're into.
Shouting? Am I shouting? How? Where?

So as I said you can't feel you're in a real thing in the videogame, interior or not, so the immersion isnt there at least for me. To start with, I think to get immersed into something you need to try the real thing to compare.

You know what game really really immersed as if it was real? And maybe its the only one... its Sports Champions, with PS Move, and more specifically the frisbee game, such an incredibly realistic feeling, you really feel as if you were doing it in real life.

No idea what you're talking about in the last paragraph.

You don't seem like you are having any fun really. People don't come around and get mad at peoples opinions when all they are doing is describing their way to have fun. You seem very much like you are actually taking this as a professional job, as if you have something on the line that you're going to lose.

Do I get mad at people's opinions? Really, why are you putting words in my mouth? I'm just discussing.
 
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That's where cockpit view adjustability options come in handy, as in PCars and other sims. You can adjust the FOV in increments of 1 to get the view you like, and you can move the seat up and down, back and forth and tilt it up and down in each car separately. Assetto Corsa allows you to move right and left as well, a neat feature that really lets you adjust where the pillars and mirrors are in your view. Look to apex is also a handy option. Once you go cockpit (in a game with full customization), you never go back:sly:

Yeah, I have Assetto Corsa and messed with the FoV but it falls at the same problem as GT's zoom and RR's option, you either distort proportions (worse, distances), or you position the camera in a unnatural place, too zoomed in the dashboard or dislocated from eye:seat:horizon line. A good exemple is DC's dashboard camera. It keeps a correct AR, good field, but it just sits in a place I don't enjoy.

If I had a 3 screens setup I'd probably manage to get something more adequated to the natural view.
VR is a cheaper and better solution in the end.
 
Shouting? Am I shouting? How? Where?

So as I said you can't feel you're in a real thing in the videogame, interior or not, so the immersion isnt there at least for me. To start with, I think to get immersed into something you need to try the real thing to compare.
Visual immersion has nothing to do with physically feeling the game, no one is talking about that. How are you even linking the two? Its common sense that you cant feel something from looking at it. That doesn't mean because you cant feel it, you can't be visually immersed. That is, unless you are blind. I've driven and seen cars driving in real life, so its easy to compare to real life, and its easy to be immersed, because we have eyes that see.

You know what game really really immersed as if it was real? And maybe its the only one... its Sports Champions, with PS Move, and more specifically the frisbee game, such an incredibly realistic feeling, you really feel as if you were doing it in real life.
Yeah, that's physical immersion, which isn't what we are talking about, you are the only one talking about that. What we are talking about is visual immersion.

Do I get mad at people's opinions? Really, why are you putting words in my mouth? I'm just discussing.
I'm not, you seem to not understand what I'm saying.
 
Yeah, I have Assetto Corsa and messed with the FoV but it falls at the same problem as GT's zoom and RR's option, you either distort proportions (worse, distances), or you position the camera in a unnatural place, too zoomed in the dashboard or dislocated from eye:seat:horizon line. A good exemple is DC's dashboard camera. It keeps a correct AR, good field, but it just sits in a place I don't enjoy.

If I had a 3 screens setup I'd probably manage to get something more adequated to the natural view.
VR is a cheaper and better solution in the end.
For me, the adjustability of AC is about as perfect as it gets for a single screen but you're right, VR is the future in terms of immersion. Can't wait until it's officially launched and all the bugs are ironed out.
 
Still waiting:

But since Turn 10 have 10,000 cheap vietnamese outsourced workers modeling the 3d cars for them, its no problem!

[citation very much required]

I know I'm my own voice, no need to remember, and when did I say I'm the voice of more people besides me exactly? Do I need to write "in my opinion" in every single sentence? It is not necessary.

Perhaps it's a second language thing. Maybe you don't have as good of a grasp on English as you think you do. But things like "x is the only proper way to play a game" is not the right way to state an opinion. That seems to be your only approach.

It makes no sense? Immersion for me means playing and trying to make it as if it was real life, and trust me playing videogames is nothing like driving the real car, and chances are that it will never be... interior view or not.

That's not a valid reason to not keep pursuing increased immersion.

Visual immersion? All you need to do is look at the road, the track, thats what you need to look at.

I can look around the interior when I'm not racing. When I am racing, seeing the difference around me between an R18 e-tron and its tiny letterbox of a windscreen versus the expanse of glass in a McLaren F1 increases visual immersion.

When you're racing (understood) And the gauges of course... but you see them all the time in any view, with our without modeled interior, and actually you see them much better without the interior view.

Who cares what's "better"? It's "better" to try to post lap times with SRF on in GT6. People don't always want what's better, that's why we have hundreds of cars in both of these games, and its why so many people drive around sans the HUD. Because they want to, and because they can.

He apparently said that that a Subaru Legacy MK1 is as good as the upcoming Bugatti VGT... okay then... So perhaps the Daihatsu Cuore is as good as a LaFerrari?

No, he simply said one game has x car, one has y. The only person equating them to each other is you.

And I take gaming as a playing games, having fun, not as a professional job, I dont know about you. I have never taken a game "seriously" in every sense of the word.

Then stop trying to be an arbiter of what is and isn't fun for others.

People like interior views. FM6 has them on every single car. Vision GT cars aside, every car PD has added to GT over the last five years has them. It seems both companies see value in it.
 
Visual immersion has nothing to do with physically feeling the game, no one is talking about that. How are you even linking the two? Its common sense that you cant feel something from looking at it. That doesn't mean because you cant feel it, you can't be visually immersed. That is, unless you are blind. I've driven and seen cars driving in real life, so its easy to compare to real life, and its easy to be immersed, because we have eyes that see.


Yeah, that's physical immersion, which isn't what we are talking about, you are the only one talking about that. What we are talking about is visual immersion.


I'm not, you seem to not understand what I'm saying.
Yeah visual immersion, but again why would you want to look at the interior itself, if when you're racing all it matters is to look at the track and the opponents. Its like if you play a shooter and you are always looking at your weapon and not the target.

And yeah I understand everything you say, I'm not stupid at all thank you
 
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Still waiting:

[citation very much required]

Perhaps it's a second language thing. Maybe you don't have as good of a grasp on English as you think you do. But things like "x is the only proper way to play a game" is not the right way to state an opinion. That seems to be your only approach.

That's not a valid reason to not keep pursuing increased immersion.

People like interior views. FM6 has them on every single car. Vision GT cars aside, every car PD has added to GT over the last five years has them. It seems both companies see value in it.

Citation requirted? I exaggerated about the number of course, but as far as I know T10 has outsourced 3D car modeling in a vietnamese company, I dont know the name. Thats why they are much much faster than PD at releasing stuff, and thats the one and only thing I wish PD had exactly like them.

People also like McDonalds and other fast food chains.

And no, thats not correct, PD has added many cars without interior in GT6, the vision GT and the semi-premiumized ones. And they apparently seem to be doing the same for GT7, unless "GT7 standard cars" means something different to what we are used to.

Oh btw I'm happy with my english even though its not perfect by any means as long as it is probably better than roughly 99,9% english speakers's spanish or catalan :D
Although I really think that the proper way of playing is without the racing line. Because otherwise we could similarly consider that cycling with training wheels is a proper way of cycling.
 
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For the exact same reason that I'd use a photomode in game.

Or the same reason you'd like a track to actually have the buildings and trees that surround it in real life to also pepper the sides in-game. Or for the same reason you'd like the ability to paint your car. Or change the wheels on your rides.

Apparently though, none of that is important. Obviously, we're all playing the game wrong.

Citation requirted? I exaggerated about the number of course, but as far as I know T10 has outsorced 3D car modeling in a vietnamese company, I dont know the name. Thats why they are much much faster than PD at releasing stuff, and thats the one and only thing I wish PD had exactly like them.

If you have to exaggerate a claim, your argument is weak.

People also like McDonalds and other fast food chains.

Newsflash: They are completely and utterly within their rights to do so. And they're not wrong for it.

And no, thats not correct, PD has added many cars without interior in GT6, the vision GT and the semi-premiumized ones. And they apparently seem to be doing the same for GT7, unless "GT7 standard cars" means something different to what we are used to.

Kaz mentioned keeping Standards over a year ago. We'll see how that pans out.

The "Semi-Premiums" weren't "added" to GT6. If they were, PD would've stuck a handy little 6 beside them here. The exteriors of existing cars were updated, that's all. That's like saying PD's added Goodwood two more times in game, because they've changed the main statue.

My personal guess: either a lot of those Semis become full-on Premiums for the next GT, with proper interiors, or they're the new standard for, uh, Standards, and any cars not brought up to that basic level get dropped. Which brings up the whole issue that "Premium" isn't really needed, as those cars are simply the expected level of quality in the PS4 era.

I love being able to explore every aspect of a car in Forzavista, or poke around it in GT in Photomode, since they don't have an equivalent mode. It opens up a whole other level of customization possibilities too, one that T10 nor PD have really latched onto yet.
 
Newsflash: They are completely and utterly within their rights to do so. And they're not wrong for it.

The "Semi-Premiums" weren't "added" to GT6. If they were, PD would've stuck a handy little 6 beside them here. The exteriors of existing cars were updated, that's all. That's like saying PD's added Goodwood two more times in game, because they've changed the main statue.

My personal guess: either a lot of those Semis become full-on Premiums for the next GT, with proper interiors, or they're the new standard for, uh, Standards, and any cars not brought up to that basic level get dropped. Which brings up the whole issue that "Premium" isn't really needed, as those cars are simply the expected level of quality in the PS4 era.

I love being able to explore every aspect of a car in Forzavista, or poke around it in GT in Photomode, since they don't have an equivalent mode. It opens up a whole other level of customization possibilities too, one that T10 nor PD have really latched onto yet.

Their health will probably disagree :D

They modeled them from scratch Im sure, I dont think you could get a standard as it was and just improve it like that, I think its faster to start from zero. In this list you posted, they dont make any reference to "updated" standards, and being updated doesnt mean they did first appear in GT6
 
...I just went and took a gander at the full list of cars in FM6 and there aren't too many holes there at all. Few years back I thought FM4 had a very impressive car list - sixth one's pretty damn close.

Hopefully PDI's giving more attention to GT7's line-up...
 
Their health will probably disagree :D

They modeled them from scratch Im sure, I dont think you could get a standard as it was and just improve it like that, I think its faster to start from zero. In this list you posted, they dont make any reference to "updated" standards, and being updated doesnt mean they did first appear in GT6
Car modeling from scratch generally means they scan the car again and start from the beginning. The is the literal meaning of starting from scratch. So if you're saying they started over from the beginning, where are the interiors of these Semi-premiums since all the cars they've modeled for the last 10 years, except for the VGT's, have had an interior?

Since there is no interior modeled for the "semi-premiums", I think we can safely conclude they just brushed up the older models and didn't actually start from scratch.
 
If it wasn't for the rally cars and the dirt and snow racing...and the karts which, all of those combined, takes up about 40% of my racing, I'd give it to Forza. But like...you can't have rally cars and no rally tracks. But Forza has those awesome historic racing cars of my favourite eras of racing.

That's what makes it a difficult and somewhat biased choice. I can't really choose.
 
If it wasn't for the rally cars and the dirt and snow racing...and the karts which, all of those combined, takes up about 40% of my racing, I'd give it to Forza. But like...you can't have rally cars and no rally tracks. But Forza has those awesome historic racing cars of my favourite eras of racing.

That's what makes it a difficult and somewhat biased choice. I can't really choose.
Although there's no off road racing in Forza Motorsport (but there are some in Forza Horizon 2), you can however create your own rally cars in FM6 using aftermarket parts instead. Such as these. These are my rally builds I've currently made.

GetPhoto.ashx

GetPhoto.ashx
 
There are NOT SO MANY duplicates, unless you consider
130+ cars that were duplicates at GT5's launch before GT5's DLC and before GT6's base models and Stealth models and additional year duplicates and similar nonsense all added to the GT6 car list to in fact be SO MANY.


Which is also assuming that PD did their due dilligence to model differences (if they actually exist) with the more notable cars that I deliberately gave them a pass on (R32/R33/R34 Skylines, JDM S2000s, JDM Miatas, JDM NSXs, etc.). They probably didn't, though.
 
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130+ cars that were duplicates at GT5's launch before GT5's DLC and before GT6's base models and Stealth models and additional year duplicates and similar nonsense all added to the GT6 car list to in fact be SO MANY.


Which is also assuming that PD did their due dilligence to model differences (if they actually exist) with the more notable cars that I deliberately gave them a pass on (R32/R33/R34 Skylines, JDM S2000s, JDM Miatas, JDM NSXs, etc.). They probably didn't, though.

There was a article on GTPlanet Kaz admitting there were to many duplicates some where...
 
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