- 92,664

- Rule 12
- GTP_Famine
That'd be a black flag. Red flags end the session entirely.There should be a red flag meaning that there are dirty drivers causing trouble, and when the flag shows up they immediately get disqualified out of the race.
That'd be a black flag. Red flags end the session entirely.There should be a red flag meaning that there are dirty drivers causing trouble, and when the flag shows up they immediately get disqualified out of the race.
If they accumulated multiple penalties, it would effectively be the same thing. There used to be 10 second penalties, and it effectively took that player out of the race.There should be a red flag meaning that there are dirty drivers causing trouble, and when the flag shows up they immediately get disqualified out of the race. I'm not saying PD should rush on this but it would be a good plan to keep the races more polite, smooth and cleaner. And the game would get more positive reviews.
Hmmm, I didn't even think about those factors. Well maybe that's not the right move then. I guess I'll just have to deal with the penalty system as it is. PD did step up their game a few months ago about setting stricter penalties for each race set.If they accumulated multiple penalties, it would effectively be the same thing. There used to be 10 second penalties, and it effectively took that player out of the race.
The question is, how should the game code determine if someone is "dirty" or it's a racing incident? As in, what is materially different between the two that could be determined through the game code?
Yes, I get the point of having a server that run just 4 racers if everybody else retire from the race (huge costs for Sony), so the only way is to "punish" retirements, ok. Still, I personally don't see enough "policing" on the "rekless driving". FI: if I'm sent "on the wall" or outside the track from a "gentleman", the algorithm should be able to "understand" that it wasn't my fault or my driving that lead me outside the track so I shouldn't be punished.And if it didn't it wouldn't deter people. I'd go as far as to suggest in would further encourage certain types of players to drive even worse.
The trick is to find a good online racing club that hosts lobbies at times that work for you. There are quite a few out there worth joining.I was already demoted from DR C to DR D twice since the weekend because of my multiples retirements. Demoted also from DS S to DS B. Eventually I don't really care. It's a matter of principle, I don't race with people with "very low level of respect and sportsmanship for others" (euphemistically speaking). I start to believe that there's some catch in the system of penalties. Hit and sent in a huge spun in Tokyo from a psico, I ended with 4.5 sec penalty?!? And the system read the retirement as way more serious than the psico's move? Something is really wrong here.
Easy, physic and telemetry help a lot, the algorithm can "read" and easily know where's your braking point for all turns, the normal speeed at wich you approach a deteminate corner, angle of steering, "load" on brakes and trottle, gear in use , ecc.If they accumulated multiple penalties, it would effectively be the same thing. There used to be 10 second penalties, and it effectively took that player out of the race.
The question is, how should the game code determine if someone is "dirty" or it's a racing incident? As in, what is materially different between the two that could be determined through the game code?
I wouldn't say it's impossible, but if it were 'easy' it would have been implemented already. I have no doubt an algorithm could make an accurate determination of fault and apply an appropriate penalty, after the fact, but doing that in real time, for multiple cars in multiple races, simultaneously, is long way off.Easy, physic and telemetry help a lot, the algorithm can "read" and easily know where's your braking point for all turns, the normal speeed at wich you approach a deteminate corner, angle of steering, "load" on brakes and trottle, gear in use , ecc.
In any impact, knowing the mass of the objects and theyr speed, it can be calculated how many G are generated and who's at fault.
Then it is a matter of "fair" penalties, wich will never have everybody in agreement, but at least avoid the punishments toward innocent drivers. I'm also for introducing ban of troll drivers (i've already expirienced a certain number of those) like (fi) those who chase you honking like there's no tomorrow (thinking that it can lead you to make a driving mistake, not my case anyway I think it is just annoing).
The thing is the game can't tell what you are thinking?Yes, I get the point of having a server that run just 4 racers if everybody else retire from the race (huge costs for Sony), so the only way is to "punish" retirements, ok. Still, I personally don't see enough "policing" on the "rekless driving". FI: if I'm sent "on the wall" or outside the track from a "gentleman", the algorithm should be able to "understand" that it wasn't my fault or my driving that lead me outside the track so I shouldn't be punished.
Also, I'd like to see (as deterrent) the exact same policing that there is in the missions room. I mean, just a lil touch during overtake gives penalties, love it. Maybe is lil too harsh, compared also to bots aggressive driving style, but I'll be also fine with a good compromise based on the mission room policy rather than the lawless situation it seems to be ongoing.
Having just run a few races against Sophy at Brands Hatch, I'm not sure fair-play is in the AI's vocabulary! 😂The thing is the game can't tell what you are thinking?
How does the game decide if you were making a move or the other person was? Or someone was defending too hard etc
Then you have the net code and frame rate issues where cars positions alter slightly when there is a spike in Jitter so one car may not visually be as close as it is in reality?
I mean I agree the penalty system feels pretty archaic now and even done a couple of videos of those crazy penalties you get when other people crash and they rejoin in bad ways, or where the pack comes to a standstill unexpectedly and you tap the back of a car after the crashes and still get a penalty.
I could go on and on about this.
The optimum solution but still error prone would be to use Sophys AI to steward the incidents and run it against its fair play Model to see what it would have done etc
"Easy" doesn't even remotely describe what you've suggested.Easy, physic and telemetry help a lot, the algorithm can "read" and easily know where's your braking point for all turns, the normal speeed at wich you approach a deteminate corner, angle of steering, "load" on brakes and trottle, gear in use , ecc.
In any impact, knowing the mass of the objects and theyr speed, it can be calculated how many G are generated and who's at fault.
Then it is a matter of "fair" penalties, wich will never have everybody in agreement, but at least avoid the punishments toward innocent drivers. I'm also for introducing ban of troll drivers (i've already expirienced a certain number of those) like (fi) those who chase you honking like there's no tomorrow (thinking that it can lead you to make a driving mistake, not my case anyway I think it is just annoing).
I’ve had those ideas before too, only those racing club guys are really good so bit limited in the opportunities to win like in the dailies.The trick is to find a good online racing club that hosts lobbies at times that work for you. There are quite a few out there worth joining.
And, let's be honest, once we do have an algorithm making the calls, we'll be here complaining about that, too. Maybe once Sophy has been rolled out to all tracks, and they can collect data for a couple years, they'll get to something that isn't absolute garbage, but I wouldn't hold my breath. It seems a lot of folks think you just slap an algorithm on there and the magic happens. Training models is hard...takes a while to get them to stop checking for wings on the buffalo.😁"Easy" doesn't even remotely describe what you've suggested.
Take braking, as you suggest. How much leeway should there be? 1 meter? 2 meters? 5 meters? 10 meters? What if I hit my brakes to avoid an accident, and in doing so cause another accident? Am I dirty? Because that happens quite often.
What you are suggesting is an AI that is trained on the many, many, laps of the broad audience to determine what behavior is out of line, and what is not. Not easy (yet) and not cheap.
We have seen countless videos on this forum and debate who is in the wrong, and you think it's easy for an algorithm? There is more that can be done to apportion blame properly, but the current level of penalties is the most livable we've had in a while.
Let's make a difference between rekless driving and mistakes made in good fait."Easy" doesn't even remotely describe what you've suggested.
Take braking, as you suggest. How much leeway should there be? 1 meter? 2 meters? 5 meters? 10 meters? What if I hit my brakes to avoid an accident, and in doing so cause another accident? Am I dirty? Because that happens quite often.
What you are suggesting is an AI that is trained on the many, many, laps of the broad audience to determine what behavior is out of line, and what is not. Not easy (yet) and not cheap.
We have seen countless videos on this forum and debate who is in the wrong, and you think it's easy for an algorithm? There is more than can be done to apportion blame properly, but the current level of penalties is the most livable we've had in a while.
For those situations that can be described as outliers (fi MV and LH at Copse in '21 and many others) there's not so much to do. I understand that the policy could be conservative, thus the penalty threshold should be larger.The thing is the game can't tell what you are thinking?
How does the game decide if you were making a move or the other person was? Or someone was defending too hard etc
Then you have the net code and frame rate issues where cars positions alter slightly when there is a spike in Jitter so one car may not visually be as close as it is in reality?
I mean I agree the penalty system feels pretty archaic now and even done a couple of videos of those crazy penalties you get when other people crash and they rejoin in bad ways, or where the pack comes to a standstill unexpectedly and you tap the back of a car after the crashes and still get a penalty.
I could go on and on about this.
The optimum solution but still error prone would be to use Sophys AI to steward the incidents and run it against its fair play Model to see what it would have done etc
I like the idea, thanks. I'll try that for sure in future.The trick is to find a good online racing club that hosts lobbies at times that work for you. There are quite a few out there worth joining.
Alright David Attenborough this is a racing thread stay on topic.Well no racing for me for a few days - while at work, I got bitten on both hands by an Otter (long story)
Sore hands, tetanus injection and a course of antibiotics. Bloody Otters - though I wasn't enjoying the racing much anyway, so not to bothered![]()
Try GBRC, the “Grumpy British Racing Club”. Drivers of all ages and abilities welcome. League racing 8pm (UK time) Sunday nights, casual/practice racing on Thursday evenings. Racing fair is more important than winning in the group.I’ve had those ideas before too, only those racing club guys are really good so bit limited in the opportunities to win like in the dailies.
I believe clean and fair driving breeds the same back but there will always be some moments you can’t avoid,
The odd bump which people over react to, poor track knowledge and clumsy driving and those who just wanna see the world burn! 😂🤣
A lot faster than I can do! 😂Alright David Attenborough this is a racing thread stay on topic.
What time did the otter manage in the Porsche at Tokyo?
Hmmm, I'm interested in this club thing, this would help me to improve my skills if I can stay behind my friends or any other drivers. See I still use the assists especially the line for Daytona, the Road Course. When I sit far away from the TV I have to use the braking area and driving lines to help me sense when to start turning and cornering/trail braking. 90% of the time now I use MT now to brake sooner and to improve my exits from each turn/corner. Hey, @GrumpyOldMan should try this!! And maybe some more of us.Try GBRC, the “Grumpy British Racing Club”. Drivers of all ages and abilities welcome. League racing 8pm Sunday nights, casual/practice racing on Thursday evenings. Racing fair is more important than winning in the group.
![]()
GBRC "Grumpy British Racing Club" Home of clean racing.
GBRC hosts practice and race nights on Sundays and Thursdays from 8pm-10pm UK time, with a regular presence on GT7 throughout the week. We are a small but growing racing community of mature, clean and gentlemanly drivers. Established in 2010 on GTplanet and have a core membership of drivers who...www.gtplanet.net
Well no racing for me for a few days - while at work, I got bitten on both hands by an Otter (long story)
Sore hands, tetanus injection and a course of antibiotics. Bloody Otters - though I wasn't enjoying the racing much anyway, so not to bothered![]()
Well no racing for me for a few days - while at work, I got bitten on both hands by an Otter (long story)
Sore hands, tetanus injection and a course of antibiotics. Bloody Otters - though I wasn't enjoying the racing much anyway, so not to bothered![]()
A: GR2 / Karts?
Karts are always Sports Softs, it won't be the kart.A: GR2 / Karts?
B: GR3 (because GTWS maybe?)
C: GR4
Just guesses
@Barney Da Dog Oh my, you got bit by an otter, seriously? I hope your hands heal up
I wonder if it will be the GT-R T-spec '24 car or the Lancer Evo XIII one. I'm guessing this but usually the week after PD releases an update one of those featured cars in it will appear in one of the next set of daily races.Karts are always Sports Softs, it won't be the kart.