- 4,287

- London, Ontario
- voodoovaj
No, it's not. With the wheel, there is more connection between your input and what's happening with the car (even if it isn't 1:1). On the controller, the same input can become a myriad of steering angles depending on your speed.You guys do know it’s exactly the same with a wheel and VR blind turn in is blind turn in. The best camera is probably Chase cam for visability.
The main thing I find is carrying the brakes too long and you end up compromising turn in, because not all of the corners are trail brake corners due to the angles.
It’s a weird race because it’s really counter intuitive to what is fast and what is slow. Patient throttle is was better than trying to over push it.
Its a difference between understeer and LESS steer, which obviously isn't the same. With the controller, the faster you go, the slower and more limited the steering becomes. So, at fast tracks like this, you have to play this silly guessing game of am I going slow enough to get the input I need to make this corner.
I hate it because it's something the game is deciding for me. I'm no longer judging the physics of the simulation. I have to judge some intermediary in the controller. That's why I want the controller sensitivity fixed or, at least, increased so there is more direct input. It's not impossible to go faster, but I don't enjoy trying, because I don't feel like I am driving anymore. I'm timing when to give the stick full left or full right input.
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