GT7 Daily Race Discussion

  • Thread starter Thread starter Pigems
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You guys do know it’s exactly the same with a wheel and VR blind turn in is blind turn in. The best camera is probably Chase cam for visability.

The main thing I find is carrying the brakes too long and you end up compromising turn in, because not all of the corners are trail brake corners due to the angles.

It’s a weird race because it’s really counter intuitive to what is fast and what is slow. Patient throttle is was better than trying to over push it.
No, it's not. With the wheel, there is more connection between your input and what's happening with the car (even if it isn't 1:1). On the controller, the same input can become a myriad of steering angles depending on your speed.

Its a difference between understeer and LESS steer, which obviously isn't the same. With the controller, the faster you go, the slower and more limited the steering becomes. So, at fast tracks like this, you have to play this silly guessing game of am I going slow enough to get the input I need to make this corner.

I hate it because it's something the game is deciding for me. I'm no longer judging the physics of the simulation. I have to judge some intermediary in the controller. That's why I want the controller sensitivity fixed or, at least, increased so there is more direct input. It's not impossible to go faster, but I don't enjoy trying, because I don't feel like I am driving anymore. I'm timing when to give the stick full left or full right input.
 
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No, it's not. With the wheel, there is more connection between your input and what's happening with the car (even if it isn't 1:1). On the controller, the same input can become a myriad of steering angles depending on your speed.

Its a difference between understeer and LESS steer, which obviously isn't the same. With the controller, the faster you go, the slower and more limited the steering becomes. So, at fast tracks like this, you have to play this silly guessing game of am I going slow enough to get the input I need to make this corner.

I hate it because it's something the game is deciding for me. I'm no longer judging the physics of the simulation. I have to judge some intermediary in the controller. That's why I want the controller sensitivity fixed or, at least, increased so there is more direct input. It's not impossible to go faster, but I don't enjoy trying, because I don't feel like I am driving anymore. I'm timing when to give the stick full left or full right input.
Im not saying that controller issues need don’t need to be addressed. Let’s be clear.

I also want to be very honest on what you think wheel users get, and it’s not this buttery smooth driving paradise either.

There are several times in the top 50 on all the races and TTs that are controller users.

In fact there are more controller users in the top 100 than VR users so when we talk about limiting factors it’s more ability lead than what things actually point to.

If other people can be very fast with controllers, with wheels, with VR they have clearly overcome the issues? And if they have over come them to post world record level times, is the problem sensitivity or driving style? Honest question.
 
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