GT7 needs to be really good

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spaekhugi
hey everybody.

I am a big fan of Gran Turismo:bowdown::bowdown::bowdown: (and i love Gran Turismo), but Gran Turismo is getting in to trouble with all the other racing simulators out there. They really need to make Gran Turismo 7 perfect, to get all the fans back + some new players. whatever is going to happen i will always buy every Gran Turismo they make. However they need to be better than Project Cars, Asetto Corsa, Forza Motorsport and so on to keep the good sales of the game. (i am not saying that GT is a bad game!!!)
 
What do you think PD should do?:):):)
Ah ok. Personally I think they need to improve the sounds, the options for online races, add an event creator/editor and for the most part keep what they've been doing up. Progress the physics even closer to reality. Oh and drop the surplus cars, for e.g. the near duplicate MX-5's/Miata's.

Overall though I think they need to take their time (something they're very good at it seems ;)) and not decide to focus on constant (or not as the case may be) updates. Make every feature available from the start instead of bringing it out after release as DLC. That clearly doesn't work for PD, or at least it hasn't so far. A new track every month for instance may have been a tad ambitious. Take the time to make the fullest, most realistic, most detailed GT yet. It's debatable that GT6 was rushed and is a beta test for GT7. Well if it is then 7 should be an amazing game. Imagine GT6 without the bugs, with all the content we were apparently promised, the return of shuffle racing and other online improvements and with even more improved simulation in car handling, detail and sound. If 6 is indeed a beta for 7 then that is what we should get.

Also perhaps what PD should do is listen to their customers more and engage in some kind of dialogue about where GT is going and what we as a community like and dislike about that. It would seem to be what people want most from them at the moment.

Still think this should be in the reviews and feedback section. Or the suggestions bit IDK.

Thank you mysterious moderator admin type person.
 
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The only thing I would like to add to @86Debris86 comment is ..... challenge ...

I don't mind that they lowered the ease with which you can get Bronze on any challenge ...
But I hate it that Gold is not even the challenge of Silver anymore ...

Please let us work hard for our Golds again .... and preferably double the number of challenges in GT6.

As a result it should be hard again to obtain Platinum .... not just mileage ...
 
The only thing I would like to add to @86Debris86 comment is ..... challenge ...

I don't mind that they lowered the ease with which you can get Bronze on any challenge ...
But I hate it that Gold is not even the challenge of Silver anymore ...

Please let us work hard for our Golds again .... and preferably double the number of challenges in GT6.

As a result it should be hard again to obtain Platinum .... not just mileage ...
Making it hard was what turned me off from GT5 in the first place!

The difficulty of most events in GT6 is just right.
 
The difficulty of most events in GT6 is just right.

They're just right for you.

But there's a lot of people in the world, and there's more than a few playing Gran Turismo. Those people probably aren't all the same skill level that you are, some may be better, some may be worse. Those people who are better and worse likely aren't finding that the difficulty of most events in GT6 is just right, like you are. They'd likely enjoy it more having difficulty levels that suit them.
 
GT7 will have to throw the whole series around if they ever want to win me back:

- Descent engine sounds
- Good AI
- Normal race format (standing starts and qualifying).
- New and better career mode
- Event creator

Only if they check all these boxes, I might reconsider, but i probably won't as they probably won't and the competition is already providing this.
 
They're just right for you.

But there's a lot of people in the world, and there's more than a few playing Gran Turismo. Those people probably aren't all the same skill level that you are, some may be better, some may be worse. Those people who are better and worse likely aren't finding that the difficulty of most events in GT6 is just right, like you are. They'd likely enjoy it more having difficulty levels that suit them.
This. As some have been saying ( particularly @Johnnypenso and @VBR ) the time for a one size fits all game has gone. We need more of a customisable experience.

For the most part I would prefer if GT6 was almost as difficult as 5. I did the Sebastian Vettel challenges after a couple of hours at most. I have yet to complete all of them in GT5.
 
They already started the game and it seem nothing will change or improve. I mean they are building the game as GT6 ( no communication, they didn't ask us what we want, blablabla................. )
Of course there is no official announcement yet ( we know nothing ) but it seem they still have the same way of working and the same approach. In my opinion GT7 will not be very good but again full of bugs and Lunar exploration.
 
As far as difficulty goes it would not be hard to be able to set the difficulty level as you do in FPS games or say like FIFA, obviously this would involve getting the AI right, it would be wrong to cater only for skilled racers, I think that would affect sales. I know we have assists that can be toggled, I'm talking about an improved AI that can be set. GT7 needs to lose the standard cars, I'm fine with them in GT6 and a lot have been touched up and look fab but in a next gen GT I think it goes without saying we need all premiums. In terms of the single player structure I think GT4 had it bang on, lots to do and prize cars for events. Its really a let down in GT6 when you have completed an event or championship and you get nothing for it other than creds and this affects the game as a whole.Remember in past GT's where the whole point of winning a championship was because of the awesome car you could win, I think GT7 needs to return to that format. The way the game has changed is not just Polyphony's fault, the internet has changed the whole landscape, especially for GT with pre order bonuses, cars and credits etc. I always felt the most enjoyable part of GT was the start where you had 10'000 creds to buy a car of your choice and slowly you would upgrade it to make it competitive, that was great fun as most of the time you would be entering races where your car was out classed, that has been lost really, its a shame that the structure of the game has been changed because of corporate greed. What GT7 should NOT be is a port of GT6 with a few extra bells and whistles, I think this would be a mistake, being realistic GT7 will most likely have to take a drop in car count.
 
As far as difficulty goes it would not be hard to be able to set the difficulty level as you do in FPS games or say like FIFA, obviously this would involve getting the AI right, it would be wrong to cater only for skilled racers, I think that would affect sales. I know we have assists that can be toggled, I'm talking about an improved AI that can be set... What GT7 should NOT be is a port of GT6 with a few extra bells and whistles, I think this would be a mistake, being realistic GT7 will most likely have to take a drop in car count.
I made a suggestion along the lines of this (currently doing extremely well with one whole like :lol:): https://www.gtplanet.net/forum/threads/general-difficulty-setting.305006/

Also, I think most of us would happily sacrifice a few Skylines and MX-5's if it meant GT7 would be better.
 
I made a suggestion along the lines of this (currently doing extremely well with one whole like :lol:): https://www.gtplanet.net/forum/threads/general-difficulty-setting.305006/

Also, I think most of us would happily sacrifice a few Skylines and MX-5's if it meant GT7 would be better.

Just visited your link, great idea, would cater for all skill levels and lets remember, we don't all own steering wheel set ups because another thing that gripes me is that I'm using a pad and I drive auto because I just can't get on with gear change on the pad, be nice to have separate leader boards for pads and wheel setups ?
 
Just visited your link, great idea, would cater for all skill levels and lets remember, we don't all own steering wheel set ups because another thing that gripes me is that I'm using a pad and I drive auto because I just can't get on with gear change on the pad, be nice to have separate leader boards for pads and wheel setups ?
Thank you. I'd like that too. The only chance I get to play on a wheel is at a mate's house so I'm mostly a pad user as well.

As far as driving auto goes I was the same. For some reason I decided to go manual from the start of GT6. Took a while to get used to but it's very satisfying once you do get the hang of it. I use the right stick like a sequential now (up to change down, down to change up). It makes more sense to me than when I was struggling with X and Square or L2 and R2. Try different configs. It may be that you haven't found the right set up for you yet.
 
Thank you. I'd like that too. The only chance I get to play on a wheel is at a mate's house so I'm mostly a pad user as well.

As far as driving auto goes I was the same. For some reason I decided to go manual from the start of GT6. Took a while to get used to but it's very satisfying once you do get the hang of it. I use the right stick like a sequential now (up to change down, down to change up). It makes more sense to me than when I was struggling with X and Square or L2 and R2. Try different configs. It may be that you haven't found the right set up for you yet.

Never thought of that, so the right stick becomes the gear stick? i'll give it a try :)
 
Thank you. I'd like that too. The only chance I get to play on a wheel is at a mate's house so I'm mostly a pad user as well.

As far as driving auto goes I was the same. For some reason I decided to go manual from the start of GT6. Took a while to get used to but it's very satisfying once you do get the hang of it. I use the right stick like a sequential now (up to change down, down to change up). It makes more sense to me than when I was struggling with X and Square or L2 and R2. Try different configs. It may be that you haven't found the right set up for you yet.
Since I'm so used to my DS3 ... I still grab my my DS3 for difficult challenges ... (yes I have a DFGT too)
On my DS3 I use R1/L1 to shift up and down .. because i still have throttle and brake on (R)
 
Never thought of that, so the right stick becomes the gear stick? i'll give it a try :)
Exactly! Another friend of mine does the same except he has up to change up and down to change down. Confuses the hell out of me! Different strokes...

Apologies. I'll de-rail the thread with this talk of gearboxes no more.
 
They're just right for you.

But there's a lot of people in the world, and there's more than a few playing Gran Turismo. Those people probably aren't all the same skill level that you are, some may be better, some may be worse. Those people who are better and worse likely aren't finding that the difficulty of most events in GT6 is just right, like you are. They'd likely enjoy it more having difficulty levels that suit them.

That's right it should be more balanced in GT7 again ... (back on topic) .... its not to hard to balance since you have the gold/silver/bronze levels already ... we only ask for the golds to be harder again ... I think bronze is already low enough ... so thats ok ....
 
To be perfectly honest, if GT7 is GT4 with GT6's physics and nextgen graphics I would be overjoyed.

And for the challenge I barerly tune any cars so the last few seaonal time trails are pretty hard in that case.
For the other races I do them once for easy gold and then go back to see what the lowest PP is to win them.

It has always been like that in GT you can mak it as easy or as hard as you want.
However I do agree that the trophies should be tight to skill
 
That's right it should be more balanced in GT7 again ... (back on topic) .... its not to hard to balance since you have the gold/silver/bronze levels already ... we only ask for the golds to be harder again ... I think bronze is already low enough ... so thats ok ....

I actually think the system could be improved these days. The intention (presumably) of the gold/silver/bronze system was for bronzes to gate progress but not be unachievable by any but the most butter-thumbed gamer, and for silver and gold to provide additional gameplay for those wanting to spend time on them.

This was before internet connected consoles. There's a better way of doing that now: Leaderboards.

Have a simple pass/fail medal gating progress (like, just one medal instead of three, and at the "bronze" level), and leaderboards (proper global leaderboards) for all licenses. Aggregate "points" or whatever over a license class, and have a leaderboard for that too. Give out smiley stickers, or brownie points, or some other feel-good-but-meaningless achievement for those that get in the top 0.1%/1%/10%/whatever.

Leaderboards are a great way to encourage people to keep working at something and improving, if done right. I presume that's the intention of levels of difficulty on licenses, to get people to keep improving. Work that in with the simplest system necessary to gate progress and they're onto a winner.
 
I get what you're aiming for but I still imagine these things separated from each other. (on/offline)

What I mean is your suggestion is perfect for the online part, and I fully agree with you on that.

But next to that there always must be a challenging offline system as well.
Because sometimes we can't get to the right room, we experience lag, or have no internet at all.
Then I wan't to have a nice challenge offline to satisfy my racing needs ..
Yes this needs improved AI, and yes it needs a proper time table for G/S/B.
Also you could drown on a leader-board .. number 14537 on the leader-board doesn't challenge me so much ... so its nice to be the winner in your own private chart too...

So I think we need both.
 
So I think we need both.

I'd agree if I thought Polyphony could restrain themselves from their need to make everyone a winner. :D

What you're suggesting is better, properly designed medals as well as leaderboards. I'm simply designing around PD's demonstrated need to make medals/achievements/etc easy enough for everybody to get because I don't think they'd go for a design in which a significant proportion of the customers couldn't achieve gold licenses.
 
I still hope (leave me in that dream please ;)) that they go back to the GT1-5 difficulty standard ..
 
i kinda disagree with this

problem right now is that the PS4 is selling like gangbusters... they know the market cries out for GT7, good or bad

the competition is weak.... Xbox fired their salvo

worse still, Forza 5 is weak and it sets a very low bar for PD

compound with that is that Forza 6 is very very far away

GT7 can be a half assed pile of **** like GT6 and still make so much money

of course I am optimist and hope that GT7 is at least as full featured as GT5

make me buy a $399 console (of course this is relatively easy with the weaker $499 xbox)
 
They're just right for you.

But there's a lot of people in the world, and there's more than a few playing Gran Turismo. Those people probably aren't all the same skill level that you are, some may be better, some may be worse. Those people who are better and worse likely aren't finding that the difficulty of most events in GT6 is just right, like you are. They'd likely enjoy it more having difficulty levels that suit them.
Yeah and some just use steering wheels, which seems to be worth 5 to 10 seconds on most challenges. Maybe if they adjusted THAT based on the equipment you use, some smartypants around here wouldn't be so smug.
 
Yeah and some just use steering wheels, which seems to be worth 5 to 10 seconds on most challenges. Maybe if they adjusted THAT based on the equipment you use, some smartypants around here wouldn't be so smug.
Inaccurate statement. Also appears to be an attempt to escalate a debate.

Here's a look at our WRS results from the Week 6 event:

http://wrs.gtplanet.net/GT6/results/6/

GTP_Spud is our fastest DS3 user and as you can see, he is not 5 seconds behind. If you look down the list you will notice other DS3 drivers, also far closer to the leaders than your estimation.

This week's event is a bit trickier, so DS3 drivers suffer a little as a result but are still well within your exaggerated estimation:

http://wrs.gtplanet.net/GT6/week/8/

Flippant assertions are great if the facts support them... it appears they don't in this case.
 
compound with that is that Forza 6 is very very far away

GT7 can be a half assed pile of **** like GT6 and still make so much money

Assuming GT7 released roughly when we expect it to (late 2014/early 2015), FM6 will be at worst a year away.

I agree that GT7 can be pretty much anything with a GT badge on it and still sell well, but that will likely be down to it still being the only game of it's type on the system more than anything else. I also expect them to continue to see sales declines if it sucks, but it will still sell millions of copies, which for most games is wild, rampant, flailing success.
 

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