GT7 & PSVR2

  • Thread starter Thread starter gtrotary
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Has anyone tried PSVR since the latest GT update? One of my racing buddies is saying the HUD corruption when using the Pro-specific VR option is now fixed?
I’ve been having an issue where if I’ve been driving with VR and turn it off for a bit leaving the PlayStation on, and then come back to it and switch VR back on, it will give me the takeoff headset symbol in the headset.

Basically it will not work with PSVR2 again unless I unplug/replug the USB or restart the console.

It’s kind of annoying.

As for visual quality, I have the PS5 Pro with PSSR2 and I see no difference at the moment in VR. Flatscreen seems better though.
 
I’ve done my own testing with an M3 and a formula car. Previously it appeared that where the floating HUD overlaid the environment, the HUD would glitch. When overlaying the car interior the HUD would be fine.

I can confirm this is still the case. However, I don’t know if it’s placebo, but it does seem slightly better now.

Not suggesting PSSR2 is involved, btw. Was more wondering about a stealth fix in the latest GT update.
 
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Here we go again...

20260322_111139.webp
 
A good wipe of the VR lens with a 2$ microfiber cloth also removes a lot of noises.

I have been testing the PS5 Pro+PSVR2, past 5 days.
Switched back and forth between PS5 and Pro, there is small noticeable difference.
  • Ghosting is mostly gone for the things out side the track
  • Slightly better reflection and lighting on cars around.
  • Slightly better visual on the red and white stripe on curb as you drive by them

But not worth 1200$ Cnd (if you include the disk drive and taxes) only for GT7.
The core driving gameplay is the same.

I'm about to return it to the store, might wait a few days in case more details emerge about that PSSR2 or if a surprise magical update pop up.
I didn't want to believe until now
But after watching this video

I think I am now convinced there is a difference



He didn't test GT7 here, but he said he will in the next video....
 
I didn't want to believe until now
But after watching this video

I think I am now convinced there is a difference



He didn't test GT7 here, but he said he will in the next video....

But it's already long time confirmed PSVR2 games look better on Pro. GT7 as well. I switched to Pro and with that new reprojection setting there is no more ghosting and LOD is a bit better on Pro. At the same time no difference on VR after Pro PSSR2 update.
 
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@Pianista:

It was the same for me.

Upgraded to the pro solely for gt7/psvr2 shortly after the pro released. had around 500 hours of psvr2/gt7 on the standard ps5 at that point.

The difference in motion clarity due to the different reprojection method on the pro was and still is (atleast in my eyes) a huge improvement and the main selling point the pro has regarding gt7.

The only tradeoff is the hud distortion, but as stated before: only hud elements that hover in front of fast moving objects (track objects) are affected. That means only openwheelers and a few regular cars are affected.
 
Yeah it still looks amazing on PS5...IMO its not worth it for a bit better graphics for the few PSVR2 games I play.

GT7 is fine in PS5 IMO if you already have it and would only tell someone to get the Pro if they didn't have purchase the PS5 or has money to burn
 
When I bought my PS5 last January, the price difference between a base PS5 and Pro was insane; I could basically buy a base PS5 and a PSVR2 for the price of a Pro :lol:

I mean, obviously it'll be up to the end user to see if that price is worth it.
 
After a first test, I immediately wanted a PS5 Pro for GT7.

I had the chance to acquire these devices during the privileged moment of Black Friday 2025, and I do not regret it.

The latest announcements regarding princes are quite bad for players still in reflection.

If GT7 justifies every penny of this material, I must admit that I play no other VR title.

I am waiting with great interest for the update of MFS 2024.
 

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