GT7 SVG request thread.

  • Thread starter daan
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Some Wacky Races decals I made. :)
 

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Hello, could someone help me, these decals always come out in black, thank you very much. Regards.
They probably are always in black because it's very difficult to make them under 15kb.They have too many colors and forms.I've tried with a couple of them and I can't sorry.Maybe someone can help you.
 
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Cookie Monster.
Cookie Monster.png
 

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They probably are always in black because it's very difficult to make them under 15kb.They have too many colors and forms.

Well, not really.

Decals tend to show up as black when there is something in the SVG that GT7 doesn't understand - a badly formatted gradient for example, will show up black, most of the time this is because of matrix transforms but it can also happen if you've taken an SVG from the internet that uses unsupported tags (like Glyphs).

Also, colours don't inherently give you a big file size. If you try and auto-trace an image with a gradient in it, it will create a lot of new shapes which try to replicate the different colours, it's all those additional shapes that affect the file size - that's because auto-tracing is massively inefficient though - not because of the colours.

Hello, could someone help me, these decals always come out in black, thank you very much. Regards.

If you want to know why they always come out black, you need to post the SVG files here that you're trying to upload to GT7.

Anyway, I did one of them and it took an hour, so I probably won't do the others :lol: Sorry.

1710157954484.png


I've not tested it in game, but it should work.
 

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Well, not really.

Decals tend to show up as black when there is something in the SVG that GT7 doesn't understand - a badly formatted gradient for example, will show up black, most of the time this is because of matrix transforms but it can also happen if you've taken an SVG from the internet that uses unsupported tags (like Glyphs).

Also, colours don't inherently give you a big file size. If you try and auto-trace an image with a gradient in it, it will create a lot of new shapes which try to replicate the different colours, it's all those additional shapes that affect the file size - that's because auto-tracing is massively inefficient though - not because of the colours.



If you want to know why they always come out black, you need to post the SVG files here that you're trying to upload to GT7.

Anyway, I did one of them and it took an hour, so I probably won't do the others :lol: Sorry.

View attachment 1336091

I've not tested it in game, but it should work.
The decals for the Iron Force car took so long I had to do the whole team to justify the decal.
 
The decals for the Iron Force car took so long I had to do the whole team to justify the decal.
I have to admit, if I've spent that long on the decals, the chances are I don't want to touch the livery for a moment longer than I have to! I suffer from livery fatigue pretty easily!
 
Well, not really.

Decals tend to show up as black when there is something in the SVG that GT7 doesn't understand - a badly formatted gradient for example, will show up black, most of the time this is because of matrix transforms but it can also happen if you've taken an SVG from the internet that uses unsupported tags (like Glyphs).

Also, colours don't inherently give you a big file size. If you try and auto-trace an image with a gradient in it, it will create a lot of new shapes which try to replicate the different colours, it's all those additional shapes that affect the file size - that's because auto-tracing is massively inefficient though - not because of the colours.



If you want to know why they always come out black, you need to post the SVG files here that you're trying to upload to GT7.

Anyway, I did one of them and it took an hour, so I probably won't do the others :lol: Sorry.

View attachment 1336091

I've not tested it in game, but it should work.
thank you very much for your awesome time thank you
 
Well, not really.

Decals tend to show up as black when there is something in the SVG that GT7 doesn't understand - a badly formatted gradient for example, will show up black, most of the time this is because of matrix transforms but it can also happen if you've taken an SVG from the internet that uses unsupported tags (like Glyphs).

Also, colours don't inherently give you a big file size. If you try and auto-trace an image with a gradient in it, it will create a lot of new shapes which try to replicate the different colours, it's all those additional shapes that affect the file size - that's because auto-tracing is massively inefficient though - not because of the colours.



If you want to know why they always come out black, you need to post the SVG files here that you're trying to upload to GT7.

Anyway, I did one of them and it took an hour, so I probably won't do the others :lol: Sorry.

View attachment 1336091

I've not tested it in game, but it should work.
Thanks for the information.I tried with the others not with this one.
 
Welcome Gents a big request for SVG images added belowe, of course whitout background. Many thanks in advans.

Betandwin only the uper white sign.
 

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Welcome Gents a big request for SVG images added belowe, of course whitout background. Many thanks in advans.

Betandwin only the uper white sign.
I made a couple.
 

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can anyone make aladar and kron from Dinosaur?
 

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I’ve made a new logo for my team 😊 making a svg version is unfortunately not a skill I have 😔 So I’d like to request some assistance 😅

If possible a second version with white letters would also be helpful!

Many many thanks!
 

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