GTA Online Thread (Useful Links in OP)

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Dan
What do you mean? Did your bike spawn outside and did you leave Vehicle Access to everyone?

Yes and yes.

The thing is I spawned in the middle of the Great Ocean Highway, where it so happens that a nearby player saw my bike and stole it the moment I gained control.

The chances of that happening in a place like that is pretty darn slim. I know I can kick them off, but that's meant for trigger happy idiots.
 
Yes and yes.

The thing is I spawned in the middle of the Great Ocean Highway, where it so happens that a nearby player saw my bike and stole it the moment I gained control.

The chances of that happening in a place like that is pretty darn slim. I know I can kick them off, but that's meant for trigger happy idiots.

Alright. You had me worried that people found an exploit to steal personal vehicles.
 
Someone stole my Sultan once without realizing it was a personal vehicle. The exterior is completely stock except for tinted windows. :lol:
 
I've just been trying to drive out the garage in my ruiner 2000. I kept spawning outside standing there without it. Each time I ran back inside it was there with my other special vehicles. Got in, drove out, spawned without it.
 
As I was reading all this foolishness with emergency vehicle access earlier today, I had thought.. (rare) I would like to see an addition that when a public lobby just gets too rowdy for its own good, it triggers Martial Law... An unwinnable, overwhelming presence of military destroying anything that moves. Mmmmm Police Action...
 
So it's safe to say I should stay off of online till this gets fixed...
not that im complaining. it'll give me more motivation to complete the story
 
As I was reading all this foolishness with emergency vehicle access earlier today, I had thought.. (rare) I would like to see an addition that when a public lobby just gets too rowdy for its own good, it triggers Martial Law... An unwinnable, overwhelming presence of military destroying anything that moves. Mmmmm Police Action...

An interesting idea. It should probably affect the most hostile players, but then it would be hard for the game to decide who is innocent and trying to defend themselves. I also get the feeling that unarmed aircraft would be shot down even if they are minding their own business far away from everyone else.
 
Dan
An interesting idea. It should probably affect the most hostile players, but then it would be hard for the game to decide who is innocent and trying to defend themselves. I also get the feeling that unarmed aircraft would be shot down even if they are minding their own business far away from everyone else.

The duality of man... Just like the real world! I am sure they could code in an algorithm that would focus the fury on where there is the most chaos... If you were very clearly out of that area, the you would not be affected...
 
Dan
An interesting idea. It should probably affect the most hostile players, but then it would be hard for the game to decide who is innocent and trying to defend themselves. I also get the feeling that unarmed aircraft would be shot down even if they are minding their own business far away from everyone else.
Having a look at their mental state (this can easily be done through the not-pause menu) would be a good way to sort this out, and it would make it easier for R* to code this kind of thing. Not only at what their mental state rating is right now, but where it was 48 minutes ago. Say you encountered one player who, when you walked in, was "Unstable". After staying around and minding your own for an hour or so, he's a "Psychopath". At that moment he becomes such, you and everyone else in the lobby can vote to send the military Merryweather after him and any of his accomplices, and defend those players with the lowest mental state, or who are just minding their own business (should the psychopath run into them), including if they're flying a bi-plane over Raton Canyon or have no reason to want blood.

If the psychopath can survive for 30 minutes without a single death, their mental state will reset to normal, they get a little cash reward and some bragging rights. 👍

However, they get to stay and it's up to the rest of the lobby whether or not the guy should be kicked for being a "insert-regularly-concealed-body-part-here".

Interesting anti-griefing technique, I think.
I got into and drove a copcar earlier.
Oh, hey. It's that glitch where players and NPCs couldn't enter emergency vehicles. I think R*'s already patched that, good on them. Here's a free quote:
Ernest Hemingway
When people talk, listen completely. Most people never listen.
I think that sums up the general reaction to this on GTAForums/Se7enSins/whatever place these kids frequent. If all goes well, this'll quell them until they find something else to nitpick...
 
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The duality of man... Just like the real world! I am sure they could code in an algorithm that would focus the fury on where there is the most chaos... If you were very clearly out of that area, the you would not be affected...

A potential issue is if the target player(s) leave the area. The radius will have to constantly move in that situation, unless there's air strikes for days. :lol:

Having a look at their mental state (this can easily be done through the not-pause menu) would be a good way to sort this out, and it would make it easier for R* to code this kind of thing. Not only at what their mental state rating is right now, but where it was 48 minutes ago. Say you encountered one player who, when you walked in, was "Unstable". After staying around and minding your own for an hour or so, he's a "Psychopath". At that moment he becomes such, you and everyone else in the lobby can vote to send the military Merryweather after him and any of his accomplices, and defend those players with the lowest mental state, or who are just minding their own business (should the psychopath run into them), including if they're flying a bi-plane over Raton Canyon or have no reason to want blood.

I like the concept of the community voting on whether or not hostile players should get decimated as punishment for consistently bad behavior. If the player's frequent "psycho" mental state and number of martial law declarations is tracked, then they should get marked as being a dangerous players. Perhaps this will discourage the 24/7 free mode deathmatches.

Nick Skyline
If the psychopath can survive for 30 minutes without a single death, their mental state will reset to normal, they get a little cash reward and some bragging rights. 👍

However, they get to stay and it's up to the rest of the lobby whether or not the guy should be kicked for being a "insert-regularly-concealed-body-part-here".

Interesting anti-griefing technique, I think.

This is also a good idea but the only problem is...

> new tab
> youtube.com
> "gta 5 wall breach method working 2017"

Rockstar has been iffy in the past about patching wall breach exploits. Some of them have been fixed while others still exist. Hiding inside a building the NPCs can't access for a half hour isn't exactly fair to the lobby, but at least they aren't causing havoc to anyone outside that area.

Gosh there's a lot of Supercars in the game now.

Well, you've got some options. :D Thankfully a few of the decent cars are actually affordable.
 
R* should release hardcore lobbies. No Lester, Merryweather, Muggers, Mechanic and no passive mode. Only you, randoms, your own guns and vehicles plus cops. You can call Pegasus but if you want a car you have to go get it.
 
R* should release hardcore lobbies. No Lester, Merryweather, Muggers, Mechanic and no passive mode. Only you, randoms, your own guns and vehicles plus cops. You can call Pegasus but if you want a car you have to go get it.

What about everyone's favorite, Ghost Organization?
 
Saw these artifacts while playing Sightseer and Hostile Takeover
Xq7mVVM.gif


It's more startling in real time
 
I was driving down Paleto Bay forest after the mountain tunnel and the trees were all flickering like crazy earlier.
 
Decided to try some of the special Stunt Races out. If people weren't dead set on only using the Voltic, then I would have gotten a better variety, but they're not generally bad tracks... except for Zebra II. So long and so boring. Pulse was also very annoying, I didn't think acid works like that...

The 'steeplechase' track was hilarious though, started dead last and about every single person hit the first barrier. Made some easy money on that one (and Zebra...)
 
I have a bad habit of 'horning' on accident when turning, and either jumping or activating the rocket....thus effectively ending the race for me.
 
With these bizarre glitches happening lately, I'm a little hesitant to play. There's probably more harmful bugs that we have no idea about.
 
Dan
With these bizarre glitches happening lately, I'm a little hesitant to play. There's probably more harmful bugs that we have no idea about.
As long as we don't go back to the days of losing your character every time you log off I'm happy to continue. I'm not leaving a level 270 character with 30+ days play time.
 
I'd be more worried about losing my $100M+ worth of properties, Pegasus vehicles, and other crap.





Why did I buy all of the boats? I never use any of them other than the occasional Dinghy.
 
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