Happy with 2nd DLC?

  • Thread starter Thread starter Pat_f40
  • 267 comments
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Are you happy with the new DLC? (20/12/2011)

  • Yes

    Votes: 266 63.3%
  • No

    Votes: 154 36.7%

  • Total voters
    420
Think about the fact that they had to get licences for the cars. They don't come cheap.

Assuming licence costs are an insurmountable obstacle (something I doubt very much) to fair DLC prices, they could have converted Standard cars to Premium.

The Scirocco had already been modelled? :dunce:
Yes. I found the original source. It was said by Yamauchi in a long Famitsu interview, of which I even translated a portion long time ago (didn't remember that):

https://www.gtplanet.net/forum/showthread.php?p=4343011#post4343011

In GT5, considering only Premium cars, there over 200 cars. Among those, which one is the car you like the most?
Yamauchi: that's a difficult question... lately regarding cars my viewing horizon got broader, so... maybe the Lamborghini Miura, it's cool [laughs]. The Miura was originally inspired by the Ford GT, you know. The body shape is quite similar too; I think that as a midship engine sports car it's really well done.

Are there cars you regret not including due to limited development time?
Yamauchi: yes, there are many. For example the Volkswagen Scirocco didn't get included just by a small margin.
Regarding race cars, an example is the Jaguar XJR9; I also feel mortified that the Ferrari 365GTB/4 (Ferrari Daytona) which was even in pamphlet photos wasn't included.

Are there plans to make Standard cars as Premium cars in the future?
Yamauchi: Certainly. Among Standard cars there are historically important famous cars, and my intention is to make those cars Premiums cars.

It's been a bit of a shock that Standard cars couldn't be photographed in the Photo Travel.
Yamauchi: You're right. Previously I thought that it would have been enough to take as many photos as possible in the race Photo Mode. I also thought that making Standard cars available for the Photo Travel would have been a bit inconvenient. However as there are plenty of high quality Standard Cars, I have only recently realized that making all of them unavailable for use for the Photo Travel was probably not the best choice.

The GT5 Photo Mode mostly includes European locations. What's the reason why North American locations have not been included?
Yamauchi: Several. There isn't one big single reason. For the Photo Travel locations we have to go to the actual locations and capture everything to the small details, and for GT5 we haven't had the chance to take the time to go in american ones to collect data.

http://www.famitsu.com/news/201012/16036986.html

Also look here:

http://twitter.com/#!/Kaz_Yamauchi/status/10379194345197568
(ぎりぎりで間に合わなかった = Didn't make it in time by a small margin)

And here (the person who got answered in the above tweet, I think):

https://www.gtplanet.net/forum/showthread.php?t=137247
 
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Well, due to Kaz feeling mortified about not including the Daytona, I'm expecting it in future DLC... :sly:
 
You make many Assumptions about how PD and Sony do business. You may be right, but you could also be wrong. The facts are that the GT franchise has sold nearly 60 million units total and at least 5x the units that Forza has. You also seem to assume that Microsoft is subsidizing Turn 10 and Forza. A company that makes billions isn't likely to continue a business that is losing money. Perhaps to get it established, but Forza is on its 4th installment. I highly doubt Microsoft would keep subsidizing them if they werent at least breaking even.

So I stand by my argument that PD is in a much better revenue position than Turn 10. Lack of resources is not a reason for PD not developing something or falling behind

Turn10 is a wholly owned subsidiary of Microsoft (it was formed solely to create Forza, a GT analogue for the original XBox) - Microsoft outright owns the Forza "brand". Yes, MS might pump more money into the game than they "get back out", but that doesn't mean they're losing money. Profits elsewhere can buoy up "losses" over here.

I seriously doubt that Forza is a loss-making enterprise, though. It shifts consoles, online memberships, peripherals etc. It would be foolish to consider the game in isolation. The same applies to Sony, PD and GT5.

Your point is obviously that, in your opinion, PD should have outsourced work. Fine. I personally don't agree; after the disruption back in spring, they're expanding now, which is a better solution in my eyes. "Productivity" will increase, which is all you want, right?
 
Let me start off by saying that I will be purchasing the DLC as soon as it becomes available, mostly for the Scirocco and 2012 GT-R. Personally, I drive a lot more street cars than race cars (although I have put a ton of miles on both of my Mazda TC's), but that's just me.

That being said, I'm a little disappointed. When I read the news, I was kinda like, "that's it?". Maybe I got a little spoiled by the last DLC, but a track or two would have been nice. Oh, well. The update looks great and changing the rims on my favorite Standards will keep me busy for a little while.

Merry Christmas, GT Planet.:)
 
While this is true, do you want the team working solely on content for GT5?

Do you want them working at all on GT6??

Do you want everything they make for GT6 released as DLC for GT5?

This is the thing. Polyphony can't compete with five or six modeling studios which amounts to at least four times the number of staff cranking out content. And then the other matter of releasing it as DLC. Some people are happy to get ALL the content for Forza 5 as DLC early, or most of it, in F4. But consider that if this means as much as 24 car packs. Or let's just say 20 for the sake of math. At $7 a pack which I think someone quoted it as, 70 cents a car, that's going to be $140 for all those cars. Plus there are DLC tracks too. And then, yay, you get to buy them all over again when Forza 5 ships. While I don't think this is outrageous like some would, I also don't like it. I don't want Polyphony to descend to that point, that all they care about is the almighty monies, and selling us everything they make twice. Maybe I'm weird, but I do like surprises. Save most of it for GT6. ;)

There's some big fallacies in here.

Any cars from GT6 should drop straight into GT5. The same is probably true of tracks, but it's less certain. Still, working on content for GT6 is the same as working on GT5 DLC.

Given that, if PD can't keep up with the modelling rate for DLC, how do you expect them to be able to produce any sizeable amount of content for GT6? So far they've not produced a lot, there's been lots of minor modifications to existing models and a few entirely new ones. Either they're holding everything back (why would they do that?), or they just aren't fast enough.

Remember that the modelling team has nothing else to do BUT model. The moment that GT5 development ended, their job was to make more content for DLC and/or GT6.

They may not be able to keep up with FM4s output rate, and that may be their downfall. We saw how they pushed the standards into GT5 to maintain their crown of most cars in a racing game. If they lose that with GT6, what will happen?

PD clearly needs to either change their work practises, or change their vision so that outright number of cars isn't so important. Given that the size of the car list has been an important feature in all games but one (GT3), I wouldn't hold my breath on that one.
 
I chose no, but, really it's yes and no. I'm happy to see the new GTR and the VWs (we could do without the Mini), but there's just so many cars that are needed to bring this game up to Forza terms. This game is great, but with the recent release of Forza 4 with all of its new cars, GT5 seems old hap to me.

Examples include:
Cadillac CTS-V '09
Aston Martin One-77 '10
Aston Martin V12 Vantage '10
BMW 1 M Coupe '11 just to name a few

Also I think the new Chevrolet Volt would do well, considering the Prius, Insight, and CR-Z
 
Any cars from GT6 should drop straight into GT5. The same is probably true of tracks, but it's less certain. Still, working on content for GT6 is the same as working on GT5 DLC.

I don't think it'll work like that, based on PS3 limitations current Premium models are downscaled for everything except Photomode, as tech moves on (and IF GT6 is released for PS4 :O) PD can't lock themselves and model new cars with the same poly-count as the current batch (Premium) so they should put as much detail as they can to asure new models being better than the GT5 Premium cars 👍

That's what I said in other thread, GT5 models would be the "standards" for the next game, but obviously looking great, problem will be the GT4 upscaled models, which are crap and will look more crappy on new Hardware or compared to new Premium cars, it's either ditch them or upgrade them, first option is the best imo for the simple fact that by the time they're done with the Standard-to-Premium conversion, there will be loads of new cars you all will want in the game :lol:



Given that, if PD can't keep up with the modelling rate for DLC, how do you expect them to be able to produce any sizeable amount of content for GT6? So far they've not produced a lot, there's been lots of minor modifications to existing models and a few entirely new ones. Either they're holding everything back (why would they do that?), or they just aren't fast enough

For real? Why would it be? save the best they have for next game rather than spoil the whole thing so when GT6 comes out people will not go, "meh, I want new cars, these are from the GT5 DLC" :p
 
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Turn10 is a wholly owned subsidiary of Microsoft (it was formed solely to create Forza, a GT analogue for the original XBox) - Microsoft outright owns the Forza "brand". Yes, MS might pump more money into the game than they "get back out", but that doesn't mean they're losing money. Profits elsewhere can buoy up "losses" over here.

I seriously doubt that Forza is a loss-making enterprise, though. It shifts consoles, online memberships, peripherals etc. It would be foolish to consider the game in isolation. The same applies to Sony, PD and GT5.

Your point is obviously that, in your opinion, PD should have outsourced work. Fine. I personally don't agree; after the disruption back in spring, they're expanding now, which is a better solution in my eyes. "Productivity" will increase, which is all you want, right?

I dont care if they are their employees or contracted. All I'm saying is that with all of their previous sales lack of resources can't be used as a reason for poor production. They should have way more revenue than Forza.
 
For real? Why would it be? save the best they have for next game rather than spoil the whole thing so when GT6 comes out people will not go, "meh, I want new cars, these are from the GT5 DLC" :p

I see. So in the meantime they should let themselves be out-performed by the competition. We can see how brand-loyal GT players are, if they start losing people to Forza they may never get them back.

Would you rather have jam today, or jam tomorrow?
 
I see. So in the meantime they should let themselves be out-performed by the competition. We can see how brand-loyal GT players are, if they start losing people to Forza they may never get them back.

Would you rather have jam today, or jam tomorrow?

Isn't Forza model tu constantly release DLC cars? GT5 is not, they're doing it now for the first time, that's why they're kind of clueless on what to do, things will not be like that for ever, as they get used to it, better content will come out in less time, there is a main issue with PD which is work force, 150 people for a huge game like this is simply not enough, outsource is not an option when you want to have complete control of what you're doing and where you want to go, they could outsource tracks and model car by themselves as usual, it's the most reasonable thing to do, it's their decision to do it or not

Right now, I don't feel like panicking because PD doesn't give me the new supercar released this year or next, give them time, IF February comes with a lame DLC, now that's when we should be worried

As for the complaints, IF money is the real problem and 4 bucks is too much, well there is nothing to do as I don't think they'll lower the price unless this DLC doesn't sell as expected, but if it does sell well, you can't blame them :) IF the use of GT4 assets is the problem, well that's a bigger problem because reusing tracks and update them should be the fastest way to deliver new content compared to build tracks from scratch, so if you want any track asap, you know how it'll be :p IF you want an Standard to Premium car, you should think about it twice, I rather let them model new cars than standards because new cars are released every year and trying to catch up by starting from the beginning will be impossible for them
 
Heck yes! I am totally excited about this DLC. The 2012 GTR was my number one request for things to be added to gt5. How is no one excited about it? Almost everything I have ever seen or read about the 2012 hails it as one of the best driving cars ever!

And for all the people saying it isn't much different from the ones in the game, get a clue, and look up info about stuff before ignorantly posting bullcrap. Please.
 
Isn't Forza model tu constantly release DLC cars? GT5 is not, they're doing it now for the first time, that's why they're kind of clueless on what to do, things will not be like that for ever, as they get used to it, better content will come out in less time.

You make it sound like it's horribly difficult to release DLC. Even if that's the case (which I'm pretty sure it's not), PD is owned by SONY. SONY has many game studios, and I'm very sure that amongst one of them will be someone with experience with DLC that could give advice. You know, if PD were interested in delivering a quality product. Or they could just hire someone to help, with some of the money from their million downloads of DLC Pack 1.

At the level of business that PD operates at, inexperience is not an excuse. Do it right, or be prepared to be dominated by the competition.
 
I don't want Polyphony to descend to that point, that all they care about is the almighty monies, and selling us everything they make twice. Maybe I'm weird, but I do like surprises. Save most of it for GT6. ;)

*Looks at above statement*

...

*Looks at 800+ Standard models I paid for six years ago*

...

Oh.

Also, who said anything about 20 car packs? T10's promised six (seven if you count the Muscle Car pack since it was rolled into launch day DLC for free).

Now I'm hoping that Kaz will get the funding to hire a lot more people to work on Gran Turismo, but as of right now, no one can tell if that's happened.

I think we're all hoping that, and if Sony is paying attention to things like the first DLC packs high take rate, perhaps they'll start working to fix what is one of PD's biggest current problems - a general lack of manpower.
 
I dont care if they are their employees or contracted. All I'm saying is that with all of their previous sales lack of resources can't be used as a reason for poor production. They should have way more revenue than Forza.
Well, then you have a dilemma. For that matter, I'm not sure who "they" are that you refer to. SONY or PD?

But anyway, you have a question to answer. If SONY/PD are now swimming in Yen, why haven't they doubled the modeling team in a year, considering all the profits not just from GT5 but Prologue they got? Do you think they all bought their own personal corporate jets and supercars and blew the cash? Or maybe something is involved that your exhaustive analysis hasn't taken into account?

There's some big fallacies in here.

Any cars from GT6 should drop straight into GT5. The same is probably true of tracks, but it's less certain. Still, working on content for GT6 is the same as working on GT5 DLC.

Given that, if PD can't keep up with the modelling rate for DLC, how do you expect them to be able to produce any sizeable amount of content for GT6? So far they've not produced a lot, there's been lots of minor modifications to existing models and a few entirely new ones. Either they're holding everything back (why would they do that?), or they just aren't fast enough.

Remember that the modelling team has nothing else to do BUT model. The moment that GT5 development ended, their job was to make more content for DLC and/or GT6.
You have a problem too. This is a puzzling situation. What do you think the answer is, as to why we aren't getting 10 cars a month after GT5 has been "done" for a year?

Kaz has mentioned in an IGN interview here that what can't be given out as DLC, they'll save for GT6. What they can, they will. Now, this may have changed. Maybe they hired 100 new modelers and they're all coming up to speed on how to meet Kaz's exacting... dare I say it, standards. ;)

Or maybe they're still looking for those dedicated and trustworthy employees. Who knows? But I suspect that Kaz came around to the realization that giving everything out early in GT5 DLC may not be such a good idea. Maybe it is bringing dozens of new modelers up to speed on doing things the Polyphony way.

Or maybe they're focusing on tracks, which take much longer to finish. I've been calling for ALL the classic tracks from all the previous Gran Turismos to be offered as GT5 DLC, or to show up in GT6. Keep in mind what this involves. Sure, these tracks still exist in the Gran Turismo Legacy database. But the old tracks like Grindelwald and Red Rock Valley are modeled to a level comparable to those 2000 poly cars on PS1, the others on PS2 to the detail we've become familiar with on PS2. Both of these generations of tracks will still need a LOT of work to bring them to the level of courses like Grand Valley and Trial Mountain. Remember, Rome wasn't built in a day, but two years. ;)

All we can do is speculate as to why this DLC is so small, unless Kaz wants to spill the beans someday.

They may not be able to keep up with FM4s output rate, and that may be their downfall. We saw how they pushed the standards into GT5 to maintain their crown of most cars in a racing game. If they lose that with GT6, what will happen?
I think that's an easy answer, if you've been reading many posts over the past year. A good many of us, myself included, have asked for GT6 to only have Premium level cars, while sub-Premium legacy tracks with a better face lift are okay. So 400-600 cars would satisfy us, and that's not hard to understand. GT5 is already such a good game that its physics resemble those of a PC sim, and even with the graphic warts we cringe at, the graphics are far superior to PC racers. Until the new gen games come out anyway.

I do expect that GT6 will have the physics of games like Live For Speed, GTR 3 and the like, and will make GT5 feel a little basic in comparison. But even though GT4 felt VERY basic compared to GT5 Prologue, I would race it for weeks on end - in fact, for a couple of years more while I waited for GT5, saving Prologue for a tasty dessert. So even with GT6 out, GT5 shouldn't be that far behind in feel, and if we want to experience those 800 Standard cars, all we have to do is fire up GT5. And just like every game does, GT6 will pad the car list with similar models. Have you bothered to see just how many real unique car models are in GTR 2?

Would you rather have jam today, or jam tomorrow?
I'd rather have some VERY tasty jam on a next gen console. :D

*Looks at above statement*

...

*Looks at 800+ Standard models I paid for six years ago*

...

Oh.
You must have missed the discussion I had with SimonK when I said, "Paying twice for those 730 cars from GT4 is the kind of repackaging I like!" ;)

See, if I was a Forza fan, I'd be saying on the Forza boards when they were discussing Forza 2, "You HAVE to bring those 230 cars over from F1." I wouldn't be shy about it, or be bothered that I'd be paying for those 230 cars all over again, when they'd be spiffied up on a next gen 360. In fact, as a lukewarm Forza fan back then I expected it and was quite happy to have it that way. And those cars from Forza 2 to 3, 3 to 4, etc.

Now what I have a problem with is the notion of paying three times for content, if it's very much content for a very big price. While you say that T-10 announced just eight car packs, I'm not sure about that, or that the fans would let it drop after just three seasons of DLC. If it is just 80 cars for $56, that's not too bad I suppose. But if I'm right and they keep cranking it out, that's more like $140 or more. With my Elite Edition game and a couple years of Live, that's getting into iRenting territory cost wise. And true, I don't have to buy it, and I mostly didn't. I bought one car and one track pack for Forza 2, thought they were lame especially the one Motegi track you couldn't do squat with but time trial or race online, and never bothered again.

Now GT5 is built a little differently. While some people complain here that Spa is worthless except online, I've been having a ball with it in Arcade Mode, racing well over a hundred of my rides on it and saving replays. They evidently think Arcade Mode is beneath them, but oh well, their loss. So if Kaz dumps 30 tracks on us for $5 or so for five tracks apiece, that's $30 I'm happy to spend. Or $50. A handful of new cars every two-ish months is plenty for me, and apparently two-thirds of us.

Hey, I have to admit that if Kaz adopts the Forza model and throws $11 DLC at us every two months, I'll begin to grit my teeth and mutter, "I really wish they wouldn't do this..." And most likely buy it all. :D

Would I be inconsistent, hypocritical? Yeah, but this stuff is much better candy to me than anything T10 puts out, and I know I won't be able to resist it. They can buy their DLC, we'll buy ours, the world will be a wonderful place for all. ;) Merry Christmas to both sides.
 
Tenacious D
All we can do is speculate as to why this DLC is so small, unless Kaz wants to spill the beans someday.
I don't need to speculate as to why, to accept the fact that it is, especially compared to FM4. Speculation as to why is for people who don't want to accept that fact.
 
You make it sound like it's horribly difficult to release DLC.

No, what I'm saying: this is the First game in which they do DLC, they're not delivering what you wanted, give them time, also Modeling cars and tracks for HD Gaming Standards is not an easy task as you think, it may not be difficult but it may take time for scanning cars, recording sound for different types of cameras, adapt models to game engine, hand-animate slick curves if necessary (to avoid lame geometry) test for bugs and glitches, same with tracks, model road, draw distance, static enviroments, bit by bit of specific detail in that track, test for bugs and so on...


Even if that's the case (which I'm pretty sure it's not), PD is owned by SONY. SONY has many game studios

So? GT is not their only game, last week they announced a new exclusive made by one of the best developers in the game industry, they're not halting productions of other games because one that's already out is not giving enough DLC

and I'm very sure that amongst one of them will be someone with experience with DLC that could give advice

Doesn't work like that, it's like asking Guerrilla Games who only make Killzone, to help PD to make a car track and ending with a military map with cars in it :lol:

Kaz said they're going to get help from Sony WW Studios, but that's tech help, no one is going to say Kaz what to do, just help him to optimize PD gaming tools as much as possible

You know, if PD were interested in delivering a quality product. Or they could just hire someone to help, with some of the money from their million downloads of DLC Pack 1.

They said they're working in the next Gran Turismo Game already, what if I'm wrong and GT6 is going to be out for the PS3? we don't know, you can't just assume they're sitting there doing nothing

At the level of business that PD operates at, inexperience is not an excuse. Do it right, or be prepared to be dominated by the competition.

I'm not here to change your mind, if you think they're doomed, that's OK I guess
 
Doesn't work like that, it's like asking Guerrilla Games who only make Killzone, to help PD to make a car track and ending with a military map with cars in it :lol:
At least you would have a track for the super useful Naziwagens. :rolleyes: Do you really think any decent studio out there wouldn't be able of reskinning the old GT4 tracks? Have you ever heard about Culmone67? He reskinned tons of GTR2/rFactor tracks and stuff in HD, a one man army.
 
No, what I'm saying: this is the First game in which they do DLC, they're not delivering what you wanted, give them time, also Modeling cars and tracks for HD Gaming Standards is not an easy task as you think, it may not be difficult but it may take time for scanning cars, recording sound for different types of cameras, adapt models to game engine, hand-animate slick curves if necessary (to avoid lame geometry) test for bugs and glitches, same with tracks, model road, draw distance, static enviroments, bit by bit of specific detail in that track, test for bugs and so on...

True, but they could make this process more efficient, by having multiple people working on one car. If a car takes 6 man months to make, then 2 people working on that car means 1car every 3 months. With a team of 50, that's 25 cars every 3 months. About half of these cars could be released as DLC, and the other half can be saved for GT6 and future DLC.

So? GT is not their only game, last week they announced a new exclusive made by one of the best developers in the game industry, they're not halting productions of other games because one that's already out is not giving enough DLC

But SONY have more developers than that. Some of which who are probably sitting around doing nothing.

Doesn't work like that, it's like asking Guerrilla Games who only make Killzone, to help PD to make a car track and ending with a military map with cars in it :lol:

Actually, it does work like that. You have a developer there who are experienced in making maps for games, so they could easily adapt to making tracks, which are essentially a map.

Kaz said they're going to get help from Sony WW Studios, but that's tech help, no one is going to say Kaz what to do, just help him to optimize PD gaming tools as much as possible.

Still means that they'll be making new content quicker with better tools.

They said they're working in the next Gran Turismo Game already, what if I'm wrong and GT6 is going to be out for the PS3? we don't know, you can't just assume they're sitting there doing nothing.

They probably are working on GT6. GT6 means modelling teams modelling cars. Some of these cars could be released as DLC.

I'm not here to change your mind, if you think they're doomed, that's OK I guess

When did anyone say they were doomed?
 
I dont care if they are their employees or contracted. All I'm saying is that with all of their previous sales lack of resources can't be used as a reason for poor production. They should have way more revenue than Forza.

Don't you think it makes a difference? You have no way of knowing who has more "revenue" (again, you cannot take the game in isolation).

"Lack of resources" can mean anything; you're talking about money, and presumably, then, manpower. PD is lacking in manpower compared to some studios and their subcontractors, so there is no debate on that front.

Your point is still that they should have expanded sooner; you are questioning their management, not their "lack of resources". As I said, they're expanding now (after a national "setback"), so maybe we have something to look forward to.
 
At least you would have a track for the super useful Naziwagens. :rolleyes:

I lol'd :lol:

Do you really think any decent studio out there wouldn't be able of reskinning the old GT4 tracks? Have you ever heard about Culmone67? He reskinned tons of GTR2/rFactor tracks and stuff in HD, a one man army.

No, I'm saying maybe there aren't Devs available to work for GT5 DLC because they're doing their own stuff, always talking about First Party, (third Party specialized in Racing Games you don't find them everywhere) and Nop, never heard of him, works in the game industry or it's just as a hobby?

True, but they could make this process more efficient, by having multiple people working on one car. If a car takes 6 man months to make, then 2 people working on that car means 1car every 3 months. With a team of 50, that's 25 cars every 3 months. About half of these cars could be released as DLC, and the other half can be saved for GT6 and future DLC.

I'm not going to discuss this, as you're right and it's something I'm saying long ago, they need more people to work for the game

But SONY have more developers than that. Some of which who are probably sitting around doing nothing.

With the Launch of Vita Yesterday in Japan, I don't think they have much people doing nothing and those Devs you could think they're doing nothing, well they're into tech R&D, like most of SCEE Studios, next gen is getting close :O

Actually, it does work like that. You have a developer there who are experienced in making maps for games, so they could easily adapt to making tracks, which are essentially a map.

You'd want someone who's specialized in what your game is about, All Sony Devs use Custom Engines built in house, GG game engine =/= PD game engine =/= ND 2.0 =/= Santa Monica Engine and so on, all engines have their own specialized effects built based on the game they want to make, even if Santa Monica's is the best graphical powerhouse, PD's engine has the best Dynamic Lighting Effect of all, make a Dev work with different tools could be a problem, make him work with his own tools and then port it to other game could be another problem or equal time spent by doing it by themselves (PD)

Still means that they'll be making new content quicker with better tools.

That's what I said, it means it'll make things work faster and better, but it doesn't mean WWS making DLC for PD, unless Kaz ask for it

They probably are working on GT6. GT6 means modelling teams modelling cars. Some of these cars could be released as DLC.

And that would mean people who bought DLC for GT5 not impressed with GT6 and by that don't feel like buy the game as "there is no new content"

When did anyone say they were doomed?

No one, but it's kind of going thing with people that go mad because the DLC doesn't have what they want and throw everything in the dump, "OMG, this DLC sucks, it means next DLC will suck and..." really, calm down, don't buy it if you think is crap, now if next DLC batch is kind of this one, 2 options: a) sell the game and move on b) go mad and insult Kaz via twitter :lol:
 
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Honestly, it sucks. Plain and simple.

It really does suck... the best thing is the standard car wheels and thats not even DLC... I'm not sure but I will be happy if one of those VW's are 4wd...
 
No, not at all. The Golf MK5 was probably the basis for modeling the MK6 Golf R. GTR Black edition based off of existing R35 model. Scirocco modeled before game came out. Mini cooper already in game. Nothing ground breaking or interesting at all but I'll still end up buying it. I thought PD monitored the forums to see what the players wanted. Apparently they think we want mundane hatches and another GTR.(Though Scirocco R is sexy)
 
I think it's ok. I prefer roadcars to racecars.
Same here. 👍 I mean, I love everything, but I find it more fun to do the hot-hatch thing, beefing up something like a Golf, Civic or Focus to around 300-350hp and some weight reduction to race against Corvettes, Vipers and Jaguars. Even if I lose, it's a blast.

Your point is still that they should have expanded sooner; you are questioning their management, not their "lack of resources". As I said, they're expanding now (after a national "setback"), so maybe we have something to look forward to.
What Grif says. Besides, you have to keep in mind that SONY's WW Studios are probably thick in development of PS4, with the OS and tools for the next generation of Playstation games. SONY is wisely inviting all the top developers in to focus the engineering team on a dev friendly architecture and OS for the new PS, and that likely involves a few programmers, modelers and artists from Polyphony.

And true, that's probably just a few people for input. But a few devs are already working on PS4 games, and I suspect GT6 is one of them. It's hard to say what sort of things the PS4 is going to give PD as far as capacity for implementing advanced damage builds, and what that would mean for the complexity of car models. Or what that means as far as the new workload for the team. We'll have to see on that when GT6 news emerges.

And as I said in another thread, another possibility for the handful of new cars we're seeing so far could be because the team are focusing on building those classic GT tracks for us, as well as a new course or two. Tracks can take four times as long as cars to make, such as up to two years to make Rome, so much of the team could be hot at work on that.

When February rolls around, I think we'll have a better idea what the team is capable of.
 
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