I dont care if they are their employees or contracted. All I'm saying is that with all of their previous sales lack of resources can't be used as a reason for poor production. They should have way more revenue than Forza.
Well, then you have a dilemma. For that matter, I'm not sure who "they" are that you refer to. SONY or PD?
But anyway, you have a question to answer. If SONY/PD are now swimming in Yen, why haven't they doubled the modeling team in a year, considering all the profits not just from GT5 but Prologue they got? Do you think they all bought their own personal corporate jets and supercars and blew the cash? Or maybe something is involved that your exhaustive analysis hasn't taken into account?
There's some big fallacies in here.
Any cars from GT6 should drop straight into GT5. The same is probably true of tracks, but it's less certain. Still, working on content for GT6 is the same as working on GT5 DLC.
Given that, if PD can't keep up with the modelling rate for DLC, how do you expect them to be able to produce any sizeable amount of content for GT6? So far they've not produced a lot, there's been lots of minor modifications to existing models and a few entirely new ones. Either they're holding everything back (why would they do that?), or they just aren't fast enough.
Remember that the modelling team has nothing else to do BUT model. The moment that GT5 development ended, their job was to make more content for DLC and/or GT6.
You have a problem too. This is a puzzling situation. What do you think the answer is, as to why we aren't getting 10 cars a month after GT5 has been "done" for a year?
Kaz has mentioned
in an IGN interview here that what can't be given out as DLC, they'll save for GT6. What they can, they will. Now, this may have changed. Maybe they hired 100 new modelers and they're all coming up to speed on how to meet Kaz's exacting... dare I say it, standards.
Or maybe they're still looking for those dedicated and trustworthy employees. Who knows? But I suspect that Kaz came around to the realization that giving
everything out early in GT5 DLC may not be such a good idea. Maybe it is bringing dozens of new modelers up to speed on doing things the Polyphony way.
Or maybe they're focusing on tracks, which take much longer to finish. I've been calling for ALL the classic tracks from all the previous Gran Turismos to be offered as GT5 DLC, or to show up in GT6. Keep in mind what this involves. Sure, these tracks still exist in the Gran Turismo Legacy database. But the old tracks like Grindelwald and Red Rock Valley are modeled to a level comparable to those 2000 poly cars on PS1, the others on PS2 to the detail we've become familiar with on PS2. Both of these generations of tracks will still need a LOT of work to bring them to the level of courses like Grand Valley and Trial Mountain. Remember, Rome wasn't built in a day, but two years.
All we can do is speculate as to why this DLC is so small, unless Kaz wants to spill the beans someday.
They may not be able to keep up with FM4s output rate, and that may be their downfall. We saw how they pushed the standards into GT5 to maintain their crown of most cars in a racing game. If they lose that with GT6, what will happen?
I think that's an easy answer, if you've been reading many posts over the past year. A good many of us, myself included, have asked for GT6 to only have Premium level cars, while sub-Premium legacy tracks with a better face lift are okay. So 400-600 cars would satisfy us, and that's not hard to understand. GT5 is already such a good game that its physics resemble those of a PC sim, and even with the graphic warts we cringe at, the graphics are far superior to PC racers. Until the new gen games come out anyway.
I do expect that GT6 will have the physics of games like Live For Speed, GTR 3 and the like, and will make GT5 feel a little basic in comparison. But even though GT4 felt VERY basic compared to GT5 Prologue, I would race it for weeks on end - in fact, for a couple of years
more while I waited for GT5, saving Prologue for a tasty dessert. So even with GT6 out, GT5 shouldn't be that far behind in feel, and if we want to experience those 800 Standard cars, all we have to do is fire up GT5. And just like every game does, GT6 will pad the car list with similar models. Have you bothered to see just how many
real unique car models are in GTR 2?
Would you rather have jam today, or jam tomorrow?
I'd rather have some VERY tasty jam on a next gen console.
*Looks at above statement*
...
*Looks at 800+ Standard models I paid for six years ago*
...
Oh.
You must have missed the discussion I had with SimonK when I said, "Paying twice for those 730 cars from GT4 is the kind of repackaging I like!"
See, if I was a Forza fan, I'd be saying on the Forza boards when they were discussing Forza 2, "You HAVE to bring those 230 cars over from F1." I wouldn't be shy about it, or be bothered that I'd be paying for those 230 cars all over again, when they'd be spiffied up on a next gen 360. In fact, as a lukewarm Forza fan back then I expected it and was quite happy to have it that way. And those cars from Forza 2 to 3, 3 to 4, etc.
Now what I have a problem with is the notion of paying
three times for content, if it's very much content for a very big price. While you say that T-10 announced just eight car packs, I'm not sure about that, or that the fans would let it drop after just three seasons of DLC. If it is just 80 cars for $56, that's not too bad I suppose. But if I'm right and they keep cranking it out, that's more like $140 or more. With my Elite Edition game and a couple years of Live, that's getting into iRenting territory cost wise. And true, I don't have to buy it, and I mostly didn't. I bought one car and one track pack for Forza 2, thought they were lame especially the one Motegi track you couldn't do squat with but time trial or race online, and never bothered again.
Now GT5 is built a little differently. While some people complain here that Spa is worthless except online, I've been having a ball with it in Arcade Mode, racing well over a hundred of my rides on it and saving replays. They evidently think Arcade Mode is beneath them, but oh well, their loss. So if Kaz dumps 30 tracks on us for $5 or so for five tracks apiece, that's $30 I'm happy to spend. Or $50. A handful of new cars every two-ish months is plenty for me, and apparently two-thirds of us.
Hey, I have to admit that if Kaz adopts the Forza model and throws $11 DLC at us every two months, I'll begin to grit my teeth and mutter, "I really wish they wouldn't do this..." And most likely buy it all.
Would I be inconsistent, hypocritical? Yeah, but this stuff is much better candy to me than anything T10 puts out, and I know I won't be able to resist it. They can buy their DLC, we'll buy ours, the world will be a wonderful place for all.

Merry Christmas to both sides.