Happy with 2nd DLC?

  • Thread starter Thread starter Pat_f40
  • 267 comments
  • 16,101 views

Are you happy with the new DLC? (20/12/2011)

  • Yes

    Votes: 266 63.3%
  • No

    Votes: 154 36.7%

  • Total voters
    420
I'm happy - looking forward to the new cars and ... oh wait, there are only cars this time lolz

An additional track would have been nice, but you cannot have it all I guess.

The Scirocco is a completely new model and not a rip off so they must have been modeling it for quite some time.

Cheers & have a nice weekend,
knox
 
Dunno about that. It would make you think why are they not making the crap looking cars (standards) already in GT5, into premiums? If they are able to churn out new DLC models every 2 months...

Maybe because for some reason they would have to completely remake the cars? Maybe they take almost as long to edit as it take to make a new one for some reason? This stuff we don't know, so there really is no reason to be "mad" about them ACTUALLY releasing DLC. To be honest, they could of decided not to release ANY dlc at all and kept it all for GT6, but they were nice enough to give us something, but some people don't know how to appreciate things these days.

maybe you should fire up the ol' PS2 with GT4 then, we're talking about a PS3 game on a next-gen console...unacceptable.

Well then shut up and get out, its that simple, you don't like GT5? fine. go play another race game, we don't need you here complaining. 👎

Yeah, thats true. Right hand drive is pretty stupid.

Most people in the world drive left.

Most of Europe and Asia as far as I know, use right hand drive, and I'm pretty sure those two outnumber North America, so no, most people use right hand drive. Besides, what does it matter?
 
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The Scirocco is a completely new model and not a rip off so they must have been modeling it for quite some time.
It might be new for players, but Yamauchi said it was already modeled when the game was released. Allegedly missed the timeframe for inclusion "at the last minute".
 
If it's unacceptable for you don't play it or waste your precious time in a forum for a game you don't like.

Mh standard answer :rolleyes:

Fact is, no PS3 game should have PS2 content in it. People would LOL if Forza 4 would have 400 xbox cars in it and 100 xbox360 cars.
 
"We have a pool of materials that are possible to release and it was just something that I decided with the team. We decided the vehicles and tracks and content in this first DLC was going to be our starting point."

This is what Kaz said in a news feature awhile back. I believe most, if not all the possible DLC is finished and they're going by community feedback, tweets, or whatever to give the players what they want. So the next DLC probably won't be cars from current feedback. :sly:

I know that quote doesn't really say anything literally, but it does sound like they have content just sitting around waiting for release. Maybe, maybe not?
 
Well then shut up and get out, its that simple, you don't like GT5? fine. go play another race game, we don't need you here complaining. 👎

You (nor anybody else besides Jordan and site staff) cannot tell others when to speak and where to go. This goes as a general warning for everybody - do not speak to other members like this.

Besides, the quote you responded to was only referring to that members' thoughts on Standard models, he never said he dislikes GT5 on the whole (and as he's taken part in various Photomode competitions over the past year, that's certainly not the case anyways).
 
Fact is, no PS3 game should have PS2 content in it. People would LOL if Forza 4 would have 400 xbox cars in it and 100 xbox360 cars.
Forza did have XBox cars in it in Forza 2. Microsoft can afford to hire a number of design studios in the East to model content for them, and so they reworked them, a LOT, for Forza 3 and 4. But keep this in mind. Forza 4 had 400-plus people working on it, and after five years of Forza, we only have 500 some odd cars. Evidently it really does take a few months to model a single car, and a year or two to model a track in this HD age. So keep that in mind when complaining about Gran Turismo and Polyphony's staff of 100-plus.

Once again, I love my Standards. If you don't, oh well. My heart doesn't bleed, and you don't have to touch them.
 
It might be new for players, but Yamauchi said it was already modeled when the game was released. Allegedly missed the timeframe for inclusion "at the last minute".

And how is it bad? they couldn't add it in the game, now they're offering it as DLC, the HSV also is one of those cars that they couldn't add and I think It'll be available in the future

Bleh, nothing is gonna change, IF they swap the Scirocco to give it away for free and make the FT86 part of the DLC, people will whine regardless because they want the FT86... and the Scirocco and all cars Premium and More track done in one week with high details and FREE

PD =/= gaming charity :lol:

You all are getting close to ask something ridiculous as "I want PD to let me use the highly detailed models used in Photomode to race in A-Spec and Arcade mode, I don't care if the PS3 can't handle them! I want it because I feel entitled to ask something that is not possible" :lol:
 
Tenacious D
Forza did have XBox cars in it in Forza 2. Microsoft can afford to hire a number of design studios in the East to model content for them, and so they reworked them, a LOT, for Forza 3 and 4. But keep this in mind. Forza 4 had 400-plus people working on it, and after five years of Forza, we only have 500 some odd cars. Evidently it really does take a few months to model a single car, and a year or two to model a track in this HD age. So keep that in mind when complaining about Gran Turismo and Polyphony's staff of 100-plus.

Once again, I love my Standards. If you don't, oh well. My heart doesn't bleed, and you don't have to touch them.
At the supposed rate of 6 man-hour-months of time needed for each car (made from scratch), PD's 50 3d car modelers could have made 100 completely new cars for GT5, by now.
sikbeta
And how is it bad? they couldn't add it in the game, now they're offering it as DLC, the HSV also is one of those cars that they couldn't add and I think It'll be available in the future
The point was that they didn't waste much time over the last 12 months in modeling the Scirocco, as it was already done (or nearly done) by the time the game got released. This is in answer to "so they must have been modeling it for quite some time".
 
Forza did have XBox cars in it in Forza 2. Microsoft can afford to hire a number of design studios in the East to model content for them, and so they reworked them, a LOT, for Forza 3 and 4. But keep this in mind. Forza 4 had 400-plus people working on it, and after five years of Forza, we only have 500 some odd cars. Evidently it really does take a few months to model a single car, and a year or two to model a track in this HD age. So keep that in mind when complaining about Gran Turismo and Polyphony's staff of 100-plus.

Once again, I love my Standards. If you don't, oh well. My heart doesn't bleed, and you don't have to touch them.

I'm really getting tired of hearing these comments repeatedly mentioned when anyone criticizes PD for not doing something. If I'm not mistaken hasn't the GT franchise sold much more than the Forza franchise over the last decade. So how can anyone say that Turn 10 and Microsoft can afford to do it then say with a straight face that PD and Sony can't. It really should be the other way around.

Edit: Just did some quick online research and found these stats. Gran Turismo Franchise have over 55million units of total sales. Forza Franchise has 9 million total up to and including Forza 3. So 10-15 million with Forza 4 included. Now can everyone please stop saying Forza can afford it and GT can't. It's totally illogical.
 
Mh standard answer :rolleyes:

Fact is, no PS3 game should have PS2 content in it. People would LOL if Forza 4 would have 400 xbox cars in it and 100 xbox360 cars.

Sure i would like to have all cars as premiums, but standard is still better then not in the game at all. And if 4 $ are too much for you just don't get the DLC. I am already looking forward to the next one. And Forza 4 is also a great game, just not as good as GT5 in my eyes. I had a offer for 3 months of X-Box Live membership for just 6,99 €, so i subscribed.
 
You (nor anybody else besides Jordan and site staff) cannot tell others when to speak and where to go. This goes as a general warning for everybody - do not speak to other members like this.

Besides, the quote you responded to was only referring to that members' thoughts on Standard models, he never said he dislikes GT5 on the whole (and as he's taken part in various Photomode competitions over the past year, that's certainly not the case anyways).

Well sorry that I used aggressive wording, but I seriously am getting tired of complainers on this forum, its just getting old, also, I'm pretty sure that he would understand that what I mean't (seeing as 800 of the 1000 cars are standards and make up a major portion of the game), anyways, whats the point in hating on the standards? They've been the way they are for a year now, why start bringing THAT dicussion up again?
 
I bought a $20 psn card for this, no thanks I'm gonna wait another 2 months for a better dlc, but I might buy this just to have it lol.
 
The point was that they didn't waste much time over the last 12 months in modeling the Scirocco, as it was already done (or nearly done) by the time the game got released. This is in answer to "so they must have been modeling it for quite some time".

I get that point, but you also need to consider that they're working in updates and fixes as well, (I find it weird that no one is glad that with the upcoming update, we'll be available to change rims in Standard cars :( ) and in April they had a freaking Tsunami that pretty much screwed them (no really them, but the place where they work) and their plans, the fact that they're moving to another location should mean something related to that natural disaster
 
Well sorry that I used aggressive wording, but I seriously am getting tired of complainers on this forum, its just getting old, also, I'm pretty sure that he would understand that what I mean't (seeing as 800 of the 1000 cars are standards and make up a major portion of the game), anyways, whats the point in hating on the standards? They've been the way they are for a year now, why start bringing THAT dicussion up again?

For quite possibly the same reason some members bring up the same tired complaints about other games, or other aspects of GT5: because they're unhappy about it. The Standard car issue is a big one because it was/is unprecedented in the genre to carry such a large amount of last-gen resources into a new game largely unchanged. That's exacerbated by the sheer length of time between GT4 and GT5. This isn't a place simply for positive comments - besides, you can imagine how boring that'd be! Also, if PD do indeed check up on online communities for ideas and feedback, people having literally no complaints wouldn't be very helpful :)

(I find it weird that no one is glad that with the upcoming update, we'll be available to change rims in Standard cars :( )

Where have you been? Plenty of us are very excited about that, though we're curious as to what exactly that may entail (GT4's wheel selections and frankly awesome "Today's Special" option, or the higher-quality but less diverse GT5 GTAuto selections) 👍
 
I'm really getting tired of hearing these comments repeatedly mentioned when anyone criticizes PD for not doing something. If I'm not mistaken hasn't the GT franchise sold much more than the Forza franchise over the last decade. So how can anyone say that Turn 10 and Microsoft can afford to do it then say with a straight face that PD and Sony can't. It really should be the other way around.

Edit: Just did some quick online research and found these stats. Gran Turismo Franchise have over 55million units of total sales. Forza Franchise has 9 million total up to and including Forza 3. So 10-15 million with Forza 4 included. Now can everyone please stop saying Forza can afford it and GT can't. It's totally illogical.

True enough, but software is where the money is, not hardware. MS has a much bigger purse, and they're not shy about sprinkling money in certain areas just to be sure of establishing a "platform", not necessarily worrying about immediate profit. The platform can be used to bring in a constant flow of cash, in the form of DLC; which is, of course, unaccounted for in sales figures ;)
 
Where have you been? Plenty of us are very excited about that, though we're curious as to what exactly that may entail (GT4's wheel selections and frankly awesome "Today's Special" option, or the higher-quality but less diverse GT5 GTAuto selections) 👍

Hard to see excitement here when you only read people crying out loud because the Aventador and other Supercars are not included in this DLC :boggled:

I get it, Supercars are Awesome and all, but the stock cars, those you see everyday, don't you want to push them to the limit and see how fast they can go and how they feel that way? it's like :drool:

IF I have to complain, I'd say that we need more RM'd cars + aero parts + rims, more car customization, that's kind of the thing I want the most :D hate the Renault and Peugeot cars for not having any aero part available to put in them 👎 love the Supra '88 :drool:
 
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True enough, but software is where the money is, not hardware. MS has a much bigger purse, and they're not shy about sprinkling money in certain areas just to be sure of establishing a "platform", not necessarily worrying about immediate profit. The platform can be used to bring in a constant flow of cash, in the form of DLC; which is, of course, unaccounted for in sales figures ;)

Come on. The Gran Turismo Franchise has sold over 5x the units of the Forza Franchise. Even taking into account DLC they will have much more revenue to draw on. And as for Microsoft vs Sony. They are both huge companies with deep pockets, so I don't see any advantage either way. It basically boils down to Turn 10 and Microsoft choosing to hire more employees and put more resources into their project as compared to PD and Sony.
 
Come on. The Gran Turismo Franchise has sold over 5x the units of the Forza Franchise. Even taking into account DLC they will have much more revenue to draw on. And as for Microsoft vs Sony. They are both huge companies with deep pockets, so I don't see any advantage either way. It basically boils down to Turn 10 and Microsoft choosing to hire more employees and put more resources into their project as compared to PD and Sony.

So it's not a case of "if Microsoft can do it, Sony certainly can", as though Sony are better off, then is it?

Microsoft still has vastly deeper pockets than Sony. Sony are renown for their "elitist" pricing, so it stands to reason they'd be tight arses, too.

Realistically, both games could be farmed out completely, but then they really would just be commodities - the games industry is at a point of divergence between "real games" and "monetisation strategies". In that sense, the defence of the old school seems oddly pertinent.
 
Oh, I never play Forza, eh? Well, I guess that's why I like to type it as ASSumptions. I play all racing games, or at least most. I didn't say anything "bad" about forza for you to get all cranky about. What I said is true. Are you trying to tell me you feel Forza 4 has anything close realistic physics on every car? If so you and I aren't even on the same level to have a conversation about racing games. I'd be shocked if it had even more than 5 different physics models shared between all the cars.
You seem to have a very flawed idea about how the physics model works in just about any racing sim, and that includes GT5 and FM4.

You get one physics model that handles the calculations that deal with tyre modeling, load transfer, mu-friction (tyre/surface values), etc, etc.

Then each car has its physical values, such as centre of gravity, wheel base, tyre data, suspension characteristics, etc, etc, etc.

The values from the car go into the physics model and if its worth a damn then its acts in a realistic manner and if its not then it doesn't.

FM4 doesn't have different models for different car, and neither does GT5.

Given that you may want to be a little less aggressive in future before berating others with fundamentally incorrect assumptions.



Anyone who would even compare Forza 3 or 4 to GT5 is 100% braindead about racing games and the fundementals that seperate the different sub-genres of racing games i.e.: sim vs arcade. SO I find it difficult to respect anything a person like that would have to say about racing games in general if they're claiming Forza has realistic physics.

I just want to get following clear.

Anyone who things that FM4's physics are close to reality is braindead, knows nothing about physics and is not worth any respect?

No leaving aside how close this gets to an AUP violation, I'm interested to know exactly what qualifies you to make this statement.

Personally I've bought every GT title on the day of release (and that includes all the prologue and concept titles), I've invested hundreds of hours in physics testing alone in them (the tuning guides in my sig are clear proof of that), I've also owned every version of Forza and every racing sim worth mentioning on any Sony or MS console. I would guess that is a reasonable CV in terms of sim gaming.

In terms of the real world, I've worked in the motor industry most of my adult life and spent near two decades in training within the motor industry. That includes developing and delivering courses on the physics of driving dynamics, technical training and driver training. I've driven on a large number of tracks and proving grounds in Europe, longing hundreds of hours in almost every passenger car sold in the last twenty years in Europe. All of which would seem to indicate that I am able to back up my sim racing with a significant degree of real world experience.

So at what point do I fall into the FM4 vs GT5 physics debate, well both do some things well and both have issues, however not only is it more than valid to discuss the two at the same level, but I would place FM4 ahead of GT5. The main reason is the tyre modeling and the load transfer modeling (both of which were inferior to GT in FM3 and are now noticeably better)

That's right I fall into your "braindead, knows nothing about physics and is not worth any respect" category. So given that I would invite you to the GT5 vs FM4 physics threads (either here at GT Planet or over at Forza Planet to discuss this in more detail (you will be required to be able to actually discuss the physics not just post noise).


https://www.gtplanet.net/forum/showthread.php?t=226995
http://www.forzaplanet.net/forum/showthread.php?t=78

Forza 4.

The tyre modelling alone is superior to GT5's and as a result the loading of grip, slip limits and breakaway is much, much more accurate. Load transfer and how differing suspension types manage said transfer is more realistically done.

Overall the differences between FM3 and FM4's physics are significant and even with the Spec 2.0 update on GT5, FM4 still manages to nudge ahead.



Now as to the on-topic part of the threads, I'm actually more interested in the 2.02 update and free car than the DLC, that said I will almost certainly get the DLC just as I did with the last lot. That however will have as much to do with completion that anything else, the content itself is a little underwhelming, but I may be rare in actually welcoming the GT-R in it.


Scaff
 
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At the supposed rate of 6 man-hour-months of time needed for each car (made from scratch), PD's 50 3d car modelers could have made 100 completely new cars for GT5, by now.
While this is true, do you want the team working solely on content for GT5?

Do you want them working at all on GT6??

Do you want everything they make for GT6 released as DLC for GT5?

This is the thing. Polyphony can't compete with five or six modeling studios which amounts to at least four times the number of staff cranking out content. And then the other matter of releasing it as DLC. Some people are happy to get ALL the content for Forza 5 as DLC early, or most of it, in F4. But consider that if this means as much as 24 car packs. Or let's just say 20 for the sake of math. At $7 a pack which I think someone quoted it as, 70 cents a car, that's going to be $140 for all those cars. Plus there are DLC tracks too. And then, yay, you get to buy them all over again when Forza 5 ships. While I don't think this is outrageous like some would, I also don't like it. I don't want Polyphony to descend to that point, that all they care about is the almighty monies, and selling us everything they make twice. Maybe I'm weird, but I do like surprises. Save most of it for GT6. ;)

I'm really getting tired of hearing these comments repeatedly mentioned when anyone criticizes PD for not doing something. If I'm not mistaken hasn't the GT franchise sold much more than the Forza franchise over the last decade. So how can anyone say that Turn 10 and Microsoft can afford to do it then say with a straight face that PD and Sony can't. It really should be the other way around.

Edit: Just did some quick online research and found these stats. Gran Turismo Franchise have over 55million units of total sales. Forza Franchise has 9 million total up to and including Forza 3. So 10-15 million with Forza 4 included. Now can everyone please stop saying Forza can afford it and GT can't. It's totally illogical.
You don't understand economics. If SONY was JUST Polyphony Digital, you'd have a point. But they're not. Microsoft is made of money, because about the only thing they make is software, very little hardware. And they sell that software for a VERY high price, especially to businesses and governments.

On the other hand, SONY is more than SONY Computer Entertainment, a massive software conglomerate. They're actually three divisions, SCE, SONY Studios making films, music and other entertainment, and SONY Electronics. Now because of the worldwide depression the planet is in, the electronics division is suffering a lot, because they actually make stuff, and making stuff is VERY expensive, especially the past few years. It's only because of the studio and gaming divisions that SONY is still doing as well as it is. I googled around for info on this, and because of the shell game SONY is doing with their money to keep the electronics division funded, I'm not sure SONY as a company has made any profit last year. Meanwhile, Microsoft is swimming in $18 billion in profit, last I checked.

Since SONY basically owns Polyphony Digital, writes the checks and calls the shots, Kaz can't just decide on his own to hire 100 people, which could cost $5 million a year or more in payroll and benefits. Not if you're using Peter's accounts to pay Paul's and keep the company afloat.

Now I'm hoping that Kaz will get the funding to hire a lot more people to work on Gran Turismo, but as of right now, no one can tell if that's happened.
 
While this is true, do you want the team working solely on content for GT5?

Do you want them working at all on GT6??

Do you want everything they make for GT6 released as DLC for GT5?

This is the thing. Polyphony can't compete with five or six modeling studios which amounts to at least four times the number of staff cranking out content. And then the other matter of releasing it as DLC. Some people are happy to get ALL the content for Forza 5 as DLC early, or most of it, in F4. But consider that if this means as much as 24 car packs. Or let's just say 20 for the sake of math. At $7 a pack which I think someone quoted it as, 70 cents a car, that's going to be $140 for all those cars. Plus there are DLC tracks too. And then, yay, you get to buy them all over again when Forza 5 ships. While I don't think this is outrageous like some would, I also don't like it. I don't want Polyphony to descend to that point, that all they care about is the almighty monies, and selling us everything they make twice. Maybe I'm weird, but I do like surprises. Save most of it for GT6. ;)


You don't understand economics. If SONY was JUST Polyphony Digital, you'd have a point. But they're not. Microsoft is made of money, because about the only thing they make is software, very little hardware. And they sell that software for a VERY high price, especially to businesses and governments.

On the other hand, SONY is more than SONY Computer Entertainment, a massive software conglomerate. They're actually three divisions, SCE, SONY Studios making films, music and other entertainment, and SONY Electronics. Now because of the worldwide depression the planet is in, the electronics division is suffering a lot, because they actually make stuff, and making stuff is VERY expensive, especially the past few years. It's only because of the studio and gaming divisions that SONY is still doing as well as it is. I googled around for info on this, and because of the shell game SONY is doing with their money to keep the electronics division funded, I'm not sure SONY as a company has made any profit last year. Meanwhile, Microsoft is swimming in $18 billion in profit, last I checked.

Since SONY basically owns Polyphony Digital, writes the checks and calls the shots, Kaz can't just decide on his own to hire 100 people, which could cost $5 million a year or more in payroll and benefits. Not if you're using Peter's accounts to pay Paul's and keep the company afloat.

Now I'm hoping that Kaz will get the funding to hire a lot more people to work on Gran Turismo, but as of right now, no one can tell if that's happened.

You make many Assumptions about how PD and Sony do business. You may be right, but you could also be wrong. The facts are that the GT franchise has sold nearly 60 million units total and at least 5x the units that Forza has. You also seem to assume that Microsoft is subsidizing Turn 10 and Forza. A company that makes billions isn't likely to continue a business that is losing money. Perhaps to get it established, but Forza is on its 4th installment. I highly doubt Microsoft would keep subsidizing them if they werent at least breaking even.

So I stand by my argument that PD is in a much better revenue position than Turn 10. Lack of resources is not a reason for PD not developing something or falling behind
 
Forza did have XBox cars in it in Forza 2. Microsoft can afford to hire a number of design studios in the East to model content for them, and so they reworked them, a LOT, for Forza 3 and 4. But keep this in mind. Forza 4 had 400-plus people working on it, and after five years of Forza, we only have 500 some odd cars. Evidently it really does take a few months to model a single car, and a year or two to model a track in this HD age. So keep that in mind when complaining about Gran Turismo and Polyphony's staff of 100-plus.

Once again, I love my Standards. If you don't, oh well. My heart doesn't bleed, and you don't have to touch them.

You must think about it, Forza has 500 cars in it. I would say at least 400 of them are great cars!

GT has 1000 cars and I would say 30% of them (wich makes 300) are the same car with different engines and variations. You cant say that 80 Skylines with different engines are 80 different unique cars.

And yeah, GTP_FastM3 said it already, actually PD sold more copies and should have more money to hire around 200 people more to model premium cars.

But it´s a bit a problem that Kaz is the chief because I think he is an "control freak" and only want to hire people he knows. I think he likes this "we are a big family" thing wich does not work in these times anymore.

I'm really getting tired of hearing these comments repeatedly mentioned when anyone criticizes PD for not doing something. If I'm not mistaken hasn't the GT franchise sold much more than the Forza franchise over the last decade. So how can anyone say that Turn 10 and Microsoft can afford to do it then say with a straight face that PD and Sony can't. It really should be the other way around.

Edit: Just did some quick online research and found these stats. Gran Turismo Franchise have over 55million units of total sales. Forza Franchise has 9 million total up to and including Forza 3. So 10-15 million with Forza 4 included. Now can everyone please stop saying Forza can afford it and GT can't. It's totally illogical.
 
Hell yes. Scirocco is finally in, along with the Mk6 golf. New GT-R is pretty meh, new MINI pretty cool. The icing on the cake though is the GT-86. Can't wait to get my hands on it...
 
No. Basically because it's overpriced and despite being about slightly modified versions of existing Premium models (+ the Scirocco that was already modeled when the game got released), it's still just 4 cars.

Think about the fact that they had to get licences for the cars. They don't come cheap.
 
No. Basically because it's overpriced and despite being about slightly modified versions of existing Premium models (+ the Scirocco that was already modeled when the game got released), it's still just 4 cars.

The Scirocco had already been modelled? :dunce:
 
You cant say that 80 Skylines with different engines are 80 different unique cars.
The thing just is, there aren't 80 Skylines just with different engines. There are cars with that name ranging from the 1960's to the late 2000's, but the name doesn't matter, when the cars are extremely different compared to eachother. Yes, there are a lot of R34's in the game, but even these can differ a lot.

Anyway, there's no car in the DLC I actually "like" (the GT-R is great, but I have to admit I am not thrilled for it), but the Scirocco will be great for sure and I am curious about the Golf.

I will buy it, but I am not hyped. I think the coolest car is in the update itself, the Toyota.
 
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