Has Anyone Noticed That There's No Damage In GT6?

  • Thread starter Thread starter VBR
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I truthful can't see how people can defend the damage in this game or GT5 for that matter , honestly its so lame its embarrassing , you've got develops like codemasters
That have no where near the budget that PD has available yet can produce far better damage and sounds.
 
The hoods damage raised it in front of the windshield, it crumpled.
Wrong you are again sir...

You can see the indicated "damage" on the edge of the hood in this picture. It looks as if it is "crinkled" along the edge...
image.jpg


Now, take a look at another fine image regarding that damage does exist, we see a perfectly smooth line across the furthest most edge of the hood, disproving that any damage visible from the first image exists..
image.jpg


The easiest way to tell/explain that there is no modeled damage is to look at the reflections from the scenery. If you look at every single blob of green/earth matter, you see that the outer linings are rough edges. No where is there a smooth edge. Nowhere. Now, what does this mean? It means that a pre determined polygon map, or whatever it's called, has already been placed over the existing texture. Then when you go to get it repaired, it simply removes the layer.

Similar to when you paint the cars in the game. When you first buy your car, you are choosing the first ever color code assigned to that vehicle code. Then the following paint code after a new paint job will simply go over the existing code. If you were to remove a car's code from the game and modify it on a computer, you would see every code being overlapped with a new one. Each time you update your car, you update the code..


It's not that hard to understand when you open your eyes people..
 
Wrong you are again sir...

You can see the indicated "damage" on the edge of the hood in this picture. It looks as if it is "crinkled" along the edge...
View attachment 123653

Now, take a look at another fine image regarding that damage does exist, we see a perfectly smooth line across the furthest most edge of the hood, disproving that any damage visible from the first image exists..
View attachment 123654

The easiest way to tell/explain that there is no modeled damage is to look at the reflections from the scenery. If you look at every single blob of green/earth matter, you see that the outer linings are rough edges. No where is there a smooth edge. Nowhere. Now, what does this mean? It means that a pre determined polygon map, or whatever it's called, has already been placed over the existing texture. Then when you go to get it repaired, it simply removes the layer.

Similar to when you paint the cars in the game. When you first buy your car, you are choosing the first ever color code assigned to that vehicle code. Then the following paint code after a new paint job will simply go over the existing code. If you were to remove a car's code from the game and modify it on a computer, you would see every code being overlapped with a new one. Each time you update your car, you update the code..


It's not that hard to understand when you open your eyes people..

It looks like that someone hitted it with a golf club or a baseball bat... :odd:
 
VBR
I though so at first too, but they don't. It's more like the dust effect after a crash makes them look slightly deformed, even though they're not. It's clever shading, with no actual body deformation. Take a closer look, & maybe try a crash test experiment yourself.

It's a bump map that's applied after collisions occur. Essentially it's using texturing instead of modifying the geometry of the car, which saves resources. Personally though I don't think it looks good at all. Better than GT5's damage, but frankly GT5's damage was the worst I have ever seen.
 
Well it seems as if no one else has any interjections lately...
 
Hi Swagger897,

When you took those pictures, did you try closing up and moving the camera so you can approach the detail of the surface?

When I took the pictures on post #38, as I tried harder to catch the detail and moved closer, the wrinkles disappeared at certain camera angle and position. I have no idea about that.
 
When I took the pictures on post #38, as I tried harder to catch the detail and moved closer, the wrinkles disappeared at certain camera angle and position.


That's because there is no actual body deformation (no actual damage). It is clever reflection mapping that creates the illusion of body deformation, & also clever shading with the scuff mark effects.
 
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