Has damage been increased?

  • Thread starter Thread starter Raven_WET01
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The damage trophy is the only bronze trophy I don't have, I can't figure out for the life of me what I have to hit (or how many times) to get a piece of the car to fall off.

WRC race in arcade mode going wrong direction around daytona should do the trick 👍
 
Brutal lol. I get alot of bumps & bruises on my Rx7 while drifting but I never really seen damage develop so quick.
 
I spun a premium car (remains unamed in case my TOCA boys are watching) and instantly had the front bumper hanging off. Never had that before.
 
I've noticed just grinding on another car will throw sparks everywhere.
 
^ I noticed that too!

I was online in a race at the ring, and the two cars in front of me got in a collision and I saw orange(sparks) just sprout up! It was awesome.
 
yep damage intensity has been increased. i was in a drift room earlier and there were cars damaged from careening into corners right away
 
All we need now are headlights to shatter and, possibly, more cars with the ability to have panals fall from the car. Would be nice, but I won't hold my breath.
 
All we need now are headlights to shatter and, possibly, more cars with the ability to have panals fall from the car. Would be nice, but I won't hold my breath.

And also that is more sensitive, kicking in at lower speeds. This in what in real life would be caused by a 15-20 mph crash:

6111333608_9e5567547a_z.jpg
 
What we need:
-Shattering glass
-Crumpling frames
-Tires shredding
-NO CLIPPING
-limited stretching
-proper dirtying
-paint removal instead of blackening

So... I wouldn't expect proper damage on GT5. Ever. Or GT6 if it's a continuation.
 
Damage definitely has increased. Racing online with WRC cars is especially damaging to the point where you lose not only parts but power & steering ability even with penalties turned off.
 
I have also noticed this. I was racing online earlier and someone rear ended me, I looked at the damage and thought to myself "wow, that bump must have been harder than I thought!"

So there is a possibility that they may have increased the damage sensitivity.
 
Raven_WET01
What we need:
-Shattering glass
-Crumpling frames
-Tires shredding
-NO CLIPPING
-limited stretching
-proper dirtying
-paint removal instead of blackening

So... I wouldn't expect proper damage on GT5. Ever. Or GT6 if it's a continuation.

We also need rear view mirror's to rip off when we hit a wall or a car's side.
 
Just tested this myself, Silvia on Trial Mountain, and after 1 flip hitting that verge just before the finish line the spoiler is mangled, the boot is pretty dented at the top, not just the back, the front is bashed in, within sort of 10 seconds rather than the normal 4 or 5 minutes of crashing it was previously taking.

Oddly, this doesn't seem to carry over to the replay...
 
I'll quote myself:

Sorry maybe wrong topic but I've noticed that damage in this game (arcade mode/hard damage) is AWESOME. I kill my Mclaren F1 in one hit - now its completely undrivable and more I drove it the handling is keep changing. Of course there is no broken headlights but other than that - awesome, just awesome.

If you didn't check it for a while - check it now! 👍
Sadly it's not in A-Spec mode. :(

Thanks to PD and Kaz!!!

BTW - Pics that you provided makes me sure that lightning and photo-mode as a consequence has been changed. Now it's more realistic look.
 
Now that you mention it, I have been seeing sparks when racing online, but didn't think much of it. Were they not in the game prior to 1.11?

If they were recently added, then hats off to PD. They look pretty cool and add to the realism. 👍
 
Now that you mention it, I have been seeing sparks when racing online, but didn't think much of it. Were they not in the game prior to 1.11?

If they were recently added, then hats off to PD. They look pretty cool and add to the realism. 👍

They were before, but maybe not a same amount. I think it's part of changes in damage system. They've probably tweaked much things in 1.11.
 
Lack of damage has in my mind really held GT back wrt other racing games. I still don't understand how PD can call GT5 a simulation when you can crash into invisible barriers and after a crash the car still looks brand new. If I crash I want the car to look like I've crashed, and I want it to drive like I've crashed, in proportion to the intensity of the crash.

And you know what PD? If GT6 doesn't have full on damage then I'm really not interested in buying it. GT5 is great as it is, despite the lack of crash realism, but it would have to be something completely awesome to make me shell out another 60 bucks for the next one.
 
Lack of damage has in my mind really held GT back wrt other racing games. I still don't understand how PD can call GT5 a simulation when you can crash into invisible barriers and after a crash the car still looks brand new. If I crash I want the car to look like I've crashed, and I want it to drive like I've crashed, in proportion to the intensity of the crash.

And you know what PD? If GT6 doesn't have full on damage then I'm really not interested in buying it. GT5 is great as it is, despite the lack of crash realism, but it would have to be something completely awesome to make me shell out another 60 bucks for the next one.

The car-crash sound they implemented is ridiculous too lol
 
Why would you buy a racing game just to crash cars? :/

*Sees location* Ah.

Being as this is one of the only games that doesn't have real or semi real damage, that doesn't say something to you? Why are people so blinded? I'm not calling out names of other games but if everyone else can do it properly or atleast make it properly why can't PD?
 
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Being as this is one of the only games that doesn't have real or semi real damage, that doesn't say something to you?

Yeah. PD have their priorities right.

Hell, even Dan Greenawald (Turn 10) said that damage modeling is the lowest priority when making a racing game.
 
Yeah. PD have their priorities right.

Hell, even Dan Greenawald (Turn 10) said that damage modeling is the lowest priority when making a racing game.

I believe that is the funniest thing I have ever read on GTP concerning PD's development process.

So are you saying that they have mastered everything else and moved on to damage, where PD hasn't even got the more higher priority stuff figured out? So they could have a more "sim" like damage model?

I agree!👍
 
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To be fair, in a car simulator what's important are crash consequences, such as mechanical damage, collision dynamics (the physics involved), etc. but unfortunately GT5 isn't great on that aspect either (especially when cars get airborne, on rollovers, etc).
 
PD: Okay, damage noises...damn, were gonna have to crash 1000+ cars.
*Hears someone kicking cardboard box*
PD: Or we could use that.

Ok...thats is pretty damn funny. Thanks 👍
 
Crashing, something that happens in every race and affects every race's outcome, is not an unimportant aspect of the genre.
 
In fairness the kicking a cardboard box sound the game used to have with collisions does sound more realistic even if it still has some way to go.
 
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