Gran Turismo: The Real Driving SimulatorAnd you know what PD? If GT6 doesn't have full on damage then I'm really not interested in buying it. GT5 is great as it is, despite the lack of crash realism, but it would have to be something completely awesome to make me shell out another 60 bucks for the next one.
Yeah, like on Forza. It could encourage some people to race cleaner.
PD: Okay, damage noises...damn, were gonna have to crash 1000+ cars.
*Hears someone kicking cardboard box*
PD: Or we could use that.
It is also a license thing, yeah I know Forza has falling pieces, but in overall all cars tends to have "same" damage and tail
No it's not all licensing, PD just doesn't know how to do it.
To be fair, in a car simulator what's important are crash consequences, such as mechanical damage, collision dynamics (the physics involved), etc. but unfortunately GT5 isn't great on that aspect either (especially when cars get airborne, on rollovers, etc).
I can't get this kind of damage. I'm offline in practice trying multiple cars and the damage is just as how it's been since real ease for me.
I find that it depends on the car. Some cars have quite impressive deformation. But others barely get a dent (SLS is almost indestructable).
I find that it depends on the car. Some cars have quite impressive deformation. But others barely get a dent (SLS is almost indestructable).
Yeah, the level of damage is definitely a licencing thing. There's some cars that you can really mess up and some that get the random "scratch marks" on the paint.
Took about three rolls.
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Avenger1228I thought only the 3 premium rally cars have the damage ability of the hood opening up.
Why would you buy a racing game just to crash cars? :/
*Sees location* Ah.