I'll have to add a couple of bits to the physics argument, having forgotten Devedander's feud. I really wish that people wouldn't drag the bugs into how Forza feels or handles. It's funny to see a bot trying to drive off of a wall while poised on its nose, or see someone spinning around half submerged in the earth. But in GT3, you could power up an Escudo so high it would stand on its tail the whole race, or you could punch through a gap in certain walls in GT2 I think, drive around in the sky ever faster until you pegged the speed at several million miles per hour and crash the game. Abusing the physics engine in a game doesn't really mean anything about it.
Certain things do, like being unable to spin out in GT4 without a lot of extra effort. To me, that's not an issue, but then I just race. To a drifter, it undoubtedly is, because it's an indication as to how authentic the physics is concerning slow speed skid dynamics, which in GT4 weren't all that great. Plus, you didn't have a clutch, so drifting in GT5 took a different approach and a lot of mad skills to master.
In Forza, the consensus is that it's a bit easier than in real life. Not any more authentic, but to a drifter who wants to have some fun and capture an awesome drift video, he probably wouldn't complain. Is the rollover code bullet proof, or is that contributing to the amusing YouTube glitches? Damage still seems too lenient on sim level, but if it contributes to less do-overs or rewinds, is that a bad thing? Some say the tires are still a bit too grippy (raises hand). Is it a bad thing, or okay?
Forza 3 seems to be a funny beast, because some people still really don't like it, and it does seem that T10 have stretched it in both directions, one end toward simulation, the other towards fun and ease of play. To me, the simminess of it warrants those two guys on InsideSimRacing giggling like schoolgirls about it. I don't have a Fanatec wheel or a racing seat, but it does seem like a big enough improvement over Forza 2 that you can call it a bona fide sim.
Of course, I say the same thing about Prologue. Some people experience the boggy understeer and write it off, but forgive Forza for allowing you to scream a bit too fast around turns. It still has oversteer issues like the previous versions, just not as much or as often. It may be that their both off just a scouche, but from opposite ends of the spectrum. I don't know. I still prefer Prologue, and find it more in common with GTR Evo and Live For Speed than I do Forza 3. Then again, F3 is close enough, and has so many cool things you can do with the cars that to me, it's more than good enough.
Anyhow, I still have the flu, what do I know?
