Well, I don't know how hyped everyone else is or was. As far as I am concerned, I'd say that Project CARS is actually exceeding my expectations - considerably. Might be because I've learned my lesson from other games, I'll give you that much. There's been a lot of disappointments as of late and I have, additionally, come to accept that I won't ever get my perfect racing game. Information on PCARS wasn't scarce, either, so I kinda knew what was coming. And I, for one, kept in mind that it's still a crowd funded indy game; I knew SMS wasn't going to have the resources to match a game like Forza or GT in terms of scope.
Bottom line is (for me, anyway): The driving feels great! It's challenging, the physics feel believable and are quite realistic, as far as I can tell. It's been a while since just driving a car in a video game was fun to me; and in PCARS, it is. The driving is satisfying enough to keep me hotlapping around one of my favorite tracks for hours on end. I'd grow bored of that in most other driving games I've played in the last few years. The only exceptions were Forza 3 and 4 - and that wasn't because of the driving, but because of the car selection and tuning/upgrading. PCARS is the first game in recent years where a single car and a single track can keep me busy for that long.
That said, I'm not one of the guys who'll venture into the GT section and tell people to make the switch. Sure, I'm happy it's getting a lot of positive reception and favorable reviews, but do I care what the guys in the GT section of GTP think of it? You bet I don't
And I agree with
@Spagetti69, PCARS isn't seeing anywhere near the hype Forza or GT get. If anything, I'd say that GT is getting a good bit of (possibly) undue hype; which does not come as a surprise on a website dedicated to GT, but still.
Not to say that everyone's like that, but some of GT's fans are so smug about their game, they've had it coming. I trust you know the kind of people I'm talking about

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