westvatexan
IMy question is, Is there a limit to the number of cars you can put in your home garage? What Im trying to do is get every car in the game, that there is to get...I dont just mean makes and models but every make and model with both racing Modification styles and every make and model in every color it comes in and every car you can win in every color you can win it in...anyway thats gonna work out to a butt load of cars.
But man what a Quest huh? especially if you have to pay 250,000 credits to transfer one car to a home garage.
I have one garage I built up containing the cheapest instance of every used car (I once found the chart in memory which tells which cars to make available at which price, and worked from there). After that, I entered each one in the Tuned Series.
http://www.geocities.com/gt2toxs/gt/logs/gt1-tuned.txt
But I lost interest by the time it came to thinking about doing all the new cars as well.
But you can't get any more than 100 cars in your garage, no way.
To move cars to another garage, you need to load the game which is the "receive" the cars, and buy them from your other memory card. E.g. I have a small "All Stars" collection...
http://www.geocities.com/gt2toxs/gt/logs/allstars.txt
I haven't added any new cars there for a while, though.
You pay for the car plus all fitted parts. A glitch means you don't get the removable parts, however, so, to reduce expense, what you should arguably do is...
1) Remove all parts from all cars in "donor" game, and save.
2) Load "receiving" game and buy cars.
However, if you do that, you lose the settings of those cars. So, if you have lots of cash you will need to buy the cars with all parts, and then rebuy the parts (they will be available for purchase, even though they're 1/2 fitted) in the receiving game. Sort of tedious. The problem is that in the receiving game if you remove a part, you can't put it back on! (As you may have inferred, when you buy parts there is a master table indicating you have bought it; that's why you can "share" the parts with all instances of the same car. Presumably when you buy a card via memory-card trade the game forgets to update that table even though it updates the garage entry to indicate the particular parts are fitted).
Note that when you "buy" cars you actually clone them; that is, they are not removed from the "donor" game. In fact, you can clone cars this way using only one card (just moving it to slot two for purchasing).
There's also a Cr15,000 "tax" on race-mod cars. So if for some reason you decide to buy special models that way, they cost Cr515,000, and an LM prize costs Cr35,000 instead of the Cr20,000 for most prizes.
Oh another gotcha. You can "buy" as many copies of the B-license golds Copperhead as you like, at no cost, but then there's no way to get rid of them. For some reason this prize has a value of Cr0 instead of Cr20,000, and it appears the game won't let you sell cars with that price. It's somewhat surprising it lets you buy it via "trade", since I believe it's its zero price which makes it "not for sale" at the Dodge showroom.