- 3,277

- Whitehaven Cumbria Englan
- johnwells69
Has anyone used the head tracking, is it any good and should I go and purchase an eye toy?
In its current state it is a bit of a gimmick. I really hope they work on this, though. If you play race, combat flight sims, or ArmaII on your computer and you have a TrackIR, you know how great it is not just for immersion, but for situational awareness. Particularly for stuff like looking into a turn.
What this feature needs (beyond to be implemented in the rest of the game), is a sensitivity curve and the ability to assign deadzones. You should only have to move your head a little to see out of the driver or passenger side window some, and with that increased sensitivity, the deadzones would keep your POV from constantly drifting when you were trying to look forward.
I thought it would be weird as hell turning my head to look around but keeping my eyes forward to see the screen. It's amazing how your mind instantly adapts to it though. I won't fly a combat sim without one, and there are a lot of racing titles for the PC that go through the trouble of supporting this feature, because if done right, it really does make a difference.
You remember the story of the American space program spending millions to develop a pen that wrote in zero-G, and the Soviets just taking pencils?💡
This seems very much the same thing. We have ALL got used to using the cross cursor to look sideways for years now. Trouble is, it JUMPS (and looks a bit far). It would have been MUCH easier to simply animate the 'side-look' capability so it mimics a head turn, and a pretty simple 'press and release' gives you a mild head turn and 'press and hold' give you a full turn of the head.
But NOOOooooo....!
Sony/PD got to foist this half baked apology for a feature on us, chew up the CPU, and only work in ONE mode, ONE view...
What I'd give for a pencil, right now....![]()