For the past month or so I have been thinking about the next
Forza Motorsport title, playing other games and making note of various features that I would like to see in future titles.
Working in the games industry myself I am fully aware that it will not be possible to implement all of these for various reasons (budget, manpower, licensing, return on investment etc.) but I will suggest them nonetheless. Hopefully a few of these will make their way into the next title.
- Where possible I have quoted a game (in brackets) that contains an example of such a feature, along with a link to a screenshot/footage if available.
- [h]Items marked in yellow[/h] are ones that are critical to my own personal future enjoyment of the Forza Motorsport franchise.
- Each item has a [_] checkbox attached. As information about the next Forza Motorsport title becomes available I will update this list and mark off any items which are confirmed to exist in said game.
Thank you for taking the time to read this.
-PJ
----------
Single Player Campaign
- [h][_][/h] Co-Op Campaign (Forza Horizon 3)
- [_] Ability to "Blueprint" Single-Player events and take part in custom Single Player events created by others. (Forza Horizon 3)
- [_] License Tests (Gran Turismo 4)
- [_] Career progression unlocked via a "Star System". (Gran Turismo 6)
- [_] Multi-race Championships with point standings. (Forza Horizon 3)
- [_] Driving Missions (Gran Turismo 4)
- [_] Events tied to specific manufacturers, drivetrains and regions. (Gran Turismo 4)
----------
Single Player Free Play
- [_] Ability to select cars used by individual Drivatars.
- [_] Ability to allow Drivatars to use cars from your Garage.
----------
Additional Single Player Features
- [h][_][/h] Racing Challenges, teaching the fundamentals of how to overtake, defend and race cleanly. (Gran Turismo Sport)
- [_] Driving Tutorial videos (DiRT Rally)
- [_] Painting Tutorial videos
- [_] Tuning Tutorial videos
----------
Tracks / Environment
- [_] Point-to-Point stages (Forza Motorsport 4)
- [_] Off-Road courses/stages (Gran Turismo 6)
- [_] Dynamic Time of Day (F1 2016)
- [_] Dynamic Weather (F1 2016)
- [_] DLC tracks available to all players (Gran Turismo 6)
----------
Cars
- [_] Ability to categorise owned cars into custom groups, and to "bring groups to front". (Forza Motorsport 4)
- [_] Ability to drive convertible cars "with the roof down".
- [_] Ability to view detailed car specs without having to "get in to the car". (Gran Turismo 6)
- [_] Key components (engine, chassis, oil etc.) deteriorate over time and can be maintained/restored. (Gran Turismo 6)
- [_] Ability to buy "used cars" at a lower price than new versions. (Gran Turismo 4)
- [_] Ability to sell cars "back to the game", and have them appear in the "used cars" buylists of other players.
- [_] Ability to add license plates. (Forza Horizon 3)
----------
Photo Mode
- [_] Increase height limit on Photo Mode camera to 4.0m/12ft.
- [_] Ability to save photos to USB.
- [_] Ability to save photos at 4K resolution.
- [_] Ability to save preset filter settings.
- [_] Ability to use preset "high camera locations" around a circuit in addition to the standard camera controls. (Gran Turismo 6)
- [_] Ability to take photos of cars in pre-set, non-driveable locations. (Gran Turismo Sport)
- [_] Ability to remove car damage when taking a photo. (Forza Horizon 3)
- [_] Ability to remove the driver from a car when taking a photo.
- [_] Ability to play a slideshow of saved photos. (Gran Turismo 4)
----------
Livery Editor
- [h][_][/h] Ability to import Designs and Vinyl Groups from Forza Motorsport 6 and Forza Horizon 3.
- [h][_][/h] Ability to set usage rights when sharing a design or vinyl group.
Examples include "allowing others to edit and re-publish shared content", "allow others to share content on Auction House", "do not allow content to be edited or re-published".
- [_] Ability to categorise saved Vinyl Groups into folders.
- [_] Ability to view saved Vinyl Groups in a grid layout. (Gran Turismo Sport)
- [_] Ability to paint cars in a plain studio with neutral lighting (Gran Turismo Sport)
- [_] Ability to create and paint windshield banners.
- [_] Ability to paint on side/rear windows.
- [_] Ability to mirror specific layers or groups, both horizontally and vertically.
- [_] Ability to paint on top of carbon fibre surfaces.
- [_] Ability to save colours to a swatches pallette.
- [_] Additional typefaces/fonts, such as DIN Pro, Futura Bold and Gotham.
----------
Auction House
- [_] Add Auction House (Forza Horizon 3)
- [_] Allow for cars to be set to "Buyout Only".
- [_] Ability to list auctions with a miminum bid of 100 CR.
- [_] Ability to list auctions without a buyout price.
- [_] Ability to list auctions with a minimum buyout of 100 CR.
----------
Storefront & User-Created Content
- [h][_][/h] Add Storefront (Forza Horizon 3)
- [_] Add Storefront user search menu.
- [_] Show number of downloads alongside each item in search results and Recommended Designs/Tunes. (Forza Motorsport 4)
- [_] Show descriptions alongside each item.
- [_] Add ability to filter for content created by "Legendary painter", "Elite Tuner" etc.
- [_] Add ability to sort search results and Recommended Tunes/Designs by Popularity, Downloads etc.
- [_] Add "Featured Content" area to show content from all users that has been selected as a Featured Item. (Forza Motorsport 4)
- [_] Add UI icon to show if a selected item can be edited or re-published.
- [_] Add UI icon to show if a selected Tune has been used to set a high leaderboard position, such as Top 100, Top 1% etc.
----------
Leaderboards
- [_] Provide Leaderboard API so that community users can create websites/apps to look up leaderboards outside of the game. (Forza Motorsport 5)
- [_] Compile all Leaderboard times for a class into an "Overall Position", showing a user's combined laptimes for all tracks. (Forza Motorsport 4)
- [_] Allow for leaderboards to be viewed on Forzamotorsport.net and/or Forza Hub. (Forza Motorsport 5)
- [_] Ability to download tunes directly from leaderboards. (Forza Motorsport 6)
- [_] Add UI icon to show if a user set a laptime using a Controller, Steering Wheel or Keyboard.
- [_] Add offline-based "local leaderboards" where a user can compare their personal best times at a circuit in multiple cars. (Forza Motorsport 2)
- [_] Add ability to set a Leaderboard time as a Rival, and use the exact same car/setup to challenge them.
----------
Multiplayer
- [h][_][/h] Add corner-cutting system to punish users that repeatedly cut corners. (F1 2016)
- [h][_][/h] Add "illegal overtake" system to inform users that they must give back positions gained by contact or corner-cutting. (F1 2016)
- [h][_][/h] Automatically and immediately ghost any driver that makes contact with another car or object at a force above 2G.
- [h][_][/h] Automatically and immediately ghost any driver that is facing the wrong way.
- [h][_][/h] Add UI icon in lobbies to show if a user has received a "Vote to Kick". (DiRT Rally)
- [h][_][/h] Kick a user if they have received at least 5 "Kick Votes" in a room with 16 or fewer players, or 8 votes if in a room with 17-24 players.
- [h][_][/h] Add a "Lobby Browser" to show and filter all joinable user-created lobbies in a list. (Gran Turismo 6)
- [h][_][/h] Add "Expert Hopper Lobbies" which require a minimum Trueskill Rating and minimum Driver Level to compete in. Damage would be enabled along with any penalty systems in place.
- [h][_][/h] Add "Competitive Hopper Lobbies" where users can increase or decrease their ranking by finishing races. (Rocket League)
- [_] Add post-race commemorations to show notable feats achieved by players. Examples could include "Fastest Lap", "Most Overtakes", "Cleanest Racer", "Most Clean Laps" etc. (Overwatch)
- [_] Add text chat to Private Lobbies (Gran Turismo 6)
- [_] Add ability to create Practice/Qualifying sessions Multiplayer Lobbies (Gran Turismo 6).
- [_] Add ability to join a Practice/Qualifying session in progress and start in the Pit Lane (Gran Turismo 6)
- [_] Add ability to tune a car while in a lobby. (Gran Turismo 6)
- [_] Award additional XP for Clean Racing. (Forza Horizon 3)
- [_] Give each driver a "Skill Rating" calculated based on their average finishing position in their 10 most recent Multiplayer Races, and show this rating in Lobbies.
- [_] Sort starting grids in Hoppers based on "Skill Rating", with higher-rated drivers at the front.
- [_] Allow users to save and load Lobby Settings as preset files. (Forza Motorsport 4)
- [_] Allow users to download the Livery or Tune of another racer directly from the Lobby screen. (Forza Motorsport 6)
----------
Clubs & Other Community Features
- [_] Add Clubs (Forza Horizon 3)
- [_] Allow users to share cars to a Club Garage which can be used by all club members. (Forza Motorsport 4)
- [_] Allow users to create Private Lobbies limited to Club Members, which show up on the Club's Lobby page (Gran Turismo 6)
- [_] Allow users to create and maintain Driver Profiles where they can show off their racing accomplishments, photos and favourite cars. (Gran Turismo 6)
- [_] Implement a Timeline feature where users can keep updated on the activity of their Friends. (Gran Turismo 6)
----------
Spectating & Replays
- [_] Show Race UI such as position, laptimes etc. when viewing a Replay or spectating a race. (Gran Turismo 6)
- [_] Ability to view Live Timing on a Replay or when spectating a race. (Gran Turismo 6)
----------
Other Features
- [_] Ability to analyse Telemetry Data outside of a race. (Gran Turismo 6)
- [_] Ability to export Telemetry Data to USB in a format readable by MoTeC. (Gran Turismo 6)
----------
Business Model
- [_] Provide a "Complete Edition" of the game that covers the cost of all future DLC for the game's lifetime.
- [_] Extend "early release access" to 14 days ahead of retail release for Complete Edition users.
- [_] Allow VIP users to play the game 7 days before release.