G GTOne2Three Messages 932 Messages Chicano3000X Messages Chicano3000 Jan 21, 2011 #1 From hitting the wall to how much fuel weight is in your tank. BTW: Did drafting work in GT1 and 2?
D deftonesmx17 Messages 430 Messages yourluvryourzero Jan 21, 2011 #2 Collisions are totally off that's all I know.
infamousDee Messages 415 Messages GTP_infamousDee Jan 21, 2011 #3 deftonesmx17 Collisions are totally off that's all I know. Click to expand... This would be terrible, if it weren't for the fact that there isn't a single game in existence where the collisions aren't 'terribly off'.
deftonesmx17 Collisions are totally off that's all I know. Click to expand... This would be terrible, if it weren't for the fact that there isn't a single game in existence where the collisions aren't 'terribly off'.
D deftonesmx17 Messages 430 Messages yourluvryourzero Jan 21, 2011 #4 While still not 100% accurate, it's about 5000% more accurate than GT5's just bump off the wall collisions. Last edited: Jan 21, 2011
While still not 100% accurate, it's about 5000% more accurate than GT5's just bump off the wall collisions.
steve30x Messages 1,829 Ireland Jan 21, 2011 #5 The physics in GT5 is funny. Most of the time the cars act normal , but on occasion the cars do funny things out of the blue for absolute no reason.
The physics in GT5 is funny. Most of the time the cars act normal , but on occasion the cars do funny things out of the blue for absolute no reason.
niky Karma Chameleon Staff Emeritus Messages 23,800 Philippines Jan 21, 2011 #6 We already have threads covering GT5's physics, please search.