How I make over 2,300,000 credits/hour through custom races... using a Demio! (1.44)

28
South Africa
South Africa
atom_bomb1953
Let me preface this by saying that this is not the most accessible grind in this game. It requires an investment of over 3.5 million credits, collector level 50, and gold in the Mount Panorama circuit experience. It also requires you to use an exploit, so this grind is completely dependent on PD not patching it. This is merely the fastest grind in the game that I know of.

SO...
YOU WANNA MAKE SUM MOFO PAPER?



WHAT YOU NEED:
  • Mazda Demio XD Touring
  • Red Bull X2014 Standard
  • Collector Level 50
  • All Gold in the Mount Panorama Circuit Experience

1) Go to the Tuning Shop with the Demio and max it out (286BHP/885kg). Also, get the following parts:
  • Comfort Hard Tyres
  • Close-Ratio Transmission - Low
  • Power Restrictor
  • Ballast
  • Nitrous
  • Steering Angle Adapter

2) Go to GT Auto and add the wide-body kit, 17-inch rims with the wide rim width and offset, the front splitter and the rear wing.

3) Go to your Demio's settings and apply this tune to it:

Gran Turismo™ 7_20240329155158.jpg

Gran Turismo™ 7_20240329160246.jpg

To set up the transmission, set the final drive to 5.5 first, set the 1st gear to its lowest possible, then lower the final drive to 2.5. Then adjust every gear EXCEPT FIRST.

4) Open a new sheet and copy these settings and parts EXACTLY to get the Demio below 200PP. N20, brake balance, and the steering adapter don't change PP.

Gran Turismo™ 7_20240329160517.jpg

Gran Turismo™ 7_20240329160530.jpg


5) Take your X2014, get the FC Racing Transmission, and change the ratios to this:
Gran Turismo™ 7_20240329160908.jpg


6) Switch to the Demio with the 199PP tune, go to Mount Panorama, and make a custom race.

  • 6 Laps (335,100 credits)
  • Starting Grid 20
  • Rolling Start
  • 50M Start Interval
  • Boost Off
  • Slipstream Strong
  • No Mechanical Damage
  • Tyre wear and Fuel Consumption Off
  • Nitrous Usage Time Multiplier 10.0x
  • S03 Preset weather
  • Professional Difficulty
  • Fill the rest of the grid with your X2014's.
7) Before you begin, go to your car settings and switch from the 199PP tune to the maxed tune. THIS IS WHAT MAKES THIS GRIND WORK.
Gran Turismo™ 7_20240329161952.jpg

Gran Turismo™ 7_20240329162003.jpg



8) Begin the race. Shift so that you hit 4600rpm in the next gear.The Demio makes quick work of the cambered turns, but understeers and spins its tyres going up Griffin's Mount and Reid Park. It also has poor brakes due to the antilag and narrow tyres, so brake at 100m into T1, at 150m into T2, before 200m at the Chase (the car is stable there), and before 100m at the last turn.
You barely have enough nitrous for six laps.
Never pass the Red Bulls in the middle of slow corners as you will make contact with them and lose the CRB. You will also lose it if you go all four wheels over the white lines, so don't do that.

8) ???

9) 2.3 MILLY PER HOUR!!11!11ONE!1one

Gran Turismo™ 7_20240329151407.jpg

Gran Turismo™ 7_20240329151423.jpg


This is the fastest known grind in GT7. It's the equivalent of doing Tokyo WTC600 in 20:37 (the fastest time with a swapped Honda Beat is 24:24), Sardegna WTC800 in 18:08.4 (the WORLD RECORD is 22:38.2 with a Nissan R92CP) and the one-hour Spa WTC800 in 37:49 (possible, if you know how to find the shortcut).

If there is any grind faster than this, let me know. Also if this gets patched, you know who to blame.
 

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I tried it ... but it doesn't really work AFK. So I'd rather spend my time on the game doing fun stuff in the game then driving a Jeep just to grind money:(

P.S: Your trick does work with the Daytona/Fiat combination also. Which now renders 430k for a race of 26 laps. So still over 1 million per hour
The 430k, that with CRB included?
 
Hmm, I hate the track (not sure if I've golded the CE for this track or not) and really don't like driving the jeep, plus I have to actually do the work to get the credits.... I mean, I guess it's faster at making credits than the other grinds, but at what cost?
 
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Just a little math for fun.

A race halfway down the old “grinding races” spreadsheet:



Is about 400k/hr without CRB. At that pace, just from race winnings alone it would take 50 hours of racing to make enough credits to buy a $20M car.

If a purist would still consider a race that high up the list “grinding”, a 200k/hr race would take you 100 hours of racing to earn your one $20M car.

Basically: Long live questionable credit grinds, more power to people who use them, and death to the current GT7 economy.
 
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Heres a Daytona afk setup with a sub 300pp honda beat swap

Race settings and tomahawk setup is the same

The afk setup is also the same with rubber bands over both accelerator and nos along with motion steering enabled to steer slightly to the left

The honda beat should have stock wheels, bumper and no spoiler/rollcage (widebody kit is optional but not needed)

It laps Daytona around 1:04 per lap and finishes the 27 lap race in under 29 minutes for 575k payout with CRB

so in one hour it pays out 1.15 million (pd really nerfed the payout for ovals)

and this tune can work as a fallback incase the new "trick" gets patched out in the next update

Until then I'll just go back to the drawing board to figure out how to integrate this new "trick"
 

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I find it hilariously that a cottage industry of exploits is developing :lol:
Necessity (a broken economy) is the mother of invention (motivation to find exploits).

A healthy economy would not have players dedicating their playtime trying to find a way to wallride their way to buying cars, but the current economy insists upon a cat and mouse game between exploit and hotfix. The next episode of this show is the settings sheet thing being patched.
 
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Ideally you'd want to optimise this for the circuit that has the highest average speed (so you do races of the same distance, and thus payout, quicker). With ovals being nerfed, I'd assume that'd be High Speed Ring? It's also maybe worth checking if they don't class Lake Louise Tri-Oval as an oval since it's not on tarmac, and replacing the Tomahawks with a high PP snow-eligible car like an Escudo.
 
How many laps is this?
5 laps, I can get sub-2:08 lap times with the car.
Ideally you'd want to optimise this for the circuit that has the highest average speed (so you do races of the same distance, and thus payout, quicker). With ovals being nerfed, I'd assume that'd be High Speed Ring? It's also maybe worth checking if they don't class Lake Louise Tri-Oval as an oval since it's not on tarmac, and replacing the Tomahawks with a high PP snow-eligible car like an Escudo.
HSR only gets you 1.3 million an hour, it's too simple of a track.

I did a quick 5 lap test around Lake Louise Tri-Oval Reverse using the Jeep and Escudos with the high-rpm turbo and 600/400 downforce. The payout is 120,900 in 5 minutes, so a clean race can net me 2 million an hour. I also had 8 laps of N2O, so Lake Louise may be worth looking into.
 
Necessity (a broken economy) is the mother of invention (motivation to find exploits).

A healthy economy would not have players dedicating their playtime trying to find a way to wallride their way to buying cars, but the current economy insists upon a cat and mouse game between exploit and hotfix. The next episode of this show is the settings sheet thing being patched.
I know.
I am a frequent player, so I have put in the hours to earn the money for all the cars through the big 4 grinds (mostly Spa and Le Mans). But I have taken care not to burn out by a combination of moderate patience and concious variation.
The combination of inadequate single player/career mode and bad game economy is a major flaw in GT7.
 
At this rate at some point PD is just going to remove any kind of payout for custom races 😂
PD is probably going to nerf all races so we're forced to buy credits 🤣🤣🤣
Heres a Daytona afk setup with a sub 300pp honda beat swap

Race settings and tomahawk setup is the same

The afk setup is also the same with rubber bands over both accelerator and nos along with motion steering enabled to steer slightly to the left

The honda beat should have stock wheels, bumper and no spoiler/rollcage (widebody kit is optional but not needed)

It laps Daytona around 1:04 per lap and finishes the 27 lap race in under 29 minutes for 575k payout with CRB

so in one hour it pays out 1.15 million (pd really nerfed the payout for ovals)

and this tune can work as a fallback incase the new "trick" gets patched out in the next update

Until then I'll just go back to the drawing board to figure out how to integrate this new "trick"
I followed exactly what you posted but my race only shows 269k? Honda Beat following your exact setup and race following exact setup. I have a circuit experience completed too and I am selecting the stock tune before entering race.
Update: I took the engine mods that you cant remove like bore up and its updated to your values now
 
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I tried this. It definitely works. But the Jeep can be an absolute handful to drive.

So I used a spare Daihatsu Copen, fully upgraded it without any fine tuning, and it nets the same results and pay while handling SO MUCH BETTER and even having a faster top speed.

On setting sheet B, the only difference is that the power restrictor is at 72 - if I had it at 70 I would get an exclamation mark. PP on that sheet comes to 148.67 for me.
 
Almost 1.5m credits per hour Daytona afk setup

I've made some improvements to the previous setup I posted earlier in this thread

So if you're using the same beat as before, there are some changes to be made

If you have a widebody, you'll have to buy a new beat (luckily there's still one at the Used Car Dealership)

Also you may need to reset engine upgrades along with body upgrades to remove some modifications

Now onto the new setup

You'll need a honda beat with the K20 civic engine swap for this along with a Dodge SRT tomahawk X (the one with the most pp)

The race settings and tomahawk settings are the same as the one from the abarth afk grind setup

The afk setup is also the same with rubber bands over both accelerator and nos along with motion steering enabled to steer slightly to the right

My honda beat in the pics don't have any visual mods, but you may add them if you want (if you go over 300pp you can add ballast all the way to the front of the car with -50 ballast positioning)

It laps Daytona at under 53 seconds per lap for 23 laps and completes the race at around 20 mins paying out 489,900 credits with CRB

so in 1 hour (+ a minute) it can do the race 3 times so it'll pay out roughly 1.46 million credits an hour (almost as much as the big 4 but it's afk)

If the settings swap exploit was implemented to this setup it's possible to go over 1.5m per hour
 

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I tried this. It definitely works. But the Jeep can be an absolute handful to drive.

So I used a spare Daihatsu Copen, fully upgraded it without any fine tuning, and it nets the same results and pay while handling SO MUCH BETTER and even having a faster top speed.

On setting sheet B, the only difference is that the power restrictor is at 72 - if I had it at 70 I would get an exclamation mark. PP on that sheet comes to 148.67 for me.
What's your lap times with it? I found a Honda Beat and so far it can hit 2:10.xxx and has 9 laps of N2O. The Jeep's power and 4WD is just too much for the kei cars, but maybe they can beat it out with some tuning.
 
Almost 1.5m credits per hour Daytona afk setup

I've made some improvements to the previous setup I posted earlier in this thread

So if you're using the same beat as before, there are some changes to be made

If you have a widebody, you'll have to buy a new beat (luckily there's still one at the Used Car Dealership)

Also you may need to reset engine upgrades along with body upgrades to remove some modifications

Now onto the new setup

You'll need a honda beat with the K20 civic engine swap for this along with a Dodge SRT tomahawk X (the one with the most pp)

The race settings and tomahawk settings are the same as the one from the abarth afk grind setup

The afk setup is also the same with rubber bands over both accelerator and nos along with motion steering enabled to steer slightly to the right

My honda beat in the pics don't have any visual mods, but you may add them if you want (if you go over 300pp you can add ballast all the way to the front of the car with -50 ballast positioning)

It laps Daytona at under 53 seconds per lap for 23 laps and completes the race at around 20 mins paying out 489,900 credits with CRB

so in 1 hour (+ a minute) it can do the race 3 times so it'll pay out roughly 1.46 million credits an hour (almost as much as the big 4 but it's afk)

If the settings swap exploit was implemented to this setup it's possible to go over 1.5m per hour
I'm using your setup now but since it seems that payouts are on a fixed ratio now (14.2k per lap), I'm going to start trying rubberbanding with 200 laps instead of 20ish.

Update: I'm about 3 secs slower per lap after nitrous runs out. Since that's the case, 25 seems to be the sweet spot.
 
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I think the Demio is faster than the Jeep. I have yet to find anything else that beats that.
The Demio goes so far below 200pp when max detuned that you can fit in an absolute ton of engine upgrades and weight reductions, so it's a proper little pocket rocket when it's at its 600pp spec.
 
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What's your lap times with it? I found a Honda Beat and so far it can hit 2:10.xxx and has 9 laps of N2O. The Jeep's power and 4WD is just too much for the kei cars, but maybe they can beat it out with some tuning.
My laps are averaging about 2.18-ish, though I’m not the best driver and I’m sure it could be improved with some fine tuning, but I’m not well versed on that.
 
I see everybody using the Tomahawk X due to the higher PP, but instead of spending the money on it why couldn’t I just use the Red Bull cars? That immediately saves me 1 million credits at the cost of slightly lower payouts.
 
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