- 142
- Germany
Sit down excited to get some racing in.
Do a few warm-up laps of one of the daily races.
Spin off a number of times having induced the binary 'slide state'.
Get a bit fed up with that.
Start messing around with the steering inputs - winding on and off max lock through long steady radius corners noting how little effect this has on the path of the car.
Spin off again due to binary slide state - leave throttle wide open - watch in fascination as EVERY SINGLE end of spin cycle leaves me facing backwards down the track, no matter which track or car (engine placement).
Turn off without racing.
Total elapsed time <10mins.
It used to be that warm up (and fun) meant being way off the pace and not in the slip zone of the tyres - then 'finding the limit' - then getting comfortable playing with the car in the limit - then being able to manipulate the car in that limit to find time on the track. I think this explains my petulant behaviour described above. The limit between 1 and 0, on or off means that part of the gameplay is simply removed. Hot-laps are twitch laps. Racing is rolling the dice with the penalty system.
I have fond memories of the community modded GPL races, spending the entire time driving the car was a lesson in slip state management. Constant inputs and corrections to encourage the car to do what you wanted, almost a flow state.
Just my opinion, more than welcome to disagree.
Do a few warm-up laps of one of the daily races.
Spin off a number of times having induced the binary 'slide state'.
Get a bit fed up with that.
Start messing around with the steering inputs - winding on and off max lock through long steady radius corners noting how little effect this has on the path of the car.
Spin off again due to binary slide state - leave throttle wide open - watch in fascination as EVERY SINGLE end of spin cycle leaves me facing backwards down the track, no matter which track or car (engine placement).
Turn off without racing.
Total elapsed time <10mins.
It used to be that warm up (and fun) meant being way off the pace and not in the slip zone of the tyres - then 'finding the limit' - then getting comfortable playing with the car in the limit - then being able to manipulate the car in that limit to find time on the track. I think this explains my petulant behaviour described above. The limit between 1 and 0, on or off means that part of the gameplay is simply removed. Hot-laps are twitch laps. Racing is rolling the dice with the penalty system.
I have fond memories of the community modded GPL races, spending the entire time driving the car was a lesson in slip state management. Constant inputs and corrections to encourage the car to do what you wanted, almost a flow state.
Just my opinion, more than welcome to disagree.