How is Assetto Corsa to play?

  • Thread starter NixxxoN
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That Arkon 7" tablet holder is the one I have. It works pretty good but the bendy part isn't very bendy.
 
found a photo where you can see my setup slightly from the side.

wheel%2Bimage%2Bdash.jpg
 
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Is it as curly as the image though? (pun intended) :lol:

Yeah it should be fairly easy to get it to bend like in the image.

Don't get me wrong.. it does bend. I understand why it's so stiff (it is a car mount after all), I'd just hoped it was going to be a little easier to get it exactly as I wanted. It's a pain in the butt to get it just right.
 
Thats right. Monitor Audio :) well spotted

I remember demo-ing them some years back at a SevenOaks store, good speakers! Beat every other brand I compared them with at the same price, it's what pursuaded me into trying and buying a pair of both the Silver S8s and S10s myself.

Sorry for off topic
 
Just want to answer the OP's question (probably answered many times already), I've been into the GT games since the very first one and I always thought personally that they were pretty spot on with handling and physics, plus the added bonus that they really look good (at the time). Forza in my view has always felt more arcade like that GT and to me this is still true (for me) with Forza 5 vs GT6 purely based on how they feel to me. My biggest indicator for this is grip levels (or lackof) in Forza games and the way the cars seem to float around. In GT they feel very planted. Anyway, I digress....

Assetto Corsa is a whole new league. The handling are what I call hyper realistic, it is a sim after all. The way the cars move is just incredible. The bounce and wobble as you fly over curbing to how the car bucks and rolls after spinning out and coming to a stop. I would say AC is spot on and also looks stunning. For me it's easily the best racing/sim out so far (I've also tried pCars but an early build so still room for improvement but that's more like a Forza game in feel from what I tried but slightly prettier than AC).

You need a wheel/pedals to do any racing/sim justice though!
 
................Assetto Corsa is a whole new league. ..................

I agree .....100%.........👍

..........I've also tried pCars but an early build so still room for improvement but that's more like a Forza game in feel from what I tried but slightly prettier than AC..................

I haven't tried it, I don't expect the physics to be on Assetto Corsa's level, but am excited for what the PC version might mean for creation of a Mod Community, but at the same time I fear it might stunt the growth of the Assetto Corsa online community.......:confused:
 
I haven't tried it, I don't expect the physics to be on Assetto Corsa's level, but am excited for what the PC version might mean for creation of a Mod Community, but at the same time I fear it might stunt the growth of the Assetto Corsa online community.......:confused:

Well, you won't believe it, but the sim community is somewhat split on this issue. Some are already dubbing Pcar as the better physics sim than Iracing and Assetto corsa, even Rfactor 2. Though I find that laughable, it reminds me of the GTR2 days vs Rfactor vs LFS days. :lol: So we go back to where it all started.
 
Just want to answer the OP's question (probably answered many times already), I've been into the GT games since the very first one and I always thought personally that they were pretty spot on with handling and physics, plus the added bonus that they really look good (at the time). Forza in my view has always felt more arcade like that GT and to me this is still true (for me) with Forza 5 vs GT6 purely based on how they feel to me. My biggest indicator for this is grip levels (or lackof) in Forza games and the way the cars seem to float around. In GT they feel very planted. Anyway, I digress....

Assetto Corsa is a whole new league. The handling are what I call hyper realistic, it is a sim after all. The way the cars move is just incredible. The bounce and wobble as you fly over curbing to how the car bucks and rolls after spinning out and coming to a stop. I would say AC is spot on and also looks stunning. For me it's easily the best racing/sim out so far (I've also tried pCars but an early build so still room for improvement but that's more like a Forza game in feel from what I tried but slightly prettier than AC).

You need a wheel/pedals to do any racing/sim justice though!
For the GT6/FM5 part I would like to disagree. GT6 is just so much easier to drive, it's almost devoid of challenge, the ring is a breeze. By comparison the cars in FM5 seem to have less grip, or I would rather say they're easier to lose when pushed to the limit. In GT6 I have never ever experienced proper oversteer, all cars understeer, some more, some less, but they all do, it's incredibly easy to take turns in GT by just modulating gas. And even if you push the throttle too much you almost never spin out, in FM5, especially in high powered cars you have to be extremely careful with steering and throttle, otherwise you end up in the ditch. I feel if FM5 had forza 3 grip levels it would drive pretty much just like GT6. Just my observations.
 
....................Some are already dubbing Pcar as the better physics sim than Iracing and Assetto corsa, even Rfactor 2.................

If PCars has better physics than what I've experienced in AC............. I'll be stunned......and parting with my $50 bucks sooner than later...............👍
 
For the GT6/FM5 part I would like to disagree. GT6 is just so much easier to drive, it's almost devoid of challenge, the ring is a breeze. By comparison the cars in FM5 seem to have less grip, or I would rather say they're easier to lose when pushed to the limit. In GT6 I have never ever experienced proper oversteer, all cars understeer, some more, some less, but they all do, it's incredibly easy to take turns in GT by just modulating gas. And even if you push the throttle too much you almost never spin out, in FM5, especially in high powered cars you have to be extremely careful with steering and throttle, otherwise you end up in the ditch. I feel if FM5 had forza 3 grip levels it would drive pretty much just like GT6. Just my observations.

You may of course disagree, I am far from an expert :) However, when I play GT6 using the Logitech Driving Force GT wheel (not the best I know) I spin out a lot. Even on lower powered cars. I guess computationally GT6 cannot be as sophisticated as later sims such as AC and Pcars but it is a pretty good approximation in my opinion. Forza 5 to me just feels like GT3, all the cars have little grip and feel very samey to me. I am sure you could even get a Citroen Dolly sideways! :D

I spent yesterday with AC and pCars (a build from October) and I still think AC wins in terms of simulating how a real racing car feels from my very limited experience of the real thing (did a track experience at Silverstone UK and drove a slightly race prepped BMW M3 around the Nurburgring for 3 laps). pCars I think will appeal to the masses because it has a lot of marketing behind it and is coming to consoles. I really, really hope AC doesn't lose support as I really would like to see a lot more content. For me AC is the finest racing sim I've ever tried and I've been trying most of them since the days of the BBC micro! :D

Dan
 
I have to disagree with that, as i´m a DFGT driver & have driven mostly stock road cars on Comfort tyres since GT5. I still found some cars extremely hard to drive.. :D To me its more like, if you loose it there is pretty much nothing to do, even on low powered cars. You can easily loose rear only by cornering too much, (S2000 ´06 which is overally quite easy steady car) ...of course there is old MR/RR cars like Ruf BTR, Yellow bird, Cizeta v16, even Clio Phase 2 which wants to go sideways even without throttle. Some of the race cars spins instantly if cornering too hard.

(I read old review about GT6 physics, & the reviewer said how arcade the physics are because he could not spin Shelby Gt500.. I had to test the same car later to see is he right about the physics, but damn i had to work hard to keep it straight:D)
If you purposely select tires with crappy grip who is there to blame? )
 
If you purposely select tires with crappy grip who is there to blame? )

Some one crappy tires are some one else realistic tires, it depends if you are a simmer or a gamer.
In gt5/6, removing ABS, adjusting brake balance, also gives GT a more realistic physic, although not any where close to what AC has to offer.
Sometime I think AC has put the bar so high as far as how the cars feel that other SIM will have a hard time getting to that level.
What felt like state of the art a year ago is now, when compared to AC, just OK.
 
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...............I think AC has put the bar so high as far as how the cars feel that other SIM will have a hard time getting to that level.
What felt like state of the art a year ago is now, when compared to AC, just OK.

I've been immersed in AC for about a month now and every time I shut the game down........I just sit there looking at my blank screen in amazement. I just can't believe how far motorsports simulations have progressed.....................:eek:
 
Right... I could ask you the same question. Why are you wondering that cars wont oversteer if you are using the most grippy tyres.. :D
I prefer realism, & if we are comparing two or 3 different games, we should compare them with "realistic setup".

Edit: And No, "crappy tyres" does not mean i´m sliding around every corner, i just want to have realistic feeling to car, track & tyres.
I didn't have any trouble with the S2000's but some of the other cars you listed like the older MR's were just awful IMO. I think the problem was partly FFB related in that it was difficult to feel what was happening with the car because they didn't feel connected to the road, they felt more like they were driving on perfectly flat ice like in a hockey rink. After some practice you could get in some decent laps but it was more of memorizing repetitive inputs rather than feeling and reacting to what the car is doing. This is the biggest thing I noticed when switching to AC. You can feel the road, the car feels connected.
 
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How can someone claim to be a simmer while writing "GT6" and "realistic" in the same sentence?

The GranTurismo series tires old problem, is a curious one.
Many claim that the comfort tires are realistic because they produce the most realistic times.
But they forget to take into account how much unrealistic the game is, mainly in the physics and car performance department, and the influence of this fact in the times that the "realistic" comfort tires produce.
The times can be realistic, but the feeling, grip and behaviour, are totally unrealistic.

And the same can be said about all the tires in the game.
The only ones who allows you to race in a realistic way, are the racing tires, the others are only useful for to use in time trial and skill tests (seasonal and licenses).

Comfort and sport tires result in dull races, where every driver drives carefully and afraid, or to get off the precise racing line, or to fail to spot the very exact braking and apex points, very aware that any mistake leads, inevitably, to disaster.
That`s, to me, do not describes a racing driver (less so if we think about the BTCC, for example), but a time trial, or a slalom, driver.
 
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Difficult. I jumped in opting for realism, so i put the track on green conditions, cold tyres, TC and ABS on factory settings and everything manual apart from throttle blip, and i'm screwing it up all the time :D.

It works addictive though, you just want to get better at this and each time you switch off the pc, it only takes a couple of hours before you get 'the urge' again. Hotlapping is great fun and like stated before by many; all the cars have their own distinct personality.
 
My view for the OP.
Easy.
GT6 + G27 + Monza + Abarth 500 '09 = good fun.
Assetto Corsa + G27 + Monza + Abarth '08 500 EsseEsse = ... just LOL! :boggled:
I know, I know the Abarth is a slow, crap car, etc, etc.
And THIS is my point exactly!
EVEN with this small, not at all fast car, you can FEEL the HUGE difference. In physics, in car behavior, in track feel.
I played a lot GT5/6. And they felt great. But Assetto Corsa is just in another league. Every spin, every bump, every over and understeer there is logic behind it - why it happened - you pushed too hard, you missed the braking point, you didn't chose the right line. And you can feel it and you can understand why it happened. But these are not limitations! These things help you to be more precise, to be faster, then to try to push even harder.
I had some great memories from GT5 and GT6. And right now, when I look back ... they are exactly what they advertised - real driving simulators. :dopey:
Well ... Assetto Corsa is not like that.
In truth, I think that Assetto Corsa is just 1 tiny step from being the REAL simulator for racing. :bowdown:
 
My view for the OP.
Easy.
GT6 + G27 + Monza + Abarth 500 '09 = good fun.
Assetto Corsa + G27 + Monza + Abarth '08 500 EsseEsse = ... just LOL! :boggled:
I know, I know the Abarth is a slow, crap car, etc, etc.
And THIS is my point exactly!
EVEN with this small, not at all fast car, you can FEEL the HUGE difference. In physics, in car behavior, in track feel.
I played a lot GT5/6. And they felt great. But Assetto Corsa is just in another league. Every spin, every bump, every over and understeer there is logic behind it - why it happened - you pushed too hard, you missed the braking point, you didn't chose the right line. And you can feel it and you can understand why it happened. But these are not limitations! These things help you to be more precise, to be faster, then to try to push even harder.
I had some great memories from GT5 and GT6. And right now, when I look back ... they are exactly what they advertised - real driving simulators. :dopey:
Well ... Assetto Corsa is not like that.
In truth, I think that Assetto Corsa is just 1 tiny step from being the REAL simulator for racing. :bowdown:

AC can quite easily be ported to PS4/XBox comparing to previous Gen. I'm surprised that Kunos went all quiet after teasing an image of a bunch of PS4 arriving at the studio last year. Maybe PD already signed a partnership with Kunos as the official physics provider for GT7 so that PD can dedicate all the resources to converting all car models and tracks up to scratch lol.

But seriously, it feels really odd jumping from AC (even R3E) to GT6. Personally it felt like a chore these days whenever they release the Vision GT cars where I had to drag myself to do a lap in order to get the car. It's not enjoyable to drive GT6 anymore after being spoiled by AC & R3E.
 
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"MonSpaNur, post: 10469565, member: 214598"]Comfort and sport tires result in dull races, where every driver drives carefully and afraid, or to get off the precise racing line, or to fail to spot the very exact braking and apex points, very aware that any mistake leads, inevitably, to disaster.
That`s, to me, do not describes a racing driver


Really? the gamer spirit runs strong in this one!


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Really? the gamer spirit runs strong in this one!

I talked by experience.

Two years ago, I entered in a single-model championship (Caterham, sport soft tires - 1 track and 4 races at each day).

The last day races were run at Indianapolis road course.

On the first race, I reach the first corner in second and, because the presence of the leader at my side, I was slow out of the second corner.
At the entry of the third corner, I noticed the sudden disappearance, from my mirror, of the third classified, the guy was at my inside and I needed avoid to touch him.
For the effect, I enlarged my trajectory and ended up, inevitably, facing a lengthy return through what, at the time, seemed to me a football pitch, or a sea of grass.
I was dead last for the remaining of the race.


And, although my two victories, and a second place, in the remaining three races, I lost a place, and a podium position, in the championship final standings.

That was the last time I raced with other tires than the racing ones.

Through the entire championship (32 races), you can count all the genuine overtakes with the fingers of one hand, the most of than were the result of, or a big difference in pace, or because the guy in front did a mistake.

If you think that tires (sport), who do not give you a slight chance to correct a small mistake, like enlarge your line at the entry of a corner, or brake a couple of meters too late, produce a simulation of a real racing environment, is evident that you need, urgently, to do a deep reality check, like see some real life racing, or meditate about the mystery why people survive, for so many years, the school, and shopping, run, while using, even, less grippy tires (comfort) in their cars.

And I must advise you that, after around 20 years involved in real life racing (rally and hill-climb driver, race team member and director), is not to me that you will teach the difference between real life racing and gaming, no matter how much an experienced simmer you are.
 
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