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Does it? In Forza 3 I spent a considerable amount of time grinding endurance races, never made anything close to enough cash to buy all the cars I wanted (never did get round to buying the 911 GT1 Strassenversion), then got bored. In GT5P, I was doing endless laps of Daytona. GT4 had the DTM championship on B-Spec mode. However, with GT5, I've grinded the 5 lap race at Indy loads, but after I got bored of that I found B-Spec's DCC to be quite a good earner. Then the multi-million reward seasonals came around, then the current crop of fairly high reward races that allow me to try a variety of cars and tracks for similar pay. Now all of those rewards are tripled, and that's not to mention the fact that Bobs can earn me money for no effort at all.
So yeah, grinding is boring, but it's not a unique problem and at least GT5 has given us a number of ways to do it, and will probably continue to do so.
1: Just because the problem isn't unique to this game doesn't make it one of it's biggest problems.
2: While no game has unlimited content, I don't think you can argue that F3's repeatable career mode imposed anywhere near the limitation that GT5s career mode has. Ultimately I guess you will eventually run out of new things to do in any game, however the rate at which that happens is an important measure.