How would you address the Engine Swaps/Special Parts problem?

How would you fix swaps/S parts?

  • Make them purchasable from the Tuning Shop

  • Create more chances to earn engine/part tickets while playing through the game

  • Make them earnable through a Mileage Exchange-like system

  • Allow players to gift/trade swaps and parts

  • Allow players to scrap their own car to earn its engine

  • Make them earnable through a brand affinity system

  • Leave them as they are


Results are only viewable after voting.
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Much like invitations - which, funnily enough, I also hosted a poll on - engine swaps and special parts are a part of the game that have attracted much controversy. While some see them as a cool, rewarding addition to the game that adds another layer to tuning, others may see them as an absolute nuisance to earn, and (in the case of S parts) unnecessary filler that clogs up the already deeply flawed roulettes. Once again, I am here to ask the wider community how they would like to see these issues resolved.

In the poll, I've listed a number of possible solutions. Make sure you read the post before voting, for full context of each option. The options are as follows:

1. Make them purchasable from the Tuning Shop. Once again the simplest solution, although I think they should have a Collector Level or Menu Book requirement. Perhaps after completing Book 39, as this cryptic message from Rupert would hint towards. The prices of each part will also need to be taken into account. I'm not paying 100k for a carbon propshaft. :lol:

2. Create more chances to earn engine/part tickets while playing through the game. Whether this is through Menu Books, the return of Seasonal Events or something else entirely. This plays into existing game mechanics, as the Engine/Parts tickets are already a thing, despite their limited availability.

3. Make them earnable through a Mileage Exchange-like system. A daily/weekly rotation of engine swaps and parts would be an interesting solution, although it definitely wouldn't alleviate the cries of FOMO. Not to mention - what if a particular engine/part ends up like the Escudo, lost forever for those who didn't initially get one? Personally not a fan of this one.

4. Allow players to gift/trade swaps and parts. The easily exploitable, yet ferociously fun choice. If I could gift people some of my stash of 4000+ engines, this forum would certainly be a lot happier overall. However, this doesn't address the process of earning these things in the first place.

5. Allow players to scrap their own car to earn its engine. For example, scrapping an RX-7 FD would grant you a 13B engine, which you could then swap into an MX-5 or Cappuccino. However, this only solves one side of the issue - parts are unaffected - and, in all honesty, feels a bit disrespectful. Imagine buying a legendary 787B from Hagerty, just to scrap it and jam its engine somewhere else. Eugh.

6. Make them earnable through a brand affinity system. I explained this in my previous poll, but the basics are: Race with/buy from/spend money on certain brand, brand level goes up. The higher the brand level, the more bonuses and discounts you get for that brand, and at very high levels, you get access to swaps and S parts for that brand's vehicles. This would add a whole new dimension to GT7's gameplay, and is my favourite pick of the bunch.

7. Leave them as they are.

Since a few of these can coexist with each other, I've allowed up to 3 choices for the poll. Now go ahead and vote!
 
There's no point in making them purchasable for points or credits - then they're not S parts, they're just another option in the parts shop. More tickets in general would help some aspects of the game very simply, and very easily, so I voted for that. I also think gifting would be sensible, so I voted for that too.

6 makes some sense for the invites, but again, if there were more tickets, that'd be less of an issue anyway.
 
I voted to make them purchasable but I think a nice way of keeping the special element of it alive would be to tie them into specific events, I.e Japanese clubman Cup carries a special part ticket prize for the Supra/Skyline/NSX etc, American FR challenge carries a special part ticket prize for the Mustang/Camero/Focus etc. At least that way you're likely to get a part for the type of car you're actively using.
 
You should definitely be able to scrap a vehicle you have to take it's engine, I just assumed that would be how it works and was really confused that you cannot do that. Mind boggling really.
 
Ideally, make them purchasable with credits as a new tab in the store.

If they still wanted to keep them somewhat exclusive, they should change the roulette ticket prizes to be "Part Vouchers" and "Engine Vouchers" (and also make them attainable via other means), and then allow us to choose which part we want to exchange them for in the store.
 
Make them purchasable and introduce more tickets. Daily miles-150-300-500 and maybe 1000km with a guarantee high value output.
 
The only reason I didn’t vote to make them purchasable through tuning shop is because some of the engines have pretty insane values if my memory serves correctly, and I’m sure PD would raise those prices even more if they made them available for purchase, similar to how new chassis and engine prices already are for cars.
I recently finished grinding to get all the cars and I don’t want to have to start grinding those races again for engines. Ideally for me there would be races that reward you with a random engines or special parts from a predetermined pool, much like the first GT games rewarded you with certain cars as prizes for winning.
 
Just make them purchasable in a today special value style shop with a 24 hour rotation where new parts and engine replace yesterdays parts and engine.

Like lets say the Ferrari Enzo engine will show up at least once a month are so (just a example)
 
I like the mileage idea.

If they awarded say a parts ticket locked to the car you're driving, people would finally be able to see just how Ultra those turbo kits are. 👀
 
It would be great to see the "off the shelf" engines like the C7 LS engine available to buy and put in your tuning parts. I.E. when buying the engine have a install now or save in parts opinion.
The engines that are one off or hard to get in the real world like the R92CP still be a ticket only engine.
Same concept can be applied for the special parts. Engines that widely available in the real world could have the parts available in the "Extreme" part of the tuning shop for the msrp showing on the ticket for the part.

Just my opinion
 
Much like invitations - which, funnily enough, I also hosted a poll on - engine swaps and special parts are a part of the game that have attracted much controversy. While some see them as a cool, rewarding addition to the game that adds another layer to tuning, others may see them as an absolute nuisance to earn, and (in the case of S parts) unnecessary filler that clogs up the already deeply flawed roulettes. Once again, I am here to ask the wider community how they would like to see these issues resolved.

In the poll, I've listed a number of possible solutions. Make sure you read the post before voting, for full context of each option. The options are as follows:

1. Make them purchasable from the Tuning Shop. Once again the simplest solution, although I think they should have a Collector Level or Menu Book requirement. Perhaps after completing Book 39, as this cryptic message from Rupert would hint towards. The prices of each part will also need to be taken into account. I'm not paying 100k for a carbon propshaft. :lol:

2. Create more chances to earn engine/part tickets while playing through the game. Whether this is through Menu Books, the return of Seasonal Events or something else entirely. This plays into existing game mechanics, as the Engine/Parts tickets are already a thing, despite their limited availability.

3. Make them earnable through a Mileage Exchange-like system. A daily/weekly rotation of engine swaps and parts would be an interesting solution, although it definitely wouldn't alleviate the cries of FOMO. Not to mention - what if a particular engine/part ends up like the Escudo, lost forever for those who didn't initially get one? Personally not a fan of this one.

4. Allow players to gift/trade swaps and parts. The easily exploitable, yet ferociously fun choice. If I could gift people some of my stash of 4000+ engines, this forum would certainly be a lot happier overall. However, this doesn't address the process of earning these things in the first place.

5. Allow players to scrap their own car to earn its engine. For example, scrapping an RX-7 FD would grant you a 13B engine, which you could then swap into an MX-5 or Cappuccino. However, this only solves one side of the issue - parts are unaffected - and, in all honesty, feels a bit disrespectful. Imagine buying a legendary 787B from Hagerty, just to scrap it and jam its engine somewhere else. Eugh.

6. Make them earnable through a brand affinity system. I explained this in my previous poll, but the basics are: Race with/buy from/spend money on certain brand, brand level goes up. The higher the brand level, the more bonuses and discounts you get for that brand, and at very high levels, you get access to swaps and S parts for that brand's vehicles. This would add a whole new dimension to GT7's gameplay, and is my favourite pick of the bunch.

7. Leave them as they are.

Since a few of these can coexist with each other, I've allowed up to 3 choices for the poll. Now go ahead and vote!
You missed an option that makes more sense in the scheme of the series. Have the S tickets be prizes for some of the races, like the Chili Races, or something. I'd race for S tickets more than for credits.
 
Getting a car part from the roulette is so poorly implemented, it’s such an immense bummer. Usually it’s not even a rare or unobtainable part. Today I got a computer for a 2019 corvette. That’s worth zero to me. I would have bought it for $6k if I’d wanted it. At the VERY LEAST roulette should only give out parts that aren’t freely available in the tuning shop. Really though it should give you a VOUCHER for a rare, non-buyable part for the car of your choice. It doesnt feel like a reward to get a carbon rod for a car you absolutely do not give a crap about. With the current system, it could take literal decades of playing daily to eventually get the rare part for the car you want. The roulette servers probably won’t even be turned on anymore in 5-6 years.
 
The engine swaps and special parts should just be purhcasable, for everything GT7 tries to do to imitate reality (charge approximately real prices for LCD cars) it does plenty that have absolutely no basis in reality (lock engine swaps behind tickets, only offer a percentage of an LCD cars value on resale etc.)

I think the car invite system could have been interesting if access to purchasing those cars was locked behind brand specific goals, but as this is about the parts and engine swaps just put them in the tune shop.

When the ticket bonanza glitch hpapened, some people had the most fun they've had with the game, beucase all of a sudden they were able to use the engine swap feature as they wanted. There are still engines I've never had and there are engines I don't caerea bout that I have several duplicates of. The system is absolute bullocks.
 
You missed an option that makes more sense in the scheme of the series. Have the S tickets be prizes for some of the races, like the Chili Races, or something. I'd race for S tickets more than for credits.
That kinda plays into the second option, though. Like, that would count as "more chances to earn tickets".
 
Make them purchasable and introduce more tickets. Daily miles-150-300-500 and maybe 1000km with a guarantee high value output.
I can only play roughly an hour 2 days a week, I'd be screwed. Sitting on 200 miles this month so far :lol:
 
Controversial opinion but after watching a video on YT, i think having the ability to permanently unlock a part through actually doing a task, event or "challenge" would be more interesting than simply relying on currencies alone.

Reminds me a bit of how you unlock special parts in some NFS blackbox era games or how you unlock cars/stats upgrade in Enthusia Professional Racing.

It doesn't have to be something ridiculous, just something like "complete "X" race" or "do "Y" thing 25 times".
 
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I can only play roughly an hour 2 days a week, I'd be screwed. Sitting on 200 miles this month so far :lol:
Then is earning money fast and buy an engine also not really an option. Except you take the quickest tomahawk to spuul miles as quick as possible 👍🏻
 
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I voted to make them purchasable but I think a nice way of keeping the special element of it alive would be to tie them into specific events, I.e Japanese clubman Cup carries a special part ticket prize for the Supra/Skyline/NSX etc, American FR challenge carries a special part ticket prize for the Mustang/Camero/Focus etc. At least that way you're likely to get a part for the type of car you're actively using.
That would be a pretty interesting idea. Noted.

P.S. I really wish your profile pic was in the game :P
 
I’m seeing good ideas, Let me throw some of mine in. :D

1: Every day a certain number of events get a ticket award assigned to them and winning them gives you said ticket. (You could add special conditions like win with a car below a certain PP level etc).

2: Have a tuning shop exclusive to special parts: Keep the parts as a permanent placing, but bump up the prices over the normal parts (example: High RPM turbo is around 18k, Ultra High would be 30K or more.).

In addition to that, also have the engines swaps there on a rotating basis with some of the cheaper engines bumped up slightly in prices to offset the much easier accessibility, plus each engine shows a list of what cars can take that swap(Can be updated at each monthly update.).

All of that ties in to this next idea.

3: Engine/ Part Vouchers: We’ve all probably experienced this one, you finally win a part or engine and it’s not the one you wanted or it’s for a car you don’t have. :irked:

With these Vouchers, YOU decide what engine you want or what compatible car can have that part, for free. :P

You can still buy the engines & parts normally, but getting a voucher means someone who likes the R92 Swap for example, but doesn’t have 1.5 million credits on hand can still get one.

This way, you encourage players to keep playing each day, Roulette Tickets now become a nice bonus instead of being the only way to get exclusive parts AND players can get the absolute maximum performance out of a car with much less hassle.

How do you sell those ideas to PD and Sony Execs? By saying it might tempt players towards MTX’s. (It won’t, but shhhh. ;)).
 
Much like invitations - which, funnily enough, I also hosted a poll on - engine swaps and special parts are a part of the game that have attracted much controversy. While some see them as a cool, rewarding addition to the game that adds another layer to tuning, others may see them as an absolute nuisance to earn, and (in the case of S parts) unnecessary filler that clogs up the already deeply flawed roulettes. Once again, I am here to ask the wider community how they would like to see these issues resolved.

In the poll, I've listed a number of possible solutions. Make sure you read the post before voting, for full context of each option. The options are as follows:

1. Make them purchasable from the Tuning Shop. Once again the simplest solution, although I think they should have a Collector Level or Menu Book requirement. Perhaps after completing Book 39, as this cryptic message from Rupert would hint towards. The prices of each part will also need to be taken into account. I'm not paying 100k for a carbon propshaft. :lol:

2. Create more chances to earn engine/part tickets while playing through the game. Whether this is through Menu Books, the return of Seasonal Events or something else entirely. This plays into existing game mechanics, as the Engine/Parts tickets are already a thing, despite their limited availability.

3. Make them earnable through a Mileage Exchange-like system. A daily/weekly rotation of engine swaps and parts would be an interesting solution, although it definitely wouldn't alleviate the cries of FOMO. Not to mention - what if a particular engine/part ends up like the Escudo, lost forever for those who didn't initially get one? Personally not a fan of this one.

4. Allow players to gift/trade swaps and parts. The easily exploitable, yet ferociously fun choice. If I could gift people some of my stash of 4000+ engines, this forum would certainly be a lot happier overall. However, this doesn't address the process of earning these things in the first place.

5. Allow players to scrap their own car to earn its engine. For example, scrapping an RX-7 FD would grant you a 13B engine, which you could then swap into an MX-5 or Cappuccino. However, this only solves one side of the issue - parts are unaffected - and, in all honesty, feels a bit disrespectful. Imagine buying a legendary 787B from Hagerty, just to scrap it and jam its engine somewhere else. Eugh.

6. Make them earnable through a brand affinity system. I explained this in my previous poll, but the basics are: Race with/buy from/spend money on certain brand, brand level goes up. The higher the brand level, the more bonuses and discounts you get for that brand, and at very high levels, you get access to swaps and S parts for that brand's vehicles. This would add a whole new dimension to GT7's gameplay, and is my favourite pick of the bunch.

7. Leave them as they are.

Since a few of these can coexist with each other, I've allowed up to 3 choices for the poll. Now go ahead and vote!
I've been arguing for something like #6 in racing games for a while now. Its nice that special parts actually feel special, but getting them purely via chance is strange. I think #3 and #4 are also good solutions, provided exploits are fixed.

My post was originally for Forza Horizon, but could easily apply to GT
I would rather see car mastery completely re-envisioned as "car affinity" and provide some actual worthwhile-feeling progression. I know people don't like to see stuff locked behind progression walls, but I would love it if certain special things like rare body kits and engine swaps or other cool parts (or even liveries / design options) get unlocked after achieving some amount of miles or victories or something. This way you would actually feel some sort of investment in each of the cars instead of them feeling like anonymous baseball cards and also feel like there is something to actually work for (this feeling is almost totally absent in Forza Horizon). In addition to car-specific affinity, I would also love to see a brand affinity that has an unlock tree with special vehicles or special variants plus other things that are unlocked through a progression system. This could be really deep! Just imagine having a garage that you could decorate with special brand specific merchandise. I'll just illustrate an example of what I'm talking about
Say you start the game and you are a fan of Toyota. Maybe you start out with a 2nd Generation MR2. While progressing in the game you have access to "standard" upgrades from the start (such as generic Forza wings and wheels and such) but if you level up your SW20 affinity you could unlock a Toms body kit or convert your car to the super rare SW20 spider. Keep leveling up and you could unlock the 3S-GE BEAMS engine or a group B 3S-GTE. Max out your affinity and you could unlock a full race conversion with special interior and widebody. If you are playing online and see somebody driving a car with some of these affinity-reward parts, you would immediately recognize it as something special and that person put some effort in to get them.
Similarly, for the Brand affinity, once leveling up perhaps you could unlock some Toyota halo cars like a JGTC GT500 Supra or GT-One road car. And if they ever implement some kind of better experience for player houses, perhaps you could unlock things like banners and posters for the different car brands based on your affinity level and then allow you to invite people over (ala GTA Online) to hang out at your garage.
Perhaps my biggest gripe with FH is the total lack of feeling of progression. Open world games need that otherwise they start to feel pointless after a while.
Also, and this is a minor thing but could go a long way in establishing immersion, I really wish the cars weren't automatically cleaned when any sort of cutscene occurs. Let them stay grimey until we actively wash them! Let them feel lived-in.
 
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I vote #2. I think they should provide more opportunity to get roulette tickets. If the intention of the roulette tickets is to get people to play the game on a regular basis (I assume the reason for roulette tickets in the first place is PD incentivising you to play every day) then they should give out more roulette tickets for more mileage you put on per day. No need to up the value of the ticket (keep it random) but you should get a ticket for the 26.2 miles then another for 100 miles another for 250 and one final one for 500 miles. No need to go higher than that as they should also try to ward people off from burnout. 500 miles/day is multiple hours of play time. This gives you the possibility of 4 tickets per day. Your average player will at least get the 1, but many of us can easily put in 100 miles in about an hour's worth of time. 250 is fairly easy if you want to grind for credits or really like competing in the sport races and 500 miles is for the endurance grinders or people who need to go outside more.
 
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I think that it is odd, that it is easier to buy the whole car rather than the engine swap alone.
I'm also surprised, that when swapping an engine, the old engine isn't then available. This is such a cool and obvious feature, that PD must have stopped us from doing this for a reason I can't think of. Unless, of course, their goal was to annoy and frustrate the player base?
 
Putting them into the Tuning shop will make them as ordinary as the other parts. Engine swaps and other special parts must keep their exclusivity but at the same time they must be more accessible as the daily roulette is hopeless.

I say, why not make them Mileage Exchange (which I hope it returns) exclusive items? One engine and one S part per two week rotation.

But I want a little twist:

Common engines such as the LT5, 13B-REW, LS7, 2JZ-GTE, SR20DET, and the K20C1 can be repeated while racing motors and hypercar engines have rare chances of popping up and re-cycled.

That way, the engine swap builds still keep their exclusivity but without the luck-based system.
 
Add championships that award a roulette ticket every time you complete them. Get rid of all the credit prizes under 100k and parts you can buy from the tuning shop. Maybe add a 6 star ticket for driving 10 marathons in one day
 

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