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- DEAD_DULLAH123
- hyperspeed980
Much like invitations - which, funnily enough, I also hosted a poll on - engine swaps and special parts are a part of the game that have attracted much controversy. While some see them as a cool, rewarding addition to the game that adds another layer to tuning, others may see them as an absolute nuisance to earn, and (in the case of S parts) unnecessary filler that clogs up the already deeply flawed roulettes. Once again, I am here to ask the wider community how they would like to see these issues resolved.
In the poll, I've listed a number of possible solutions. Make sure you read the post before voting, for full context of each option. The options are as follows:
1. Make them purchasable from the Tuning Shop. Once again the simplest solution, although I think they should have a Collector Level or Menu Book requirement. Perhaps after completing Book 39, as this cryptic message from Rupert would hint towards. The prices of each part will also need to be taken into account. I'm not paying 100k for a carbon propshaft.
2. Create more chances to earn engine/part tickets while playing through the game. Whether this is through Menu Books, the return of Seasonal Events or something else entirely. This plays into existing game mechanics, as the Engine/Parts tickets are already a thing, despite their limited availability.
3. Make them earnable through a Mileage Exchange-like system. A daily/weekly rotation of engine swaps and parts would be an interesting solution, although it definitely wouldn't alleviate the cries of FOMO. Not to mention - what if a particular engine/part ends up like the Escudo, lost forever for those who didn't initially get one? Personally not a fan of this one.
4. Allow players to gift/trade swaps and parts. The easily exploitable, yet ferociously fun choice. If I could gift people some of my stash of 4000+ engines, this forum would certainly be a lot happier overall. However, this doesn't address the process of earning these things in the first place.
5. Allow players to scrap their own car to earn its engine. For example, scrapping an RX-7 FD would grant you a 13B engine, which you could then swap into an MX-5 or Cappuccino. However, this only solves one side of the issue - parts are unaffected - and, in all honesty, feels a bit disrespectful. Imagine buying a legendary 787B from Hagerty, just to scrap it and jam its engine somewhere else. Eugh.
6. Make them earnable through a brand affinity system. I explained this in my previous poll, but the basics are: Race with/buy from/spend money on certain brand, brand level goes up. The higher the brand level, the more bonuses and discounts you get for that brand, and at very high levels, you get access to swaps and S parts for that brand's vehicles. This would add a whole new dimension to GT7's gameplay, and is my favourite pick of the bunch.
7. Leave them as they are.
Since a few of these can coexist with each other, I've allowed up to 3 choices for the poll. Now go ahead and vote!
In the poll, I've listed a number of possible solutions. Make sure you read the post before voting, for full context of each option. The options are as follows:
1. Make them purchasable from the Tuning Shop. Once again the simplest solution, although I think they should have a Collector Level or Menu Book requirement. Perhaps after completing Book 39, as this cryptic message from Rupert would hint towards. The prices of each part will also need to be taken into account. I'm not paying 100k for a carbon propshaft.
2. Create more chances to earn engine/part tickets while playing through the game. Whether this is through Menu Books, the return of Seasonal Events or something else entirely. This plays into existing game mechanics, as the Engine/Parts tickets are already a thing, despite their limited availability.
3. Make them earnable through a Mileage Exchange-like system. A daily/weekly rotation of engine swaps and parts would be an interesting solution, although it definitely wouldn't alleviate the cries of FOMO. Not to mention - what if a particular engine/part ends up like the Escudo, lost forever for those who didn't initially get one? Personally not a fan of this one.
4. Allow players to gift/trade swaps and parts. The easily exploitable, yet ferociously fun choice. If I could gift people some of my stash of 4000+ engines, this forum would certainly be a lot happier overall. However, this doesn't address the process of earning these things in the first place.
5. Allow players to scrap their own car to earn its engine. For example, scrapping an RX-7 FD would grant you a 13B engine, which you could then swap into an MX-5 or Cappuccino. However, this only solves one side of the issue - parts are unaffected - and, in all honesty, feels a bit disrespectful. Imagine buying a legendary 787B from Hagerty, just to scrap it and jam its engine somewhere else. Eugh.
6. Make them earnable through a brand affinity system. I explained this in my previous poll, but the basics are: Race with/buy from/spend money on certain brand, brand level goes up. The higher the brand level, the more bonuses and discounts you get for that brand, and at very high levels, you get access to swaps and S parts for that brand's vehicles. This would add a whole new dimension to GT7's gameplay, and is my favourite pick of the bunch.
7. Leave them as they are.
Since a few of these can coexist with each other, I've allowed up to 3 choices for the poll. Now go ahead and vote!