Hybrid Trading Thread: READ 1st POST!

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O.G
From? As far as I know only 2 people have it...

The guy who said he has it is going to put it on share. Could anybody tell me the max pp on ZR1, so i can confirm its a hybrid.
 
The guy who said he has it is going to put it on share. Could anybody tell me the max pp on ZR1, so i can confirm its a hybrid.

Ah Ok, well, fully broken in maxed out ZR1 tops out at 905hp so anything above that is good. 👍
 
Fun fact #1 The 100,000+hp X1, if you were to tap the accelerator, it will accelerate to a specific mph or kph. 4th gear will accelerate to 135mph by itself without accelerating. 👍
 
Just seen something new. A spoon race car (i think that's it) with mass amount of negative camber. Also a (looked like fairlady Z concept LM racecar) jacked up like a 4x4 :lol: it was funny.
 
Well guess what i found. Yes i am friends on PSN with the guy who made the Garage editor. He said it should be released soon.

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This is really interesting. Do you know how much control users will be able to have, for example on technical car parameters/specifications, torque/power curves, etc?

I would really like to be able to make realistic hybrids, even if just for single player, offline usage.
 
This is really interesting. Do you know how much control users will be able to have, for example on technical car parameters/specifications, torque/power curves, etc?

I would really like to be able to make realistic hybrids, even if just for single player, offline usage.

I'm looking for the same matter... realistic hybrids, and simple engine swaps... 👍
 
This is really interesting. Do you know how much control users will be able to have, for example on technical car parameters/specifications, torque/power curves, etc?

I would really like to be able to make realistic hybrids, even if just for single player, offline usage.

KPlNt24.jpg
 
I see, thanks. However I was more curious about the possibility to get access to more in-depth data such as detailed suspension/chassis settings (which includes things like wheel offset, etc), aerodynamics, weight distribution, etc, changing the gear/torque curves or other engine parameters like specific fuel consumption and so on. In other words: technical data used by the game engine rather than just user-modifiable data available in the tuning screen.
 
I see, thanks. However I was more curious about the possibility to get access to more in-depth data such as detailed suspension/chassis settings (which includes things like wheel offset, etc), aerodynamics, weight distribution, etc, changing the gear/torque curves or other engine parameters like specific fuel consumption and so on. In other words: technical data used by the game engine.

:nervous:

No Idea
 
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