I can't keep the RUF Yellowbird on the track

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Yeah - you would think, but he does it almost casually ... like it's not a big deal. Big balls isn't going to get you round the Nurburgring in one piece - only skill is going to do that. It's fascinating to me that it's possible to have that much familiarity with the handling of the car that he can do that.
Roser was the factory test driver for Ruf so I assume he had lots of seat time in the car for it to feel so familiar. Some journalists do think his testicles are rather large too:sly::
http://oppositelock.kinja.com/stefan-roser-has-giant-testicles-1562427814

I must give this a shot shortly...


[Edit] Damn! I thought the KTM was skittish in 2nd gear, it is like glue compared to this. This car has also helped me dial in the FFB but sadly cannot get lower than 1:43. What a grunt in this car!
Pro Tip for the KTM. Forget 2nd gear on all but the tightest of hairpins. It pulls like a freight train in 3rd gear in just about any corner.
 
I must give this a shot shortly...


[Edit] Damn! I thought the KTM was skittish in 2nd gear, it is like glue compared to this. This car has also helped me dial in the FFB but sadly cannot get lower than 1:43. What a grunt in this car!

Did you max your boost? Try that if not
 
Yeah, it only goes to 90% right? though I could have sworn I set 100% once but never found it again.

you can only set it to 100% at the start of the lap, once you hit restart then you can't change it, but that too is not consistent, i suspect it is a glitch or something.
 
you can only set it to 100% at the start of the lap, once you hit restart then you can't change it, but that too is not consistent, i suspect it is a glitch or something.
I think it has to do with the first time you cycle through the values.

The first time you do it, it goes up to 100%. After that, it only goes to 90%.
 
I think it has to do with the first time you cycle through the values.

The first time you do it, it goes up to 100%. After that, it only goes to 90%.
Similar thing happens with traction control on the motec. When you cycle up and all the way back to 1 the motec reads 2. It only says 1/x until the first time you press the button and doesn't match what the game HUD says. A small thing, but also silly.
 
It sure has some intense suspension travel!

That suspension travel is what allow the 911 platform to be so versatile. Don't forget what a force this platform was in the rally world as well.

Here are a few fun things to watch 911s do:











http://www.weebly.com/uploads/2/6/4/3/26434880/ice_racing_1_2015.24_810.mp4

https://www.youtube.com/watch?v=8PG2IG87WMY&t=0s

https://www.youtube.com/watch?v=c2zGYu-l7t0

http://www.weebly.com/uploads/2/6/4/3/26434880/autocross_bfb_2014_final.30_934.mp4
 
I've always felt the RUF Yellowbird was one of the most interesting cars to drive in any racing game. The demanding handling of this car made it a challenge to drive around the Nordschliefe even in GT4. I just gave the Yellowbird in PCars a try after a few months & then drove the YB in AC. It's an interesting comparison. The YB's certainly not easy to drive in PCars - you don't feel the weight transfer as viscerally, but you still have to work hard to balance the car. There's always the feeling in PCars that as you get close to the limit some strange, unrealistic grip sets in & undermines the realism of the physics. It feels like the YB doesn't have this effect - it requires some concentration to keep on the track.

Anyone else want to try a back-back comparison? My times were quite similar, although only ran a couple of laps in each, so by no means a definitive comparison. Other things I noticed: the sound in PCars is definitely quite a bit meatier - not sure if that's more "realistic". Graphics of PCars is much more sophisticated - many more "effects" (as well, of course, as weather & TOD options), but not sure I would necessarily describe the graphics of PCars as more "realistic".
 
As you guys know I'm not specially fast but I give some tries with this bird and it seems exactly what I'll expect from a high powered rear engined beast. You can drive it, and be fast, as long as you show all due respect.
 
I just gave the Yellowbird in PCars a try after a few months & then drove the YB in AC. It's an interesting comparison. The YB's certainly not easy to drive in PCars - you don't feel the weight transfer as viscerally, but you still have to work hard to balance the car. There's always the feeling in PCars that as you get close to the limit some strange, unrealistic grip sets in & undermines the realism of the physics. It feels like the YB doesn't have this effect - it requires some concentration to keep on the track.

Anyone else want to try a back-back comparison?

I've already done some comparisons (and written them up elsewhere here on gtplanet, if you want to bother looking.) The TLDR version is simply this: in PCars, the YB feels nothing, I mean absolutely nothing, like real rear-engined Porsches of the era (which I drive in amateur motorsports). FFB is totally wrong, there is almost zero weight-transfer, and my control-inputs do not in any way provide control of the in-game car like they do in RL. Basically, put me in the YB in PCars and I find it close to impossible to drive, because I know how these cars drive, and it's simply 100% wrong in PCars, so my muscle-memory is of zero use. On a scale of 1-10 I rate PCars a 1 in simulating a rear-engined Porsche (even GT4 is much, much, much, much better). On the other hand, the opposite is true in AC in all cases. The FFB provides me with incredibly familiar feedback compared to a RL Porsche, and my control inputs are accurately modeled to the car in-game. My muscle-memory moves seamlessly between RL machine and virtual machine in Assetto Corsa. Basically, AC is far and away the best SIM I've felt to-date at getting these rear-engined machines modeled correctly. I rate AC a 9 out of 10 in this regard.
 
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I've already done some comparisons (and written them up elsewhere here on gtplanet, if you want to bother looking.) The TLDR version is simply this: in PCars, the YB feels nothing, I mean absolutely nothing, like real rear-engined Porsches of the era (which I drive these in amateur motorsports). FFB is totally wrong, there is almost zero weight-transfer, and my control-inputs do not in any way provide control of the in-game car like they do in RL. Basically, put me in the YB in PCars and I find it close to impossible to drive, because I know how these cars drive, and it's simply 100% wrong in PCars, so my muscle-memory is of zero use. On a scale of 1-10 I rate PCars a 1 in simulating a rear-engined Porsche (even GT4 is much, much, much, much better). On the other hand, the opposite is true in AC in all cases. The FFB provides me with incredibly familiar feedback compared to a RL Porsche, and my control inputs are accurately modeled to the car in-game. My muscle-memory moves seamlessly between RL machine and virtual machine in Assetto Corsa. Basically, AC is far and away the best SIM I've felt to-date at getting these rear-engined machines modeled correctly. I rate AC a 9 out of 10 in this regard.
It's always nice to hear from someone who's actually driven these things. There are a lot of "experts" on the internet who've never even sat in one, but they claim to know everything. Assetto Corsa has a lot of faults. A lot. But, it's nice to hear about the things they do get right. 👍
 
I was thinking on this topic recently, I one thing I think might be giving people problems keeping the Yellowbird on-track is simple expectations. First, remember that the YB on the ring video was performed by RUF's own test-driver! Do NOT expect that you will be able to drive the YB like that. It's not a realistic expectation.

Also, older sports-cars of pretty much any type are often happier when sliding quite a bit (again, I'm not talking about craziness like in the fascination film), whereas modern machines are more about grip. In my RL motorsports I absolutely have to keep the car right on the ragged-edge of control in order to get my best times. Unless I am purely on a straight I am not exaggerating when I say that I'm in a continual state of managed-sliding to some degree or another. Always. If I try to stick to purely clean "staying within the grip limit" laps, they are slow. So it's just a very different experience. Learn to manage that "a bit of sliding all the time". That's where these older machines are happiest.

A bit of history about RUF and the fascination video.

 
It's always nice to hear from someone who's actually driven these things. There are a lot of "experts" on the internet who've never even sat in one, but they claim to know everything. Assetto Corsa has a lot of faults. A lot. But, it's nice to hear about the things they do get right. 👍

I would really, really like to see the AC physics and FFB engine licensed-out to bigger companies who can then put a prettier wrapper on it. Imagine the graphics and gameplay of PCars or a GT-series game grafted onto the AC physics and FFB engine. That would be a really fine product.
 
I would really, really like to see the AC physics and FFB engine licensed-out to bigger companies who can then put a prettier wrapper on it. Imagine the graphics and gameplay of PCars or a GT-series game grafted onto the AC physics and FFB engine. That would be a really fine product.
I agree. I don't know if you saw the post in one of the other AC threads here on GTP. Even Stefano admits that Forza has an amazingly talented team of people working on the graphics engine, optimization, etc..Hopefully, if Assetto Corsa can get it's act together with the console version, maybe they'll raise enough capital to improve the graphical side.

Stefano has stated the considerable limitations of the game engine they developed for Assetto Corsa. If Kunos plans on a second iteration of Assetto Corsa, hopefully we'll see a prettier wrapper on the underlying system. Personally, I don't ever mind the graphics of Assetto Corsa...while playing. When I watch replays, however, I often wish this or that was better.
 
I was thinking on this topic recently, I one thing I think might be giving people problems keeping the Yellowbird on-track is simple expectations. First, remember that the YB on the ring video was performed by RUF's own test-driver! Do NOT expect that you will be able to drive the YB like that. It's not a realistic expectation.

Also, older sports-cars of pretty much any type are often happier when sliding quite a bit (again, I'm not talking about craziness like in the fascination film), whereas modern machines are more about grip. In my RL motorsports I absolutely have to keep the car right on the ragged-edge of control in order to get my best times. Unless I am purely on a straight I am not exaggerating when I say that I'm in a continual state of managed-sliding to some degree or another. Always. If I try to stick to purely clean "staying within the grip limit" laps, they are slow. So it's just a very different experience. Learn to manage that "a bit of sliding all the time". That's where these older machines are happiest.

A bit of history about RUF and the fascination video.


God I'd love to take my Impala to the Autoban. I've only had it to about 230 KMH here in Canada. Impound your car for doing 130 KMH and loss of license for week,plus huge fine.
 
What is the realism with starts in this game for those who have driven these special cars? Somehow I have this feeling wheelspin is too grippy even with no traction control.
 
God I'd love to take my Impala to the Autoban. I've only had it to about 230 KMH here in Canada. Impound your car for doing 130 KMH and loss of license for week,plus huge fine.
USA has some strange speeding laws. I live in Massachusetts where there are still 55mph speed limits even on some stretches of highways. 65mph is becoming the norm, thank god. But there are many places were 70 or 75mph speed limits are posted on highways. But then, some stretches of road in Texas go up to 85mph. I'm sure those are the roads out in the middle of nowhere.

@Orayani Are you using Semislicks? I suggest using either Street Tires or 90s Street Tires if you want something representative of what came on the car back in the 1990s. Modern semislicks are very grippy indeed.
 
Shows you what I know. I assumed 55 was everywhere in America. Never knew there was 85. 70mph in the UK, which is usually motorways, 60/50/40/30 built up areas and 20 in small streets.
 
USA has some strange speeding laws. I live in Massachusetts where there are still 55mph speed limits even on some stretches of highways. 65mph is becoming the norm, thank god. But there are many places were 70 or 75mph speed limits are posted on highways. But then, some stretches of road in Texas go up to 85mph. I'm sure those are the roads out in the middle of nowhere.
Not here in Ontario. 100 KMH or 62.5 MPH. Yeah we have back roads too.Still mist of them are 80KPH or 50 MPH.
 
I was also told 55 in America was the best speed limit for fuel economy?
I believe that is why the 55 mph speed limit was originally introduced...back in the 1970s, or something like that. Fortunately, they've increased speed limits in most sections of highway travel.
 
I believe that is why the 55 mph speed limit was originally introduced...back in the 1970s, or something like that. Fortunately, they've increased speed limits in most sections of highway travel.
Yes it was the fuel crisis. Started in 72. My car is a 65 and I could care less about gas. Guy asked me,not worried about gas mileage. Told him I have 2 Corollas for gas mileage.It's stored away for the winter now..
20160708_185430.jpg
 
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A '69 Impala was the first car I owned. I bought it when I moved to Massachusetts in the early '80s. Prior to that I had only owned motorcycles. I believe it had a 327 V8 engine. Coming from England the size of the engine on this vehicle - which was basically a "family sedan", was mind-boggling. It was kind of a pig to drive though - floating all over the road. Certainly no RUF Yellowbird! ;)
 
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I've always found it interesting even though I've never lived it, America 70s appears to look so much better than Britain in the 70s.
 
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