I feel GT6 will be a disappointment.

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I'm not tech savvy but haven't they already altered physics and rendered shadows via patches?

Altered =/= new.You cant get a new engine in a update, you can only improve it, but since gt5 engines weren't very resourceful they decided to remake it.
 
GT5 was a big disappointment, based on expectations.

GT6 won't be as big a disappointment (to me) because my expectations are much lower. (And that's a shame.) It still may be a disappointment if the career mode and online modes are not both fixed.

Based on what I've seen so far, I'll count GT6 as not a disappointment if there is a real career mode and a good online experience. These things are a requirement and it is unexcusable if they screw it up again.

If there is no livery editor I'll be disappointed about that part.
 
My point is, dont expect so much of GT6, it seems like your expecting to be completely revised, and revolutionary, but it can't since it being released on the PS3.

Oh well that buggers that then.

Factor in the first GT on a new console is "traditionally" underwhelming because they are "getting to grips" with new hardware, leaves GT fans in a barren wasteland for sometime to come.
 
I can see the GT fanboys are at it again... How many of you people really care about adaptive tessellation, shadow rendering, and wet road surfaces? It's obvious that PD is struggling to keep up with the technology, and is waaaaaay to overly concerned with having a pretty looking game. I, and many others would rather have better gameplay dynamics, and more robust features...
Go and read the new article (GT6 pushes the PS3 as far as it can go) in which Kazunori san talks about the technology and what PD have achieved despite system limitations - do that and then come back and discuss with the benefit of some knowledge.

Well, to respond to the OP, I was originally rather pessimistic about the potential of GT6 on PS3, but from what I've seen so far, I'm pleasantly surprised and actually really looking forward to it.

For all of GT5's shortcomings, it was still a massive improvement to all GT games before (except for a-spec). If they only iron out 50% of its flaws in GT6, it's going to be a huge amount of fun to play it. (and let's face it - they couldn't possibly fix all of what people ask for)
Pretty much how I felt too. Contrary to the serial grumpy gits here, I enjoyed GT5 but did not really expect too much difference from GT6 due to the console. I was pleasantly surprised by what I've seen and read about what GT6 will bring though.

...Regarding a 3.0 update, if you take a look at 2.0 it was tiny compared to the changes that has been announced with GT6 so far. Regarding GT5, it is also a bit of a monster, structurally. One of the main changes of GT6 is the new, lightweight structure which will make it a lot easier to work with for the developers and a lot easier to expand on. That change can't be implemented in an update - unless it's an update which effectively erases the entire game from your drive and installs a brand new...
I'm glad that got mentioned, as the OP doesn't appear to understand how this works.

I wish I had the time to point out more - but to be truthful, that's only be time wasted on the likes of the OP - that one is not going to understand.
 
Altered =/= new.You cant get a new engine in a update, you can only improve it, but since gt5 engines weren't very resourceful they decided to remake it.

Woah, what are they up to I ask myself?
I remember Kaz saying that once the engine is made, sequel's shouldn't take long to make.
The main reason for GT5 long development was because of the engine. Then they scrap the engine(s) to start again??? For one more release on a platform in its final years.

This time though they did it in 3 years and added extra content so there's that to it I suppose.
 
I don't think GT6 will be a disappointment.

I do however think it will be the weakest seller so far in the series.
 
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You know, aside from the points the OP makes, I have to say that the GT section seems much more critical of the upcoming GT title than it did prior to GT5's release. That might just be me, but I do feel like I've stumbled across more (valid) concerns and criticism for GT6 in a few days than I expected. I'm not sure what to think of that.

After the game's announcement, I actually got my hopes up, that it'd rectify what I perceived as the most glaring flaws with GT5. Got my hopes up to get back into the franchise, you know. My hopes are waning again, though.

I think the increase in criticism is mainly due to GT5, as it was the first GT game that didn't live up to expectations. For me, I bought a PS2 because of GT3, and while I had issues with GT4 (especially the 5 second penalty when the AI rally car bumped me in Grand Canyon) I still greatly enjoyed it and felt there was a lot to do. I certainly didn't feel disappointment with those two games. Then GT5 came for a new console, with a lot of promises, delays and a long development time. (I also bought a PS3 mainly because GT5 would eventually show up). So expectations were extremely high, as in the only thing missing would be the feel of g-forces high. Then it finally arrived and it wasn't long before I wondered where the rest of the races and tracks were. I kept hoping more would unlock, hoping that the developers really didn't expect me to do an entire Gran Prix series without saving or seriously expected me to do a 24 hour race myself in a single sitting, and I really hoped that B-Spec didn't make for nearly half the available races. (Edit: Then animated Jeff Gordon popped up and gave us nightmares).

So while I'm hoping GT6 will return to being both a great driving simulator and fun racing game, this time there's a possibility that it will be the first Gran Turismo I skip.
 
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1) To call the premium models (and I assume that's what you meant with "20%") "acceptable", is completely untrue. In fact the premium models have ridiculous detail that you hardly find in any other game. I would say 20% of the cars were fantastic, and on the other hand some of the standards looked quite bad. I can't give any reliable number on that though. I actually would say that many times I saw a car on track and did not immediately believe it was a standard. And that is the definition of "acceptable" for me.

2) For a long time it was unsure, if there even would be time and weather change in GT5. When it finally was in, and offered spectacular views, of course now people come and say, why not all tracks? Well, same as for cars ... because there's never enough time for everything. Plus, it doesn't make sense on some tracks. E.g. the SSR5/SSR7 tracks are permanent night tracks, so it doesn't make much sense to add time change, because you would have to create a whole scenery first.

3) Again, it needs extra work to create racing modifications for cars. Plus, you might not have been able to create RM's out of many cars, but for many types there is a racing model in GT5. Doesn't make much sense to add an RM for these then is there? E.g. there is a 350Z/Fairlady race car. Don't need racing mods for 10 different 350Z's then, do we? Ford GT Test Car is like an RM, there were race models of all Skylines, etc. So, your count is flawed.

4-6) Your other points I can only agree with. :)

1. Calling them acceptable is untrue? Then what are they, unacceptable? It's a loose term and in my words, acceptable = great.

2. Just because Special Stage tracks have always been ran at night doesn't mean they can't have a day option. That's like saying Grand Valley has always been ran in the day, so it shouldn't have a night option/dynamic time. NASCAR cars only run at Daytona/Indy in reality, so they can't be driven on anything other than those two in GT. It doesn't make sense.

3. It might take some work, but it's not like PD is creating an entirely new car. Add some extra body parts, a wing, some decals and bam. Racing Modification.

Of course we don't need 10 350Z racecars, but that's not the only car in Gran Turismo, is it? 1000+ cars and 19 of them have a Racing Modification option. You can't sit there with a straight face and say that's not ridiculous.
 
Its going to be a disappointment to me based what they've said so far.

The same damage as GT5. Only around 400 premium models. Only 6 more tracks. Unplayable on PS4. Standard cars. Monthly DLC announced half a year before the game is released.

Biggest disappointment is Gran Turismo is looking more and more like a Madden or Call of Duty. All the hype about tire and suspension modeling feels like some lame Madden gimmick, like 'QB vision'. OK its nice to have, but theres so much more that makes the game enjoyable thats seemingly overlooked. Better physics mean nothing if the AI is still poor, as well as collision physics. The experience is held down even further by bad sound, lack of customization (livery editor), poorly thought out events, poor implementation of licenses, the works...
 
My gripe with GT5 was that it seemed like they left the majority of things half (or in some cases less than half) finished. How many games contain usable characters or cars, half of which are of a much lower standard in terms of features and visuals? How many games completely ditch features present in their predecessors? How many game developers outright refuse to listen to their community (with the exception of EA) when developing a game i.e sticking with awful AI and engine sounds???

Don't get me wrong, I loved GT5 at first, but as time progressed you can't help but realise some of the flaws in this game
 
Biggest disappointment is Gran Turismo is looking more and more like a Madden or Call of Duty. All the hype about tire and suspension modeling feels like some lame Madden gimmick, like 'QB vision'.
Let me quote your sig.

:D

Yeah... that physics, tire and suspension modeling are pretty crucial elements to any racing game. And while I know you're stuck in grumpy because GT6 won't be a PS4 game, you're carrying on like Kaz revealed the whole toybox, which he's basically given us a teaser toy to mull over. We still don't know a lot. For a little perspective:
  • Photo Mode is going to be improved and expanded - and not a word of explanation
  • Course Maker is returning with more expansive environments, like Andalucia - and nothing further said about it
  • GT Mode is going to be - well, we just know that it's going to be the focus of their work
  • Online clubs and leagues would be supported, and with them, racing series and championships - and no word more on any of it
  • Used cars - woops, as with GT5, we don't even know if there will be any
  • And of course, there's that famous "extensive customization" thing we know nothing about other than the there will be lots of goodies for it
Hardly any mention of new cars or tracks. Kaz didn't even discuss car painting. So there is still a lot to be revealed. GamesCom is in August, where we learned a good deal about GT5. Since you likely don't care, this is for the rest of us.
 
Polyphony Digital and Gran Turismo remind me of Konami and Pro Evolution Soccer in may ways.
GT5 is a good game. If it was the first one in the series it would have achieved many fans I think.

However Just like Pro Evo, Gran Turismo was really only ever king pre current gen.
I have a strong feeling that GT6 will be a good game, better than 5 in some ways but similar in others.

Unfortunately I wonder if we might have to wait till PS4 before we see a vastly improved GT.
I think the problem has been the PS3 all along. The length of development for GT5 kinda proves that.

Of course though, let's not forget that Japan had a major earthquake too which meant many PD employees and their families relocating to the other side of the country..
That can't have been easy.
 
Woah, what are they up to I ask myself?
I remember Kaz saying that once the engine is made, sequel's shouldn't take long to make.
The main reason for GT5 long development was because of the engine. Then they scrap the engine(s) to start again??? For one more release on a platform in its final years.

This time though they did it in 3 years and added extra content so there's that to it I suppose.
Like ive said before its not far fetched that developers learn more about the hardware over time, and Kaz basically confirmed that in a interview. I wouldnt say they made a new one totally from scratched, its more along the lines of remade to make it more overall improved. Like say you're making a something from scratch that you have little knowledge on, it takes a while to make but it turns out good but could be better and the only way to make it better would be to remake it.Since you've gained that knowledge the creation process will be much shorter.It will still be based off the original.. just better over all.I think PD has been doing this with all GT's.


I can see the GT fanboys are at it again... How many of you people really care about adaptive tessellation, shadow rendering, and wet road surfaces? It's obvious that PD is struggling to keep up with the technology, and is waaaaaay to overly concerned with having a pretty looking game. I, and many others would rather have better gameplay dynamics, and more robust features.
:dunce:
Obviously struggling to keep up with tech, yet have adaptive tessellation on a 7 year old machine with even older hardware.... right
 
I have a feeling GT6 won't be a disappointment. It will be a good game and be what GT5 should have been, may not be able to solve everything since its on the PS3, but AT LEAST it would be a fun game.
 
Why is online only limited to 16 people? I get the obvious answer, "Oh, GT5 can't handle that many people in one room." But there are some older PS3 games that literally can host 256 people and usually with very little issue. "Because the room may lag too much if there are too many people." Well I normally don't have any issues in 16-player lobbies. Could adding a few more people be that bad? I think 32 would be an awesome number but can PD at least get 24? 20?? Would it be that difficult?

If you're talking about the game MAG, that game had dedicated servers and if I remember, the graphics on that game was complete crap, so it was easier to run. The unfortunate thing about GT5 is that it uses P2P hosting. This means one player of the lobby is hosting the game, and every other player has to connect to that person. Usually having more than 16 people all trying to run on that one person's connection doesn't turn out well.
 
1. Calling them acceptable is untrue? Then what are they, unacceptable? It's a loose term and in my words, acceptable = great.

2. Just because Special Stage tracks have always been ran at night doesn't mean they can't have a day option. That's like saying Grand Valley has always been ran in the day, so it shouldn't have a night option/dynamic time. NASCAR cars only run at Daytona/Indy in reality, so they can't be driven on anything other than those two in GT. It doesn't make sense.

3. It might take some work, but it's not like PD is creating an entirely new car. Add some extra body parts, a wing, some decals and bam. Racing Modification.

Of course we don't need 10 350Z racecars, but that's not the only car in Gran Turismo, is it? 1000+ cars and 19 of them have a Racing Modification option. You can't sit there with a straight face and say that's not ridiculous.
1. It seems that you misconstrued what he meant, so I'm leaving this one alone.

2. He didn't say they shouldn't make it a day track since SS tracks have always been held at night (which isn't exactly right). He was saying that there would still be a lot of work needed to get those night tracks to be day tracks. From what I feel though, turning them into day tracks should be simpler than turning a city track set in the day into a night track.

3. Saying that all PD needs to do is "add" these parts and voila, done, isn't right at all. Why do you think it wasn't a walk in the park having almost all of the Standard cars get the ability to use custom wheels? There are a lot more examples, buuuuuuuuuut...


Of course we don't need 10 350Z racecars, but that's not the only car in Gran Turismo, is it? 1000+ cars and 19 of them have a Racing Modification option. You can't sit there with a straight face and say that's not ridiculous.
You just don't understand.

:|

Like ive said before its not far fetched that developers learn more about the hardware over time, and Kaz basically confirmed that in a interview. I wouldnt say they made a new one totally from scratched, its more along the lines of remade to make it more overall improved. Like say you're making a something from scratch that you have little knowledge on, it takes a while to make but it turns out good but could be better and the only way to make it better would be to remake it.Since you've gained that knowledge the creation process will be much shorter.It will still be based off the original.. just better over all.I think PD has been doing this with all GT's.
To add onto that, they will continue to update GT6 and have made it so that it's simply said, better, to update the game.

Can anyone elaborate on how that could have been done/initiated (on such an old console with Kaz/PD sooo behind in technology nowadays :P)?



If you're talking about the game MAG, that game had dedicated servers and if I remember, the graphics on that game was complete crap, so it was easier to run. The unfortunate thing about GT5 is that it uses P2P hosting. This means one player of the lobby is hosting the game, and every other player has to connect to that person. Usually having more than 16 people all trying to run on that one person's connection doesn't turn out well.
Hmmm...👍
 
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Back then, GT5 Prologue didn't impress me. I expected Kaz to improve from GT4. All I saw was better graphics, physics, and some other features like photo mode. The negatives outweigh the positives. Don't even start me with the negatives. When Kaz was being interviewed, he said that the engine sounds were real pretty real. Does a vacuum cleaner sound real?! The car list looks pretty good so far for GT6, but I just see minor improvements. I need to see the weaknesses worked on a tad more. For example, people are hacking GT5 because of the features it does not have, excluding making unrealistic HP and also a now wing hex hack. Kaz should get those out of the way so he wouldn't have to deal with them in GT6.
 
I don't expect every premium street car to have an RM, but I don't think adding more for the sake of consistency is unreasonable. We defenitely need for than 17.
 
If you guys are hoping for GT6 to be revolutionary then you are seriously setting yourselves up for disappointment. It's best you wait for the PS4 for anything like that. However I do feel that GT6 will be significantly better than GT5 was in several areas. A lot of people seem to be jumping the gun a little too early with the little amount of information that's been given.
 
If you guys are hoping for GT6 to be revolutionary then you are seriously setting yourselves up for disappointment. It's best you wait for the PS4 for anything like that.
Yes because we seriously need a PS4 for features like "custom events" and "select AI opponents" , a PS3 isn't powerful enough.
 
1. It seems that you misconstrued what he meant, so I'm leaving this one alone.

2. He didn't say they shouldn't make it a day track since SS tracks have always been held at night (which isn't exactly right). He was saying that there would still be a lot of work needed to get those night tracks to be day tracks. From what I feel though, turning them into day tracks should be simpler than turning a city track set in the day into a night track.

3. Saying that all PD needs to do is "add" these parts and voila, done, isn't right at all. Why do you think it wasn't a walk in the park having almost all of the Standard cars get the ability to use custom wheels? There are a lot more examples, buuuuuuuuuut...



You just don't understand.

:|

1. I know exactly what he meant. For him, acceptable is an understatement for the level of quality Premiums have. Also for him, some Standards don't look that bad. Personally, I feel different on the latter. To each their own.

2. "Plus, it doesn't make sense of some tracks. E.g. the SSR5/SSR7 tracks are permanent night tracks, so it wouldn't make much sense to add time change, because you would have to create a whole scenery first."
If that's how it is, then you might as well say there's no point in adding dynamic time for any track, because you'd have to create a new scenery. What's the difference? More buildings than most other tracks?
And they've had 7 years. How much more time do they need?

3. Standards vs. Premiums, apples to oranges. One is a structure constructed in one big piece, one is a structure constructed of several hundred, if not thousand pieces that can be removed and replaced much, much easier.

What don't I understand? Please enlighten me.
 
If you guys are hoping for GT6 to be revolutionary then you are seriously setting yourselves up for disappointment. It's best you wait for the PS4 for anything like that. However I do feel that GT6 will be significantly better than GT5 was in several areas. A lot of people seem to be jumping the gun a little too early with the little amount of information that's been given.

Agreed. I thought others said they weren't going to have high expectations for GT6 (which is actually good thing because it feels better to be surprised instead). But yet, they set themselves up for disappointment anyway and are getting into a big over small information that was shown so far...

Also. These big changes people are looking for in GT6, will not happen PS3 but should on PS4.
 
I can tell most of GTPlanet is going to hate GT6. You guys white knighting the game have elevated it up into something it absolutely is not. Most of you seriously believe that every single bullet point in a wish list that you've been building for the last 3 years is going to magically be in GT6. The disappointment on your faces come a month after GT6 has been out...

I honestly think i'm going to like this game way more then any of you, and i've been GT's biggest critic since the 5th game came out. You know why? Because I have realistic god damn expectations.
 
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Those features aren't "revolutionary".

I guess that makes me ask, how could a racing game be "revolutionary" these days? And I mean revolutionary, not "revolutionary" as in the way they over-use it on game boxes.

It's a racing game with cars in it and tracks to drive them on. Graphics will improve with hardware, volume of content will increase and diminish and increase and diminish and increase. There's very little that hasn't at least been attempted dozens of times in previous racing games. There will never be a "revolution".
 
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