I have forgotten how great this game was

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I'm playing with G25 which was design for younger games than Enthusia and it works. There's no clutch on pedal and I can't change gears with shifter but every buttons works and 900 degrees rotation too (with wheel gear levers) so I think that it will work.

You can easily patch a switch in from the shifter unit to the clutch pedal to give you a digital clutch. Throw an on/off switch into the run of wire and you can easily enable/disable it for legacy games like enthusia.

As for messing around with the physics, the thing which always impressed me the most was found when drifting (particularly the cobra) on the big square of tarmac. Not only can you let go of the wheel and maintain the drift perfectly with just the throttle, but without touching the wheel you can also change direction and hold a counter-drift or stop the drift entirely and drive off.

Of course, i've only tried all of that with the G25. I can't remember if my DFP could spin quickly enough to do all of that hands-free. Certainly the DFGT could do it.
 
There was so many features and details in that game that "should" have been carried in GT5 (my 2cents). Fading brake lights (makes me think that fading brakes aren't present in GT5), real auto transmissions (on cars that had it IRL) and the infamous red zone bipping sound of the RX7's/8 are among these.
 
You can easily patch a switch in from the shifter unit to the clutch pedal to give you a digital clutch. Throw an on/off switch into the run of wire and you can easily enable/disable it for legacy games like enthusia.

I'm not an electrician but I'll check it up cause pedal clutch would be much more fun than pushing a button.


Warren4649
There was so many features and details in that game that "should" have been carried in GT5 (my 2cents). Fading brake lights (makes me think that fading brakes aren't present in GT5), real auto transmissions (on cars that had it IRL) and the infamous red zone bipping sound of the RX7's/8 are among these.

Yep. I've also noticed that suspension is nice reproduced. Wheels doesn't move strait up and down but on curve line (it's visible when cars jumps or when they're turning). I didn't see that in GT4 but don't know how it is in GT5 (I don't have PS3 in home)
 
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In some ways, it really was a game ahead of its time. I think that if Konami did a better job promoting it and made progression a bit less convoluted (so as not to scare off inexperienced gamers), it would have fared well enough to get a sequel.
 
In some ways, it really was a game ahead of its time. I think that if Konami did a better job promoting it and made progression a bit less convoluted (so as not to scare off inexperienced gamers), it would have fared well enough to get a sequel.
Once you figure out how things work, it's not complicated at all. But yeah, it isn't quite newbie friendly nor easy on the inexperienced. It punishes you a lot, for a lot things, even if you win, but rewards you ''greatly'' for being good/skillful.

An example being when I recently jumped from 6th to 17th within 3 races on the rankings list even though I won (well they weren't exactly prestigious races - odds ranging from 3.5 to 5.0 - but still...), before ending up 5th, after winning a RS race on Dragon Range against a GT-R R33.

And as far as a sequel goes, we can just hope. Sadly, Konami doesn't seem to acknowledge the existence of Enthusia. Well, atleast in their console games directory that is.
 
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Oh yeah, once you actually spend some time with it it's pretty simple. But I didn't like the way Konami went about explaining the system. Buried underneath all of the ratios, point tallies and leaderboards was a game that rewarded players for sheer skill, a refreshing change of pace from the standard GT/Forza/Sega GT approach. But I feel like a lot of players and especially critics were turned off and neglected to even give it a chance. I know I nearly gave up on it.
 
Oh yeah, once you actually spend some time with it it's pretty simple. But I didn't like the way Konami went about explaining the system. Buried underneath all of the ratios, point tallies and leaderboards was a game that rewarded players for sheer skill, a refreshing change of pace from the standard GT/Forza/Sega GT approach. But I feel like a lot of players and especially critics were turned off and neglected to even give it a chance. I know I nearly gave up on it.
Yeah, they did a terrible job on that. The critics do/did have a valid point. I myself gave up on the game a few years ago because of the confusing career mode and the sensitive punishing system. It's not until recently I gave it another go and actually enjoying it. I did however had to read the FAQ twice before I fully understood how the game and it's (odd) system works.

:dunce:
 
It's just strange to think this game ever existed, honestly. Konami, a company with a track record of next to zero driving games (at least in the West), goes out of its way to make a full-on sim for the PS2 out of nowhere. It happens to beat the competition in a few small areas right out of the gate, but releases to very little fanfare. Just like that, Konami is back to doing whatever they usually do...making Metal Gear Solid, I suppose. Like it never even happened.
 
I remember when Enthusia went out in Poland. There wasn't any commercial in tv. I bought it on internet and played not long cause GT4 was coming out at the time and I have played GT and GT3 so I knew this series, which I liked. My attitude for this game was diffrent. In my opinion there was a lot of mistakes in development.
First: bad movie that didn't touch me.
Second: that proud saying: "Enthusia" made me feel, like they ate all brains in the world (thats translate polish saying for somebody who thinks that he's smart) by making this game.
Third: Enthusia has poor menu and not bad but to "arcade" music in it. If they gave that sample from library menu in to the main menu, my reaction could be little bit different.
Next thing: Enthusia has worse lightning than GT4 which makes graphics look worse which isn't.

But the major problem was that I hadn't steering wheel at the time which changed completely my approach to virtual driving, making it more realistic. This factor directed me into more real experience and after those years broad me to Enthusia. So those errors which occurs at first sight caused that I sold it. I was young and stupid :) and reacted mostly on that what's on the surface (not everywhere but in that case that's what happened). In that perspective
Enthusia was bad game. So it isn't for young guys, who're looking for something shiny but for those who're more interested in that what's inside :)
glassjaw
It's just strange to think this game ever existed, honestly. Konami, a company with a track record of next to zero driving games (at least in the West), goes out of its way to make a full-on sim for the PS2 out of nowhere. It happens to beat the competition in a few small areas right out of the gate, but releases to very little fanfare. Just like that, Konami is back to doing whatever they usually do...making Metal Gear Solid, I suppose. Like it never even happened.
Yes
That's odd that Konami turned away completely from this title. They had to be aware that it's "deeply" good cause founded on nice algorithms.
 
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There was so many features and details in that game that "should" have been carried in GT5 (my 2cents). Fading brake lights (makes me think that fading brakes aren't present in GT5), real auto transmissions (on cars that had it IRL) and the infamous red zone bipping sound of the RX7's/8 are among these.
Here's a fun one to check out: The Toyota Prius in the game is equipped with a pedestrian warning device that blows a little siren when the engine shuts off at parking lot speeds. You can hear it by going to Airport Square and driving up to about 20mph, then just coast around.

There's all sorts of little details in the sounds, too, from the idle valvetrain clatter I'm familiar with on the 2002 Turbo and E30 M3 to the squeal on race-spec brake pads.
 
The attention to detail is absurd when you realize Enthusia actually has a pretty large number of cars.
 
I don't really remeber much about this game i was 7 or 8 when it came out im 16 now but i looked back at some vids and man those physic's look up to par with GT5's im shocked i played it but was to young to get what was going on so i sold it i played GT3 back then and cheated my bro had every car and won gold's on every race so he copyed his data to my memory card and just raced on that lol still my fav GT :D
 
The attention to detail is absurd when you realize Enthusia actually has a pretty large number of cars.
If it were a current-gen title with interiors like GT5 and FM4/Horizon, it would probably have functional turn signals, brights/lowbeams, horns, and all.
 
I don't really remeber much about this game i was 7 or 8 when it came out im 16 now but i looked back at some vids and man those physic's look up to par with GT5's im shocked i played it but was to young to get what was going on so i sold it i played GT3 back then and cheated my bro had every car and won gold's on every race so he copyed his data to my memory card and just raced on that lol still my fav GT :D
My head will roll for saying this, but I'm almost certain that it's the other way around. Enthusia > GT5, as far as physics go. I've been playing Enthusia more extensively since the holidays and that's the impression I get during those rare occassions when I play GT5.

As we speak, I'm trying to recreate the ''wheelspin over a bump'' with different (muscle) cars from Wolfe's Enthusia video where GT4 fell short - and I'm still getting the same results in GT5.
 
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