Cool, I like this idea.
Driving:
GT1: For its day, GT1 blew away any other driving game I ever tried, not that I tried each and every one of them, but still. Mario Kart and Cruisin' USA this game GT certainly was not. The concept that a car could actually understeer, and you could push it to a certain limit before its tires would "break", the fact that PD considered real-life concepts such as slip & grip angles? The game was ahead of its time.
Let's also factor in the fact that almost all of GT's 166-ish cars handles a little differently from one another. Front drives, rear drives, all-wheel drives, different makes and models. They're all a little different (or sometimes a lot different). But other than some JDM models, I highly doubt PD actually got around to driving the real-life versions of each and every car that's in this game.
But driving cars in GT
now, compared to what's going on in today's virtual driving world? GT doesn't really feel so realistic anymore. There are plenty of times when cars should be understeering on entry and they don't, for instance. GT feels surprisingly arcadey, compared to later games. But for its day, the first GT did get a lot of things going which I and lots of other gamers had certainly never seen before.
7/10
GT2: I've always thought GT2 is the most "fun" game, so far as driving goes, and I still stick by this, but it's not all fun. There is more understeer in this game for instance, and one must prepare for this. And as Ravicale says above me, the pop-up and glitchyness is out of control in this game!
But it's still very fun, driving this HUGE list of cars, each of which (again) handles a little differently than the others. Getting in a Suzuki Cappucino is just as fun as getting in a Speed 12, each driving experience is different from the other, and the rewards and detriments of each and every vehicle can still be explored.
7.5/10
GT3: GT3 is my least favorite. What PD started to do in this game was "sterilize" a lot of cars (especially rear-drives). It was no longer easy to drift a Camaro or even a stock Viper...all a sudden it was like oversteer was generally cut in half. This game also didn't feel as "speedy" as the first two. Chase cam was now useless and HUGE, which forced drivers like me to use bumper cam. Driving at High Speed Ring or even the Test Track no longer felt as exciting as it did.
GT3 introduced a few new realistic concepts, though, and now we started to see lots more cars would exhibit lots of wheelspin (tire smoke) in 1st gear, when previously these cars would only get a little recalcitrant before. Traction control and ASM started to make more of a difference, too.
One of the things which made the first 2 games much more fun than GT3 is all the bumps in the road. The fact that tuning, especially, seemed to make more of a difference in slower cars. GT3 smoothed out a lot of the bumps. It was no longer possible to "catch air" in the middle of the Trial Mountain backstretch, for instance. More realistic? Yes, but also not as fun.
4/10
GT4: The sterilization trend started in GT3 only gets worse in this game as oversteer (fun oversteer) is just about gone with a long, long list of rear-drive cars. Drifting is virtually gone, unless you're driving a few mid-engine or rear-engine autos. Understeer is still a huge factor as it was in GT2 and 3, but now about 70% of the cars in this game do nothing
but understeer in this game. Oversteer issues are much rarer, unless we're using lots and lots of power.
But PD did refine a few real-life concepts. Yes, it was virtually impossible to drift, but the finer concepts of lift-off oversteer, throttlesteer, and sometimes body-sway oversteer were still with us. But depending on the car, oversteer was either absent, or not as present as it should be.
GT4 does feel speedier than GT3, though. We can also choose a hood cam along with 1st person and chase cams. Plus, there's more tracks, more bumps, more things to consider (compared to 3) while driving and racing in this game.
6/10
GT5: GT5 introduces the entire package now. We've got Premium cars, with full dashboards, so that it looks as if we're driving, and Standards with generic "dashboards". I'm personally addicted to inboard cameras in this game, and only use the other views for certain situations.
One of the best things about 5 is that oversteer is back. Understeer is still with us, but I've noticed a lot of cars also don't understeer on-entry
all the time. A lot of the finer qualities of driving are more pronounced.
8/10
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Content:
Gt1: Again, for its day, the fact that GT had around 166 cars was a milestone. The fact that GT included a lot of
ordinary bread & butter types was also really cool. I personally loved taking a Civic, tweaking it up as far as I could go, for instance, really seeing it blossom from Zero to Hero. It also had a lot of tracks, I forget how many, but certainly enough that I was never bored! This game also had a long list of features dropped during later games, features such as real-time qualifying sessions, turbo boost dial, REAL power/torque and gearing charts, etc.
But compared to now, GT1 is, of course, lacking. It's not the fact that there's "only" 166 cars, it's also the fact that virtually all of them are from the JDM market. When I was exploring GT years ago, I could only stick with it for 4 months, because I was so eager to try the longer list of GT2's American and European vehicles.
5/10
GT2: PD introduces even
more cars to the line up...well over 700. Nobody seems to agree exactly how many there actually are, since Gamesharkers can extract a long list of extra models hidden in the game's coding. The overall list of tracks grew, too, although PD nixed S.S. Route 11, which irked a lot of gamers at the time. Doesn't bother me, though...the list of new tracks in this game (Red Rock Speedway, Grindy, etc.) make up for this loss. GT2 also had us off-road for some racing.
But compared to the first game, there is stuff missing. Not every car could be race-modified, for instance, although lots of them still could. Also, a lot of cars in GT2 are arguably "useless". Lots of Kei cars, and also some cars which had really short racing careers (even after tuning). There's more racing in this game, but arguably they could have cut some of it (especially all those 1-make events) and should have concentrated instead on all the stuff GT had that got nixed in GT2. Starting in 6th place every single time, for instance, gets to be a drag.
It's difficult to plan ahead and see if your car can actually make it. The horsepower restrictions are useless for more experienced gamers. It seems for every cool thing GT2 has, GT1 had stuff which is now missing.
But it's that long list of cars that finalizes my score. I stuck with GT2 for YEARS because of all this exploration, and still never got around to driving roughly half the cars in GT2.
8/10
GT3: Pretty graphics, but not so much content. Much less cars than GT2, for instance, and the ones which do appear can no longer be race-modified. No more used car lot. I understand GT3, being PD's "next gen" game, needed to have an improved look, but there
is overall less content. GT3's technical aspects (torque & power charts, qualifying, tuning, etc.) are also dumbed down or absent. NO MORE RACE KITS big, big issue, which means lots of cars which previously could make it from the Sunday Cup to the World Cup in GT and GT2 might now get stuck in the Amateurs.
But the concept of maintence was introduced in this game, in the form of oil changes and engine break-in. That was very cool. S.S. Route 11 also made a return, and PD did introduce a couple new tracks. GT3's replay systems is also the best in my opinion, because it had 4 different modes, which means watching replays was fun because you never knew which camera angle you might see next.
But overall, content is lacking. As Ravicale says, "too many events for the amount of tracks" was one of my main probs with this game. After awhile, I did get bored with GT3, and not just because of a lack of cars.
4/10
GT4: Here we go. Lots more cars, and more tracks, and (importantly) a few more
real-life tracks, too. More tuning options, and actual tuning houses compete with the dealerships. The racing (my opinion) wasn't quite so bland as it was in GT3, even though oversteer was now largely gone. The used car lot was now actually three used car lots, and for the first time included Euro, Korean, and American vehicles. Trucks and SUVs are also in this game. The content in this game improved overall, but there's still a few issues.
Once again, for everything introduced, it seems PD cut something else which was really useful and/or just cool to have. The replay system got dumbed-down. Qualifying was nixed, except during series events. There's too much stuff to list...I'll just give my vote now. Lol.
7/10
GT5: Being the next-gen game, GT5 introduces lots of new features and concepts, but I'm really glad they didn't nix some other features. All 800+ of the cars from GT3/4 are still with us, for instance. Lots of people complain that the Standards should have been cut, but I'm glad they're here. GT5 never feels "finished", since updates keep improving the game overall (arguably).
For the first time, we can now race against not just 5 cars at a time, but up to 15! Paint options are with us, and we can paint aftermarket wheels as well, on Premiums and Standards. Lots of Premium cars can be race-modified once again. Online racing only keeps getting better and better, and for lots of gamers this keeps them coming back.
But, there's problems. The actual
gameplay of GT5 is lacking. Some of the racing is still great, but there are now less events overall, in comparison to any other previous GT. We can no longer qualify AT ALL, which brings us back to GT2 days. All the races are now rolling-starts, and we
always start in the middle of the pack. Seasonal events add content, as well as LOTS of money, but overall the experience feels somewhat dumbed down in comparison to some other games.
We can toggle damage, penalties, and maintenance issues during Arcade mode and online, but can't do this during the actual game. B and A-spec racing is now seperated. ...the list goes on and on. Bottom line: GT5 could be so much better than it is. It's got some new stuff, but once again cuts lots of other stuff in the process.
7/10
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Personal opinion:
Statistic opinion: