- 533
- SigmaViper11
I lot of games have been built around throwing cash & cars at you, requiring the gamer to put out little effort, thus the game gets shelved after a little while of play. I think games that last like GT requires the gamer to apply some effort, such as obtaining licenses to compete in higher levels of races, much as would be required in the real world. The effort behind achieving licenses or winning certain races where the prize car can only be obtained gives the gamer appreciation of accomplishment. My own experience, the more difficult the challenges, the more I keep coming back for more punishment, I will keep playing that game for years.![]()
So basically cash, cars and nifty features are no prob, as long as they game gives you that edge of your seat challenge. If I understand you correctly.
Also am I the only one who thinks there should be a license completion optional rule for server hosts? Like I'm hosting a race, but set it so anyone can join as long as you have an I-A.
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