I think anyone could load the arcade portion of a game and win pretty soon in equal cars to the opposition and the best way to learn is to do something. To expect everyone to complete license tests when they could easily win races without them is not fair on the non-elitist, non-anally retentive player who just wants to play the dang game.
Sure, if you want to have the license tests more power to you, but it shouldn't be a requisite. A game should at no point become a chore.
But if it's something that stands in the way of the gamer enjoying it, why have it mandatory? If you enjoy completing them, that's fine, but not everyone wants to do that, especially as a structure it's stayed the same for five whole games.
If someone wants to skip them to access races, how would that affect people who did want to? It wouldn't.
But if it's something that stands in the way of the gamer enjoying it, why have it mandatory? If you enjoy completing them, that's fine, but not everyone wants to do that, especially as a structure it's stayed the same for five whole games.
If someone wants to skip them to access races, how would that affect people who did want to? It wouldn't.
What if you obtain a licence after winning a championship? Take the FIA Super Licence as an example (assuming more F1 cars are included). To enter a championship involving F1 cars, the driver must first become a champion of a lower category of motorsports (F3, GP2 (just using another example here)). Implementing licences this way may make it less strenous for the gamers who feel it's a chore completing time attack tests and adds to the realism of "living the life" of a pro racer.
What you're describing is basically a career mode which could be added I suppose but wouldn't be a full alternative to the more basic essential license tests focussing on one or multiple aspects only and also involve driving the normal cars.
I've said in my previous post that I'm a bit divided on the mandatory aspect but thinking about it again I think I'd like it to remain mandatory.
Sure games are designed as entertainment foremost and most games today offer a ( mostly paid for ) shortcut to achieving the main goals.
But I can't see any harm in being perhaps the only game where a more strict approach is still being found and it didn't affect the sales being the way it is as the millons it sold can't be all to hardcore racers only.
If you just gave in to each popular demand ( aka the casual gamer ) the core of the game would perhaps change too much from its original philosophy.
And that's coming from someone who's very openminded regarding incorporating different features and aspects into the GT-series.![]()
But I'm no novice, hence why I find them a chore.
Since GT4 offered the photomode, as a photographer I became less interested in the game itself and wanted to take photos of the cars. For me, the licenses became an unneccesary barrier. I like the creativity that affords, but I also want to take images of the best cars. No game suffers from offering the player options to make it enjoyable to them.
This all sounds nice, but if it ain't broken, why fix it?Now... I'm a Goldjunkie - I have all-gold licences in multiple GT games in multiple regions - but I think the way GT does licences needs reviewing.
The tests themselves aren't the issue - they teach several things about the physics and driving lines to even experienced players. It's the implementation.
In reality, all you need to get a race licence is a short assessment of competancy. To get a higher-level race licence you need to drive a certain number of races at the lower level and this holds true right up to the highest levels, where performance becomes an issue too - to get a super licence you need to be an existing super licence holder or a champion of certain national/international series. Extending this to GT you'd need a single set of licence tests, then cut your teeth in road-based car series with your basic licence, advance to silhouette and single-seater racing, advance to international series and eventually, if you perform well enough at something like GT series or F2 you can get an F1/Indy/Sprint licence.
The current licence tests could then become a tutorial tool like GT4's Driving Missions - you don't have to do them, but they enhance your skills and you get game completion and prize cars/money for them. But not being able to do a 40mph slalom in a Saxo won't be a barrier to driving a 24hr race in an Aston Martin - and being able to do a 40mph slalom in a Saxo won't be a qualification to driving a 24hr race in an Aston Martin. The game becomes progressional and developmental while being accessible to all and the difficulty isn't diminished.
This all sounds nice, but if it ain't broken, why fix it?
to get a super licence you need to be an existing super licence holder or a champion of certain national/international series. Extending this to GT you'd need a single set of licence tests, then cut your teeth in road-based car series with your basic licence, advance to silhouette and single-seater racing, advance to international series and eventually, if you perform well enough at something like GT series or F2 you can get an F1/Indy/Sprint licence.
I hate the idea of dumbing down the game because people cant be bothered to learn to drive properly
I need the driving licences.
I've just picked up a wheel and on GT5P I frankly suck. I figured no point practising on that. I'll just wait until GT5 and try to get accustomed to it's physics via completing the driving licences.