This review was made by Dean Evans for the Official PlayStation 2 Magazine-UK Issue 24. This has been copied by Rossell AKA Nigel Elliott for the GTPlanet Forums. This is in no way intended as plagarism.
TOCA Race Driver
Welcome to Days Of Thunder, PS2-style. It's 90% frenetic racing action, 10% animated movie...
Here's what TOCA Race Driver doesn't have. There's no glossy TV-style presentation. No upbeat soundtrack as you drive. There's no easy "Arcade" mode. Nor are there any perfectly polished and quite indestructible showroom roadsters. Instead, TOCA Race Driver is gritty and unglamorous, capturing (whatever Codemasters meant to or not) the amateurish feel of lower league racing. What this game does have is fast and surprising rule-free driving. It also features realistic tracks from Europe, the Americas and Japan, over 30 different cars, extreme damage modelling, and cinematic race replays. It's also one of the first racing games to weave a lengthy cut-scene-based story line into its asphalt action.
This narrative is arguably the games strong point. TOCA Race Driver may simulate Touring Car-style competitions but its got the backbone of a movie - think of Days Of Thunder but on a global scale. In the opening sequence, young Ryan McKane and his older brother Donnie see their racing father get killed when his car is deliberately bumped off the track by a rival. Fifteen years on and Ryan is now an arrogant rookie racer hunting for his first competitive drive. His brother (also a racing driver) introduces him to pit chief Bobby Scott, who in turn sets Ryan up with a test for the AGB Motorsport team. AGB is looking for a driver to compete in the UK-based TOCA Tour competition. One easy hot lap later and you take on the virtual role of Ryan McKane, eager to embark on a global speed career.
Race Day
The introductory TOCA Tour sets the tone for the main Career mode Like all of the competitions, it's essentially a mini-season - 14 drivers contesting six races. In this case it's two races at Brands Hatch and one each at Oulton Park, Silverstone, Donington, and Knockhill. For the most part, the races featured in a season are run over three-laps. One race is slightly longer, but only to make a mandatory pit stop to make the affair more interesting. Unusually there are no qualifiying sessions. The game determines your start position in each race, again adding extra spice to the TOCA challenge. In some races you'll start on the second row of the grid; in others you'll be languishing back on the fifth or sixth row, forced to battle your way to the front.
You prepare for each race in the team garage. Here you get the chance to adjust the settings on your car to suit the circuit your racing on. Seven main vehicular elements can be tweaked - gear ratios downforce, suspension stiffness, ride height, anti-roll, brake bias, and the tyre types. As you take a spanner to the car, your pit chief will offer you words of advice about which settings you should adjust (although he never tells you by how much). By tinkering you can sacrifice downforce and grip for greater speed on circuits that feature long straights. Or shorten the gear ratios to improve your cars acceleration (at the expense of top speed) for the tighter, twisting tracks. Finally you can take your car out on the track itself - either to test your new settings or to famillarise yourself with the layout.
When it comes to the actual racing, the action is frantic and rarely without incident. Once the lights turn green, the chunky cars jockey for position, bumping into each other, bumping, smashing, and crashing into each other in a manic metal melee. You can choose from four main racing views - the classic drivers-eye option, an on-the-bumper cam, an over-the-bonnet view and a zoomed-out chase car perspective. A rear-view option is also included, while a large red arrow appears on-screen behind your car to give you an indication of a rival driver on your tail. Classy (although far from spectacular) 3D graphics bring the action to life as the heavily-liveried cars hurtle around the racetrack. The occasional rain shower adds to the non-stop drama.
Where TOCA shines is in its attention to detail. You get helpful, intelligent chatter from the pit wall as you race, urging you to drive faster, letting you know that you're in the points or warning you that there's debris on the track ahead. Smash deliberately into a rival driver and he might come and berate you for your bad driving in an animated cut-scene after the race. Worse then that, the victim of your aggression might even seek revenge during a race. If you've sideswiped him, he'll actively try and get you back for it.
But by far the most impressive element is the damage modelling. Windscreens shatter and bodywork dents, bends and and gets torn away from the chassis. Hit a wall head-on and the bonnet of your car will fly off, revealing the engine beneath. Repeatedly damage the same wheel and ultimately it will fall off, leaving you to hobble to the pits on the remaining three. As you race, debris begins to litter the track, an engine cover here, a spoiler there, all the result of car crashes up and down the track. It's also good to see that CPU-controlled drivers are as often fallible as you are. They will take corners too wide as they try to overtake, or brake too late and smash into the back of another car. You might turn into a corner only to see one of your competitors barrel-rolling in spectacular style, giving you breathless seconds to swerve and avoid a race-ending collision.
Touring Star?
Obviously, the aim during a race season is to score as many points as possible by finishing in the top six places. All points earned during the opening TOCA Tour season, irrespective of whether you win it, contribute towards qualification for the next racing "Tier". The TOCA Tour is just one of seven competitions in the first Tier (labelled Super Sports). Once you have completed it, you can scan your office email to see if any other teams are offering you a drive. With different tracks available in different tours, you're actively encouraged to switch teams and competitions. By doing so, you add the points gained in the TOCA Tour and edge closer to the total needed to unlock the next Tier of competition - Power Racing. The top Tier is the ultimate challenge, the Lola World Championship.
With ten points for a win and six races in each competition, there's a maximum of 60 points on offer per driving season. But winning is harder then it sounds. The racing here is tough and competitive - you'll need to test your car, tweak the settings and drive an almost flawless race to compete against the top drivers. And as you play, the story advances. Ryan encounters a love interest in the curvy Melanie Sanchez and a rival in super Brit racer Nick Landers. Moving up to the Power Racing Tier, Ryan faces his brother Donnie and the races get harder, the cars faster. There are rolling starts on US speedway tracks, tight street courses with dangerous concrete walls and fast Euro circuits with wide gravel trap run-offs. You'll also find Single Day Events to contest and one-off races (with identical cars and no set-up time) that offer ten championship points to the lucky winner.
TOCA Race Driver quickly becomes incredibly difficult, often frustratingly so. The games does allow you to recover from the gravel traps and get car damage fixed in the pits. But the level of competition is so high that once you make a mistake (or are slammed off the track by another car), you'll find impossible to get back up into the points positions. Like real racing, perhaps, success here is a mixture of skill and luck. You can learn a track inside and out and practise until you can break the lap record everytime. But races can quickly turn into an unofficial destruction derby before you reach the first corner - all spinning spoilers and shattered metal, with you caught in the middle.
The narrative is an excellent touch, though, realistically rendered and brilliantly voice-acted - not a wooden performance in sight. Admittedly playing as Ryan McKane robs you of entering your own name and seeing it emblazoned on the cars that you drive. But the evolving story gives you a reason to keep playing on even if you're a regular 13th place finisher. The pit chief comments also work well, adding a shot of authentic atmosphere, as do the snatches of animation that randomly appear before races. If we have to scrape a key down the bodywork of TOCA Race Driver (and run away), it would be because the camera are slightly twitchy, the controls less responsive then we'd like, and the quality of the replay lags well behind the cinematic playbacks wen enjoy in GT3 and GT Concept. TOCA is graphically impressive but is still not a patch on Polyphony's breathtaking efforts.
Still, TOCA's Career mode - a step ahead of what's offered in V-Rally 3 or even the forthcoming Colin McRae Rally 3 for example - provides real variety and longevity. Between tournament races, drivers regularly challenge you to one-on-one races in specific cars such as Mini Coopers or Dodge Viper GTS-Rs. Win the race and you unlock the car for use in the extra Free Time mode with its Time Trial, Free Race and split-screen multiplayer options.
There's so much game here, and the rising difficulty level ensures that you just won't breeze through it in a couple of days. The chaotic, bumper-to-bumper racing can be both a joy and a frustration, while races can be won and lost through luck as much as skill, just like in real life. But credit Codemasters for giving the CPU drivers some balls, for avoiding a stale F1-style procession, and for producing a game that gives as good as it gets.
Why'd we buy it:
-A huge amount of competitive racing
-Outrageous damage modelling
-An involving story-based boosted Career mode
Why'd we leave it:
-Tough and sometimes frustrating track action
-Fiddly, inconsistent, handling
Graphics: Heavily liveried cars and beautiful scenery: 8/10
Sound: F1 engines growl, Touring Cars whine: 7/10
Gameplay: Fast, tail-to-tail racing against reckless drivers: 8/10
Life span: Extremely challenging Career mode: 9/10
Final opinion: Another realistic simulation of Touring Car racing from Codemasters, blending tough and and uncompromising gameplay with an evolving story line:
8/10