If T10 gave this game an option to be a hard-core simulation it would be epic

Discussion in 'Forza Horizon 4' started by ctdc67, Dec 29, 2019.

  1. ctdc67

    ctdc67

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    Same goes for Forza Motorsport.
     
  2. VXR

    VXR

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    The game would have to be completely rewritten to incorporate a hardcore handling mode, because 75% of the content would see cars grounded on yumps or stuck in mud bogs.
     
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  3. Turboteg90

    Turboteg90

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    Bad idea.
     
  4. MikeV27

    MikeV27 Premium

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    Horizon? no, leave it as the open world arcade racer. Motorsport needs to be more focused though.
     
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  5. GTvsForza

    GTvsForza Premium

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    Horizon is never about realism. Now, if Polyphony were to make an open world GT, I would see them adding simulation.
     
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  6. ctdc67

    ctdc67

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    It would be the first open world game with simulation physics without taking away from the arcade side.
     
  7. TokoTurismo

    TokoTurismo

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    I don't think it should. It would possibly destroy what made Forza Horizon what it is today. Although it has the best physics of any arcade racer, even today, so I guess you can say it's both sim in driving, and arcade in style.

    Forza Motorsport however, it would be the perfect place for anything hardcore, especially racing. :tup:
     
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  8. Populuxe Cowboy

    Populuxe Cowboy

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    Realistic physics would make this game unplayable. Take your GTi off road into a grass field and get stuck on a minor incline because wet grass has no traction. Never take a supercar off road because they would get high-centered on a rock immediately. Take away all the danger signs since not one of them is actually survivable with real physics. Hard pass.
     
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  9. ImaRobot

    ImaRobot

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    That’s contradicting.
     
  10. FT-1

    FT-1

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    You can have the option for realistic physics and damage, but then you will realise much of the gameplay will be severely compromised due to the amount of hard impact and offroad activities the Horizon series features.

    Also, I would fully be against the removal of features just to level the simulation experience with the arcade side.
     
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  11. ShakesMcQueen

    ShakesMcQueen

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    It would require them to completely rewrite what the series is, and the maps etc., unless you want the simulation to include months of physical therapy for your spine the first time you take an exotic supercar (or an offroader for that matter) off a 400ft jump.

    Horizon became the juggernaut that it is because of what it does now. They should continue to double-down on that, and take new chances in exploring that road further - not just turn it into "Motorsport but an open-world!"

    If anything, the existence of Horizon should free up Turn 10 to embrace going down the "simulation" road a little more next-gen.
     
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  12. ctdc67

    ctdc67

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    It would just be an option older players could switch on and it wouldn't effect the arcade type of game play younger players play. When I switch it to hardcore mode and my Ferarri goes off the road it will get destroyed and stuck but that is a good IRL thing. Simulation players won't care if they don't get points for hitting signs. There focus will be on coming into first or beating a time and clean racing. Making a simulation option would only make the game appealing to more people and wouldn't change the arcade way of playing in any way if they don't want it just as switching brake assist on or off.
     
  13. VXR

    VXR

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    Whilst I would absolutely love a hardcore simulation in an open world, there's no way it could be incorporated into a Horizon game without making it a closed off, special section of the game.

    So many of the races feature feats that are beyond simulation possibility.
     
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  14. ImaRobot

    ImaRobot

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    It just doesn't seem plausible to have two different physic models in one game, it just seems like a waste of time and money to cater to an extremely small playerbase. I don't even know how a game would work with two different physics models, especially when it comes to racing each other.
     
  15. gdgsdg123

    gdgsdg123

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    A blend of sim and arcade... Sort of one-of-a-kind excellence:




    Moreover, some NFS (Need for Speed) titles have pretty good design on the game's theme. (illustration of the scene)

    That cinematic epic in The Run, and the extraordinary style in Underground...
    In Carbon's Canyon Duel, and Undercover's Highway Battle.
    And those unforgettable scenes in the pre-2000 titles... Fin de siècle beauty.

    ...Though differently suffer from various problems. (non-sense physics, out-of-the-scene graphics/emulation... one or another, more or less)
     
  16. gdgsdg123

    gdgsdg123

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    Actually Forza is one of the examples... ("Simulation" vs. "Normal" in the settings)
     
  17. ImaRobot

    ImaRobot

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    No, that's not one at all. That's just two different input models, and has absolutely nothing to do with physics changing.
     
  18. gdgsdg123

    gdgsdg123

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    Isn't the input an important part of the physics?..

    Also, read the in-game descriptions on them.
     
  19. ImaRobot

    ImaRobot

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    The input model is important to drive a car. It has nothing to do with the physics model, it's just removing the dampers and making the steering ratio 1:1 to your inputs.
     
  20. gdgsdg123

    gdgsdg123

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    A system without input... would be frozen.


    "Assisted steering will use Forza's artificial intelligence to guide your steering when necessary.
    Normal steering gives you full control but dampens certain physical effects to make driving easier."

    What alters the Input-Translation manner in the mentioned way is making the game recognize the primary input device as a supported wheel.
     
  21. ctdc67

    ctdc67

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    I don't particularly like an arcade games. Hardcore simulalation is my thing.. But I don't think there is any need of taking away the arcade style the younger ages. I believe it would not be much work for T10 to have both physics in the game.
     
  22. Overload_35

    Overload_35

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    I think the Forza Horizon series need to remain Simul-Arcade, also because we have seen too many simulation games to the point that i got bored of the racing games.
     
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  23. ctdc67

    ctdc67

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    Name the simulation open world games that are over populating the market.
     
  24. strela

    strela

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    Pure Farming, Real Farm, Farming Simulator.... I mean how much of the same simulators do we need?
     
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  25. ImaRobot

    ImaRobot

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    Yes, exactly, but it still has nothing to do with the physics. It's just how it reads your inputs.

    Yes, so you've proved my point, That it's a damper that physically affects the steering. Not the physics the game is simulating.
     
    Last edited by a moderator: Jan 18, 2020
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  26. ctdc67

    ctdc67

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    Do I really have to spell out racing. As in open world racing simulation...
     
  27. strela

    strela

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    It was just a joke. No harm intended.
    I also agree that Horizon is not the right game for hard-core simulation. But if in the future somebody will make a TDU alike game with proper simulation physics I would buy it without second thoughts.
     
  28. gdgsdg123

    gdgsdg123

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    Last edited: Jan 18, 2020
  29. ctdc67

    ctdc67

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    There is a lot of opposition towards my post and I believe it has to do with our age differences(the 67 is for 1967) and that changes your perspective on what is fun. But also the fact that if you want a Ferrari 458 or a Nissan 370 in the game why would you not want it to perform exactly like it should..Simulation. otherwise just not go through the time and expense of licensing real world cars..
     
  30. Silver Arrows

    Silver Arrows

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    This is such an asinine point that I am legitimately amazed that you seem to think it is worthwhile. You...you do realize that arcade racing games have been using real life vehicles for years now, without much issue?