That’s contradicting.It would be the first open world game with simulation physics without taking away from the arcade side.
It just doesn't seem plausible to have two different physic models in one game, it just seems like a waste of time and money to cater to an extremely small playerbase. I don't even know how a game would work with two different physics models, especially when it comes to racing each other.It would just be an option older players could switch on and it wouldn't effect the arcade type of game play younger players play. When I switch it to hardcore mode and my Ferarri goes off the road it will get destroyed and stuck but that is a good IRL thing. Simulation players won't care if they don't get points for hitting signs. There focus will be on coming into first or beating a time and clean racing. Making a simulation option would only make the game appealing to more people and wouldn't change the arcade way of playing in any way if they don't want it just as switching brake assist on or off.
A blend of sim and arcade... Sort of one-of-a-kind excellence:...the first open world game with simulation physics without taking away from the arcade side.
Actually Forza is one of the examples... ("Simulation" vs. "Normal" in the settings)I don't even know how a game would work with two different physics models, especially when it comes to racing each other.
No, that's not one at all. That's just two different input models, and has absolutely nothing to do with physics changing.Actually Forza is one of the examples... ("Simulation" vs. "Normal" in the settings)
Isn't the input an important part of the physics?..No, that's not one at all. That's just two different input models, and has absolutely nothing to do with physics changing.
The input model is important to drive a car. It has nothing to do with the physics model, it's just removing the dampers and making the steering ratio 1:1 to your inputs.Isn't the input an important part of the physics?..
Also, read the in-game descriptions on them.
A system without input... would be frozen.The input model is important to drive a car. It has nothing to do with the physics model...
"Assisted steering will use Forza's artificial intelligence to guide your steering when necessary....it's just removing the dampers and making the steering ratio 1:1 to your inputs.
A blend of sim and arcade... Sort of one-of-a-kind excellence:
Moreover, some NFS (Need for Speed) titles have pretty good design on the game's theme. (illustration of the scene)
That cinematic epic in The Run, and the extraordinary style in Underground...
In Carbon's Canyon Duel, and Undercover's Highway Battle.
And those unforgettable scenes in the pre-2000 titles... Fin de siècle beauty.
...Though differently suffer from various problems. (non-sense physics, out-of-the-scene graphics/emulation... one or another, more or less)
I think the Forza Horizon series need to remain Simul-Arcade, also because we have seen too many simulation games to the point that i got bored of the racing games.
Pure Farming, Real Farm, Farming Simulator.... I mean how much of the same simulators do we need?Name the simulation open world games that are over populating the market.
Yes, exactly, but it still has nothing to do with the physics. It's just how it reads your inputs.A system without input... would be frozen.
Yes, so you've proved my point, That it's a damper that physically affects the steering. Not the physics the game is simulating."Assisted steering will use Forza's artificial intelligence to guide your steering when necessary.
Normal steering gives you full control but dampens certain physical effects to make driving easier."
Name the simulation open world games that are over populating the market.
It was just a joke. No harm intended.Do I really have to spell out racing. As in open world racing simulation...
It doesn't have to be open world......simulation open world...
It was just a joke. No harm intended.
I also agree that Horizon is not the right game for hard-core simulation. But if in the future somebody will make a TDU alike game with proper simulation physics I would buy it without second thoughts.
But also the fact that if you want a Ferrari 458 or a Nissan 370 in the game why would you not want it to perform exactly like it should..Simulation. otherwise just not go through the time and expense of licensing real world cars..