Interesting, funny, or otherwise stupid GT5 facts

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I thought it would be kinda cool to start a thread where everyone can share their knowledge about gt5, whether it be about cars, tracks, physics, whatever. Here's some to get started:

You cannot add a custom wing to the Honda NSX-R LM Road Car, however you can add one to the Race version.

With enough added height, a fully tuned Audi Pikes Peak can be set up to do barrel rolls.

Due to the way the PP calculation formula is set up, an 850HP Buick Special with 3 stages of weight reduction can reach 560PP. For a comparison, A GT-R Black with an oil change sees around 552PP.

Some cars, when reaching speeds of over 240Mph, largely lose the ability to turn.

The Jaguar Xjr-9 is the only real car to show up in the Dream Car Championships.

The Nissan Gt-R Tokyo Prototype is lighter than the current GtR and has one more gear. No one knows what happened to that 7th gear. Conversely, The LeMans version is the only racecar in the game with an automatic. citation needed

Despite having less weight, frontal downforce and a full 100 horsepower more than the standard model, the Dodge Viper ACR only costs 370Cr more.

Due to a possible error, the Tommy Kaira ZZII, a mid engined, lightweight all wheel drive supercar with over 550 Horsepower, costs 65,000Cr. This is also known as one of the games greatest bargains.

If you try to replicate cars from the GT4 Racing series, most if not all of them will come down to 498PP.

Despite wearing the exact same body, the Ford GT LM Race Car gains downforce over the Ford GT '02.

There are leather suitcases behind the seats of an Alfa Romeo 8C.

The Alfa Romeo TZ2 and the Jaguar Xj13 are the only real race cars you can paint.

The specs of the higher leveled race cars are usually off from real life, with some gaining close to 400Hp and losing 100Kg. There are a number of theories on this.

When sending your car into the garage for an engine rebuild or chassis refresh, it will come out in the opposite direction, despite there being little to no room to turn around in most cases.

The Aston Martin V8 Vantage has the single longest standard gear in Gran turismo, with its 6th gear stretching from 219 Mph to well over 400 mph. No one has ever seen the end of that gear.

Some premium cars have standard versions that you can only find when porting from GTPSP. You can buy them if PD decides to put them in the Online Car Dealership. Strangely, some of these cars have larger rim selections than the premium version.

If you race against a CPU Mazda Rx8 Lm Race car, it won't have an exhaust note in the replay. Instead, you only hear transmission, tire and wind noise.
 
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Some cars, when reaching speeds of over 240Mph, largely lose the ability to turn.

I essentially had my Speed 12 doing wheelies @ like 260ish. Untill I added weight to the front and switched suspension around :lol:
 
Stupid facts need stupid graphics.

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Theres a monkey on a tree and the loch ness monster in the lake at Trial Mountain.

The Gillete Vertigos PP is totally broken, try playing with the weight and power settings and keep an eye on the pp, at one point reducing weight lowers pp ????? also one click can change pp by 3 then the next by 1

If you change the wheels on a car and then run it restricted tune if the wheels you have put on are a different size to the originals ( most are the same size but some are different ) you have to default the gearbox from std to be allowed on track where a different wheel size will change your final drive ratio. Hitting default will change your final drive to give you an equal ratio to what the car should be on.

putting 12 litres of fuel into your car when pitting wont add any time so if you are in an endurance race put 12 litres in everytime you stop to avoid lengthy refuelling pit stops.

Theres a bug that means very rarely ( only seen it once, and i only play GT5, but others have also seen this ) cars will have thier tyres changed on track by the pit crew rather than in the pits.

If you dont run track edges on real then rain tyres are never worth using no matter how wet it gets.

Phew im out.
 
The times in online lobbies are not correctly synced. Each driver will see a slightly different time, hence headlight coming on seperately during sunset.

Switching to a new track online, and setting the time + weather options in that menu in most cases does purely just not work! The track just decides it's own settings before you go and change them again.

The Honda Life Step Van can produce sparks off the ground on inclines, breaking and high speed. Helped by lowering the suspension.
 
The time-limit which appears during an endurance race in the last hour is always off-sync by the time the first minute passes. This is probably due to drops in frame-rate.
 
The time-limit which appears during an endurance race in the last hour is always off-sync by the time the first minute passes. This is probably due to drops in frame-rate.

Is this something you can see happening after it appears? I've often heard about the countdown clock being off but had mostly assumed this was due to people not realizing that the main game clock doesn't start at the same time that the actual race does.

Will have the chance to check in about 4 1/2 hours. Of course that will mean I have to turn the HUD on.
 
Cape Ring loop. If your car is equipped with Comfort Hard tires ( CM,CS??) and you stop it on the lower part of this turn (loop) then try to drive up to the top of the turn. The car doesn't go uphill - tires don't grip the road. Same on Daytona. This is SO unnatural. Proves one more time that tires grip model works like "ON" "OFF".
 
Some tracks don't have a pit crew. I didn't see one at Tsukuba 9hr in the GTR TC I used.
 
Is this something you can see happening after it appears? I've often heard about the countdown clock being off but had mostly assumed this was due to people not realizing that the main game clock doesn't start at the same time that the actual race does.

Will have the chance to check in about 4 1/2 hours. Of course that will mean I have to turn the HUD on.

The thing is, the more minutes which countdown on the counter, the more and more off-sync it becomes, so it can't be because the race-timer starts before the race begins. :sick:
 
There are two different kind of replay modes, one has the overlay with the race data and the other one has not. But in the one without overlay (mostly used in arcade races) you can look around while being in cockpit view. In early GT5 versions you could also look around in cockpit while looking behind. But this is not possible anymore.
 
There is a working horn on the RS200 rally car, but not on the road car.

You can also teach your mazda mx crossport to do barrel rolls.

Add ballast to your fiat 500 and lengthen the gears to the max. Go on Laguna Seca in an online lobby. the car cannot make it up the hill in the pit. it will stall and fall back.
 
Cape Ring loop. If your car is equipped with Comfort Hard tires ( CM,CS??) and you stop it on the lower part of this turn (loop) then try to drive up to the top of the turn. The car doesn't go uphill - tires don't grip the road. Same on Daytona. This is SO unnatural. Proves one more time that tires grip model works like "ON" "OFF".

Huh? I don't follow what you're saying here.
 
Huh? I don't follow what you're saying here.

There is a working horn on the RS200 rally car, but not on the road car.

You can also teach your mazda mx crossport to do barrel rolls.

Add ballast to your fiat 500 and lengthen the gears to the max. Go on Laguna Seca in an online lobby. the car cannot make it up the hill in the pit. it will stall and fall back.

^ He's saying that you cannot drive up the banked slopes on those turns if you have Comfort Hards :)

You guys have never driven underpowered cars, have you? Same thing happened in Forza. The cars don't have the power to make it up steep inclines. At least in GT5, unless you're in a kart, it comes down to the available grip, and NOT to the power of the motor. Forza tend to make all of the cars stop at the bottom of a hill, for no real reason.
 
Physics are definately more realistic online than offline. If you still don't believe that, test it out for yourself with something obvious, like; a stock Caterham on Suzuka East in Practice Mode & then in your online Lounge. Notice how the car is practically glued to the track while going through the esses offline!






:ouch:
 
The thing is, the more minutes which countdown on the counter, the more and more off-sync it becomes, so it can't be because the race-timer starts before the race begins. :sick:

Thanks for clarifying. I wasn't able to devote any attention to that sort of thing at the end of my race as I was busy completing my epic comeback to finish A-Spec. I did wonder once if it might have been offset by another half-second after half an hour but couldn't confirm it.
 
zedextreme8177
^ Besides, who needs horns when you have this?
<a href="http://www.youtube.com/watch?v=t3WiRFdAeBI">YouTube Link</a>
:sly:

OT

You know what sucks about riding motorcycles? You can be intently reading a thread and in your head you're thinking "I can't wait to tell this guy just how wrong he is" or worse "I have some helpful information or advice that Zedextreme would like to hear". But before you're done reading all the replies, because that's what good gtp members do 👍, someone links a video with a motorcycle in it and and there goes the 30 minutes you had online clicking the related videos, and poor Zedextreme never gets his informative advice.

Know the hidden dangers of the links you post.
 
Cape Ring loop. If your car is equipped with Comfort Hard tires ( CM,CS??) and you stop it on the lower part of this turn (loop) then try to drive up to the top of the turn. The car doesn't go uphill - tires don't grip the road. Same on Daytona. This is SO unnatural. Proves one more time that tires grip model works like "ON" "OFF".

If you are using a controller, with manual transmission and a car with a typical gearbox, cars will spin the tires when first getting rolling no matter how slow you try to go. So most cars will spin the wheels until the vehicle reaches about 5-10 mph, even at 1/8th throttle. If you turn up the volume you can hear the wheels squeal, and the grip is reduced to the point that it is hard to get going uphill. Weird.
 
If you are using a controller, with manual transmission and a car with a typical gearbox, cars will spin the tires when first getting rolling no matter how slow you try to go. So most cars will spin the wheels until the vehicle reaches about 5-10 mph, even at 1/8th throttle. If you turn up the volume you can hear the wheels squeal, and the grip is reduced to the point that it is hard to get going uphill. Weird.
My tool is G27 and I tried to launch with a clutch. The car (tires) didn't grip at all going up. Poor model.
 
If you are using a controller, with manual transmission and a car with a typical gearbox, cars will spin the tires when first getting rolling no matter how slow you try to go. So most cars will spin the wheels until the vehicle reaches about 5-10 mph, even at 1/8th throttle. If you turn up the volume you can hear the wheels squeal, and the grip is reduced to the point that it is hard to get going uphill. Weird.

I found basically the same thing when trying to simply hold a car stationary on a hill with the throttle, using a wheel with no an unusable clutch.
 
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