Is anyone else disappointed with GT5?

  • Thread starter allmoo
  • 2,452 comments
  • 204,945 views
When i got my online problems sorted the game got better for me, though the offline still wasn't too impressive. Waiting to get my tv back today to check out the latest patch. Addition of ballasts and hp limitter should make online a lot better. There seems to be problems with the pp system for now but i'm sure it will be improved on. :)
 
Am with you on that one my dear sir, polyphony designed this game to be built upon and if every update is going to be like 1.05 and 1.06 then am going to be playing GT5 longer than any other game


DAVE


Here Here!! .. my faith in GT5 has been renewed after reading about what update 1.06 included and then getting home from work and having my DFGT driving assists back too.

Way to go PD 👍 :cheers: :bowdown: :D :D
 
Last edited:
Meh, stuck at work for another eight hours...

The performance points might revive the game for me. I've always had a sweet spot for min-maxing :D

PPs are sweet, as is the new custom gearbox.

The new AI doesn't bang into you every single time closing speeds are high... but if they're jumping out of another car's slipstream, they'll still hit you... Unfortunately, they still drive like snails.

PP takes into account ONLY drivetrain, weight, power and downforce. It's still up to you to find out what tires the AI are using. It seems (so far) that FWD cars get a PP handicap... and that having a wider spread of torque counts for more PP than just max power.

And the PP dynamically changes as you fiddle with the parameters. Nice touch that. PP isn't perfect... A great handling car at PP450 will still trounce a bad one at the same PPs, no matter how you tune the suspension of the latter... but it's a good start.

Oh. Off-camber corners in the new track creator utility... AWESOME.
 
PP not taking tires into consideration is mind-boggling seeing as tires probably affect a car more than any other upgrade but being that you can limit the tires online in options isn't that bad of a deal. It just takes away some more configs. One guy going with tires as his major PP hit while another guy takes the tire hit but puts more performance under the hood to get to the PP limit.
 
They are taken into consideration, however due to a bug (!) PP aren't updated in real time when they are changed. You will have to exit and go back in the tuning screen to see the PP information updated with the changes performed by new tires.

PP enable quite close races even with different tyre types. However on very fast tracks peak power can be more important than PP themselves.
 
They are taken into consideration, however due to a bug (!) PP aren't updated in real time when they are changed. You will have to exit and go back in the tuning screen to see the PP information updated with the changes performed by new tires.

PP enable quite close races even with different tyre types. However on very fast tracks peak power can be more important than PP themselves.

If the PP takes tires into consideration it certainly isn't by much. I put together a race last night with a PP cap. I was under the cap by 5 or so points. This guy gets on with a similar car to my own. I was using I believe sports medium and dude was using racing soft and still was able to meet the PP cap. As can be expected I was getting dusted.
 
I actually think that the tires make a significant difference. For example, take my Jaguar XJR-9 LM Race Car '88. With it fully tuned and with Racing Hard, it's at 762 PP. With Racing Soft, it's 799 PP. That's a pretty big difference there.

On to the thread, the only major flaws I've encountered in the thread is the lack of mid-race save during endurance level and the frequent lags and disconnections. The rest of my complaints about the game is just me wanting more of what they already have (More premium cars, more customization for course designs, a higher credit limits, you get the idea). While the game is not the perfection of racing, it is IMO, still an incredibly addicting game.
 
They are taken into consideration, however due to a bug (!) PP aren't updated in real time when they are changed. You will have to exit and go back in the tuning screen to see the PP information updated with the changes performed by new tires.

PP enable quite close races even with different tyre types. However on very fast tracks peak power can be more important than PP themselves.

Oh... that's why. I was playing with PPs in the tuning screen and wasn't seeing movement while working on tires.

If the PP takes tires into consideration it certainly isn't by much. I put together a race last night with a PP cap. I was under the cap by 5 or so points. This guy gets on with a similar car to my own. I was using I believe sports medium and dude was using racing soft and still was able to meet the PP cap. As can be expected I was getting dusted.

Favorite trick back in GT5P. Tweak your power to meet the PP cap and wear killer tires. The slingshot you get coming out of corners makes up for the lack of punch, good gearing (now possible with 1.06) takes care of the rest.
 
I cant be the only one? If the game had come out 2 years ago then fine, great, crackin game but what have they been doing for 3 years plus?
Where is qualifiying? Whats with the standard cars and lack of mods?
Did they realy think we wouldnt want to do a standing start at the top gear track? And where is the Nurburgring?
Why so much ephasis on b spec? Who buys Gran Turismo to watch someone else race?

On the plus side, engines sound a load better and she still drives perfect

I am extremely disappointed in the game. I think that if PD had done 3 very important things then this game would have been perfect.

1: Make sure to entail ALL and I mean ALL features from previous games (qualifying, highly restricted races, and much more)

2: Reach out to the fan base to ensure they are providing what the fans want

3: Most importantly take their heads out of their buts. Go spend some money to really analyze the other sim race games out there to make sure you are one upping and equaling as many features as possible. I am not talking about copying but they are just coming up dead last in so many areas. For example if they had rented a copy of Forza they would have noticed that there are very detailed performance requirements for races to ensure that the races are competitive. If the races are to competitive the driver can always switch on the extra grip handy cap. They are missing information about the cars for example the extremely important WEIGHT BALANCE this is something I have to know in order to properly set spring rates and ballasts etc.

The most important thing they would have learned from playing forza is that GT5 is just TOO SHORT. Besides the ridiculous grinding needed to get into the endurance races the game is just short and totally lacking in events! Whats worse is the events it does have do not have any restrictions so they are just practice runs with prizes!
 
To be totally honest, it's the most disappointing release of 2010 for me.
The game has so many problems it should have been shelved.
The standard cars, framerate and vsync, ps2 courses And the whole UI and structure of the single player kill it for me.
I have already traded it in and have my PS3 on eBay as I purchased it for gt5 only.
Back to the xbox and forza for me.
I know it's been raised so many times but what were they really doing for 6 years?

Although the issues you raise with the game are fair, there's no need to exaggerate - it hardly needs to be shelved.

In 6 years, they have released other games; GT5: Prologue, Tourist Trophy and GT PSP.

I also believe that approx 50% of their staff working on GT5 were busy anally modelling the details; premium cars, tracks, matching paint codes, sampling horns and the like. So much detail they forgot some of the basics. I do love the details but they must have been a huge time-sink for the developers.
 
Last edited:
GT5 for me was more than worth the 60 bucks I paid for it.

I look at it as a fun video game to play and not much more. Maybe that's why I'm not so massively disappointed in it.

Plus I personally didn't set around and wait for it to come out for the past 5 years or however long some people waited.

I really can't relate to those at all that say GT5 is a waste and or not worth the 60 bucks it cost. It's easily saved me that and then some by consuming my off time.
 
GT5 for me was more than worth the 60 bucks I paid for it.

I really can't relate to those at all that say GT5 is a waste and or not worth the 60 bucks it cost. It's easily saved me that and then some by consuming my off time.
Same here. If I'd spent as many hours at the movies as I've spent playing GT5, I'd have easily spent more than a thousand dollars watching movies that would eventually come to cable.
 
I think GT5 is the worst Gran Turismo in the series. The A-Spec is so boring and has few events. AI is terrible.

I'm playing GT5 for doing hot laps in Practise Mode, Special Events, Seasonal Events, Licenses, and online which are the main strengths of the game.

No point doing A-Spec since it's so short and dull. That's the main weakness.

So the biggest disappointment are two things:

1. Boring A-Spec with boring events and has few of them. Most of them were copied from GT4! Not good.
2. AI is crap and slow.
 
Last edited:
A-spec is way too easy. I just played the extreme event DTM around Nordschleife with the Merc CLK touring car against the other touring cars. I used sports hard tyres and limited power to 50% and you overtake all but one of the cars in the first few corners. How daft is that?

When using similar cars, presumably with similar tyres, the AI should be far more competative. They brake far too early and are slow getting out of the corners. It's boring!

You find that you have 10 opponents that are useless and end up only racing one other car.
 
Very disappointed with Grind Turismo 5.

What have PD been doing for 6 years? They've sat on their arses producing a game full of bugs and old material from previous GTs. The reason they did this was simple; they knew it would sell millions no matter what they churned out. There are too many of us die-hard GT fans out there for it not to. There have been 3 Forza games released in these 6 years and every one has a score of 90 or above on Metacritic. Now I'm no Xbox fanboy, and the only reason I bought a PS3 was to play GT5 Prologue until GT5 came out. I only play driving games. Friends with Xbox's have been telling me how good Forza is, but I held out in the knowledge that GT5 would be awesome! How wrong I was, I feel cheated, I could have sold the PS3 and bought an Xbox to play 3 versions of Forza for the past 5 years (the wife would go ballistic if I bought another console!).

I have loved every single GT game since I first went into a games shop and saw the original Gran Turismo on the first Playstaion and was blown away that much I bought the game and a console straight away. Have played every GT since then to the death. I still play GT1 & 2 on my PSP.

Everything about the game stinks of being rushed. How can it be rushed when it's been 6 years in the making? The menu system is an absolute joke. Where are all the other tracks from previous games? Midfield, El Capitan, Apricot Hill, Special Stage Route 11 to name a few off the top my head.

And what's going on with the music? If I wanted to listen to music like this I'd go to a tall building and go up and down in the elevator all day long! Why can't they license some decent music? There's loads of good up & coming bands and musicians out there who would jump at the chance to have their music in a game like GT. The one decent tune in the game is 1979 by The Smashing Pumpkins in the second ending movie.

And the grinding! What the hell were they thinking? They weren't thinking of the planet were they? How many PS3s are on all day and all night to do a stupid 24 hour race that you can't save or speed up! An absolute joke.

Who wants F1 cars? It's called Gran Turismo and I just want to drive GT cars! If I wanted to drive F1 cars I'd buy an F1 game! And what a joke the Nascars are, why are they premium cars? And don't get me going about the X2010, it's not bloody Wipeout neither.

And finally where is the CERBERA_LM???!!!

There are other things I could rant about but that's it for now.
 
Last edited:
Man, I'm about 180-degrees rotated from your views.

But, I'm a software developer so I may look at things slightly different from others here. I'm done with B-spec and went back to A-spec now. Just finished Suzuka 1000km last night in a little over 6 hours using my Juan Montoya Chevy. In the beginning it was rough because I have to pit every 8 laps while the AI pits after more than 30, some of them over 40 laps. I was getting lap times between 1:57 and 2:05 depending on tire wear and my concentration. One thing I did find was that it is far more rewarding to use cars that challenge your skills and not to use the fastest thing you have.

I'm curious if you race competitive cars where you have a high probability of not winning if you screw up or do you look for something competitive where you're sweating every lap and overtake? I know people use the term "grind" but to me that just means getting the fastest car and getting it over with. Yes, that is a grind but its not much fun, either.

I used my X1 a number of times but found it incredibly underwhelming to just wipe out the field every time. I put the X1 to bed and probably won't use it anymore because its boring after the novelty wears off.

You call the 24-hour races stupid. I find that curious. Again, are you using a competitive car or something that just blows the field away? If you use a very fast car then it probably does seem stupid. If you use a car that is always threatened to fall way behind but if you drive well it will stay near the front of the pack I think your interest and healthy stress level will be elevated, but that's just me. I wouldn't dream of using a very fast car for a 24-hour race. It would bore me to death.

The most frustrating thing for me is getting the tuning right for my style, the suspension and toe optimized for handling and tire wear and not choosing a car that is too fast while finding one that is fun to drive and learn to optimize with. The aforementioned Juan Montoya Chevy was a big lug to me and it was difficult for me to drive. I spent an hour tuning it and adjusting everything to my style and after 6 hours at Suzuka it became very enjoyable. And, I am someone who really never liked Suzuka. I learned a lot about using optimal racing lines for such a heavy car vs a lighter, more nimble car and I learned quite a bit about throttle control (I use the controller, not a wheel).

I don't listen to the music so I have no thoughts there.

But, I think they sell a lot of copies because they have a nice game. Are you going to buy the next version or will you stay away? If you intend to buy it then I think you should treat this like a marriage. "Can't live with 'em, can't live without 'em," is what they say. :)

Very disappointed with Grind Turismo 5.

What have PD been doing for 6 years? They've sat on their arses producing a game full of bugs and old material from previous GTs. The reason they did this was simple; they knew it would sell millions no matter what they churned out. There are too many of us die-hard GT fans out there for it not to. There have been 3 Forza games released in these 6 years and every one has a score of 90 or above on Metacritic. Now I'm no Xbox fanboy, and the only reason I bought a PS3 was to play GT5 Prologue until GT5 came out. I only play driving games. Friends with Xbox's have been telling me how good Forza is, but I held out in the knowledge that GT5 would be awesome! How wrong I was, I feel cheated, I could have sold the PS3 and bought an Xbox to play 3 versions of Forza for the past 5 years (the wife would go ballistic if I bought another console!).

I have loved every single GT game since I first went into a games shop and saw the original Gran Turismo on the first Playstaion and was blown away that much I bought the game and a console straight away. Have played every GT since then to the death. I still play GT1 & 2 on my PSP.

Everything about the game stinks of being rushed. How can it be rushed when it's been 6 years in the making? The menu system is an absolute joke. Where are all the other tracks from previous games? Midfield, El Capitan, Apricot Hill, Special Stage Route 11 to name a few off the top my head.

And what's going on with the music? If I wanted to listen to music like this I'd go to a tall building and go up and down in the elevator all day long! Why can't they license some decent music? There's loads of good up & coming bands and musicians out there who would jump at the chance to have their music in a game like GT. The one decent tune in the game is 1979 by The Smashing Pumpkins in the second ending movie.

And the grinding! What the hell were they thinking? They weren't thinking of the planet were they? How many PS3s are on all day and all night to do a stupid 24 hour race that you can't save or speed up! An absolute joke.

Who wants F1 cars? It's called Gran Turismo and I just want to drive GT cars! If I wanted to drive F1 cars I'd buy an F1 game! And what a joke the Nascars are, why are they premium cars? And don't get me going about the X2010, it's not bloody Wipeout neither.

And finally where is the CERBERA_LM???!!!

There are other things I could rant about but that's it for now.
 
I would try a different car if you think its too easy. I am trying to do this now and it is creating a new appreciation for this franchise.

A-spec is way too easy. I just played the extreme event DTM around Nordschleife with the Merc CLK touring car against the other touring cars. I used sports hard tyres and limited power to 50% and you overtake all but one of the cars in the first few corners. How daft is that?

When using similar cars, presumably with similar tyres, the AI should be far more competative. They brake far too early and are slow getting out of the corners. It's boring!

You find that you have 10 opponents that are useless and end up only racing one other car.
 
The thing is, you shouldn't have to use an inappropriate/underpowered/high tyre wearing car just to make the game a challenge.

If I use a car that they say are the type of car that you will race against, then it should be a challenge unless you decide to upgrade your car to be too powerful against the opposition.
 
I don't understand two parts to your statement.

First, "you shouldn't have to use" doesn't make sense. Of course, you should use what you want to use. If I use a car that is too fast and doesn't provide a challenge then it becomes a grind. If I use a car that needs to be driven very well to be successful then that grind suddenly becomes interesting to me.

Second, what else can make the game a challenge, assuming you are looking to be challenged? I like to be challenged because it makes things interesting and stimulating. How stimulating is running an X1 over the field? Not very much for me....

The thing is, you shouldn't have to use an inappropriate/underpowered/high tyre wearing car just to make the game a challenge.

If I use a car that they say are the type of car that you will race against, then it should be a challenge unless you decide to upgrade your car to be too powerful against the opposition.
 
I don't understand two parts to your statement.

First, "you shouldn't have to use" doesn't make sense. Of course, you should use what you want to use. If I use a car that is too fast and doesn't provide a challenge then it becomes a grind. If I use a car that needs to be driven very well to be successful then that grind suddenly becomes interesting to me.

Second, what else can make the game a challenge, assuming you are looking to be challenged? I like to be challenged because it makes things interesting and stimulating. How stimulating is running an X1 over the field? Not very much for me....

I think his post made perfect sense. The game should match the opposition to your car, and AI driving similar cars should be competitive. If a car is eligible to compete in a certain event, there should be other cars of equal ability.

This highlights two fundamental flaws in GT5: the eligibility criteria/opposition matching is useless and the AI is useless.
 
Cars don't determine competitiveness. Drivers do. You can take a terrible driver and put him in a very quick over-matched car and he probably still can't dominate. You can take a very good driver and put him in an inferior car and he can compete well against average AI. I have a friend who is a bad driver and he can't compete unless he uses a very quick car. How would you determined what is competitive and what is not? AI is pretty lame for the most part and they would always be putting cars that are too fast for me out there. Anything less and you would need too much skill to be competitive for most casual players.

I want to choose my car which is enjoyable to drive for me. People have different tastes. My point is you have to make it challenging for yourself if you want to keep from getting bored. There is a tipping point at which the challenge becomes acute and a few mistakes cause you to lose. That perfect balance is difficult to get. I don't think the game choosing a car for you is going to do much except ignite a bunch of sniping about how lame the game is.

I think his post made perfect sense. The game should match the opposition to your car, and AI driving similar cars should be competitive. If a car is eligible to compete in a certain event, there should be other cars of equal ability.

This highlights two fundamental flaws in GT5: the eligibility criteria/opposition matching is useless and the AI is useless.
 
Cars don't determine competitiveness. Drivers do. You can take a terrible driver and put him in a very quick over-matched car and he probably still can't dominate. You can take a very good driver and put him in an inferior car and he can compete well against average AI. I have a friend who is a bad driver and he can't compete unless he uses a very quick car. How would you determined what is competitive and what is not? AI is pretty lame for the most part and they would always be putting cars that are too fast for me out there. Anything less and you would need too much skill to be competitive for most casual players.

I want to choose my car which is enjoyable to drive for me. People have different tastes. My point is you have to make it challenging for yourself if you want to keep from getting bored. There is a tipping point at which the challenge becomes acute and a few mistakes cause you to lose. That perfect balance is difficult to get. I don't think the game choosing a car for you is going to do much except ignite a bunch of sniping about how lame the game is.

That's exactly my point. AI drivers should be able to drive any car close to the performance limit of that car, otherwise where's the challenge? If that is too fast for you, you should be able to select an easier difficulty setting which changes which cars you race against, ala GT5 Prologue
 
That's exactly my point. AI drivers should be able to drive any car close to the performance limit of that car, otherwise where's the challenge? If that is too fast for you, you should be able to select an easier difficulty setting which changes which cars you race against, ala GT5 Prologue

Let's face it, consoles games in general are designed so everybody can beat them. RDR is a good game except it was so easy an eight year old kid could easily beat it even though it had a mature rating. F1 2010 was the same way. In most tracks you can beat the AI easy in an inferior F1 car.

Just read how many people used the X2010 for an easy victory in endurance races.
 
Let's face it, consoles games in general are designed so everybody can beat them. RDR is a good game except it was so easy an eight year old kid could easily beat it even though it had a mature rating. F1 2010 was the same way. In most tracks you can beat the AI easy in an inferior F1 car.

Just read how many people used the X2010 for an easy victory in endurance races.

F1 2010 is not that easy. Admittedly the AI can be a bit easy in the races but qualifying is pretty challenging (something which GT5 doesn't even have).

I'm currently doing a career season with Toro Rosso and haven't managed better than 11th on the grid or 3rd on the podium in the first 3 races with all aids off and maximum difficulty. And I consider myself to be a reasonaby good driver
 
I'm curious if you race competitive cars where you have a high probability of not winning if you screw up or do you look for something competitive where you're sweating every lap and overtake? I know people use the term "grind" but to me that just means getting the fastest car and getting it over with. Yes, that is a grind but its not much fun, either.

I'll chime in and say that how I used to do it when I was still interested in Aspec was to run a decent car for the competition stock, then slowly upgrade it a bit at a time if I was SURE it was just unwinnable in it's current configuration.

The problem with this method is two fold:

1: It's a PITA!!!! If you are lucky the opponents are clearly overpowered on the final straight and there is no way to build enough of a lead to not get passed up at the end anyway and you only waste a half dozen or so races verifying this. If it's closer and more complicated you may spend a dozen or more races before deciding your car just can't do it.

Then the process of going out, buying the part, installing the part, rinse/repeate the dozen or so races to verify THAT didn't work...

That's not fun...

I enjoy a challenge, I do NOT enjoy racing when I just plain mechanically can't win. And that's what that process forces you to do... race dozens of races you can't win just so you don't overpower your car on accident too early on. I spent hours wasting time on races I coudln't win only to spend hours running through the slow clunky menu system to tune my car up a little bit... NOT ENJOYABLE AT ALL.

2: Aspec races don't always feature the same field! This means even if you do go through the annoying process of fine tuning your car a step at a time, you very often run into a different pack of cars than your last race which you completely smoke! Maybe last time the highest horsepower car I was up against was 320hp, I can't beat it so I go buy a better airfilter, come back and try again and now the highest ranked car is 290 hp and I dust the whole pack >:(

Or even better, I come back from losing to the 320hp car, tune my car up a bit and then the pack has a 360hp car all of a sudden! I loose to it, go back and retune to beat the 360hp and THEN come back to a 280hp car >:(

It's better now with engine restriction I guess as you can overpower than just creep that thing up over time until you win but again, this is a crutch to fix a broken game at best, it's in no way a solution or a sign that the game is OK or well done!

The thing is, you shouldn't have to use an inappropriate/underpowered/high tyre wearing car just to make the game a challenge.

If I use a car that they say are the type of car that you will race against, then it should be a challenge unless you decide to upgrade your car to be too powerful against the opposition.

Exactly - no one would defend CoD if you went into it and discovered the game was so easy you had to restrain yourself to pistols only and no straifing to keep the challenge up...
 
The problem with this method is two fold:

1: It's a PITA!!!! If you are lucky the opponents are clearly overpowered on the final straight and there is no way to build enough of a lead to not get passed up at the end anyway and you only waste a half dozen or so races verifying this. If it's closer and more complicated you may spend a dozen or more races before deciding your car just can't do it.

Then the process of going out, buying the part, installing the part, rinse/repeate the dozen or so races to verify THAT didn't work...

That's not fun...
Well, you just described every version of Forza. Do they all suck too? :sly:

msako has it exactly right. I've been doing the same thing for months, rather than wasting time bellyaching on the boards here. Now I'm level 35, have bought about a thousand cars - okay, a few hundred for those silly paint chips, and am gradually building up a garage of sock, modded and "race modded" thoroughbreds to take to the tracks of my choice.

My racing is still fun. If it's not for you, you can adapt or be a bitter bitty. Or find some other cool game that makes you all joy inside. It's basic math.
 
F1 2010 is not that easy. Admittedly the AI can be a bit easy in the races but qualifying is pretty challenging (something which GT5 doesn't even have).
AI times are not used in qualifying because CM knew the AI was weak. Qualifying in F1 2010 is nothing but time trial with cars on the track.
 
Back